Terrence II the level 10 Cornac Bulwark by crowking

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassBulwark
Level / Exp10 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 34)
Dexterity23 (base 14)
Constitution24 (base 21)
Magic12 (base 10)
Willpower12 (base 10)
Cunning10 (base 10)

Resources

Life356/356
Stamina72/72
Healing Factor1.1082474226804
Regeneration0.2770618556701

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage48
Accuracy46
Crit Chance23%
APR4
Speed1.11

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance7%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+11%
Arcane+4%
Nature+8%

Offense: Damage Penetration

Nature+15%
Arcane+5%

Defense: Base

Armour (hardiness)31.712564548263 (88.454810495627%)
Defense21
Ranged Defense25
Fatigue34
Physical Save20
Spell Save23
Mental Save8

Defense: Resistances

Lightning+ 25%( 70%)
Nature+ 14%( 70%)
Temporal+ 10%( 70%)
Physical+ 11%( 70%)
Arcane+ 9%( 70%)
Fire+ 23%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance57%
Instadeath Resistance100%
Knockback Resistance57%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Battle tactics1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
4/5
0/5
0/5
Technique / Shield offense1.30
2/5
1/5
3/5
0/5
Technique / Shield defense1.30
5/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
3/5
0/5
0/5
Technique / Combat training1.30
1/5
4/5
0/5
3/5
3/5
0/5

Effects

talent
talent

Quests

active
done
failed
done
done
active
active
done
done

Equipment

On feet
On hands
On head
Tool
Around waist
In main hand
Light source
In off hand
Main armor
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Terrence II the Cornac Bulwark level 8
2nd Summertide 122nd year of Ascendancy at 07:38
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Terrence II the Cornac Bulwark level 10
6th Flare 122nd year of Ascendancy at 15:52
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Terrence II the Cornac Bulwark level 7
78th Pyre 122nd year of Ascendancy at 17:51
see stats

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.61 gold from the transmogrification of
storming pouch of iron shots (18/18, 14.5-17.4 power, 1 apr).
You gain 1.80 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of clarity (2 def, 4 armour).
You gain 3.75 gold from the transmogrification of
Girdle of the Calm Waters.
You gain 0.95 gold from the transmogrification of
flaming iron waraxe (12.5-17.5 power, 2 apr).
You gain 6.91 gold from the transmogrification of
Dourwinnow the iron waraxe (18.5-25.9 power, 2 apr).
You gain 2.33 gold from the transmogrification of
mighty rough leather sling of lightning.
You gain 1.82 gold from the transmogrification of
nature's mossy mindstar of the jelly (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 3.42 gold from the transmogrification of
mighty elm longbow of cold.
You gain 10.88 gold from the transmogrification of
iron dagger 'Ebonyjam' (10-13 power, 5 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 7th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.


Saving done.

There is a Way into the heart of the gloom here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Terrence II deactivates Shield Wall.

Terrence II deactivates Precise Strikes.