





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 21 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 40 (base 36) |
| Dexterity | 12 (base 12) |
| Constitution | 16 (base 12) |
| Magic | 34 (base 34) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 392/415 |
| Hate | 100/100 |
| Vim | 137/140 |
| Healing Factor | 0.5483870967742 |
| Regeneration | 1.6451612903226 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +42.44168646096% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 11 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 53 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 53 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 3% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | -49% |
| All | -60% |
Offense: Damage Penetration
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 12.118138619369 (56.923076923077%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 12 |
| Physical Save | 25 |
| Spell Save | 19 |
| Mental Save | 15 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 5%(100%) |
| Cold | + 28%(100%) |
| All | 0%(100%) |
| Lightning | + 24%(100%) |
| Darkness | + 10%(100%) |
| Fire | -44%(100%) |
| Nature | + 6%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 36% |
| Poison Resistance | 12% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is walking on blighted soil, reducing diseases resistance by 60% and giving all attacks a 40% chance to infect the target with a random disease (can only happen once per turn). Blighted Soil |
Quests
Equipment
| On fingers | titan's copper ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% cold Changes damage: +11% cold Physical save: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | treant's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% nature / +6% blight Poison immunity: +12% Disease immunity: +14% Stun/Freeze immunity: +22% Life regen: +2.00 Rings can have magical properties. |
| Around waist | insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Mental save: +5 (+5 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
| Main armor | dwarven-steel mail armour of delving (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes stats: +4 Str Changes resistances: +10% darkness / +5% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
| In off hand | warbringer's steel waraxe of crippling (105% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Changes stats: +1 Con Changes resistances penetration: +5% physical Disarm immunity: +13% One-handed war axes. |
| In main hand | Gunolatharain (130% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 131% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+5 eff.) Disarm immunity: +23% Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +2% Infravision radius: +1 Damage Shield penetration: +10% One-handed war axes. |
Inventory
truestriking steel waraxe of corruption (109% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 109% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 2). When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +7 Changes resistances penetration: +5% physical One-handed war axes. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Belydosta the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +6 Dex / +1 Wil / +1 Cun Changes resistances penetration: +5% arcane Mental save: +12 (+8 eff.) Mental crit. chance: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Olydunamnir' (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Wil / +4 Cun / +3 Con Changes damage: +12% arcane Talent mastery: +0.20 Technique / Grappling Cut immunity: +20% Disarm immunity: +25% See invisible: +15 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
leafwalker's rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% nature Spell save: +4 (+2 eff.) Maximum life: +42.00 Healing mod.: +10% A cap made of leather. |
Achievements
Log
Worm that walks (servant of Rokoon) killed Ghast!
Rokoon casts Carrion Feet.
Skeleton warrior is caught in gore.
Rokoon picks up (y.): pair of dwarven-steel boots (0 def, 4 armour).
Rokoon is less powerfull.
Skeleton warrior is afflicted by a decrepitude disease!
Rokoon hits Skeleton warrior for 82 physical, 13 fire, 122 darkness (216 total damage).
Rokoon killed Skeleton warrior!
Quest 'Escort: repented thief (level 2 of Dreadfell)' is done! (Press 'j' to see the quest log)
Worm that walks (servant of Rokoon) uses Infusion: Regeneration.
Worm that walks (servant of Rokoon) starts regenerating health quickly.
You pickup 0.45 gold pieces.
Rokoon picks up (r.): hateful dwarven-steel dagger of shearing (118% power, 7 apr).
You pickup 0.60 gold pieces.
The shield around Rokoon crumbles.
Rokoon picks up (M.): opal.
You give truestriking steel waraxe of corruption (109% power, 3 apr) to worm that walks (servant of Rokoon).
Character control switched to worm that walks (servant of Rokoon).
Worm that walks (servant of Rokoon) stops regenerating health quickly.
Worm that walks (servant of Rokoon) deactivates Worm that Walks Link.
Worm that walks (servant of Rokoon) deactivates Ruin.
Rokoon deactivates Chaos Orbs.



































