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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.6.0Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Summoner |
| Level / Exp | 25 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by Ivomina the saw horror at level 25 on the 18th Pyre 123rd year of Ascendancy at 23:37 / 1 |
Primary Stats
| Strength | 19 (base 12) |
| Dexterity | 27 (base 11) |
| Constitution | 28 (base 12) |
| Magic | 12 (base 10) |
| Willpower | 67.706123483606 (base 47) |
| Cunning | 70.804082322404 (base 55) |
Resources
| Life | -85/756 |
| Mana | 359/628 |
| Equilibrium | 53 |
| Vim | 103/223 |
| Healing Factor | 1.2663636363636 |
| Regeneration | 42.214652938222 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 39.013080215911 |
| See Invisible | 39.013080215911 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 45 |
| Crit Chance | 39% |
| APR | 62 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 82 |
| Accuracy | 45 |
| Crit Chance | 40% |
| APR | 93 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Cold | +19% |
| Nature | +9% |
| Blight | +10% |
| Physical | +8% |
| Fire | +15% |
| All | +4% |
Offense: Damage Penetration
| Acid | +15% |
| Blight | +15% |
| Physical | +5% |
| Darkness | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 1 |
| Physical Save | 16 |
| Spell Save | 23 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 30%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 32%( 70%) |
| Light | + 18%( 70%) |
| Physical | + 34%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 47% |
| Instadeath Resistance | 100% |
| Stun Resistance | 10% |
| Poison Resistance | 20% |
| Disarm Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 691% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Secrets of the Eternals |
| talent | Chant of Fortitude |
| beneficial effect | The target has 28 increased life regeneration. Recovery |
| detrimental effect | Huge cut that bleeds, doing 125.82 physical damage per turn. Bleeding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed ritch stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed snow giant kidney. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +45.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Smolderweeper the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +6% fire ----- def ----- Armour +3 Fatigue +3% Crit.dmg- 15.00% ---------- misc Light +3 Infravis +3 Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 61.1 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 76.63 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | focusing dwarven-steel torque of gale force [power 210] (6/14 cooldown)2.0 T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking enemies back 9 spaces and dealing 227 damage Puts all charms on 14 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 19.95 cold and 18.10 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 54 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | gladiator's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Acc +7 (+4 eff.) Apr +8 ----- def ----- Defense +9 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | Shimmerwing the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% darkness +20% nature Melee Ret 8 nature 4 lightning ----- def ----- Resists +17% mind +18% lightning Confus- +37% Amulets can have magical properties. |
| In main hand | Ivemissra (8.5-9.35 power, 47 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.5 - 9.4 Nature Uses 95% Wil, 57% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) Dmg.mod +4% physical Res.pen +5% physical ----- def ----- Defense +3 (+2 eff.) Resists +9% acid +7% physical +5% arcane +6% lightning Poison- +20% Disarm- +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | drakeskin leather belt 'Berasagas'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +6 Dex dps ---------- Phys.crit +14.0% Mind.crit +10% ----- def ----- Resists +3% lightning +12% light +10% darkness +5% arcane +9% nature Anom.red +19 Max.HP +67.00 ---------- misc Max.mana +55.00 Max.stam +42.00 Max.hate +11.00 Max.psi +27.00 Max.vim +27.00 Max.P.En +26.00 Max.N.En +26.00 A belt that goes around your waist. |
| In off hand | Lisetta the living mindstar (16.5-18.15 power, 78 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 16.5 - 18.2 Nature Uses 95% Wil, 57% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce armor by 17% While equipped: dps ---------- Mind.crit +5% Mind.pwr +19 (+5 eff.) Dmg.mod +5% nature +6% blight Res.pen +15% blight +15% acid Melee Ret 4 blight ----- def ----- Resists +6% blight Disease- +17% ---------- misc Mana/s.crit +2.00 Max.mana +20.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Barorig the elven-silk cloak (3 def, 4 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +8 (+4 eff.) Apr +7 ----- def ----- Armour +4 Defense +3 (+2 eff.) Die.at -80.00 life Max.HP +60.00 HP.reg +4.00 Disarm- +20% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | volcanic hardened leather armour of Eyal (9 def, 12 armour)9.0 T3 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 7 fire ----- def ----- Armour +12 Defense +9 (+4 eff.) Fatigue +8% Resists +17% physical +19% fire Max.HP +43.00 HP.reg +1.00 Heal.mod +13% A suit of armour made of leather. |
Inventory
