











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Rogue |
| Level / Exp | 21 / 11% |
| Size | big |
| Lifes / Deaths | Killed by Voruserin the chitinous spider at level 21 on the 78th Dusk 122nd year of Ascendancy at 03:36 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 25 (base 11) |
| Dexterity | 32 (base 28) |
| Constitution | 21 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 36 (base 23) |
| Cunning | 70 (base 50) |
Resources
| Life | -165/660 |
| Psi | 117/126 |
| Stamina | 182/245 |
| Equilibrium | 18 |
| Healing Factor | 1.3548044672221 |
| Regeneration | 5.893399432416 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 43.22431398015 |
| See Invisible | 61.22431398015 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 58 |
| Crit Chance | 26% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 58 |
| Crit Chance | 25% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.25 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +3% |
| Nature | +18% |
| Mind | +3% |
| Physical | +6% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Temporal | +10% |
| Physical | +15% |
| Fire | +15% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 12 (38.594633868923%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 28 |
| Mental Save | 38 |
Defense: Resistances
| Lightning | + 13%( 70%) |
| Acid | + 6%( 70%) |
| Nature | + 70%( 70%) |
| Blight | + 36%( 70%) |
| Physical | + 1%( 70%) |
| Cold | 0%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 42% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 439 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 653% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Skate (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed orc heart. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed snow giant kidney. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Velerinn the Flashbait (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +5 Dex +1 Mag +2 Wil +3 Cun offense ------ Ignore resists +10% light When Hit 2 acid defense ------ Armor +1 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.6 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Barkflash2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +12% nature When Hit 6 nature defense ------ Crit Resistance 15.00% Life +44.00 other ------- Light +3 See Invisibility +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Armoroddandur the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +6 Str +9 Con offense ------ Critical power +10.00% Physical Power +3 (+1 eff.) Ignore resists +15% physical Accuracy +10 (+3 eff.) Ignore Armor +1 defense ------ Armor +3 Fatigue +3% Resistance +1% physical Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 71.9 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Isluritha the Growstreaker (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Disrupt While equipped: offense ------ Damage +3% nature +3% cold Ignore resists +25% nature When Hit: * 21 arcane resource burn defense ------ Armor +2 Resistance +12% nature Spell save +16 (+8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Mucuscrypt the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Ignore resists +10% fire defense ------ Resistance +18% nature Mind save +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+3 eff.) Ignore Armor +7 defense ------ Defense +10 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | copper amulet 'Dairamnir'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +10% temporal When Hit 2 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +13% lightning +3% blight Life +40.00 Healmod +15% Stun Resist +22% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
| In main hand | nature's thorny mindstar of life (9-10 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +3% nature defense ------ Resistance +3% blight Life +22.00 Life Regen +0.50 Disease Resist +10% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Unlightkin the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: Stats +2 Cun +1 Wil offense ------ Critical power +10.00% When Hit 2 acid 2 mind defense ------ Resistance +6% acid +6% blight other ------- Hate-on-crit +1.00 A belt that goes around your waist. |
| In off hand | Adeth the vined mindstar (6-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature Weapon Damage 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +4 arcane While equipped: Stats +1 Wil offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +3% mind defense ------ Physical save +7 (+4 eff.) Spell save +6 (+3 eff.) Mind save +5 (+2 eff.) Life +17.00 Life Regen +0.60 other ------- EQ when Hit +1.50 Hate-on-crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Lisivea the Firespire (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Str offense ------ Ignore resists +5% fire defense ------ Defense +1 (+0 eff.) Crit Resistance 15.00% Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) Unlife -50.00 life other ------- Light +3 See Invisibility +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Abyssmarrow the cured leather armour (6 def, 6 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Disrupt While equipped: offense ------ Damage +6% physical +3% fire Accuracy +10 (+3 eff.) defense ------ Armor +6 Defense +6 (+3 eff.) Fatigue +7% Resistance +22% nature +24% blight Life +32.00 Life Regen +3.00 Healmod +11% other ------- Max stamina +20.00 A suit of armour made of leather. |
Inventory
regeneration infusion (heal 60; 14 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 23%; physical; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sleetbright0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Con offense ------ Damage +12% mind When Hit 4 mind 4 cold other ------- Masteries +0.14 Cunning/Dirty fighting Amulets make your neck look great! |
cleansing copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con defense ------ Resistance +12% nature +11% blight Poison Resist +20% Disease Resist +22% Amulets make your neck look great! |
