
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Cursed |
| Level / Exp | 19 / 25% |
| Size | small |
| Lifes / Deaths | Killed by giant eel at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:28 / 67Killed by ink squid at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:19 Killed by yaech mindslayer at level 1 on the 75th Pyre 122nd year of Ascendancy at 09:42 Killed by dragon turtle at level 1 on the 75th Pyre 122nd year of Ascendancy at 12:30 Killed by yaech hunter at level 1 on the 75th Pyre 122nd year of Ascendancy at 13:45 Killed by yaech psion at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:40 Killed by ink squid at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:14 Killed by yaech mindslayer at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:51 Killed by yaech mindslayer at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:16 Killed by giant eel at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:26 Killed by yaech mindslayer at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:02 Killed by yaech mindslayer at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:13 Killed by yaech mindslayer at level 2 on the 76th Pyre 122nd year of Ascendancy at 10:45 Killed by Murgol, the Yaech Lord at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:43 Killed by yaech psion at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:05 Killed by yaech psion at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:12 Killed by Murgol, the Yaech Lord at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:09 Killed by Murgol, the Yaech Lord at level 3 on the 76th Pyre 122nd year of Ascendancy at 22:54 Killed by Murgol, the Yaech Lord at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:31 Killed by Murgol, the Yaech Lord at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:11 Killed by Murgol, the Yaech Lord at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:48 Killed by Murgol, the Yaech Lord at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:33 Killed by Murgol, the Yaech Lord at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:46 Killed by Murgol, the Yaech Lord at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:26 Killed by ritch flamespitter at level 6 on the 79th Pyre 122nd year of Ascendancy at 10:36 Killed by giant white ant at level 6 on the 79th Pyre 122nd year of Ascendancy at 12:41 Killed by ritch flamespitter at level 6 on the 79th Pyre 122nd year of Ascendancy at 14:18 Killed by chitinous ritch at level 6 on the 79th Pyre 122nd year of Ascendancy at 15:42 Killed by gladiator at level 8 on the 8th Flare 122nd year of Ascendancy at 12:40 Killed by Glyyalaith the midge swarm at level 8 on the 9th Flare 122nd year of Ascendancy at 05:38 Killed by spitting spider at level 8 on the 9th Flare 122nd year of Ascendancy at 13:14 Killed by Goyamira the copperhead snake at level 8 on the 10th Flare 122nd year of Ascendancy at 04:25 Killed by Goyamira the copperhead snake at level 8 on the 10th Flare 122nd year of Ascendancy at 05:38 Killed by Goyamira the copperhead snake at level 8 on the 10th Flare 122nd year of Ascendancy at 07:35 Killed by Goyamira the copperhead snake at level 8 on the 10th Flare 122nd year of Ascendancy at 09:10 Killed by Veleralle the large brown snake at level 9 on the 1st Dusk 122nd year of Ascendancy at 09:12 Killed by Areyavea the giant venus flytrap at level 9 on the 1st Dusk 122nd year of Ascendancy at 22:55 Killed by Layorin the bee swarm at level 9 on the 2nd Dusk 122nd year of Ascendancy at 05:02 Killed by Bill the Stone Troll at level 10 on the 3rd Dusk 122nd year of Ascendancy at 02:27 Killed by The Shade at level 12 on the 6th Dusk 122nd year of Ascendancy at 00:52 Killed by Elutira the rogue at level 15 on the 31st Dusk 122nd year of Ascendancy at 19:36 Killed by Vorobeth the drem at level 15 on the 31st Dusk 122nd year of Ascendancy at 22:35 Killed by Vorobeth the drem at level 15 on the 31st Dusk 122nd year of Ascendancy at 23:10 Killed by Yvyssra the dredge at level 15 on the 32nd Dusk 122nd year of Ascendancy at 00:46 Killed by Yvyssra the dredge at level 15 on the 32nd Dusk 122nd year of Ascendancy at 02:14 Killed by fire drake at level 16 on the 35th Dusk 122nd year of Ascendancy at 22:48 Killed by fire drake hatchling at level 16 on the 35th Dusk 122nd year of Ascendancy at 23:46 Killed by fire drake hatchling at level 16 on the 36th Dusk 122nd year of Ascendancy at 00:52 Killed by fire drake at level 16 on the 36th Dusk 122nd year of Ascendancy at 01:49 Killed by fire drake hatchling at level 16 on the 36th Dusk 122nd year of Ascendancy at 02:44 