












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Anorithil |
| Level / Exp | 39 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Sleeping Bethiba at level 39 on the 19th Shortage 123rd year of Ascendancy at 11:23 / 2Killed by Sleeping Bethiba at level 39 on the 19th Shortage 123rd year of Ascendancy at 11:32 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 64 (base 60) |
| Magic | 93 (base 60) |
| Willpower | 22 (base 10) |
| Cunning | 42 (base 36) |
Resources
| Negative | 83/164 |
| Life | -615/1930 |
| Positive | 83/164 |
| Paradox | 0 |
| Steam | 100/100 |
| Healing Factor | 1.6193965053826 |
| Regeneration | 29.553986223232 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | -3.9968028886506E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 1.0000889005823E-12 |
| See Invisible | 1.0000889005823E-12 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 7 |
| Crit Chance | 15% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 79% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Physical | +14% |
| Mind | +17% |
| All | +2% |
| Darkness | +79% |
| Light | +21% |
| Lightning | +33% |
| Fire | +16% |
| Nature | +31% |
Offense: Damage Penetration
| Physical | +15% |
| Darkness | +38% |
| Light | +15% |
| Mind | +25% |
Defense: Base
| Armour (hardiness) | 62.285714285714 (55.65183292883%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 2 |
| Physical Save | 58 |
| Spell Save | 70 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 40%( 70%) |
| Physical | + 29%( 70%) |
| Cold | + 39%( 70%) |
| All | + 25%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 36%( 70%) |
| Mind | + 41%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Disarm Resistance | 90% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
| Stun Resistance | 100% |
| Silence Resistance | 40% |
| Poison Resistance | 10% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 233 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 764% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Improves/gives invisibility (power 21), reducing damage dealt by 40%. Invisibility |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Idanon. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. * You've found the needed bloated horror heart. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of fire wyrm saliva. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed length of troll intestine. * You've found the needed sandworm tooth. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Bleakclamor' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% acid +21% darkness Ignore resists +5% darkness When Hit 2 acid defense ------ Armor +1 Resistance +6% acid +6% fire +6% cold A pair of boots made of leather. |
| Light source | Woesting2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +12% nature +6% physical Ignore resists +10% darkness +15% physical Accuracy +5 (+5 eff.) defense ------ Unlife -20.00 life Life +42.00 other ------- Max stamina +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Loralach the dwarven-steel helm (15 def, 14 armour) 3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Wil defense ------ Armor +14 Defense +15 (+5 eff.) Fatigue +4% Resistance +6% mind Mind save +7 (+2 eff.) Unlife -80.00 life Healmod +10% Silence Resist +40% other ------- Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour) 1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Disarm Resist +90% other ------- Talents +4 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | Glintviper [power 53] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +1 Con offense ------ Critical power +20.00% Ignore resists +15% light defense ------ Defense +5 (+2 eff.) Unlife -80.00 life other ------- Light +3 Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Shadowwing the stralite ring0.1 Encumbrance T4 ring jewelry [Random Unique] Nature While equipped: Stats +2 Cun offense ------ Mindpower +20 (+8 eff.) Damage +16% lightning +14% nature +6% darkness Ignore resists +10% darkness defense ------ Resistance +28% nature +32% lightning Mind save +9 (+3 eff.) Life +69.00 Life Regen +8.00 Healmod +17% Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +14% fire defense ------ Resistance +6% lightning +28% fire +3% darkness +4% physical Life Regen +10.00 Poison Resist +10% Stun Resist +96% Rings make your fingers look great! |
| Around neck | Brightwisp the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Critical power +10.00% Damage +6% physical Ignore resists +10% mind defense ------ Armor +2 Defense +10 (+3 eff.) other ------- Stamina/turn +1.00 Amulets make your neck look great! |
| In main hand | Spidersweep (30-36 power, 6 apr, darkness element) 5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +26% Spellpower +15 (+3 eff.) Damage +30% darkness +3% nature When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +3% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +4.00 Talents +1 Command Staff On Spell Hit: 25% Lightning level 4 Staves designed for wielders of magic, by the greats of the art. |
| Around waist | hardened leather belt 'Bethenn' 1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil offense ------ Spell Crit +5% Ignore resists +15% mind On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Defense +10 (+3 eff.) Mind save +8 (+2 eff.) Slow Projectiles +25% Life +53.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Create a temporary shield that absorbs 173 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
