











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 17 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 17 on the 5th Decay 122nd year of Ascendancy at 08:06 / 1 |
Primary Stats
| Strength | 56 (base 41) |
| Dexterity | 16 (base 12) |
| Constitution | 28 (base 17) |
| Magic | 14 (base 10) |
| Willpower | 46 (base 24) |
| Cunning | 24 (base 10) |
Resources
| Life | -39/602 |
| Stamina | 147/238 |
| Healing Factor | 1.2656298990388 |
| Regeneration | 8.6695648084159 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 23.599459836163 |
| See Invisible | 23.599459836163 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 38 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +13% |
| Temporal | +6% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 60.723073231957 (96.438666929426%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 32 |
| Physical Save | 30 |
| Spell Save | 23 |
| Mental Save | 27 |
Defense: Resistances
| Cold | + 18%( 70%) |
| Light | + 23%( 70%) |
| Fire | + 19%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 403% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed warg claw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed green worm. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed honey tree root. | active |
Equipment
| On feet | [vs. Barkwreath (0 def, 9 armour) (On feet)]Barkwreath (0 def, 9 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +5 (+2 eff.) (-) Melee+ 0(-10) item nature slow On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Armour +9 (-) Fatigue +2% (-) Resists +6%(-) fire +6%(-) cold Die.at -20.00 life (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 (-) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 61.44 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 61.44 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | [vs. iron helm of constitution (+3) (0 def, 3 armour) (On head)]iron helm of constitution (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3(-) Con ----- def ----- Armour +3 (-) Fatigue +5% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 41.80 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | [vs. Gyriada [power 125] (11 cooldown) (Tool)]Gyriada [power 125] (11 cooldown) 2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee+ 0(-20) item acid corrode On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Crit.chn- 10.00% (-) Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 125 physical damage Puts all charms on 11 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. rogue's copper ring of light (+20%) (On fingers, 1 of 2)]rogue's copper ring of light (+20%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3(-) Cun dps ---------- Dmg.mod +10%(-) light ----- def ----- Defense +6 (+6 eff.) (-) Resists +20%(-) light Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. rogue's copper ring of light (+20%) (On fingers, 1 of 2)]conjurer's gold ring 0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +6 Wil +0(-3) Cun dps ---------- Spell.pwr +5 (+3 eff.) Dmg.mod +0%(-10%) light ----- def ----- Defense +0 (+0 eff.) (-6 (-6 eff.)) Resists +0%(-20%) light Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. wanderer's steel amulet (Around neck)]wanderer's steel amulet 0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4(-) Dex +4(-) Cun +5(-) Con dps ---------- Mov.spd +10% (-) ----- def ----- Fatigue -5% (-) HP.reg +2.00 (-) ---------- misc Stam/turn +0.50 (-) Amulets make your neck look great! |
| In main hand | [vs. thought-forged dwarven-steel waraxe of massacre (28-39 power, 4 apr) (In main hand)]thought-forged dwarven-steel waraxe of massacre (28-39 power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Master/Psionic Power 28.0 - 39.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-) Crit +4.5% (-) Atk.spd 100% (-) Melee+ +5(-) mind On Hit: * 10% chance to reduce all saves and defense by 21 While equipped: Stats +3(-) Cun +3(-) Wil One-handed war axes. |
| Around waist | [vs. rough leather belt 'Galetrail' (Around waist)]rough leather belt 'Galetrail' 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) lightning +6%(-) temporal Res.pen +15%(-) lightning Melee Ret 8(-) lightning ----- def ----- HP.reg +0.60 (-) Heal.mod +12% (-) A belt that goes around your waist. |
