Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Proper Possession 1.7.0
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. |
Campaign | Demons |
Mode | Normal Adventure |
Sex | Female |
Race | Doomelf |
Class | Cultist of Entropy |
Level / Exp | 42 / 93% |
Size | medium |
Lifes / Deaths | Killed by arcane crystal at level 9 on the 75th Vengeance 123rd year of Ascendancy at 04:35 0 / 8Killed by skeleton magus at level 9 on the 75th Vengeance 123rd year of Ascendancy at 13:36 Killed by gwelgoroth at level 24 on the 169th Vengeance 123rd year of Ascendancy at 22:03 Killed by Walboia the halfling at level 28 on the 177th Vengeance 123rd year of Ascendancy at 12:54 Killed by scintillating elven cultist at level 30 on the 233rd Vengeance 123rd year of Ascendancy at 06:15 Killed by scintillating elven cultist at level 31 on the 234th Vengeance 123rd year of Ascendancy at 07:18 Killed by radiant horror at level 40 on the 329th Vengeance 123rd year of Ascendancy at 22:56 Killed by worm that walks at level 42 on the 330th Vengeance 123rd year of Ascendancy at 16:16 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 26 (base 10) |
Constitution | 67 (base 47) |
Magic | 73 (base 60) |
Willpower | 21 (base 11) |
Cunning | 82 (base 60) |
Resources
Life | -21/790 |
Insanity | 34/100 |
Vim | 284/284 |
Healing Factor | 1.6635014349578 |
Regeneration | 27.031898318064 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.5% |
Spell | -8.7596596642925E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 2 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 33 |
Accuracy | 42 |
Crit Chance | 27% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 45% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Arcane | +9% |
Cold | +40% |
All | 0% |
Darkness | +80% |
Light | +45% |
Temporal | +30% |
Fire | +23% |
Physical | +50% |
Offense: Damage Penetration
Fire | +10% |
Darkness | +21% |
Defense: Base
Armour (hardiness) | 27.165791787705 (30%) |
Defense | 17 |
Ranged Defense | 17 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 29 |
Mental Save | 36 |
Defense: Resistances
Cold | + 28%( 70%) |
Acid | + 32%( 70%) |
Light | + 20%( 70%) |
Darkness | + 70%( 70%) |
Blight | + 22%( 70%) |
Physical | + 29%( 70%) |
Fire | + 30%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 34% |
Inscriptions (3/4)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 465 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 309 damage for 6 turns. Its effects scale with your Willpower stat. |
Class Talents
Demented / Oblivion | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Demented / Rift | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Demented / Timethief | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Demented / Chronophage | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Demented / Void | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Doom | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Demented / Calamity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Demented / Beyond sanity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Twofold Curse |
talent | Revelation |
talent | Grand Oration |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * Your Rhaloren allies have plunged Elvala into chaos. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * You must gather your strength before dealing with Last Hope. | active |
You were given a memory crystal to improve your skills. The Hollow CrystalBut it didn't have any memories in it. | done |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan is reborn, and has pledged to aid you. Shassy'Kaish will help you. Probably. Walrog has agreed to aid you in destroying the Allied Kingdoms. * You have found each of the old ones. | done |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | active |
Equipment
On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun offense ------ Move Speed +12% defense ------ Armor +1 Defense +2 (+2 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Light source | Umbraphage Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+4 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+4 eff.) other ------- Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 94, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 367.20 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | cashmere wizard hat of the Brotherhood (2 def, 0 armour) cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Con offense ------ Damage +9% arcane defense ------ Defense +2 (+2 eff.) Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 6.5 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | Emewyn the Shineblight [power 296] (20 cooldown) Emewyn the Shineblight [power 296] (20 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +4 Dex +4 Mag +4 Cun defense ------ Resistance +6% light Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to heal for 57. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | stralite ring of life stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +67.00 Life Regen +5.00 Healmod +14% Rings make your fingers look great! |
On fingers | sneakthief's stralite ring of life sneakthief's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Cun +6 Dex offense ------ Accuracy +8 (+3 eff.) defense ------ Life +47.00 Life Regen +9.00 Healmod +16% Rings make your fingers look great! |
Around waist | noble's hardened leather belt of unlife noble's hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +5 Wil offense ------ Against +18% Summoned defense ------ Resistance +8% blight Resist Against +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. This item has been sent to the Item's Vault. |