| In off hand | Ce'Niwen (0 def, 4 armour, 81.5 block)7.0 Encumbrance T2 shield armor [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +4 Fatigue +8% Resistance +6% acid Spell save +12 (+3 eff.) Unlife -40.00 life Life +152.00 Knockbk Resist +10% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Ce'Nirinne (2 def, 10 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +11% darkness Ignore resists +13% darkness defense ------ Armor +10 Defense +2 (+1 eff.) Resistance +30% lightning +1% physical +22% darkness +12% blight +3% cold +6% temporal Spell save +3 (+1 eff.) Stealth +17 Stun Resist +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Anydan (5 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun offense ------ Spell Crit +7% Spellpower +8 (+2 eff.) Damage +9% darkness +15% mind +19% light defense ------ Defense +5 (+2 eff.) Resistance +15% lightning +6% temporal +10% light +9% fire +3% nature +13% all +8% blight +9% cold +15% mind +8% darkness Physical save +15 (+4 eff.) Spell save +35 (+9 eff.) Mind save +14 (+4 eff.) Blind Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the wizard (heal 226; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 226 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 674%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 674% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 468; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 468 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 400; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; physical; dur 4; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental; dur 3; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 41; dur 4; cd 22)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 41.47 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 70; dur 4; cd 23)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 69.98 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 19; resist 22%; move 45%; dur 5; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 45% faster, and you are invisible (power 19). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 38; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 168; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 168 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Ablative Armour0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Alchemist's Helper0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Elenasalen the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil +2 Con offense ------ Physical Crit +6.0% Damage +9% mind Ignore Armor +2 defense ------ Resistance +14% light +13% darkness Blind Resist +25% Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save -7 (-1 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
gold amulet of murder0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +12.00% Accuracy +7 (+7 eff.) Ignore Armor +10 Amulets make your neck look great! |
grounding copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% lightning Stun Resist +22% Amulets make your neck look great! |
Dimtitan the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% darkness defense ------ Resistance +3% blight +6% fire +3% darkness Life Regen +1.00 Stun Resist +22% Rings make your fingers look great! |
Duvyleg the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +4 Mag +10 Cun +1 Con offense ------ Physical Power +10 (+6 eff.) Spellpower +8 (+2 eff.) Accuracy +12 (+12 eff.) defense ------ Defense +25 (+8 eff.) Blind Resist +38% other ------- Infravision +5 See Stealth +10 See Invisibility +10 Rings make your fingers look great! |
Emelewe the Blindidol0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +8 Con offense ------ Physical Power +7 (+5 eff.) Ignore resists +5% light defense ------ Resistance +3% nature +6% darkness Spell save +24 (+6 eff.) Life Regen +3.00 Stun Resist +31% other ------- Max stamina +16.00 Rings make your fingers look great! |
Viperripper the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Mag +4 Wil offense ------ Spellpower +7 (+1 eff.) Move Speed +13% Damage +3% temporal Accuracy +8 (+8 eff.) When Hit 10 nature On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +8 Defense +8 (+3 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
copper ring 'Vilestreak'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Str offense ------ Physical Crit +5.0% defense ------ Resistance +3% nature Unlife -40.00 life Blind Resist +23% other ------- Infravision +4 See Stealth +5 See Invisibility +5 Rings make your fingers look great! |
gold ring 'Quenchslice'0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Critical power +15.00% Damage +12% mind +12% cold defense ------ Resistance +21% lightning +21% cold Blind Resist +34% other ------- Max psi +20.00 Infravision +5 See Stealth +11 See Invisibility +16 Rings make your fingers look great! |
Mayiwe (20-31 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Psionic Weapon Damage 20.5 - 30.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +16 darkness +20 acid Damage Against +13% Living While equipped: offense ------ Ignore resists +15% acid defense ------ Resistance +24% lightning +3% physical Spell save +18 (+4 eff.) Life +60.00 Massive two-handed battleaxes. |
truestriking voratun battleaxe of massacre (71-106 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 71.0 - 106.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +14% physical Accuracy +34 (+23 eff.) Ignore Armor +19 Massive two-handed battleaxes. |
Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 10 [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+4 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 141.18 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