| In off hand | [vs. Lightbrawn the dwarven-steel shield (0 def, 18 armour, 28-34 power, 75.5 block) (In off hand)]Lightbrawn the dwarven-steel shield (0 def, 18 armour, 28-34 power, 75.5 block) 7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Nature When used to Attack: Power 28.0 - 33.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% (-) Block +76 (-) On Hit.r1 +10(-) fire On Crit.r2 +4(-) light While equipped: dps ---------- Melee+ 7(-) fire Dmg.mod +3%(-) light Melee Ret 3(-) fire ----- def ----- Armour +18 (-) Fatigue +8% (-) Resists +9%(-) cold HP.reg +4.00 (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. resilient linen cloak (1 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. fortifying iron plate armour of command (5 def, 11 armour) (Main armor)]fortifying iron plate armour of command (5 def, 11 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego++] Master/Psionic While equipped: Stats +2(-) Str +2(-) Cun +3(-) Con ----- def ----- Armour +11 (-) Defense +5 (+5 eff.) (-) Fatigue +22% (-) Mind.save +10 (+5 eff.) (-) Max.HP +37.00 (-) A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
[vs. Infusion: Healing (on body)]healing infusion of the sneak (heal 111; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 111 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. wanderer's steel amulet (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-4) Dex +0(-4) Cun +0(-5) Con dps ---------- Mind.pwr +5 (+3 eff.) Mov.spd +0% (-10%) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Fatigue +0% (+5%) HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. thought-forged dwarven-steel waraxe of massacre (28-39 power, 4 apr) (In main hand)]Skullcleaver (20-28 power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 20.0 - 28.0(-8.0 - -11.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-) Crit +12.0% (+7.5%) Atk.spd 100% (-) HP.leech +10% Melee+ +0(-5) mind Dmg.conv 25% blight On Hit: * 0% chance to reduce all saves and defense by 21 While equipped: Stats +0(-3) Cun +0(-3) Wil dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
pouch of steel shots (22/22, 20-25 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Normal] Power 20.5 - 24.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Shots are used with slings to pummel your foes to death. |
[vs. Barkwreath (0 def, 9 armour) (On feet)]pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-3) Str dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-10) item nature slow ----- def ----- Armour +3 (-6) Fatigue +2% (-) Resists +0%(-6%) fire +0%(-6%) cold Die.at +0.00 life (+20.00 life) ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(+2) Cun +4(+1) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5% nature +0%(-5%) fire ----- def ----- Armour +0 (-2) Resists +10% nature +0%(-10%) fire Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
51 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Gyriada [power 125] (11 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck dps ---------- Melee+ 0(-20) item acid corrode ----- def ----- Defense +5 (+4 eff.) Crit.chn- 0.00% (-10.00%) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Gyriada [power 125] (11 cooldown) (Tool)]ash totem of summon tentacle [power 155] (25 cooldown) 2.0 T2 totem charm [Ego] Nature While equipped: dps ---------- Melee+ 0(-20) item acid corrode ----- def ----- Crit.chn- 0.00% (-10.00%) Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 325 Base Damage: 166 Armor: 1 All Resist: 6 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. Gyriada [power 125] (11 cooldown) (Tool)]innervating ash totem of healing [power 182] (15 cooldown) 2.0 T2 totem charm [Ego] Nature While equipped: dps ---------- Melee+ 0(-20) item acid corrode ----- def ----- Crit.chn- 0.00% (-10.00%) Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Log
Something hits Boromir for 55 blight damage.
Boromir uses Infusion: Healing.
Boromir receives 63 healing from Infusion: Healing.
Shardskin's firestorm hits Boromir for 71 fire damage.
Boromir rushes out!
Boromir performs a melee critical strike against Shardskin!
Shardskin's is vulnerable to attacks and effects!
Shardskin is dazed!
Boromir hits Shardskin for (176 absorbed), 0 physical, (4 absorbed), 0 mind, (7 absorbed), 0 fire (0 total damage).
Shardskin's firestorm hits Boromir for 36 fire damage.
The shield around Shardskin crumbles.
Shardskin casts Flame.
Boromir performs a melee critical strike against Shardskin!
Shardskin is not dazed anymore.
Boromir is on fire!
Boromir hits Shardskin for 138 physical, 4 mind, 7 fire (149 total damage).
Shardskin's Flame hits Boromir for 32 fire damage.
Shardskin's firestorm hits Boromir for 71 fire damage.
Talent Infusion: Regeneration is ready to use.
Burning from Shardskin hits Boromir for 11 fire damage.
Boromir uses Infusion: Regeneration.
Boromir starts regenerating health quickly.
Red crystal casts Flame Bolt.
Shardskin's firestorm hits Boromir for 71 fire damage.
Red crystal's Flame Bolt hits Boromir for 60 fire damage.
Boromir the level 17 cornac bulwark was boiled to death by a red crystal on level 4 of Old Forest.






























































