Faanielin the level 7 Doomelf Doombringer by NRJ900

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceDoomelf
ClassDoombringer
Level / Exp7 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 22)
Dexterity11 (base 10)
Constitution17 (base 12)
Magic28 (base 25)
Willpower12 (base 10)
Cunning11 (base 11)

Resources

Life275/275
Stamina123/123
Vim124/124
Healing Factor1.0561497326203
Regeneration2.3763368983957

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3

Offense: Mainhand

Damage31
Accuracy32
Crit Chance17%
APR1
Speed1.00

Offense: Spell

Spellpower26
Crit Chance1%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+3%

Defense: Base

Armour (hardiness)8 (30%)
Defense12
Ranged Defense12
Fatigue4
Physical Save21
Spell Save14
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
5/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
0/5
0/5
0/5
0/5
Corruption / Brutality1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
4/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

Quests

done
active
done

Equipment

On fingers
Main armor
On feet
Light source
On hands
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Exploration mode) Escaped the Searing Halls.
By Faanielin the Doomelf Doombringer level 5
78th Pyre 122nd year of Ascendancy at 01:33
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.75 gold from the transmogrification of
arcing iron mace (11.5-16.1 power, 2 apr).
You gain 0.95 gold from the transmogrification of
flaming iron longsword (10-14 power, 2 apr).
You gain 2.65 gold from the transmogrification of
balanced iron longsword of massacre (17.5-24.5 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron longsword (11.5-16.1 power, 2 apr).
You gain 3.16 gold from the transmogrification of
mighty elm longbow of lightning.
You gain 2.41 gold from the transmogrification of
iron greatsword of vileness (16-25.6 power, 1 apr).
You gain 2.44 gold from the transmogrification of
iron dagger of the mystic (9.5-12.35 power, 5 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.


There is a Passageway into Norgos' Lair here (press '' or right click to use).

Saving done.