Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Dwarf |
Class | Wanderer |
Level / Exp | 30 / 100% |
Size | medium |
Lifes / Deaths | Killed by Poliwen the orc warrior at level 30 on the 19th Profit 122nd year of Ascendancy at 10:50 / 1 |
Primary Stats
Strength | 39 (base 30) |
Dexterity | 14 (base 12) |
Constitution | 68 (base 60) |
Magic | 33 (base 30) |
Willpower | 35 (base 18) |
Cunning | 23 (base 12) |
Resources
Life | 1200/1200 |
Mana | 6/399 |
Hate | 114/114 |
Vim | 186/216 |
Healing Factor | 1.6981295749341 |
Regeneration | 10.783122800832 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 17 |
Accuracy | 53 |
Crit Chance | 7% |
APR | 27 |
Speed | 1.00 |
Offense: Offhand
Damage | 16 |
Accuracy | 53 |
Crit Chance | 7% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Nature | +10% |
Darkness | +7% |
Blight | +5% |
Arcane | +4% |
Acid | +33% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Light | +15% |
Temporal | +15% |
Lightning | +15% |
Darkness | +7% |
Cold | +10% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 40 |
Mental Save | 42 |
Defense: Resistances
Acid | + 58%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 24%( 70%) |
All | + 21%( 70%) |
Darkness | + 24%( 70%) |
Light | + 24%( 70%) |
Temporal | + 28%( 70%) |
Mind | + 28%( 70%) |
Fire | + 24%( 70%) |
Nature | + 39%( 70%) |
Defense: Immunities
Disarm Resistance | 54% |
Pinning Resistance | 22% |
Blind Resistance | 16% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Chronomancy / Chronomancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.14 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Tulodunik (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: Random Artifact: Torogen (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Shiverwrest (3 def, 2 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Festerream (0 def, 1 armour) Festerream (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Maximum encumbrance: +21 Physical save: +5 (+1 eff.) A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Neryrikira the Shine's kiss (0 def, 1 armour) Neryrikira the Shine's kiss (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances penetration: +15% light Physical save: +11 (+3 eff.) Maximum hate: +8.00 Maximum psi: +10.00 A cap made of leather. |
On hands | Turihad (0 def, 2 armour) Turihad (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 6 arcane / 8 blight Damage when hit (Melee): 2 mind Changes stats: +5 Mag / +5 Wil / +2 Cun Changes resistances: +4% arcane / +5% blight Changes damage: +4% arcane / +5% blight Physical save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +28% Spellpower: +6 (+3 eff.) Mental crit. chance: +4% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | steel ring 'Airshine' steel ring 'Airshine'Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +3 Wil Changes resistances: +20% nature / +5% arcane Changes resistances penetration: +15% lightning Changes damage: +10% nature / +3% lightning Mental save: +6 (+2 eff.) Spellpower: +8 (+4 eff.) Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
On fingers | steel ring 'Purewinter' steel ring 'Purewinter'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +9 Defense: +9 (+8 eff.) Effects on melee hit: * 11% chance to reduce all saves and defense by 23 Damage (Melee): 9 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 23 Damage (Ranged): 5 physical Damage when hit (Melee): 6 lightning Changes stats: +2 Cun Changes resistances: +3% nature Changes resistances penetration: +15% nature Disarm immunity: +26% Pinning immunity: +22% Knockback immunity: +24% Hate when firing a critical mind attack: +2.00 Maximum life: +24.00 Maximum hate: +6.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | copper amulet 'Sleetking' copper amulet 'Sleetking'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 2 mind Changes resistances: +9% mind Changes resistances penetration: +10% cold Talent mastery: +0.14 Spell / Conveyance Critical mult.: +5.00% Maximum psi: +10.00 Amulets make your neck look great! |
In main hand | vined mindstar 'Zubunn' (6-7 power, 18 apr, nature damage) vined mindstar 'Zubunn' (6-7 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 8 acid Changes stats: +2 Str / +1 Dex / +4 Con Changes resistances: +7% acid / +3% fire / +4% darkness / +3% cold Changes resistances penetration: +7% darkness / +10% acid Changes damage: +7% darkness / +6% acid Talent mastery: +0.20 Cursed / Darkness Talent granted: +1 Attune Mindstar Reduces incoming crit damage: 10.00% Blindness immunity: +16% Life regen: +3.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Healing mod.: +13% Heals friendly targets nearby when you use a nature summon: +20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