In main hand | greater dragonbone starstaff of power (30-36 power, 6 apr, darkness element) greater dragonbone starstaff of power (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +33 (+8 eff.) Damage +30% physical +30% temporal +30% darkness +30% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Burnbolt (0 def, 3 armour) Burnbolt (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +7 Str +11 Con offense ------ Ignore resists +10% fire defense ------ Armor +3 Physical save +22 (+9 eff.) Spell save +7 (+4 eff.) Mind save +6 (+3 eff.) Disarm Resist +34% other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | elven-silk robe 'Snowripper' (0 def, 0 armour) elven-silk robe 'Snowripper' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: offense ------ Spell Crit +12% Spellpower +23 (+6 eff.) Spellpower/crit +6 Damage +25% acid +20% physical +24% darkness +40% cold +23% fire When Hit 10 acid defense ------ Resistance +20% acid +16% physical +36% darkness +15% cold +18% fire +15% all other ------- Mana/turn +0.31 Max mana +96.00 Max vim +20.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | shadow cashmere cloak of sorcery (2 def, 0 armour) shadow cashmere cloak of sorcery (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +5% Damage +11% darkness Ignore resists +11% darkness defense ------ Defense +2 (+2 eff.) Resistance +12% darkness Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | wanderer's gold amulet of murder wanderer's gold amulet of murder0.1 Encumbrance T3 amulet jewelry [Ego++] Master While equipped: Stats +5 Dex +7 Cun +5 Con offense ------ Critical power +13.00% Move Speed +10% Accuracy +5 (+2 eff.) Ignore Armor +12 defense ------ Fatigue -7% Life Regen +2.00 other ------- Stamina/turn +0.60 Amulets make your neck look great! |
Inventory
shielding rune of the sneak (absorb 522; dur 4; cd 18) shielding rune of the sneak (absorb 522; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 522 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Duranarigorn the Murksteel Duranarigorn the Murksteel0.1 Encumbrance T4 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +12 (+5 eff.) Damage +15% darkness +9% mind Ignore resists +25% darkness When Hit 10 cold On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Resistance +15% darkness Mind save +10 (+4 eff.) Confus Resist +20% Amulets make your neck look great! |
Mirror Shards Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 296 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
archmage's gold amulet of mastery (0.22 Demented / Void) archmage's gold amulet of mastery (0.22 Demented / Void)0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +6% acid +6% fire +6% cold +6% lightning other ------- Masteries +0.22 Demented/Void Amulets make your neck look great! |
serendipitous voratun amulet of vision serendipitous voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature While equipped: Stats +14 Lck offense ------ Accuracy +12 (+4 eff.) defense ------ Defense +11 (+7 eff.) Resist unseen 14% Blind Resist +14% other ------- Infravision +6 Sight +2 See Invisibility +12 Amulets make your neck look great! |
starseer's stralite amulet of dexterity (+5) starseer's stralite amulet of dexterity (+5)0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Dex +4 Mag offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Damage +6% darkness +5% temporal +5% light +4% physical Amulets make your neck look great! |
stralite amulet of manastreaming stralite amulet of manastreaming0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ Spellpower/crit +4 other ------- Mana/turn +0.24 Max mana +22.00 Amulets make your neck look great! |
stralite amulet of the eclipse stralite amulet of the eclipse0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane While equipped: offense ------ On-Hit 6 light 10 darkness Damage +7% light +10% darkness When Hit: * 8% chance to reduce damage dealt by 20% * 10% chance to blind Amulets make your neck look great! |
wanderer's gold amulet of the eclipse wanderer's gold amulet of the eclipse0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +6 Cun +5 Con offense ------ Move Speed +10% On-Hit 7 light 5 darkness Damage +8% light +8% darkness When Hit: * 7% chance to reduce damage dealt by 20% * 5% chance to blind defense ------ Fatigue -5% Life Regen +3.00 other ------- Stamina/turn +0.30 Amulets make your neck look great! |
mule's stralite ring of life mule's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Fatigue -7% Life +44.00 Life Regen +14.00 Healmod +14% other ------- Encumbrance +28 Rings make your fingers look great! |
painweaver's voratun ring of fire (+30%) painweaver's voratun ring of fire (+30%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: offense ------ Physical Power +9 (+7 eff.) Spellpower +20 (+5 eff.) Mindpower +12 (+5 eff.) Damage +6% all +15% fire defense ------ Resistance +30% fire Rings make your fingers look great! |
pixie's gold ring pixie's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +4 Mag offense ------ Spellpower +7 (+2 eff.) Rings make your fingers look great! |
savage's stralite ring savage's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +3 Con defense ------ Spell save +10 (+5 eff.) other ------- Max stamina +21.00 Rings make your fingers look great! |