Rune of the Rift (420.82 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 437.66 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 49; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 48.88 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gold amulet 'Windbane'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% acid +3% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 33 * 20% chance to reduce armor by 17% ----- def ----- Resists +9% acid +6% mind Amulets can have magical properties. |
gold amulet of constitution (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con Amulets can have magical properties. |
restful gold amulet of magic (+4)0.1 T3 amulet jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Fatigue -6% HP.reg +2.00 Amulets can have magical properties. |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 45 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
chilling dwarven-steel battleaxe of evisceration (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Arcane/Master Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +14 cold On Crit: * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +12 (+5 eff.) Massive two-handed battleaxes. |
hateful dwarven-steel dagger of daylight (18.5-24.05 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Psionic Power 18.5 - 24.1 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +5 darkness +10 light Against +8% Living +10% Undead Sharp, short and deadly. |
plaguebringer's dwarven-steel greatmaul of crippling (40.5-60.75 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego++] Arcane/Master Power 40.5 - 60.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 3 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 7 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% ----- def ----- Disease- +20% Massive two-handed mauls. |
balanced dwarven-steel mace of paradox (24-33.6 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 24.0 - 33.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 temporal While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +7 (+3 eff.) Resists +14% temporal Disarm- +32% Blunt and deadly. |
Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +8% cold +8% fire +8% physical ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
thorny mindstar (9-9.9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Normal] Nature Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hare-Skin Sling4.0 T3 sling 1H weapon Reqs Dex 35 Shoot [Unique] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+4 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
cured leather sling of acid4.0 T2 sling 1H weapon Reqs Shoot [Ego] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +8 acid While equipped: dps ---------- Dmg.mod +8% acid Slings are used to hurl stones or metal shots at your foes. |
dwarven-steel waraxe (22-30.8 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Normal] Power 22.0 - 30.8 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
hardened leather belt of the vagrant1.0 T3 belt armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +7 (+3 eff.) A belt that goes around your waist. |
enveloping cashmere cloak of protection (9 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +9 (+4 eff.) Phys.save +8 (+6 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Eremehad' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil +1 Con dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Elenabar the Murktreason (15 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +4 Con dps ---------- Spell.pwr +13 (+10 eff.) Dmg.mod +12% lightning +5% nature +3% darkness +8% all Melee Ret 4 arcane 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Defense +15 (+6 eff.) Resists +18% lightning +5% arcane Poison- +28% Disease- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's cashmere robe (15 def, 0 armour)2.0 T3 cloth armor [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +12.00% ----- def ----- Defense +15 (+6 eff.) ---------- misc Hate/m.crit +4.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
traveler's pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+5 eff.) ---------- misc Max.enc +21 Rush: Puts all charms on 23 cooldown Level 1.0 Pwr.cost 23 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
dwarven-steel gauntlets of the starseeker (0 def, 2 armour)1.5 T3 hands armor [Ego+] Arcane While equipped: Stats +2 Cun +3 Mag ----- def ----- Armour +2 Fatigue +3% Resists +7% light +6% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 31.68 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T3 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Melee+ 8 mind Dmg.mod +4% mind Acc +13 (+7 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Xarin the cashmere wizard hat (5 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +7% acid +5% cold +12% blight +4% fire +5% arcane +5% lightning Phasing +10% ----- def ----- Defense +5 (+2 eff.) Resists +3% lightning +4% temporal +5% light +5% fire +4% nature +4% acid +16% blight +4% cold +3% darkness Phys.save +9 (+6 eff.) A pointy cloth hat, very wizardly... |
champion's hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +2 Str +3 Wil ----- def ----- Armour +3 Fatigue +3% Mind.save +6 (+2 eff.) ---------- misc Light +1 A cap made of leather. |
insulating rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +8% cold +5% fire ---------- misc Breathe water A cap made of leather. |
stabilizing dwarven-steel helm of dexterity (+4) (0 def, 4 armour)3.0 T3 head armor [Ego] Master While equipped: Stats +4 Dex ----- def ----- Armour +4 Fatigue +4% Phys.save +13 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Normal] While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