grounding copper amulet of mastery (0.11 Cunning / Survival)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +10% lightning Stun Resist +25% other ------- Masteries +0.11 Cunning/Survival Amulets make your neck look great! |
insulating copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +10% fire +11% cold Amulets make your neck look great! |
marksman's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Mind save +6 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
rogue's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Mind save +7 (+3 eff.) Confus Resist +24% Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
wizard's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Life +21.00 Disarm Resist +20% Pinning Resist +25% Knockbk Resist +26% Rings make your fingers look great! |
slime-covered steel battleaxe of persecution (23-34 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Disrupt Weapon Damage 23.0 - 34.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Damage Against +10% Unnatural On Hit: * 7% chance to slow global speed by 53% While equipped: Stats +5 Wil Massive two-handed battleaxes. |
hateful iron dagger of massacre (16-20 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 15.5 - 20.2 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +5 darkness Damage Against +6% Living Sharp, short and deadly. |
steel dagger of crippling (10-14 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master Weapon Damage 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% Sharp, short and deadly. |
steel dagger of evisceration (10-14 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master Weapon Damage 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +5 (+2 eff.) Sharp, short and deadly. |
steel dagger of phasing (12-15 power, 13 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Arcane Weapon Damage 11.5 - 15.0 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +13 Critical Rate +5.0% Attack Speed 100% Ignore Shields +13% Sharp, short and deadly. |
steel dagger of vileness (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Arcane Weapon Damage 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 5 Sharp, short and deadly. |
voratun dagger 'Anochak' (51-66 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Master Weapon Damage 51.0 - 66.3 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +8 acid On-crit, radius 2 +4 acid On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex offense ------ Physical Crit +10.0% Combat Speed +10% Accuracy +16 (+5 eff.) When Hit 2 mind On-Hit (Melee): * 20% chance to reduce armor by 6% * 20% chance to reduce all saves and defense by 26 defense ------ Resistance +3% acid Sharp, short and deadly. |
voratun dagger of crippling (40-52 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Weapon Damage 40.0 - 52.0 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Sharp, short and deadly. |
arcing dwarven-steel greatsword (39-62 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Arcane Weapon Damage 39.0 - 62.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
balanced steel greatsword of erosion (24-38 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Nature/Master Weapon Damage 23.5 - 37.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +10 nature While equipped: offense ------ Accuracy +13 (+4 eff.) defense ------ Defense +10 (+4 eff.) Disarm Resist +35% Massive two-handed swords. |
chilling dwarven-steel greatsword of daylight (36-58 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Arcane Weapon Damage 36.0 - 57.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +10 light +7 cold Damage Against +7% Undead Massive two-handed swords. |
enhanced steel greatsword (21-34 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Nature Weapon Damage 21.0 - 33.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +6 Str +5 Dex +6 Mag +7 Wil +5 Cun +7 Con Massive two-handed swords. |
balanced steel longsword of erosion (14-20 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Nature/Master Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 nature While equipped: offense ------ Accuracy +5 (+2 eff.) defense ------ Defense +5 (+2 eff.) Disarm Resist +20% Sharp, long, and deadly. |
dwarven-steel longsword of rage (24-33 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Master Weapon Damage 23.5 - 32.9 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Str offense ------ Damage +6% physical Accuracy +14 (+4 eff.) Sharp, long, and deadly. |
steel longsword (15-21 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Normal] Weapon Damage 15.0 - 21.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Sharp, long, and deadly. |
Emoldawen the Growborn (12-18 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Psionic Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +7 darkness Damage Against +8% Living While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Resistance +3% cold +15% temporal +6% light +6% nature Blunt and deadly. |
steel mace (14-20 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Normal] Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% Blunt and deadly. |
Eilinynn the Moldreek (3-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +4 cold On Hit: * 20% chance to reduce armor by 6% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+0 eff.) Damage +12% nature On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Resistance +3% acid Healmod +12% Heal-on-summon +18 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ivunor the mossy mindstar (2-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On Hit: * 20 arcane resource burn While equipped: Stats +6 Dex offense ------ Mind Crit +1% Physical Power +20 (+7 eff.) Mindpower +2 (+0 eff.) Accuracy +10 (+3 eff.) defense ------ Resistance +6% darkness Life +13.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nightsin the mossy mindstar (2-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Con offense ------ Mind Crit +1% Physical Power +15 (+5 eff.) Mindpower +2 (+0 eff.) Damage +3% nature +6% darkness defense ------ Defense +5 (+2 eff.) Resistance +2% blight Disease Resist +11% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of balance (5-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mind Crit +2% Critical power +9.00% Mindpower +4 (+1 eff.) defense ------ Physical save +3 (+2 eff.) Spell save +3 (+2 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing vined mindstar of balance (4-5 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +2% physical Ignore resists +3% physical defense ------ Resistance +4% physical Physical save +3 (+2 eff.) Spell save +2 (+1 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling of piercing4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: offense ------ Ignore resists +7% all Accuracy +5 (+2 eff.) Ignore Armor +7 Slings are used to hurl stones or metal shots at your foes. |
