





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Cornac |
Class | Sun Paladin |
Level / Exp | 50 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 9016 (base 15) |
Dexterity | 9012 (base 10) |
Constitution | 9016 (base 10) |
Magic | 9017 (base 14) |
Willpower | 9015 (base 10) |
Cunning | 9015 (base 10) |
Resources
Life | 10001139/10001139 |
Positive | 197/197 |
Healing Factor | 1 |
Regeneration | 10000000.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 4670 |
Accuracy | 590 |
Crit Chance | 2705% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 590 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 619 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +1410065413% |
All | +1410065407% |
Defense: Base
Armour (hardiness) | 19.596689338462 (59.10447761194%) |
Defense | 345 |
Ranged Defense | 345 |
Fatigue | 20 |
Physical Save | 492 |
Spell Save | 492 |
Mental Save | 492 |
Defense: Resistances
Blight | + 70%( 70%) |
Darkness | + 70%( 70%) |
Light | + 70%( 70%) |
All | + 70%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 80% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Equipment
Main armor | ![]() Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+0 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 5 light Changes stats: +1 Wil Changes resistances: +11% blight / +21% darkness / +11% light Changes damage: +6% darkness Light radius: +1 A suit of armour made of mail. |
In off hand | ![]() Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +16 When wielded/worn: Armour: +2 Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
![]() Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 282/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By 1.5 SUNNY the Cornac Sun Paladin level 10
2nd Mirth 122nd year of Ascendancy at 13:35 see stats
By 1.5 SUNNY the Cornac Sun Paladin level 20
2nd Mirth 122nd year of Ascendancy at 13:35 see stats
By 1.5 SUNNY the Cornac Sun Paladin level 30
2nd Mirth 122nd year of Ascendancy at 13:35 see stats
By 1.5 SUNNY the Cornac Sun Paladin level 40
2nd Mirth 122nd year of Ascendancy at 13:35 see stats
By 1.5 SUNNY the Cornac Sun Paladin level 50
2nd Mirth 122nd year of Ascendancy at 13:35 see stats
By 1.5 SUNNY the Cornac Sun Paladin level 5
76th Pyre 122nd year of Ascendancy at 21:41 see stats
By 1.5 SUNNY the Cornac Sun Paladin level 3
74th Pyre 122nd year of Ascendancy at 11:56 see stats
By 1.5 SUNNY the Cornac Sun Paladin level 3
74th Pyre 122nd year of Ascendancy at 11:56 see stats
By 1.5 SUNNY the Cornac Sun Paladin level 3
74th Pyre 122nd year of Ascendancy at 11:56 see stats
By 1.5 SUNNY the Cornac Sun Paladin level 3
74th Pyre 122nd year of Ascendancy at 11:56 see stats
Log
Welcome to level 39 [1.5 SUNNY].
1.5 SUNNY has 117 stat point(s), 51 class talent point(s), 36 generic talent point(s), 4 category point(s), 1 prodigies point(s) to spend. Press p to use them.
Welcome to level 40 [1.5 SUNNY].
1.5 SUNNY has 120 stat point(s), 54 class talent point(s), 37 generic talent point(s), 4 category point(s), 1 prodigies point(s) to spend. Press p to use them.
Personal New Achievement: Level 40 (Madness (Roguelike) difficulty)!
Welcome to level 41 [1.5 SUNNY].
1.5 SUNNY has 123 stat point(s), 55 class talent point(s), 38 generic talent point(s), 4 category point(s), 1 prodigies point(s) to spend. Press p to use them.
Welcome to level 42 [1.5 SUNNY].
1.5 SUNNY has 126 stat point(s), 56 class talent point(s), 39 generic talent point(s), 4 category point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 43 [1.5 SUNNY].
1.5 SUNNY has 129 stat point(s), 57 class talent point(s), 40 generic talent point(s), 4 category point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 44 [1.5 SUNNY].
1.5 SUNNY has 132 stat point(s), 58 class talent point(s), 41 generic talent point(s), 4 category point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 45 [1.5 SUNNY].
1.5 SUNNY has 135 stat point(s), 60 class talent point(s), 41 generic talent point(s), 4 category point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 46 [1.5 SUNNY].
1.5 SUNNY has 138 stat point(s), 61 class talent point(s), 42 generic talent point(s), 4 category point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 47 [1.5 SUNNY].
1.5 SUNNY has 141 stat point(s), 62 class talent point(s), 43 generic talent point(s), 4 category point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 48 [1.5 SUNNY].
1.5 SUNNY has 144 stat point(s), 63 class talent point(s), 44 generic talent point(s), 4 category point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 49 [1.5 SUNNY].
1.5 SUNNY has 147 stat point(s), 64 class talent point(s), 45 generic talent point(s), 4 category point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 50 [1.5 SUNNY].
1.5 SUNNY has 160 stat point(s), 70 class talent point(s), 49 generic talent point(s), 4 category point(s), 2 prodigies point(s) to spend. Press p to use them.
Personal New Achievement: Level 50 (Madness (Roguelike) difficulty)!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!