savage's stralite ring savage's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +2 Con defense ------ Spell save +13 (+7 eff.) other ------- Max stamina +16.00 Rings make your fingers look great! |
savage's stralite ring savage's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +5 Con defense ------ Spell save +16 (+8 eff.) other ------- Max stamina +18.00 Rings make your fingers look great! |
savior's stralite ring of pilfering savior's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +12 (+4 eff.) Ignore Armor +11 defense ------ Defense +10 (+6 eff.) Physical save +10 (+5 eff.) Spell save +11 (+6 eff.) Mind save +9 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savior's stralite ring of warding savior's stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: defense ------ Resistance +15% acid +16% fire +15% lightning +18% cold Physical save +9 (+4 eff.) Spell save +9 (+5 eff.) Mind save +10 (+4 eff.) Rings make your fingers look great! |
stralite ring of luminosity stralite ring of luminosity0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag offense ------ On-Hit 26 light On-Ranged-Hit 20 light Damage +14% light Rings make your fingers look great! |
stralite ring of misery stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun offense ------ On-Hit 13 physical On-Ranged-Hit 20 physical On-Hit (Melee): * 16% chance to reduce all saves and defense by 25 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 25 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 5.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
stralite ring of speed stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +16% Accuracy +9 (+3 eff.) defense ------ Defense +12 (+7 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 5.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
titan's stralite ring of pilfering titan's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Con offense ------ Accuracy +13 (+4 eff.) Ignore Armor +12 defense ------ Defense +10 (+6 eff.) Physical save +12 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's stralite ring of sensing warrior's stralite ring of sensing0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +8 Str defense ------ Armor +16 Blind Resist +32% other ------- Infravision +4 See Stealth +16 See Invisibility +5 Rings make your fingers look great! |
warrior's voratun ring of pilfering warrior's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +5 Str offense ------ Accuracy +12 (+4 eff.) Ignore Armor +11 defense ------ Armor +10 Defense +12 (+7 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's gold ring of perseverance wizard's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag defense ------ Spell save +8 (+4 eff.) Life Regen +3.00 Stun Resist +35% Rings make your fingers look great! |
balanced voratun battleaxe of ruin (54-81 power, 4 apr) balanced voratun battleaxe of ruin (54-81 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 54.0 - 81.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Physical Crit +14.0% Critical power +26.00% Accuracy +14 (+5 eff.) Ignore Armor +21 defense ------ Defense +14 (+8 eff.) Disarm Resist +49% Massive two-handed battleaxes. |
dragonbone longbow dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Normal] Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Longbows are used to shoot arrows at your foes. |
enhanced stralite mace of massacre (44-62 power, 5 apr) enhanced stralite mace of massacre (44-62 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego+] Nature/Master Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +6 Str +7 Dex +7 Mag +9 Wil +8 Cun +9 Con Blunt and deadly. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element) Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Unique] Unknown Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +15% Spellpower +40 (+10 eff.) Damage +40% temporal Ignore resists +30% temporal defense ------ Anomaly Control +25 Teleport Resist +100% other ------- Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
elven-wood magestaff of greater warding (25-30 power, 5 apr, lightning element) elven-wood magestaff of greater warding (25-30 power, 5 apr, lightning element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Damage +25% lightning defense ------ Armor +9 Defense +9 (+6 eff.) other ------- Wards +3 lightning Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of warding (30-36 power, 6 apr, darkness element) magelord's dragonbone starstaff of warding (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +5% Spellpower +20 (+5 eff.) On-Hit 17 arcane Damage +30% darkness defense ------ Armor +5 Defense +6 (+4 eff.) other ------- Max mana +29.00 Wards +2 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
grounding hardened leather belt of valiance grounding hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego+] Nature/Psionic While equipped: Stats +2 Wil defense ------ Resistance +7% lightning +11% temporal Mind save +6 (+3 eff.) Life +60.00 A belt that goes around your waist. |
noble's hardened leather belt of the giants noble's hardened leather belt of the giants1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +4 Cun +5 Wil offense ------ Physical Power +5 (+5 eff.) Against +27% Summoned defense ------ Resist Against +25% Summoned Spell save +7 (+4 eff.) other ------- Size +1 A belt that goes around your waist. |
skylord's drakeskin leather belt of the vagrant skylord's drakeskin leather belt of the vagrant1.0 Encumbrance T5 belt armor [Ego++] Nature While equipped: Stats +7 Str +4 Dex +4 Wil +4 Cun +3 Con offense ------ Mindpower +8 (+3 eff.) defense ------ Physical save +16 (+7 eff.) Spell save +14 (+7 eff.) Mind save +20 (+8 eff.) A belt that goes around your waist. |
