Danama the level 14 Higher Necromancer by Namish

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassNecromancer
Level / Exp14 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution33 (base 26)
Magic46 (base 40)
Willpower19 (base 14)
Cunning20 (base 11)

Resources

Life189/193
Mana201/236
Soul7/11
Healing Factor1.2789294477288
Regeneration2.8775912573899

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight11
Lite8
Infravision1
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage20
Accuracy7
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower38
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Nature+13%
Cold+29%
Light+10%
All0%

Defense: Base

Armour (hardiness)8 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save22
Spell Save24
Mental Save23

Defense: Resistances

Darkness+ 14%( 70%)
Light+ 42%( 70%)
Nature+ 18%( 70%)
Cold+ 40%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%
Poison Resistance40%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Glacial waste1.30
5/5
2/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
3/5
1/5
0/5
0/5
Spell / Grave1.30
5/5
1/5
1/5
1/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
5/5
2/5
1/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done
active
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Danama the Higher Necromancer level 10
9th Mirth 122nd year of Ascendancy at 17:52
see stats
That was close (Roguelike) Killed your target while having only 1 life left.
By Danama the Higher Necromancer level 8
7th Mirth 122nd year of Ascendancy at 13:33
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Danama the Higher Necromancer level 7
5th Mirth 122nd year of Ascendancy at 22:49
see stats

Log

Danama picks up (r.): iron plate armour (0 def, 7 armour).
Danama picks up (e.):
nature's mossy mindstar of life (2-3 power, 12 apr, nature damage).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.79 gold from the transmogrification of
brass lantern of clarity.
You gain 9.74 gold from the transmogrification of
Duvadraldir the brass lantern.
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.75 gold from the transmogrification of
rough leather cap of strength (+3) (0 def, 1 armour).
You gain 9.37 gold from the transmogrification of
pair of iron boots 'Fulumasus' (5 def, 3 armour).
You gain 2.77 gold from the transmogrification of
flaming iron waraxe of paradox (12-16 power, 2 apr).
You gain 2.29 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 1.88 gold from the transmogrification of
nature's mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (26-38 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Way into the heart of the gloom here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 2 turns (stop reason: saving).

Saving game...


Saving done.

Danama deactivates
Hiemal Shield.
Danama activates
Hiemal Shield.