Kip 2 the level 7 Cornac Skirmisher by crowking

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassSkirmisher
Level / Exp7 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity24 (base 24)
Constitution10 (base 10)
Magic10 (base 10)
Willpower16 (base 11)
Cunning24 (base 22)

Resources

Life214/214
Stamina123/123
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision8
See Stealth43.713773486967
See Invisible43.713773486967

Offense: Mainhand

Damage30
Accuracy32
Crit Chance8%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+10%
Fire+5%
Nature+11%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)8 (49.309173272933%)
Defense32
Ranged Defense34
Fatigue0
Physical Save8
Spell Save9
Mental Save18

Defense: Resistances

Nature+ 22%( 70%)
Cold+ 15%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.20
4/5
1/5
0/5
0/5
Cunning / Called Shots1.30
4/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
3/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On fingers
On fingers
Quiver
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Resting starts...
Rested for 1 turns (stop reason: taken damage).

Poison from Poison vine hits
Kip 2 for 5 nature damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Poison from Poison vine hits
Kip 2 for 5 nature damage.

Kip 2 stops being poisoned.


Resting starts...

Rested for 39 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Kip 2 wears:
warrior's copper ring of arcana(+0.12/turn).

You gain 1.48 gold from the transmogrification of
prismatic cured leather armour of fire resistance (2 def, 4 armour).
You gain 1.54 gold from the transmogrification of
psychic's iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 2.70 gold from the transmogrification of
arcing iron dagger of vileness (10.5-13.65 power, 5 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the sneak (range 47).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Kip 2 deactivates Apply Poison.