enlightening dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Master/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +19% fire Mind.save +12 (+4 eff.) A suit of armour made of mail. |
cured leather armour of the hero (6 def, 4 armour)9.0 T2 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +5 Mag +3 Wil +3 Cun ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +36.00 A suit of armour made of leather. |
nimble hardened leather armour of the hero (13 def, 6 armour)9.0 T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +5 Str +9 Dex +3 Mag +3 Wil +5 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +13 (+5 eff.) Fatigue +8% Max.HP +34.00 A suit of armour made of leather. |
dwarven-steel plate armour of implacability (0 def, 18 armour)17.0 T3 massive armor Reqs - Massive armour training Str 35 [Ego+] Master While equipped: ----- def ----- Armour +18 Fatigue +16% Phys.save +8 (+6 eff.) A suit of armour made of metal plates. |
wrathful dwarven-steel shield of cold resistance (+7%) (0 def, 6 armour, 76 block)7.0 T3 shield armor Reqs - Shield usage training Str 24 [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +6 Fatigue +8% Resists +7% fire +8% light +18% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 90 power out of 100/100 The very essence of bearness! |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Velotha the Frigidpassion (dig speed 23 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +12% cold Res.pen +10% cold On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Fatigue -7% Resists +9% acid +12% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of predation (dig speed 24 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +5 (+3 eff.) Mov.spd +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 90 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(124 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
preserving brass lantern2.0 T1 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +6% blight HP.reg +3.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 90 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of dwarven-steel shots of erosion (12/19, 35-42 power, 3 apr)3.0 T3 shot ammo [Ego] Nature/Master Power 35.0 - 42.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Ranged+ +11 nature Shots are used with slings to pummel your foes to death. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+2 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+8 eff.) Psionic Pull: Level 3.0 Pwr.cost 17 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 77 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
cleansing dwarven-steel torque of mindblast [power 252] (6/14 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 252 mind damage and silencing them for 4 turns Puts all charms on 14 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
focusing ash wand of conjuration [power 160] (6/14 cooldown)2.0 T2 wand charm [Ego+] Arcane Fire a magical bolt dealing 160 fire damage Puts all charms on 14 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful ash wand of lightning storm [power 184] (6/14 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 40 lightning damage and will be dazed for 1 turn (202 total damage) Puts all charms on 14 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Koba the Shalore Summoner level 23
43rd Regrowth 123rd year of Ascendancy at 09:49 see stats
Catch that Plumpkin! (Roguelike)
Finish the Plumpkin event.By Koba the Shalore Summoner level 23
65th Regrowth 123rd year of Ascendancy at 17:18 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Koba the Shalore Summoner level 12
31st Dusk 122nd year of Ascendancy at 10:22 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Koba the Shalore Summoner level 21
27th Regrowth 123rd year of Ascendancy at 22:14 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Koba the Shalore Summoner level 17
48th Haze 122nd year of Ascendancy at 23:48 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Koba the Shalore Summoner level 17
47th Haze 122nd year of Ascendancy at 00:23 see stats
Level 10 (Roguelike)
Got a character to level 10.By Koba the Shalore Summoner level 10
3rd Dusk 122nd year of Ascendancy at 09:16 see stats
Level 20 (Roguelike)
Got a character to level 20.By Koba the Shalore Summoner level 20
10th Decay 122nd year of Ascendancy at 22:42 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Koba the Shalore Summoner level 22
39th Regrowth 123rd year of Ascendancy at 02:48 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Koba the Shalore Summoner level 10
3rd Dusk 122nd year of Ascendancy at 09:18 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Koba the Shalore Summoner level 16
31st Haze 122nd year of Ascendancy at 19:45 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Koba the Shalore Summoner level 24
3rd Pyre 123rd year of Ascendancy at 14:05 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Koba the Shalore Summoner level 23
63rd Regrowth 123rd year of Ascendancy at 11:23 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Koba the Shalore Summoner level 16
31st Haze 122nd year of Ascendancy at 11:22 see stats
Log
Melee retaliation hits Ivomina the saw horror for (4 resist armour), 0 lightning, (4 resist armour), 0 blight, (2 to psi shield), (4 resist armour), 0 nature (0 total damage).
