Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 | 
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus!  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Female | 
| Race | Skeleton | 
| Class | Corruptor | 
| Level / Exp | 32 / 60% | 
| Size | medium | 
| Lifes / Deaths | Killed by Chronolith Twin at level 14 on the 18th Dusk 122nd year of Ascendancy at 16:34 0 / 7Killed by Belunn the polar bear at level 19 on the 49th Haze 122nd year of Ascendancy at 10:13 Killed by armoured skeleton warrior at level 20 on the 74th Haze 122nd year of Ascendancy at 11:06 Killed by orc grand master assassin at level 25 on the 15th Regrowth 123rd year of Ascendancy at 21:06 Killed by orc grand master assassin at level 28 on the 27th Regrowth 123rd year of Ascendancy at 03:00 Killed by Giyawen the orc elite fighter at level 29 on the 45th Regrowth 123rd year of Ascendancy at 06:57 Killed by The Shade of Telos at level 32 on the 12nd Pyre 123rd year of Ascendancy at 18:12  | 
Primary Stats
| Strength | 29 (base 13) | 
| Dexterity | 27 (base 12) | 
| Constitution | 14 (base 10) | 
| Magic | 80 (base 61) | 
| Willpower | 66 (base 43) | 
| Cunning | 44 (base 32) | 
Resources
| Life | -26/858 | 
| Positive | 45/143 | 
| Vim | 58/199 | 
| Healing Factor | 1.1 | 
| Regeneration | 2.97 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +33% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 5 | 
| See Stealth | 10 | 
| See Invisible | 16 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 66 | 
| Accuracy | 26 | 
| Crit Chance | 17% | 
| APR | 11 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 65.25 | 
| Crit Chance | 28% | 
| Speed | 1 | 
| Cooldown Reduction | 10 | 
Offense: Mind
| Mindpower | 46.933333333333 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 7 (30%) | 
| Defense | 0 | 
| Ranged Defense | 0 | 
| Fatigue | 0 | 
| Physical Save | 21.525 | 
| Spell Save | 35.55 | 
| Mental Save | 38.25 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Silence Resistance | 25% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 20% | 
| Fear Resistance | 100% | 
| Pinning Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 26% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 21 with a minimum range of 15.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. The effect will scale with your magic stat.  | 
Class Talents
| Corruption / Blood | 1.30 | 
  | 5/5 | 
  | 2/5 | 
  | 3/5 | 
  | 0/5 | 
| Corruption / Blight | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Bone | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
  | 5/5 | 
| Corruption / Vim | 1.30 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Plague | 1.30 | 
  | 2/5 | 
  | 3/5 | 
  | 1/5 | 
  | 2/5 | 
| Corruption / Sanguisuge | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Undead / Skeleton | 1.10 | 
  | 3/5 | 
  | 4/5 | 
  | 3/5 | 
  | 4/5 | 
| Celestial / Light | 0.80 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 3/5 | 
| Corruption / Curses | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 3/5 | 
| Corruption / Torment | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Hexes | 1.50 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| talent | Willful Tormenter | 
| talent | Bone Shield | 
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception | 
| detrimental effect | The target is infected by a disease, reducing its dexterity by 4 and doing 31.33 blight damage per turn. Decrepitude Disease | 
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 323 HP on the iceblock remaining. Frozen | 
| beneficial effect | The target's spellpower has been increased by 9. Spellsurge | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days.  | active | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +2.  | done | 
You failed to protect the injured seer from death by Poisonbone. Escort: injured seer (level 8 of Dreadfell) | failed | 
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80).  | done | 
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 0.80).  | done | 
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)).  | done | 
You failed to protect the lost warrior from death by skeleton master archer. Escort: lost warrior (level 3 of Dreadfell) | failed | 
You failed to protect the repented thief from death by Lisidalle the ghoul. Escort: repented thief (level 2 of Dreadfell) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | active | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 145.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed faerlhing fang. * You've found the needed green worm. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert.  | active | 
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 19/20) : Effective talent level: 3.0 Power cost: 20 out of 19/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.  | 
| Light source | bright alchemist's lamp of focus bright alchemist's lamp of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes damage: +7% mind Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 Mindpower: +15 Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.  | 