Killed by fire drake at level 17 on the 36th Dusk 122nd year of Ascendancy at 07:39 Killed by fire drake hatchling at level 17 on the 36th Dusk 122nd year of Ascendancy at 13:48 Killed by fire drake hatchling at level 17 on the 36th Dusk 122nd year of Ascendancy at 15:23 Killed by skeleton mage at level 17 on the 36th Dusk 122nd year of Ascendancy at 17:14 Killed by Xoma the fire drake at level 17 on the 36th Dusk 122nd year of Ascendancy at 18:48 Killed by skeleton warrior at level 17 on the 36th Dusk 122nd year of Ascendancy at 20:39 Killed by Xoma the fire drake at level 17 on the 36th Dusk 122nd year of Ascendancy at 23:05 Killed by skeleton warrior at level 17 on the 37th Dusk 122nd year of Ascendancy at 00:41 Killed by Xoma the fire drake at level 17 on the 37th Dusk 122nd year of Ascendancy at 02:54 Killed by fire drake hatchling at level 17 on the 37th Dusk 122nd year of Ascendancy at 04:32 Killed by Xerawyn the umbral horror at level 17 on the 39th Dusk 122nd year of Ascendancy at 04:06 Killed by Weirdling Beast at level 18 on the 40th Dusk 122nd year of Ascendancy at 07:26 Killed by Arywen the cutpurse at level 18 on the 44th Dusk 122nd year of Ascendancy at 21:13 Killed by armoured skeleton warrior at level 19 on the 45th Dusk 122nd year of Ascendancy at 02:02 Killed by skeleton warrior at level 19 on the 45th Dusk 122nd year of Ascendancy at 02:59 Killed by Xanosenor the snow giant chieftain at level 19 on the 45th Dusk 122nd year of Ascendancy at 16:55 Killed by snow giant at level 19 on the 45th Dusk 122nd year of Ascendancy at 18:27 |
Primary Stats
| Strength | 44 (base 47) |
| Dexterity | 9 (base 10) |
| Constitution | 25 (base 26) |
| Magic | 10 (base 10) |
| Willpower | 35 (base 23) |
| Cunning | 17 (base 10) |
Resources
| Life | 262/411 |
| Hate | 61/100 |
| Healing Factor | 1.2238782095298 |
| Regeneration | 1.2850721200063 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +313% |
| Spell | 0% |
| Global | +112.58159546285% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 33 |
| Crit Chance | 5% |
| APR | 9 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +37% |
| Acid | +4% |
| Fire | +10% |
| Darkness | +12% |
Offense: Damage Penetration
| Physical | +25% |
| Darkness | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 29.511077022655 (88.454810495627%) |
| Defense | 17 |
| Ranged Defense | 23 |
| Fatigue | 12 |
| Physical Save | 43 |
| Spell Save | 22 |
| Mental Save | 40 |
Defense: Resistances
| Nature | + 35%( 70%) |
| Acid | + 23%( 70%) |
| Light | + 6%( 70%) |
| Darkness | + 6%( 70%) |
| Blight | + 25%( 70%) |
| Cold | + 20%( 70%) |
| Fire | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 17% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 52% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Cleave |
| talent | Stalk |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +37% physical damage, +18 physical save, +18 mental save, 0/20 damage shrugged off this turn) Rampaging |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured seer from death by wretchling. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved mental save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the lost warrior from death by forest troll. Escort: lost warrior (level 2 of Trollmire) | failed |
You failed to protect the worried loremaster from death by Xanosenor the snow giant chieftain. Escort: worried loremaster (level 2 of Daikara) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 3. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed snow giant kidney. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Zanaldir the Pussear (3 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +3 Defense: +3 (+3 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -3% Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Dex Changes resistances: +12% nature Maximum encumbrance: +22 Physical save: +7 (+2 eff.) Maximum life: +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Unlightstar (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes stats: +3 Cun Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Changes damage: +12% darkness Mental save: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | copper ring 'Mardikhad'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+4 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: -5% Changes resistances penetration: +25% physical Maximum encumbrance: +22 Physical save: +6 (+2 eff.) Life regen: +0.80 Maximum stamina: +10.00 Rings can have magical properties. |