Ivomina the saw horror hits Koba for 55 physical, 11 arcane, 4 fire (69 total damage).
Bleeding from Ivomina the saw horror hits Koba for 43 physical damage.
Melee retaliation hits Ivomina the saw horror for (4 resist armour), 0 lightning, (4 resist armour), 0 blight, (2 to psi shield), (4 resist armour), 0 nature (0 total damage).
Ivomina the saw horror hits Koba for 57 physical, 11 arcane, 4 fire (72 total damage).
Melee retaliation hits Ivomina the saw horror for (4 resist armour), 0 lightning, (4 resist armour), 0 blight, (2 to psi shield), (4 resist armour), 0 nature (0 total damage).
Ivomina the saw horror hits Koba for 51 physical, 11 arcane, 4 fire (66 total damage).
Melee retaliation hits Ivomina the saw horror for (4 resist armour), 0 lightning, (4 resist armour), 0 blight, (2 to psi shield), (4 resist armour), 0 nature (0 total damage).
Ivomina the saw horror hits Koba for 48 physical, 11 arcane, 4 fire (62 total damage).
Koba summons a 3-headed hydra!
Koba's mind surges with critical power!
Ivomina the saw horror performs a melee critical strike against Koba!
Melee retaliation hits Ivomina the saw horror for (4 resist armour), 0 lightning, (4 resist armour), 0 blight, (2 to psi shield), (4 resist armour), 0 nature (0 total damage).
Ivomina the saw horror hits Koba for 90 physical, 11 arcane, 4 fire (105 total damage).
Melee retaliation hits Ivomina the saw horror for (4 resist armour), 0 lightning, (4 resist armour), 0 blight, (2 to psi shield), (4 resist armour), 0 nature (0 total damage).
Ivomina the saw horror hits Koba for 60 physical, 11 arcane, 4 fire (75 total damage).
Bleeding from Ivomina the saw horror hits Koba for 63 physical damage.
Ivomina the saw horror is poisoned!
Koba's poison area effect hits Ivomina the saw horror for (2 to psi shield), (3 resist armour), 0 nature (0 total damage).
Ivomina the saw horror performs a melee critical strike against Koba!
Melee retaliation hits Ivomina the saw horror for (4 resist armour), 0 lightning, (4 resist armour), 0 blight, (2 to psi shield), (4 resist armour), 0 nature (0 total damage).
Ivomina the saw horror hits Koba for 71 physical, 11 arcane, 4 fire (85 total damage).
Melee retaliation hits Ivomina the saw horror for (4 resist armour), 0 lightning, (4 resist armour), 0 blight, (2 to psi shield), (4 resist armour), 0 nature (0 total damage).
Ivomina the saw horror hits Koba for 61 physical, 11 arcane, 4 fire (76 total damage).
Ivomina the saw horror throws two quick punches.
Ivomina the saw horror performs a melee critical strike against Koba!
Ivomina the saw horror performs a melee critical strike against Koba!
Koba shrugs off the critical damage!
Saving game...












































































