In off hand | vined mindstar 'Alybar' (5-6 power, 18 apr, mind damage) vined mindstar 'Alybar' (5-6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 blight / +12 temporal When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 mind Changes stats: +3 Wil Changes resistances penetration: +15% temporal Talent granted: +1 Attune Mindstar Spell save: +3 (+1 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Salubeth (2 def, 0 armour) Salubeth (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 49% * 20 arcane resource burn Changes stats: +2 Cun / +3 Dex Changes resistances: +3% light / +9% temporal Spell save: +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Flashblur the woollen robe (0 def, 0 armour) Flashblur the woollen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Str / +1 Con Changes resistances: +5% blight / +40% acid / +9% all Changes damage: +27% acid / +6% lightning Life regen: +2.50 Maximum life: +48.00 Maximum stamina: +10.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the duelist (heal 119; 13 cd) regeneration infusion of the duelist (heal 119; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 119 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 23%; magical; dur 4; cd 15) wild infusion of the warrior (res 23%; magical; dur 4; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Hanuyon HanuyonCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +3% lightning / +3% temporal Changes damage: +6% mind Reduces incoming crit damage: 15.00% Mental save: +12 (+4 eff.) Silence immunity: +20% Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
copper ring 'Earthvagrant' copper ring 'Earthvagrant'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe 'Splendourstreak' (31-46 power, 2 apr)dwarven-steel battleaxe 'Splendourstreak' (31-46 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 arcane Damage (radius 1) on hit: +20 light When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +7 (+7 eff.) Damage when hit (Melee): 8 darkness Disarm immunity: +28% Light radius: +2 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced steel greatsword (26-42 power, 2 apr)balanced steel greatsword (26-42 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.5 - 42.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +10 (+8 eff.) Disarm immunity: +34% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword 'Duskpall' (36-58 power, 2 apr)dwarven-steel greatsword 'Duskpall' (36-58 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 19% * 20% chance to reduce armor by 28% When wielded/worn: Physical power: +9 (+5 eff.) Effects on melee hit: * 20% chance to reduce armor by 28% Changes stats: +3 Con Changes resistances: +3% acid Changes resistances penetration: +5% acid / +7% physical / +20% mind Disarm immunity: +21% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel greatsword of massacre (32-52 power, 2 apr)plaguebringer's steel greatsword of massacre (32-52 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 18 Damage (Melee): +10 blight When wielded/worn: Disease immunity: +22% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Bogcast (26-37 power, 4 apr)Bogcast (26-37 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +5 cold When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +8 Physical power: +8 (+4 eff.) Damage when hit (Melee): 2 acid / 2 nature Changes stats: +2 Con Changes resistances penetration: +15% acid / +5% physical / +5% nature / +7% all Disarm immunity: +14% Blunt and deadly. |
Cyreganor (2-3 power, 12 apr, mind damage) Cyreganor (2-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +5 (+3 eff.) Defense: +5 (+5 eff.) Damage when hit (Melee): 6 acid Talent granted: +1 Attune Mindstar Mental save: +2 (+0 eff.) Maximum psi: +10.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glimira the Scaldwish (4-5 power, 18 apr, mind damage) Glimira the Scaldwish (4-5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% blight Changes damage: +6% fire / +3% nature / +9% temporal Talent granted: +1 Attune Mindstar Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +3 (+1 eff.) Disease immunity: +10% Life regen: +0.50 Equilibrium when hit: +0.50 Maximum life: +12.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted mossy mindstar (3-3 power, 12 apr, nature damage) gifted mossy mindstar (3-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +5 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Velurithra' (2-3 power, 12 apr, nature damage) mossy mindstar 'Velurithra' (2-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% darkness Changes damage: +9% mind Talent granted: +1 Attune Mindstar Physical save: +2 (+0 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Life regen: +2.00 Equilibrium when hit: +0.50 Only die when reaching: -20.00 life Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Daysteel the yew magestaff (20-24 power, 4 apr, arcane element)Daysteel the yew magestaff (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +10 (+5 eff.) Changes stats: +4 Con Changes resistances penetration: +10% light Changes damage: +20% arcane / +3% physical Talent granted: +1 Command Staff Mental save: +9 (+3 eff.) Life regen: +0.70 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +14 (+7 eff.) Spell crit. chance: +3% Healing mod.: +10% Staves designed for wielders of magic, by the greats of the art. |