spiritwalker's hardened leather belt of valiance spiritwalker's hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego++] Arcane/Psionic While equipped: Stats +1 Wil +5 Mag defense ------ Mind save +8 (+4 eff.) Life +40.00 other ------- Mana/turn +0.19 Max mana +31.00 A belt that goes around your waist. |
enveloping cashmere cloak of protection (9 def, 0 armour) enveloping cashmere cloak of protection (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Arcane/Master While equipped: defense ------ Defense +9 (+6 eff.) Physical save +8 (+4 eff.) Spell save +9 (+5 eff.) Mind save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of Iron Throne (2 def, 0 armour) spellcowled cashmere cloak of Iron Throne (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Str +3 Mag +2 Wil +2 Con defense ------ Defense +2 (+2 eff.) Spell save +7 (+4 eff.) other ------- Max mana +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spell Crit +4% defense ------ Defense +2 (+2 eff.) Spell save +7 (+4 eff.) other ------- Max mana +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of Eldoral (2 def, 8 armour) thick cashmere cloak of Eldoral (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: Stats +3 Cun +3 Dex defense ------ Armor +8 Defense +2 (+2 eff.) Resistance +16% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+7 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+7 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+3 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+9 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+7 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 59.20 to 74.00 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+4 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+6 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+10 eff.) Mind save +15 (+6 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
focusing silk robe of Angolwen (0 def, 0 armour) focusing silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +10 Mag +9 Wil offense ------ Spellpower +9 (+2 eff.) Spellpower/crit +4 defense ------ Resistance +13% all Silence Resist +31% other ------- Mana/turn +0.15 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of darkness (+31%) (0 def, 0 armour) mindwoven silk robe of darkness (+31%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +21% darkness defense ------ Resistance +31% darkness +13% all Mind save +19 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of darkness (+33%) (0 def, 0 armour) spellwoven silk robe of darkness (+33%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +4 (+1 eff.) Damage +22% darkness defense ------ Resistance +33% darkness +13% all Spell save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of hardened leather boots of tirelessness (0 def, 3 armour) insulating pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +3 Resistance +8% fire +8% cold other ------- Stamina/turn +0.60 Max stamina +13.00 A pair of boots made of leather. |
restorative pair of drakeskin leather boots (0 def, 5 armour) restorative pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Nature While equipped: defense ------ Armor +5 Life Regen +1.00 Healmod +17% A pair of boots made of leather. |
traveler's pair of rough leather boots of speed (0 def, 1 armour) traveler's pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +1 Fatigue -5% Physical save +6 (+3 eff.) other ------- Encumbrance +23 A pair of boots made of leather. |
brawler's hardened leather gloves of the juggernaut (0 def, 2 armour) brawler's hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +2 Cun +3 Con defense ------ Armor +2 Physical save +20 (+8 eff.) Spell save +5 (+3 eff.) Mind save +4 (+2 eff.) Disarm Resist +28% other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves of the starseeker (0 def, 2 armour) brawler's hardened leather gloves of the starseeker (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +3 Mag +4 Cun defense ------ Armor +2 Resistance +6% light +7% darkness Physical save +7 (+3 eff.) other ------- Infravision +1 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 2.5 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 189.56 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets of war-making (0 def, 3 armour) brawler's voratun gauntlets of war-making (0 def, 3 armour)1.5 Encumbrance T4 hands armor Reqs - Heavy armour training [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun offense ------ Physical Crit +8.0% Spell Crit +6% Mind Crit +6% Critical power +10.00% defense ------ Armor +3 Fatigue +5% Physical save +9 (+4 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive drakeskin leather gloves of the juggernaut (0 def, 3 armour) corrosive drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature/Master While equipped: Stats +5 Con offense ------ On-Hit 11 acid Damage +7% acid defense ------ Armor +3 Resistance +7% acid Physical save +15 (+6 eff.) Spell save +5 (+3 eff.) Mind save +3 (+1 eff.) Disarm Resist +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Floetrail' (0 def, 2 armour) hardened leather gloves 'Floetrail' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ On-Hit 7 mind Damage +21% cold +3% mind +9% light Ignore resists +5% lightning When Hit 2 light defense ------ Armor +2 Resistance +9% lightning +3% cold +7% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of dexterity (+4) (0 def, 2 armour) steady hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +4 Dex offense ------ Accuracy +19 (+6 eff.) defense ------ Armor +2 Physical save +7 (+3 eff.) Mind save +7 (+3 eff.) Disarm Resist +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of magic (+2) (0 def, 2 armour) steady hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag offense ------ Damage +6% arcane Accuracy +5 (+2 eff.) defense ------ Armor +2 Physical save +6 (+3 eff.) Mind save +5 (+2 eff.) Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm rough leather gloves (0 def, 1 armour) storm rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 5 lightning Damage +4% lightning defense ------ Armor +1 Resistance +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves of magic (+3) (0 def, 2 armour) umbral hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 7 darkness Damage +3% darkness +5% arcane defense ------ Armor +2 Resistance +7% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
augmenting elven-silk wizard hat of time (+17%) (3 def, 0 armour) augmenting elven-silk wizard hat of time (+17%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: offense ------ Damage +9% acid +17% temporal +6% lightning +11% fire +8% arcane +8% cold defense ------ Defense +3 (+3 eff.) Resistance +17% temporal A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat (1 def, 0 armour) spellwoven linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +2 (+0 eff.) defense ------ Defense +1 (+1 eff.) other ------- Mana/turn +0.11 A pointy cloth hat, very wizardly... |
64 alchemist agate 64 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+5 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+5 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lustrekiss the dwarven-steel pickaxe (dig speed 23 turns) Lustrekiss the dwarven-steel pickaxe (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +3 Str +2 Mag +5 Con offense ------ Damage +9% cold Ignore resists +5% light defense ------ Resistance +10% darkness Affinity +15% darkness other ------- Infravision +8 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of deeplife (dig speed 18 turns) voratun pickaxe of deeplife (dig speed 18 turns)3.0 Encumbrance T5 digger tool [Ego+] Nature While equipped: Stats +3 Str defense ------ Resistance +14% darkness Affinity +15% darkness other ------- Infravision +7 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 jade 2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of health alchemist's lamp of health1.0 Encumbrance T3 lite [Ego] Nature While equipped: defense ------ Life +46.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Splendourvice' brass lantern 'Splendourvice'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +12% mind defense ------ Resistance +3% lightning +2% physical +6% light other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of corpselight bright alchemist's lamp of corpselight1.0 Encumbrance T3 lite [Ego+] Arcane/Master While equipped: offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) defense ------ Resistance +6% blight +8% darkness other ------- Light +8 Infravision +5 See Invisibility +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 33 blight damage or heals 50 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp of clarity preserving alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego+] Nature/Psionic While equipped: Stats +3 Con defense ------ Resistance +9% blight Mind save +8 (+4 eff.) Life Regen +9.00 other ------- Light +4 See Stealth +11 See Invisibility +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp watchleader's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Master While equipped: defense ------ Blind Resist +22% Confus Resist +18% other ------- Light +8 See Stealth +5 See Invisibility +10 Track: Puts all charms on 40 turn cooldown Effective talent level: 6.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 fire opal 2 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
supercharged ash totem of healing [power 236] (20 cooldown) supercharged ash totem of healing [power 236] (20 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 236 Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 266] (15 cooldown) yew totem of healing [power 266] (15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+6 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+6 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Fayru the Doomelf Cultist of Entropy level 34
245th Vengeance 123rd year of Ascendancy at 01:10 see stats
By Fayru the Doomelf Cultist of Entropy level 37
258th Vengeance 123rd year of Ascendancy at 20:59 see stats
By Fayru the Doomelf Cultist of Entropy level 10
75th Vengeance 123rd year of Ascendancy at 16:24 see stats
By Fayru the Doomelf Cultist of Entropy level 20
94th Vengeance 123rd year of Ascendancy at 15:10 see stats
By Fayru the Doomelf Cultist of Entropy level 30
233rd Vengeance 123rd year of Ascendancy at 06:05 see stats
By Fayru the Doomelf Cultist of Entropy level 40
329th Vengeance 123rd year of Ascendancy at 22:43 see stats
By Fayru the Doomelf Cultist of Entropy level 38
328th Vengeance 123rd year of Ascendancy at 21:21 see stats
By Fayru the Doomelf Cultist of Entropy level 16
82nd Vengeance 123rd year of Ascendancy at 17:15 see stats
By Fayru the Doomelf Cultist of Entropy level 36
245th Vengeance 123rd year of Ascendancy at 20:16 see stats
By Fayru the Doomelf Cultist of Entropy level 34
245th Vengeance 123rd year of Ascendancy at 13:35 see stats
Log
Fayru HEALS from darkness damage!