| On fingers | titan's steel ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +20% fire Changes damage: +10% fire Physical save: +8 (+2 eff.) Rings can have magical properties. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | insidious dwarven-steel greatsword of massacre (Madness) (39-62.4 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +35 insidious poison Curse of Madness Massive two-handed swords. |
| On hands | corrosive iron gauntlets of butchering (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +6 Physical power: +5 (+2 eff.) Armour: +1 Damage (Melee): 6 acid Changes resistances: +5% blight / +6% acid Changes damage: +4% acid Spell save: +9 (+4 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | iron plate armour 'Oozewind' (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes resistances: +17% acid / +3% nature Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of metal plates. |
| Cloak | Bileflash the linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+4 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 nature Changes resistances: +6% light Changes resistances penetration: +5% nature Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
regeneration infusion of the sneak (heal 118 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 170 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 170 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (385% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 385% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 6; power 18; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 229 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 229 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 111 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 111 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% light / +10% darkness Blindness immunity: +22% Amulets can have magical properties. |
mule's copper ring of time (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +10% temporal Changes damage: +10% temporal Maximum encumbrance: +20 Rings can have magical properties. |
Eilinotira the iron battleaxe (Madness) (25.5-38.25 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 25.5 - 38.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 mind When wielded/worn: Changes resistances: +6% temporal / +12% light / +5% arcane Changes damage: +9% mind Curse of Madness Massive two-handed battleaxes. |
arcing iron greatmaul (Madness) (19.5-29.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Curse of Madness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.balanced steel greatmaul of erosion (Misfortune) (24.5-36.75 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 nature / +9 temporal When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +10 (+6 eff.) Disarm immunity: +32% Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.insidious steel greatmaul (Nightmares) (29-43.5 power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +28 insidious poison Curse of Nightmares Massive two-handed mauls. |
iron greatsword of massacre (Corpses) (25-40 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Curse of Corpses Massive two-handed swords. |
balanced iron longsword of erosion (Shrouds) (11.5-16.1 power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 nature / +7 temporal When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +5 (+4 eff.) Disarm immunity: +20% Curse of Shrouds Sharp, long, and deadly. |
Gloomwill the steel waraxe (Nightmares) (13-18.2 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning / +12 darkness / +12 blight When wielded/worn: Changes resistances: +20% blight / +15% darkness Curse of Nightmares One-handed war axes. |
linen robe 'Haluroddafast' (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% nature / +21% cold Changes damage: +11% nature Silence immunity: +10% Confusion immunity: +10% Stun/Freeze immunity: +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lavascar (3 def, 13 armour)Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +3 (+3 eff.) Fatigue: +9% Damage when hit (Melee): 4 darkness / 11 physical Changes resistances: +6% fire Changes resistances penetration: +10% darkness / +5% fire Changes damage: +12% fire Physical save: +9 (+3 eff.) Life regen: +2.50 Maximum life: +40.00 Healing mod.: +15% A suit of armour made of mail. |
ShockbringerInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 16 lightning Changes resistances: +9% temporal Changes resistances penetration: +10% temporal Physical save: +6 (+2 eff.) Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
Blindpall (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+3 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% Effects on melee hit: * 30% chance to blind Changes stats: +1 Cun / +4 Dex See invisible: +3 A pair of boots made of leather. |