| Tool | dwarven-steel pickaxe 'Emelowen' (dig speed 24 turns) dwarven-steel pickaxe 'Emelowen' (dig speed 24 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +2 Fatigue: -4% Changes stats: +2 Str Changes damage: +9% physical Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.  | 
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Defense: +22 Changes stats: +7 Cun Changes damage: +9% mind Blindness immunity: +26% Mindpower: +2 Infravision radius: +5 See stealth: +10 See invisible: +16 Movement speed: +13% Heals friendly targets nearby when you use a nature summon: +40 Cannot be unequipped or rerolled until level 33. Activating this item is instant. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, placing all other charms into a 1 cooldown. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
| Around waist | Bling Belt X Bling Belt XPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Effects on melee hit: * 45% chance to corrode armor Changes stats: +11 Wil / +6 Mag Changes resistances: +15% lightning / +6% fire / +5% arcane Changes resistances penetration: +5% acid / +20% physical Changes damage: +18% physical Critical mult.: +15.00% Mental save: +13 Confusion immunity: +10% Maximum life: +110.00 Spell crit. chance: +6% A belt that goes around your waist.  | 
| In main hand | Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element) Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.  | 
| On hands | restful hardened leather gloves of magic (+3) (0 def, 2 armour) restful hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +5% arcane Life regen: +1.80 Stamina each turn: +1.40 Maximum stamina: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor | sunsealed cashmere robe of Angolwen (6 def, 5 armour) sunsealed cashmere robe of Angolwen (6 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +6 Changes stats: +4 Wil / +8 Mag Changes resistances: +8% light / +10% darkness Changes damage: +9% light Silence immunity: +25% Spellpower on spell critical (stacks up to 3 times): +3 Maximum life: +45.00 Spellpower: +8 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak | cashmere cloak of fog (6 def, 0 armour) cashmere cloak of fog (6 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +6 Changes resistances: +13% light / +14% fire Stealth bonus: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck | wanderer's steel amulet wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +5 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties.  | 
Inventory
Rune of the Rift (414.00 temporal damage, removed from time 4 turns) Rune of the Rift (414.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 414.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score.  | 
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric.  | 
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness!  | 
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy.  | 
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals.  | 
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals.  | 
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals.  | 
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull.  | 
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals.  | 
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Achievements
			A dangerous secret
			Found the mysterious staff and told Last Hope about it.By Poisonbone the Skeleton Corruptor level 25
13rd Regrowth 123rd year of Ascendancy at 01:18 see stats
			A different point of view
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Poisonbone the Skeleton Corruptor level 13
11st Dusk 122nd year of Ascendancy at 05:25 see stats
			Against all odds
			Killed Ukruk in the ambush.By Poisonbone the Skeleton Corruptor level 24
1st Decay 122nd year of Ascendancy at 12:11 see stats
			Anti-Antimagic!
			Destroyed the Ziguranth camp with your Rhaloren allies.By Poisonbone the Skeleton Corruptor level 25
10th Regrowth 123rd year of Ascendancy at 12:12 see stats
			Arachnophobia
			Destroyed the spydric menace.By Poisonbone the Skeleton Corruptor level 28
23rd Regrowth 123rd year of Ascendancy at 11:03 see stats
			Brave new world
			Went to the Far East and took part in the war.By Poisonbone the Skeleton Corruptor level 27
20th Regrowth 123rd year of Ascendancy at 20:44 see stats
			Bringer of Doom
			Killed a Bringer of Doom.By Poisonbone the Skeleton Corruptor level 16
25th Haze 122nd year of Ascendancy at 19:57 see stats
			Can you bear it? So much bearness!
			Killed Borius in the Bearscape.By Poisonbone the Skeleton Corruptor level 19
49th Haze 122nd year of Ascendancy at 09:54 see stats
			Destroyer's bane
			Killed Golbug the Destroyer.By Poisonbone the Skeleton Corruptor level 26
18th Regrowth 123rd year of Ascendancy at 12:29 see stats
			Exterminator
			Killed 1000 creatures.By Poisonbone the Skeleton Corruptor level 18
40th Haze 122nd year of Ascendancy at 06:10 see stats
			Fear me not!