dwarven-steel dagger 'Splendourbolt' (21-27 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Arcane Weapon Damage 21.0 - 27.3 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +13 light Damage Against +19% Undead While equipped: Stats +10 Dex +3 Mag +4 Cun offense ------ Ignore resists +25% mind When Hit 8 light other ------- Light +2 Sharp, short and deadly. |
enhanced stralite dagger of crippling (26-33 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Master Weapon Damage 25.5 - 33.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +8 Dex +7 Mag +9 Wil +6 Cun +11 Con offense ------ Physical Crit +9.0% Sharp, short and deadly. |
hateful voratun dagger of enduring (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Psionic Weapon Damage 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +17 darkness Damage Against +12% Living While equipped: Stats +11 Con +10 Wil defense ------ Life +39.00 Sharp, short and deadly. |
voratun dagger 'Xaninn' (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Psionic Weapon Damage 38.5 - 50.1 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +11 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Str +15 Wil +8 Con offense ------ Physical Power +15 (+9 eff.) Accuracy +5 (+5 eff.) Ignore Armor +2 defense ------ Armor +4 Life +70.00 Sharp, short and deadly. |
warbringer's voratun dagger (40-52 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Weapon Damage 40.0 - 52.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Physical Power +10 (+6 eff.) Ignore resists +8% physical defense ------ Disarm Resist +30% Sharp, short and deadly. |
dwarven-steel greatmaul of shearing (42-63 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Master Weapon Damage 42.0 - 63.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Ignore resists +12% all Accuracy +14 (+13 eff.) Ignore Armor +10 Massive two-handed mauls. |
balanced voratun greatsword of shearing (62-100 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 62.5 - 100.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +19% all Accuracy +39 (+25 eff.) Ignore Armor +16 defense ------ Defense +16 (+5 eff.) Disarm Resist +36% Massive two-handed swords. |
Brenilegorion the yew longbow4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On Hit: * 20% chance to reduce all saves and defense by 24 While equipped: Stats +3 Wil offense ------ Physical Crit +17.0% Mind Crit +7% Ignore resists +20% mind Accuracy +17 (+14 eff.) When Hit 10 mind defense ------ Mind save +18 (+5 eff.) Longbows are used to shoot arrows at your foes. |
Corpsebow4.0 Encumbrance T2 longbow 2H weapon Reqs Dex 16 [Unique] Arcane/Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On Hit: 25% Epidemic level 1 On Hit: 25% Cyst Burst level 1 While equipped: offense ------ Spellpower +10 (+2 eff.) On-Ranged-Hit 20 blight Damage +20% blight On-Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 29 defense ------ Disease Resist +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Merkul's Second Eye4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 [Unique] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 Projectile Speed +400% On Hit: 100% Arcane Eye level 4 While equipped: offense ------ On-Ranged-Hit 25 arcane other ------- Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
dwarven-steel longsword 'Cleansewend' (24-33 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 23.5 - 32.9 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +10 fire On-crit, radius 2 +20 arcane On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Ignore resists +20% nature +25% arcane On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +5% arcane +12% temporal Sharp, long, and deadly. |
quick dwarven-steel longsword of rage (25-35 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego++] Master Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Str +1 Dex offense ------ Combat Speed +10% Damage +8% physical Accuracy +19 (+15 eff.) Sharp, long, and deadly. |
truestriking dwarven-steel longsword of ruin (26-36 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego++] Master Weapon Damage 25.5 - 35.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Critical power +20.00% Ignore resists +7% physical Accuracy +9 (+9 eff.) Ignore Armor +15 Sharp, long, and deadly. |
voratun longsword of projection (40-57 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Psionic Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
Nelathadas the Glowzephyr (17-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Disrupt/Psionic Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +8 light +8 cold Damage Against +22% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +6 Wil offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +21% mind +9% darkness +3% light Ignore resists +12% mind +11% darkness When Hit 4 cold defense ------ Resistance +9% cold Spell save +10 (+2 eff.) other ------- Max hate +7.00 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful vined mindstar of flames (5-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Global Speed +5% On-Hit 6 fire Damage +6% fire +8% mind +9% darkness Ignore resists +6% fire +9% mind +9% darkness defense ------ Resistance +6% fire other ------- Max hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Emelekira the dragonbone starstaff (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Rare] Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Dex +2 Con offense ------ Spell Crit +20% Critical power +16.00% Spellpower +15 (+3 eff.) Damage +30% darkness Accuracy +30 (+21 eff.) defense ------ Defense +15 (+5 eff.) Resistance +5% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced iron