ranger's cured leather sling of fire4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +7 fire While equipped: Stats +1 Dex offense ------ Damage +10% fire Slings are used to hurl stones or metal shots at your foes. |
ash magestaff 'Tarrekalthovor' (15-18 power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Rare] Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +19.00% Spellpower +6 (+2 eff.) Damage +15% arcane +6% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 26 defense ------ Resistance +6% nature Mind save +3 (+1 eff.) Cut Resist +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel steamgun of piercing4.0 Encumbrance T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Ignore resists +5% all Accuracy +6 (+2 eff.) Ignore Armor +7 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Growthwrack (12-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Arcane Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +20 arcane On-crit, radius 2 +4 nature While equipped: Stats +2 Mag +3 Wil offense ------ Spellpower +7 (+2 eff.) Damage +12% arcane Ignore resists +20% arcane On-Hit (Melee): * 20% chance to reduce armor by 6% One-handed war axes. |
acidic steel waraxe of daylight (14-20 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +8 light Damage Against +5% Undead On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 One-handed war axes. |
flaming steel waraxe of erosion (12-16 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane/Nature Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +9 nature On-Hit, radius 1 +8 fire One-handed war axes. |
steel waraxe 'Deluchak' (12-16 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +7 nature On-crit, radius 2 +20 acid On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str offense ------ Physical Crit +7.0% Damage +7% physical Accuracy +8 (+3 eff.) On-Hit (Melee): * 10% chance to reduce armor by 6% defense ------ Resistance +12% acid One-handed war axes. |
steel waraxe of paradox (14-19 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +7 temporal While equipped: defense ------ Resistance +6% temporal One-handed war axes. |
grounding rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego] Nature/Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Resistance +5% lightning +6% temporal Physical save +6 (+3 eff.) A belt that goes around your waist. |
rough leather belt1.0 Encumbrance T1 belt armor [Normal] A belt that goes around your waist. |
rough leather belt 'Duathelmortal'1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +5 Mag +3 Con offense ------ Mindpower +3 (+1 eff.) Ignore resists +15% darkness defense ------ Resistance +6% cold Physical save +7 (+4 eff.) A belt that goes around your waist. |
rough leather belt 'Hellarc'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Str +3 Con offense ------ Physical Power +6 (+2 eff.) Damage +12% lightning +9% fire Ignore resists +5% darkness +5% fire defense ------ Resistance +12% lightning Physical save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
Gubrewe (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil defense ------ Defense +1 (+0 eff.) Resistance +3% blight +12% cold Mind save +6 (+2 eff.) Life Regen +4.00 Teleport Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Chalirig' (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Con offense ------ Critical power +5.00% Damage +3% physical Ignore resists +15% physical defense ------ Armor +5 Defense +1 (+0 eff.) Resistance +12% cold Unlife -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of battle (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: offense ------ Physical Crit +1.0% Physical Power +2 (+1 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Filthqueen (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +10 Str +10 Mag +9 Wil offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +16% lightning +13% physical +17% cold Ignore resists +10% nature When Hit 2 arcane On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Resistance +13% lightning +6% nature +14% cold +5% arcane +9% all Mind save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of nature (+22%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Damage +15% nature defense ------ Resistance +15% mind +12% darkness +22% nature +11% all Physical save +12 (+6 eff.) Spell save +13 (+7 eff.) Mind save +24 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Radiancewisp' (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: offense ------ Damage +11% mind On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Resistance +12% lightning +3% temporal +9% light +11% mind +7% all Cut Resist +10% Stun Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of corrosion (+19%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +3 Con offense ------ Damage +10% nature +13% acid defense ------ Resistance +19% acid +11% all Poison Resist +22% Disease Resist +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of fire (+16%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +5 Con offense ------ Damage +11% nature +11% fire defense ------ Resistance +11% all +16% fire Poison Resist +24% Disease Resist +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +5% blight +9% all Life +41.00 Life Regen +1.70 Healmod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of rough leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 other ------- Stamina/turn +0.40 Max stamina +11.00 Infravision +1 A pair of boots made of leather. |