Betyssra the Murkrend (1 def, 0 armour) Betyssra the Murkrend (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 19% Changes stats: +1 Mag / +1 Wil Changes resistances: +6% temporal Changes resistances penetration: +5% darkness Changes damage: +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak of protection (2 def, 7 armour)thick cashmere cloak of protection (2 def, 7 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+2 eff.) Changes resistances: +13% cold Spell save: +7 (+3 eff.) Mental save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. woollen robe of frost (+15%) (0 def, 0 armour)woollen robe of frost (+15%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all / +15% cold Changes damage: +10% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
iron gauntlets of strength (+2) (0 def, 1 armour) iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. grounding iron helm of strength (+3) (0 def, 3 armour)grounding iron helm of strength (+3) (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances: +5% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating iron helm of constitution (+2) (0 def, 3 armour) insulating iron helm of constitution (+2) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +6% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. enlightening steel mail armour (2 def, 6 armour)enlightening steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +5 Cun / +4 Wil Mental save: +12 (+4 eff.) A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+11 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 46.15 to 138.46 lightning damage (92.31 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+9 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of fire resistance (9 def, 6 armour)hardened leather armour of fire resistance (9 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+8 eff.) Fatigue: +8% Changes resistances: +17% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour 'Huruldil' (12 def, 7 armour)reinforced leather armour 'Huruldil' (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +7.0% Armour: +7 Defense: +12 (+9 eff.) Fatigue: +8% Changes resistances penetration: +10% physical Changes damage: +15% physical Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Life regen: +4.00 Maximum life: +56.00 Healing mod.: +12% A suit of armour made of leather. |
Cyrith (0 def, 9 armour) Cyrith (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +11% blight / +10% nature / +18% acid Reduced damage from: +5% Unnatural Maximum life: +21.00 Maximum psi: +10.00 Mindpower: +10 (+5 eff.) A suit of armour made of metal plates. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
227 alchemist agate 227 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 40 turns) iron pickaxe (dig speed 40 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Evasio the Dwarf Wanderer level 21
2nd Profit 122nd year of Ascendancy at 19:12 see stats
By Evasio the Dwarf Wanderer level 10
16th Voratun 122nd year of Ascendancy at 21:11 see stats
By Evasio the Dwarf Wanderer level 20
3rd Acquisition 122nd year of Ascendancy at 06:57 see stats
By Evasio the Dwarf Wanderer level 30
19th Profit 122nd year of Ascendancy at 02:01 see stats
By Evasio the Dwarf Wanderer level 18
29th Voratun 122nd year of Ascendancy at 09:48 see stats
Log
Fire drake hatchling hits Evasio for 39 physical damage.
Snow giant thunderer hits Fire drake hatchling for 231 lightning damage.
Snow giant thunderer hits Turtle for 41 lightning damage.
Snow giant thunderer hits Evasio for 182 lightning damage.
Ce'Nuda the storm drake hits Evasio for 94 physical, 23 acid (117 total damage).
Melee retaliation hits Ce'Nuda the storm drake for 3 lightning, 7 mind (10 total damage).
Melee retaliation hits Fire drake hatchling for 7 lightning, 6 mind (13 total damage).
Weakness Disease from Evasio hits Ce'Nuda the storm drake for 28 blight damage.
Melee retaliation hits Ivadhelle the fire drake hatchling for 7 lightning, 6 mind, 7 lightning, 6 mind (25 total damage).
Ivadhelle the fire drake hatchling hits Evasio for 9 mind, 18 mind (27 total damage).
Melee retaliation hits Evasio for 11 lightning, 11 lightning (21 total damage).
Evasio hits Ce'Nuda the storm drake for 7 nature, 0 arcane, 13 acid, 11 physical, 9 blight, 7 arcane, 3 mind, 13 blight, 14 temporal, 0 arcane, 13 acid, 11 physical, 9 blight, 7 arcane (118 total damage).
Geganne the snow giant chieftain shoves Turtle aside.
Black jelly's nature area effect hits Evasio for 104 nature damage.
Poliwen the orc warrior uses Kinetic Strike.
Poliwen the orc warrior's mind surges with critical power!
Poliwen the orc warrior performs a melee critical strike against Evasio!
Poliwen the orc warrior roars triumphantly.
Evasio shrugs off the effect 'Pinned to the ground'!
Black jelly resists the effect 'Pinned to the ground'!
Poliwen the orc warrior performs a melee critical strike against Fire drake hatchling!
Black jelly absorbs some damage. Ivadhelle the fire drake hatchling is closer to nature.
Poliwen the orc warrior hits Fire drake hatchling for 762 physical damage.
Poliwen the orc warrior hits Black jelly for 522 physical damage.
Poliwen the orc warrior hits Evasio for 1067 physical, 23 physical (1090 total damage).
Melee retaliation hits Poliwen the orc warrior for 2 fire damage.
Melee retaliation hits Poliwen the orc warrior for 6 lightning, 11 mind (17 total damage).
Evasio the level 30 dwarf wanderer was tortured to death by Poliwen the orc warrior on level 18 of Infinite Dungeon.
Ce'Nuda the storm drake is no longer being stalked by Evasio.