steamgun of piercing4.0 Encumbrance T1 steamgun 1H weapon Reqs Dex 11 [Ego++] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +5 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con offense ------ Ignore resists +5% all Accuracy +7 (+7 eff.) Ignore Armor +7 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's voratun steamgun4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 [Ego+] Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-crit, radius 2 +30 lightning +13 cold Uses 2.0 Steam While equipped: offense ------ Move Speed +47% Ignore resists +5% lightning +13% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Fulufast the Sunbutcher (22-31 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Weapon Damage 22.0 - 30.8 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +12 light On-crit, radius 2 +12 light On Critical: * Wound the target dealing 50 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Dex offense ------ Physical Crit +18.0% Physical Power +11 (+7 eff.) defense ------ Armor +16 other ------- Max stamina +30.00 One-handed war axes. |
monstrous hardened leather belt1.0 Encumbrance T3 belt armor [Ego+] Nature While equipped: Stats +5 Str +4 Con offense ------ Physical Power +8 (+5 eff.) defense ------ Physical save +8 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Wil offense ------ Against +15% Summoned defense ------ Resistance +6% blight Resist Against +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Adarialaith the linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +4 Cun defense ------ Defense +7 (+2 eff.) Resistance +3% fire Physical save +6 (+2 eff.) Unlife -60.00 life Life Regen +2.00 Poison Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Destala's Scales (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun offense ------ Mindpower +6 (+3 eff.) Damage +15% acid Ignore resists +10% acid defense ------ Defense +10 (+3 eff.) other ------- Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray level 2 Dissolve: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
murderer's elven-silk cloak of backstabbing (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Master While equipped: Stats +3 Cun +3 Dex offense ------ Critical power +24.00% Accuracy +14 (+13 eff.) Ignore Armor +16 defense ------ Defense +3 (+1 eff.) Stealth +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
elven-silk robe 'Airbutcher' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Mag +4 Wil +4 Con offense ------ Spell Crit +2% Spellpower +8 (+2 eff.) Damage +30% lightning +12% temporal +6% cold +5% nature +17% arcane Ignore resists +5% cold defense ------ Resistance +51% lightning +15% all Poison Resist +41% Disease Resist +35% other ------- Max mana +45.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Pyrestoker the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +3 Con offense ------ Damage +12% fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Fatigue +3% Resistance +8% lightning +8% temporal +3% fire Silence Resist +30% Confus Resist +31% Stun Resist +30% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xanetira the Sepsisbolt (10 def, 2 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 50% defense ------ Armor +2 Defense +10 (+3 eff.) Resistance +1% physical Unlife -60.00 life other ------- Infravision +1 A pair of boots made of leather. |
grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Fatigue +3% Resistance +7% lightning +9% temporal other ------- Stamina/turn +0.60 Max stamina +19.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Hettaruirand' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Con offense ------ Accuracy +20 (+16 eff.) defense ------ Armor +3 Fatigue -2% Physical save +6 (+2 eff.) Unlife -60.00 life other ------- Encumbrance +23 Stamina/turn +3.00 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cyrethra (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ On-Hit 11 mind Damage +8% mind +30% blight When Hit 10 acid On-Hit (Melee): * 20% chance to reduce armor by 39% * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +2 Fatigue +3% Resistance +7% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +3 Str +5 Dex +4 Cun defense ------ Armor +3 Physical save +10 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Disrupt/Psionic While equipped: Stats +3 Cun offense ------ Accuracy +10 (+10 eff.) When Hit: * 23 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +9% darkness Spell save +17 (+4 eff.) other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Frozenviper the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +3 Cun offense ------ Mindpower +15 (+6 eff.) Damage +6% cold Ignore resists +20% cold When Hit 4 cold defense ------ Armor +3 Fatigue +3% Resistance +18% blight other ------- EQ when Hit +0.08 A cap made of leather. |
elven-silk wizard hat 'Raincrypt' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +15 Mag +6 Wil +6 Cun +6 Con offense ------ Mindpower +6 (+3 eff.) Damage +19% arcane +9% darkness Ignore resists +5% acid +25% cold defense ------ Defense +3 (+1 eff.) Resistance +3% darkness +6% cold Spell save +12 (+3 eff.) Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
stabilizing elven-silk wizard hat of arcana (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +11 Wil offense ------ Spellpower +3 (+0 eff.) defense ------ Defense +3 (+1 eff.) Physical save +13 (+3 eff.) A pointy cloth hat, very wizardly... |