			Survived the Fearscape!By Poisonbone the Skeleton Corruptor level 32
12nd Pyre 123rd year of Ascendancy at 15:06 see stats
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Poisonbone the Skeleton Corruptor level 13
11st Dusk 122nd year of Ascendancy at 04:58 see stats
			Level 10
			Got a character to level 10.By Poisonbone the Skeleton Corruptor level 10
4th Flare 122nd year of Ascendancy at 19:04 see stats
			Level 20
			Got a character to level 20.By Poisonbone the Skeleton Corruptor level 20
72nd Haze 122nd year of Ascendancy at 02:29 see stats
			Level 30
			Got a character to level 30.By Poisonbone the Skeleton Corruptor level 30
60th Regrowth 123rd year of Ascendancy at 20:48 see stats
			Merry wintertide!
			Finish the Santascape event and free the little helper elves.By Poisonbone the Skeleton Corruptor level 18
35th Haze 122nd year of Ascendancy at 02:15 see stats
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Poisonbone the Skeleton Corruptor level 16
37th Dusk 122nd year of Ascendancy at 12:14 see stats
			Sliders
			Activated a portal using the Orb of Many Ways.By Poisonbone the Skeleton Corruptor level 27
18th Regrowth 123rd year of Ascendancy at 13:56 see stats
			The Arena
			Unlocked Arena mode.By Poisonbone the Skeleton Corruptor level 9
3rd Summertide 122nd year of Ascendancy at 06:14 see stats
			The Legend of Garkul
			Learned the five chapters of the Legend of Garkul.By Poisonbone the Skeleton Corruptor level 13
11st Dusk 122nd year of Ascendancy at 05:25 see stats
			The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Poisonbone the Skeleton Corruptor level 17
32nd Haze 122nd year of Ascendancy at 13:24 see stats
			The secret city
			Discovered the truth about mages.By Poisonbone the Skeleton Corruptor level 25
9th Allure 123rd year of Ascendancy at 08:03 see stats
			There and back again
			Opened a portal to Maj'Eyal from the Far East.By Poisonbone the Skeleton Corruptor level 29
49th Regrowth 123rd year of Ascendancy at 03:03 see stats
			Treasure Hoarder
			Amassed 3000 gold pieces.By Poisonbone the Skeleton Corruptor level 28
23rd Regrowth 123rd year of Ascendancy at 06:37 see stats
			Treasure Hunter
			Amassed 1000 gold pieces.By Poisonbone the Skeleton Corruptor level 19
49th Haze 122nd year of Ascendancy at 08:11 see stats
			Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.By Poisonbone the Skeleton Corruptor level 22
80th Haze 122nd year of Ascendancy at 20:25 see stats
Log
Poisonbone hits Iceblock for 67 fire damage.
The Shade of Telos hits Poisonbone for (545 to bones), 0 cold (0 total damage).
Ghast uses Stun.
Decrepitude Disease from Ghast hits Poisonbone for (13 to ice), 19 blight (19 total damage).
Weakness Disease from The Shade of Telos hits Poisonbone for (0 to ice), 37 blight (37 total damage).
Ghast hits Poisonbone for (16 to ice), 23 physical (23 total damage).
Poisonbone hits Iceblock for 30 fire damage.
The Shade of Telos casts Virulent Disease.
Curse of Death from Poisonbone hits Iceblock for 55 darkness damage.
The Shade of Telos hits Poisonbone for (0 to ice), 41 arcane (41 total damage).
Poisonbone hits Iceblock for 67 fire, 30 fire, 30 fire (127 total damage).
Poisonbone is free from the weakness disease.
Decrepitude Disease from Ghast hits Poisonbone for (13 to ice), 19 blight (19 total damage).
Ghoul hits Poisonbone for (14 to ice), 22 physical (22 total damage).
Ghast hits Poisonbone for (17 to ice), 26 physical (26 total damage).
Poisonbone hits Iceblock for 30 fire, 30 fire (60 total damage).
The Shade of Telos misses Poisonbone.
Curse of Death from Poisonbone hits Iceblock for 55 darkness damage.
Poisonbone hits Iceblock for 30 fire damage.
The Shade of Telos hits Poisonbone for (0 to ice), 46 arcane (46 total damage).
Ghoul diseases Poisonbone.
Ghast uses Retch.
Talent Healing Light is ready to use.
Talent Drain is ready to use.
Decrepitude Disease from Ghast hits Poisonbone for (13 to ice), 19 blight (19 total damage).
Ghoul hits Poisonbone for (14 to ice), 21 physical (21 total damage).
Poisonbone hits Iceblock for 30 fire damage.
Saving game...
