







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Necromancer |
| Level / Exp | 43 / 46% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 25 (base 10) |
| Constitution | 60 (base 60) |
| Magic | 67 (base 60) |
| Willpower | 58 (base 44) |
| Cunning | 18 (base 11) |
Resources
| Life | 706/706 |
| Mana | 645/645 |
| Soul | 18/18 |
| Healing Factor | 1.3300507772247 |
| Regeneration | 3.5246345596454 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 19 |
| Crit Chance | 7% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +30% |
| Light | +24% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 44 |
| Mental Save | 39 |
Defense: Resistances
| Lightning | + 27%( 70%) |
| Light | + 27%( 70%) |
| Darkness | + 27%( 70%) |
| Blight | + 27%( 70%) |
| Cold | + 27%( 70%) |
| Fire | + 32%( 70%) |
| All | + 21%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 15% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 499 damage for 6 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 329 damage for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master necromancer | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Reaping |
| talent | Aura of Undeath |
| talent | Hiemal Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | fleetfooted pair of drakeskin leather boots of phasing (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +8 Dex / +2 Mag / +3 Wil It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Mental save: +7 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | aegis cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Life regen: +2.40 Damage Shield Power: +6% A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe of endurance (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 11 light Damage (Ranged): 16 light Changes stats: +1 Mag Changes damage: +12% light Rings make your fingers look great! |
| On fingers | steel ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 10 light Damage (Ranged): 10 light Changes stats: +2 Mag Changes damage: +12% light Rings make your fingers look great! |
| Around waist | noble's drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +7 Cun / +6 Wil Damage against: +35% Summoned Reduced damage from: +45% Summoned A belt that goes around your waist. |
| In main hand | cruel dragonbone bonestaff of channeling (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +18.00% Mana each turn: +0.52 Spellpower: +29 (+7 eff.) Spell crit. chance: +20% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
| Main armor | dispeller's cashmere robe of Linaniil (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +8% darkness / +8% light / +7% blight / +8% fire / +8% cold / +11% all Physical save: +13 (+6 eff.) Spell save: +31 (+11 eff.) Mental save: +13 (+5 eff.) Mana each turn: +0.23 Maximum mana: +56.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | regal linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +3 Wil Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | mindweaver's gold amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +7 (+3 eff.) Confusion immunity: +15% Mindpower: +7 (+3 eff.) Amulets make your neck look great! |
Inventory
Newly picked upquick dwarven-steel battleaxe (32-47 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +19 (+9 eff.) Changes stats: +2 Dex Combat speed: +10% Massive two-handed battleaxes. |
ethereal elven-wood bonestaff of wizardry (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +11 (+8 eff.) Changes stats: +5 Mag / +3 Wil Changes damage: +25% darkness Talent granted: +1 Command Staff Maximum mana: +19.00 Spellpower: +23 (+6 eff.) Spell crit. chance: +4% Damage Shield penetration: +14% Damage Shield Power: +9% Staves designed for wielders of magic, by the greats of the art. |
Newly picked upvoid walker's dragonbone magestaff of power (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +12% darkness / +11% temporal Changes damage: +30% lightning Talent granted: +1 Command Staff Spellpower: +23 (+6 eff.) Spell crit. chance: +5% Defense after a teleport: +23 Resist all after a teleport: +20% New effects duration reduction after a teleport: +17% Staves designed for wielders of magic, by the greats of the art. |
hardened leather belt of valianceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +5 (+2 eff.) Maximum life: +59.00 A belt that goes around your waist. |
Newly picked uphardened voratun plate armour of spell shielding (0 def, 25 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Fatigue: +22% Changes resistances: +12% acid / +9% physical / +10% lightning / +8% fire / +8% arcane / +13% cold Spell save: +22 (+8 eff.) A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By =_= the Skeleton Necromancer level 23
76th Pyre 122nd year of Ascendancy at 09:01 see stats
Arena Battler 50
Got to wave 50 in the arena.By =_= the Skeleton Necromancer level 39
79th Pyre 122nd year of Ascendancy at 08:05 see stats
Level 10
Got a character to level 10.By =_= the Skeleton Necromancer level 10
74th Pyre 122nd year of Ascendancy at 22:45 see stats
Level 20
Got a character to level 20.By =_= the Skeleton Necromancer level 20
76th Pyre 122nd year of Ascendancy at 00:01 see stats
Level 30
Got a character to level 30.By =_= the Skeleton Necromancer level 30
77th Pyre 122nd year of Ascendancy at 12:55 see stats
Level 40
Got a character to level 40.By =_= the Skeleton Necromancer level 40
79th Pyre 122nd year of Ascendancy at 17:53 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By =_= the Skeleton Necromancer level 42
1st Mirth 122nd year of Ascendancy at 11:14 see stats
Size matters
Did over 600 damage in one attack.By =_= the Skeleton Necromancer level 37
78th Pyre 122nd year of Ascendancy at 22:58 see stats
That was close
Killed your target while having only 1 life left.By =_= the Skeleton Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:50 see stats
Log
=_= receives 72 healing from Ghast's purging blight area effect.
Dreadmaster receives 55 healing from Ghast's purging blight area effect.
There is an item here: Moon (10-13 power, 0 apr)
There is an item here: Moon (10-13 power, 0 apr)
Skeleton master archer receives 55 healing from Ghast's purging blight area effect.
Ghoulking receives 75 healing from Ghast's purging blight area effect.
Ghoul receives 75 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 62 healing from Ghast's purging blight area effect.
Lord of Skulls (mage) receives 57 healing from Ghast's purging blight area effect.
Dreadmaster receives 55 healing from Ghast's purging blight area effect.
Bone giant receives 57 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 57 healing from Ghast's purging blight area effect.
=_= receives 72 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 55 healing from Ghast's purging blight area effect.
Ran for 3 turns (stop reason: object seen).
Talent Neverending Peril is ready to use.
Your summoned ghoulking disappears.
Your summoned ghoul disappears.
Dreadmaster hits Dreadmaster for 122 healing, 122 healing (0 total damage) [243 healing].
There is an item here: enhanced orichalcum trident of crippling (53-85 power, 16 apr)
Ran for 6 turns (stop reason: object seen).
You pickup 2.55 gold pieces.
You pickup 0.95 gold pieces.
There is an item here: Moon (10-13 power, 0 apr)
Ran for 6 turns (stop reason: interesting terrain).
There is nowhere left to explore.









































