Radiant horror's light area effect hits Fayru for 55 light damage.
Luminous horror's light area effect hits Hallucination for 29 light damage.
Thy Brother's Keeper's light area effect hits Fayru for 18 darkness, 19 healing, 0 light (18 total damage) [19 healing].
Luminous horror's light area effect hits Fayru for 47 light damage.
Searing horror's blazing light area effect hits Dream seed for 2 to psi, 4 fire, 2 to psi, 4 light (12 total damage).
Searing horror's blazing light area effect hits Luminous horror for 5 fire, 5 healing, 0 light, 4 healing (5 total damage) [9 healing].
Searing horror's blazing light area effect hits Thy Brother's Keeper for 5 fire, 4 healing, 0 light, 3 healing (5 total damage) [7 healing].
Searing horror's blazing light area effect hits Hallucination for 6 fire, 4 light (10 total damage).
Searing horror's blazing light area effect hits Hallucination for 7 fire, 3 light (10 total damage).
Searing horror's blazing light area effect hits Radiant horror for 5 fire, 4 healing, 0 light, 4 healing (5 total damage) [8 healing].
Searing horror's light area effect hits Fayru for 46 light damage.
searing horror's Temporal Clone's blazing light area effect hits Dream seed for 2 to psi, 3 fire, 2 to psi, 3 light (9 total damage).
searing horror's Temporal Clone's blazing light area effect hits Luminous horror for 0 fire, 3 healing, 0 light, 3 healing (0 total damage) [6 healing].
searing horror's Temporal Clone's blazing light area effect hits Thy Brother's Keeper for 0 fire, 3 healing, 0 light, 3 healing (0 total damage) [5 healing].
searing horror's Temporal Clone's blazing light area effect hits Radiant horror for 0 fire, 3 healing, 0 light, 3 healing (0 total damage) [6 healing].
searing horror's Temporal Clone's blazing light area effect hits Hallucination for 2 fire, 3 light (5 total damage).
searing horror's Temporal Clone's blazing light area effect hits Hallucination for 3 fire, 2 light (5 total damage).
searing horror's Temporal Clone's blazing light area effect hits Searing horror for 0 fire, 3 healing, 0 light, 3 healing (0 total damage) [5 healing].
Dark Whispers from Fayru hits Netherworm mass for 41 darkness damage.
Dark Whispers from Fayru hits Thy Brother's Keeper for 9 darkness, 18 healing (9 total damage) [18 healing].
Nihil from Fayru hits Radiant horror for 10 temporal damage.
Dark Whispers from Fayru hits Radiant horror for 38 darkness damage.
Dark Whispers from Fayru hits Searing horror for 30 darkness damage.
Nihil from Fayru hits Thy Brother's Keeper for 22 temporal damage.
Worm that walks casts Acid Strike.
Worm that walks hits Fayru for 102 acid, 31 blight, 73 acid, 15 mind, 31 blight, 124 acid (376 total damage).
Melee retaliation hits Worm that walks for 0 acid, 0 acid (0 total damage).
Ruin hits Worm that walks for 14 healing, 14 healing (0 total damage) [28 healing].
Fayru the level 42 doomelf cultist of entropy was melted to death by a worm that walks on level 4 of Buried Kingdom.