scholar's pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +4 (+1 eff.) defense ------ Armor +3 Fatigue +2% other ------- Stamina/turn +0.50 Max stamina +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
dwarven-steel gauntlets 'Torchblight' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 fire Damage +12% acid +5% fire Ignore resists +5% fire On-Hit (Melee): * 20% chance to reduce armor by 6% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +2 Fatigue +3% Resistance +3% acid +7% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand dwarven-steel gauntlets of strength (+3) (0 def, 8 armour)1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) On-Hit 8 physical Damage +5% physical defense ------ Armor +8 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand iron gauntlets (0 def, 6 armour)1.5 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 physical Damage +4% physical defense ------ Armor +6 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Daguvor the Windwrither (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Cun +3 Str offense ------ Mindpower +5 (+1 eff.) Damage +6% nature +3% mind defense ------ Armor +1 Fatigue +1% other ------- Psi when Hit +0.08 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 71.9 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Elaba (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Accuracy +15 (+5 eff.) defense ------ Armor +1 Fatigue +1% Resistance +5% lightning +6% temporal +3% light +3% darkness Physical save +6 (+3 eff.) A cap made of leather. |
Flashwake the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Mag +1 Wil +4 Cun offense ------ Ignore resists +10% darkness defense ------ Armor +1 Fatigue +1% Resistance +9% lightning +7% cold other ------- Breathe water A cap made of leather. |
Phoenixhack (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: offense ------ Damage +11% darkness +9% fire defense ------ Defense +1 (+0 eff.) Resistance +16% darkness +15% lightning Physical save +6 (+3 eff.) Mind save +18 (+6 eff.) Healmod +15% A pointy cloth hat, very wizardly... |
Serpentenvy the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +12% nature defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal +9% cold +24% fire A cap made of leather. |
aegis linen wizard hat of arcana (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spellpower +3 (+1 eff.) defense ------ Defense +1 (+0 eff.) Shield Power +6% Life Regen +1.50 A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+0 eff.) defense ------ Defense +1 (+0 eff.) other ------- Psi/turn +0.12 A pointy cloth hat, very wizardly... |
miner's iron helm (0 def, 5 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +5 Fatigue +5% other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Chardare' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Mag +3 Wil +3 Cun offense ------ Mindpower +4 (+1 eff.) Damage +9% arcane +3% fire defense ------ Armor +1 Fatigue +1% other ------- Max vim +50.00 A cap made of leather. |
prismatic dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Arcane/Master While equipped: defense ------ Armor +14 Defense +3 (+1 eff.) Fatigue +6% Resistance +12% light +13% darkness Physical save +5 (+3 eff.) A suit of armour made of mail. |
prismatic steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Arcane While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% light +11% darkness A suit of armour made of mail. |
radiant dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Nature While equipped: Stats +2 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +10% blight +12% darkness other ------- Light +1 A suit of armour made of mail. |
steel mail armour of command (7 def, 10 armour)14.0 Encumbrance T2 heavy armor [Ego+] Psionic While equipped: Stats +2 Cun defense ------ Armor +10 Defense +7 (+3 eff.) Fatigue +12% Mind save +10 (+4 eff.) A suit of armour made of mail. |
Halorim the hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Random Unique] Nature/Master While equipped: Stats +3 Wil offense ------ Mind Crit +2% Mindpower +5 (+1 eff.) Ignore resists +5% mind When Hit 8 blight defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +16% blight +17% fire +16% darkness Life +35.00 Life Regen +2.00 Healmod +11% other ------- Light +2 A suit of armour made of leather. |
cured leather armour of cold resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Master While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +17% cold A suit of armour made of leather. |
enlightening cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Mind save +16 (+6 eff.) A suit of armour made of leather. |
prismatic cured leather armour of spell shielding (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Arcane While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +6% arcane +12% light +10% darkness Spell save +11 (+6 eff.) A suit of armour made of leather. |
steel plate armour (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Normal] While equipped: defense ------ Armor +9 Fatigue +22% A suit of armour made of metal plates. |
steel plate armour 'Floetrail' (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Rare] Master While equipped: offense ------ Damage +9% acid +6% blight Ignore resists +20% cold When Hit 8 acid 4 cold On-Hit (Melee): * 20% chance to reduce armor by 6% defense ------ Armor +9 Fatigue +22% Resistance +18% fire A suit of armour made of metal plates. |
acidic dwarven-steel shield of cold resistance (+15%) (0 def, 6 armour, 78.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 acid When Hit 2 acid defense ------ Armor +6 Fatigue +8% Resistance +15% cold other ------- Talents +1 Block Handheld deflection devices. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