Neruretha the Gleamstreak (3 def, 24 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Rare] Psionic While equipped: Stats +7 Cun +7 Wil offense ------ On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +24 Defense +3 (+1 eff.) Fatigue +12% Resistance +6% light +6% nature Spell save +15 (+4 eff.) Mind save +21 (+6 eff.) Life +40.00 Pinning Resist +20% Knockbk Resist +20% A suit of armour made of mail. |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Mind save +16 (+4 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of spell shielding (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Arcane/Psionic While equipped: Stats +4 Cun +6 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +7% arcane Spell save +17 (+4 eff.) Mind save +21 (+6 eff.) A suit of armour made of mail. |
searing voratun mail armour of implacability (5 def, 17 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Arcane/Master While equipped: offense ------ On-Hit 21 acid 16 fire When Hit 12 acid 12 fire defense ------ Armor +17 Defense +5 (+2 eff.) Fatigue +6% Resistance +20% acid +21% fire Physical save +10 (+3 eff.) A suit of armour made of mail. |
steel mail armour 'Voruwen' (2 def, 13 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Rare] Master While equipped: Stats +3 Str +4 Dex offense ------ Physical Power +30 (+16 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +13 Defense +2 (+1 eff.) Fatigue +5% Physical save +8 (+2 eff.) other ------- EQ when Hit +0.16 Max hate +10.00 A suit of armour made of mail. |
cleansing drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +11% blight +22% cold +15% nature A suit of armour made of leather. |
drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego+] Nature While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Life +51.00 Life Regen +6.00 Healmod +14% A suit of armour made of leather. |
enlightening drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego++] Disrupt/Psionic While equipped: Stats +4 Cun +6 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +15% nature +17% blight Resist Against +11% Unnatural Mind save +14 (+4 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of thunder (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego++] Arcane/Psionic While equipped: Stats +7 Str +6 Mag +10 Wil +6 Cun offense ------ Physical Crit +7.0% Spell Crit +7% Mind Crit +7% Physical Power +19 (+11 eff.) Spellpower +18 (+4 eff.) Mindpower +19 (+7 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +13% lightning Mind save +17 (+5 eff.) A suit of armour made of leather. |
prismatic hardened leather armour of Toknor (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +4.0% Critical power +14.00% Physical Power +7 (+5 eff.) defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +14% light +15% darkness A suit of armour made of leather. |
Turedan the steel plate armour (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Rare] Master While equipped: offense ------ Mindpower +30 (+11 eff.) Damage +12% acid Ignore resists +25% arcane On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Armor +9 Fatigue +22% Resistance +21% lightning +5% arcane other ------- Hate-on-crit +5.00 A suit of armour made of metal plates. |
Xeradhewyn the Fograider (0 def, 24 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Random Unique] Nature While equipped: offense ------ Damage +9% darkness +12% temporal On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Armor +24 Fatigue +22% Resistance +21% acid +26% cold Life +51.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Breathe water A suit of armour made of metal plates. |
living voratun shield of resistance (0 def, 10 armour, 218 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training Str 48 [Ego++] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Fatigue +8% Resistance +9% acid +8% fire +13% blight +11% cold +13% nature +12% lightning Life +23.00 other ------- Talents +1 Block Handheld deflection devices. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
591 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
soldier's dwarven-steel pickaxe (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Armor +2 Defense +6 (+2 eff.) Resistance +7% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+10 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+10 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
ethereal alchemist's lamp of corpselight0.0 Encumbrance T3 lite [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) defense ------ Resistance +8% blight +7% darkness other ------- Light +6 Infravision +4 See Invisibility +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 19 blight damage or heals 45 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots 'Gudawen' (23/23, 56-67 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master/Psionic Weapon Damage 55.5 - 66.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +25 Ignore Armor +6 Critical Rate +7.0% Capacity 23 On-ranged-hit +12 blight +8 arcane +6 physical On-Hit, radius 1 +12 blight On-crit, radius 2 +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 29 * Create an explosion dealing 121 cold damage (1/turn) * 20% chance to knock the target back 3 spaces and deal 145 physical damage Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of grasping (23/23, 55-66 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego+] Nature Weapon Damage 55.0 - 66.