Maladan (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 16 acid / 4 temporal Changes resistances: +9% temporal Changes damage: +3% acid Movement speed: +20% A pair of boots made of leather. |
Malulathadunarak the pair of iron boots (0 def, 7 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +2% Changes resistances: +15% cold / +6% fire / +3% temporal Poison immunity: +5% Disarm immunity: +10% Pinning immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xanedhetta (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * Slows global speed by 15% * 30% chance to corrode armour by 30% Changes resistances: +12% darkness / +5% fire / +6% cold / +5% arcane / +3% nature Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Changes resistances: +5% fire / +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (Misfortune) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 42.62 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
rough leather gloves 'Emildann' (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +1 Damage (Melee): 6 lightning Changes stats: +1 Str Changes resistances: +6% lightning / +3% physical Changes damage: +3% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Strikesear' (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 12 lightning / 12 blight Changes resistances: +12% blight Life regen: +1.20 Stamina each turn: +0.70 Maximum stamina: +12.00 Metal gloves protecting the hands up to the middle of the lower arm. |
grounding linen wizard hat of the mountain (+5%) (Corpses) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +5% lightning / +11% physical / +6% temporal Changes damage: +11% physical A pointy cloth hat, very wizardly... |
Polirina the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +4 Mag / +1 Cun / +4 Con Changes resistances: +5% fire / +6% cold Changes resistances penetration: +5% acid A cap made of leather. |
Urthublek the Cloudbreak (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances penetration: +25% lightning / +20% mind A cap made of leather. |
Burnstinger (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 fire Changes stats: +3 Str Changes resistances: +3% darkness / +24% fire Changes damage: +3% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
76 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (90 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Griniruigrim the Cystqueller (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 12 nature Changes stats: +1 Str Changes resistances: +9% nature / +3% lightning Changes resistances penetration: +15% nature Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of kinetic psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Yegads the Yeek Cursed level 18
40th Dusk 122nd year of Ascendancy at 13:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yegads the Yeek Cursed level 18
40th Dusk 122nd year of Ascendancy at 13:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Yegads the Yeek Cursed level 10
2nd Dusk 122nd year of Ascendancy at 07:44 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Yegads the Yeek Cursed level 8
8th Flare 122nd year of Ascendancy at 14:38 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Yegads the Yeek Cursed level 18
40th Dusk 122nd year of Ascendancy at 13:38 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Yegads the Yeek Cursed level 17
38th Dusk 122nd year of Ascendancy at 09:10 see stats
Log
Saving done.
You are sent back to the material plane!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Yegads picks up (k.): insidious steel greatmaul (Nightmares) (29-43.5 power, 2 apr).
Yegads picks up (k.): balanced steel greatmaul of erosion (Misfortune) (24.5-36.75 power, 2 apr).
Yegads deactivates Chant of Fortitude.
Chant of Fortitude has been disrupted by anti-magic forces!
Yegads uses Dominant Will.
Xaren's mind is shattered.
Yegads uses Rampage.
Yegads begins rampaging!
Yegads uses Frenzy.
Your movements fuel your rampage! (+1 duration)
Ran for 2 turns (stop reason: hostile spotted to the east (snow giant boulder thrower)).
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Yegads!
You fight through the pain! (+13 hate)
Yegads is knocked back!
Snow giant boulder thrower hits Yegads for 151 physical damage.
Yegads has shrugged off 20 damage and is ready for more.
Yegads is no longer rampaging.
Yegads deactivates Gloom.
Yegads deactivates Cleave.
Yegads deactivates Stalk.
Xaren collapses.



















































