237 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Neryra the iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Armor +4 Resistance +9% fire +11% nature +3% light Stun Resist +10% Knockbk Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str offense ------ Accuracy +4 (+2 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Boltmonster the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Dex +8 Wil offense ------ Damage +6% mind Ignore resists +10% darkness defense ------ Resistance +9% lightning Crit Resistance 15.00% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Deepscast2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Ignore resists +25% temporal On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce damage dealt by 22% defense ------ Resistance +12% darkness Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +8 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Quenchstreak the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Cun +3 Mag defense ------ Resistance +6% cold Mind save +6 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +5 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Malidig'2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +6% cold Physical save +3 (+2 eff.) Life +43.00 other ------- Max stamina +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats +2 Con defense ------ Resistance +6% blight Life Regen +2.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cyruwen the Searwoe (23/23, 30-35 power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Master Weapon Damage 29.5 - 35.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 23 On-ranged-hit +20 fire On-Hit, radius 1 +8 temporal On-crit, radius 2 +8 arcane +20 fire Shots are used with slings to pummel your foes to death. |
Malogaleg (19/19, 22-27 power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Arcane Weapon Damage 22.5 - 27.0 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 19 Projectile Speed +200% On-ranged-hit +12 mind On Hit: * 20% chance to reduce all saves and defense by 26 On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: other ------- Reload +3 Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of erosion (19/21, 30-37 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego] Nature Weapon Damage 30.5 - 36.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 21 On-ranged-hit +8 nature Shots are used with slings to pummel your foes to death. |
steel torque of mindblast [power 155] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Mayanne [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Critical power +5.00% When Hit 8 blight other ------- Vim-on-crit +2.00 Max hate +8.00 Max psi +10.00 Max vim +10.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
powerful ash totem of stinging [power 188] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego+] Nature Sting an enemy dealing 222 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Solid Shrek the Krog Rogue level 16
48th Dusk 122nd year of Ascendancy at 02:28 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Solid Shrek the Krog Rogue level 10
4th Dusk 122nd year of Ascendancy at 02:24 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Solid Shrek the Krog Rogue level 20
76th Dusk 122nd year of Ascendancy at 09:13 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Solid Shrek the Krog Rogue level 11
9th Dusk 122nd year of Ascendancy at 17:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Solid Shrek the Krog Rogue level 16
39th Dusk 122nd year of Ascendancy at 07:04 see stats
Log
Solid Shrek uses Throwing Knives.
Solid Shrek's Throwing Knife performs a melee critical strike against Voruserin the chitinous spider!
Voruserin the chitinous spider shrugs off the effect 'Stunned'!
The Cog spins up and deflects the blow from Solid Shrek!
Solid Shrek's Throwing Knife hits Voruserin the chitinous spider for 5 physical, 30 nature (35 total damage).
Melee retaliation hits Solid Shrek for 0 lightning damage.
Voruserin the chitinous spider rearms.
Solid Shrek receives 20 healing from Deadly Poison from Solid Shrek.
Deadly Poison from Solid Shrek hits Voruserin the chitinous spider for 38 nature damage.
Solid Shrek performs a melee critical strike against Voruserin the chitinous spider!
Voruserin the chitinous spider resists the vile poison!
Solid Shrek performs a melee critical strike against Voruserin the chitinous spider!
Voruserin the chitinous spider shrugs off the effect 'Stunned'!
The Cog spins up and deflects the blow from Solid Shrek!
Solid Shrek deactivates Stealth.
Solid Shrek hits Voruserin the chitinous spider for 41 nature, 30 nature, 22 nature, 30 nature, 4 arcane (127 total damage).
Melee retaliation hits Solid Shrek for 1 lightning, 0 lightning (1 total damage).
Voruserin the chitinous spider uses Block.
Voruserin the chitinous spider is not stunned anymore.
Voruserin the chitinous spider uses Assault.
The Cog spins up and deflects the blow from Solid Shrek!
Voruserin the chitinous spider performs a melee critical strike against Solid Shrek!
Voruserin the chitinous spider casts Curse of Vulnerability.
Solid Shrek resists the effect 'Curse of Vulnerability'!
Voruserin the chitinous spider performs a melee critical strike against Solid Shrek!
Melee retaliation hits Voruserin the chitinous spider for 4 acid, 2 temporal, 0 arcane, 2 mind, 5 nature, 4 acid, 2 temporal, 0 arcane, 2 mind, 5 nature, 4 acid, 2 temporal, 0 arcane, 2 mind, 5 nature (38 total damage).
Deadly Poison from Solid Shrek hits Voruserin the chitinous spider for (38 blocked), 0 nature (0 total damage).
Voruserin the chitinous spider hits Solid Shrek for 0 physical, 18 lightning, 403 physical, 11 lightning, 392 physical (824 total damage).
Solid Shrek the level 21 krog rogue was ground to death by Voruserin the chitinous spider on level 4 of The Maze.





























































































