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 23 On Hit: * 20% chance to create vines that bind the target to the ground dealing 145 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Bileradiance [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% nature Ignore resists +20% nature defense ------ Resistance +3% nature +6% cold Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 68 physical damage Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Fogsun the ash totem of healing [power 200] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +15% blight +27% darkness Ignore resists +25% darkness When Hit 4 lightning 8 blight On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Resistance +6% blight Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Searvice [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +9% mind Ignore resists +10% mind +5% fire defense ------ Resistance +6% fire Sting an enemy dealing 86 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Sunoozer the elven-wood totem of summon tentacle [power 280] (25 cooldown)2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: Stats +1 Str +1 Dex +2 Mag +3 Wil +5 Con offense ------ When Hit 4 light Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 560 Base Damage: 311 Armor: 0 All Resist: 11 Puts all charms on 25 turn cooldown 100% to increase all damage by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Spidertrail the ash wand of conjuration [power 170] (15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% nature defense ------ Resistance +18% acid +2% physical Spell save +3 (+1 eff.) Mind save +12 (+3 eff.) Life Regen +4.00 Stun Resist +20% other ------- Wards +3 nature +3 cold +3 mind +3 arcane Talents +1 Ward Fire a magical bolt dealing 118 fire damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Idanon the Dwarf Anorithil level 27
1st Gold 123rd year of Ascendancy at 04:40 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Idanon the Dwarf Anorithil level 33
1st Wealth 123rd year of Ascendancy at 08:15 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Idanon the Dwarf Anorithil level 27
19th Gold 123rd year of Ascendancy at 11:10 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Idanon the Dwarf Anorithil level 31
14th Profit 123rd year of Ascendancy at 16:46 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Idanon the Dwarf Anorithil level 32
42nd Profit 123rd year of Ascendancy at 05:17 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Idanon the Dwarf Anorithil level 22
17th Shortage 122nd year of Ascendancy at 05:48 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Idanon the Dwarf Anorithil level 34
7th Dearth 123rd year of Ascendancy at 17:06 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Idanon the Dwarf Anorithil level 10
36th Profit 122nd year of Ascendancy at 23:50 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Idanon the Dwarf Anorithil level 20
22nd Loss 122nd year of Ascendancy at 19:37 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Idanon the Dwarf Anorithil level 30
22nd Stralite 123rd year of Ascendancy at 10:30 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Idanon the Dwarf Anorithil level 24
22nd Iron 123rd year of Ascendancy at 08:45 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Idanon the Dwarf Anorithil level 16
3rd Loss 122nd year of Ascendancy at 15:35 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Idanon the Dwarf Anorithil level 6
19th Voratun 122nd year of Ascendancy at 19:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Idanon the Dwarf Anorithil level 12
3rd Wealth 122nd year of Ascendancy at 20:32 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Idanon the Dwarf Anorithil level 30
24th Stralite 123rd year of Ascendancy at 13:38 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Idanon the Dwarf Anorithil level 12
5th Wealth 122nd year of Ascendancy at 08:59 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Idanon the Dwarf Anorithil level 22
15th Shortage 122nd year of Ascendancy at 05:14 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Idanon the Dwarf Anorithil level 16
32nd Dearth 122nd year of Ascendancy at 09:21 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Idanon the Dwarf Anorithil level 39
19th Shortage 123rd year of Ascendancy at 11:23 see stats
Log
Idanon's spell attains critical power!
Idanon casts Celestial Surge.
Idanon's spell attains critical power!
Sleeping Bethiba slows down.
Idanon casts Lightning.
Idanon's spell attains critical power!
Sleeping Bethiba shrugs off the effect 'Slow'!
Sleeping Bethiba is recovering from the damage!
Sleeping Bethiba shrugs off the effect 'Slow'!
Sleeping Bethiba shrugs off the effect 'Slow'!
Idanon hits Sleeping Bethiba for 103 light, 213 darkness, 118 light, 179 lightning, 213 darkness, 118 light, 213 darkness, 118 light, 213 darkness (1489 total damage).
Sleeping Bethiba uses Sudden Growth.
Sleeping Bethiba gains 99% of a turn from Ancestral Life.
Sleeping Bethiba uses Shattering Shout.
Idanon is recovering from the damage!
Sleeping Bethiba shrugs off the effect 'Silenced'!
Sleeping Bethiba resists the knockback!
Sleeping Bethiba hits Idanon for 461 physical damage.
Sleeping Bethiba receives 1084 healing from Sudden Growth.
Idanon's sanctity area effect hits Sleeping Bethiba for 49 light damage.
Idanon's defensive darkness area effect hits Sleeping Bethiba for 89 darkness damage.
Idanon's prismatic repulsion area effect hits Sleeping Bethiba for 11 light, 19 darkness (30 total damage).
Sleeping Bethiba speeds up.
Sleeping Bethiba has recovered!
Sleeping Bethiba uses Dissolve.
Idanon loses sight!
Idanon is pinned to the ground.
Something hits Idanon for 269 acid, 48 lightning, 226 acid, 313 acid, 321 acid (1176 total damage).
Idanon the level 39 dwarf anorithil was scalded to death by Sleeping Bethiba on level 7 of Dreadfell.
Idanon vanishes from sight.




















































































































































