Karsa the level 7 Cornac Rogue by dtoler1291

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassRogue
Level / Exp7 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity30 (base 30)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning24 (base 19)

Resources

Life138/173
Stamina107/108
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite-995
Infravision3
Stealth24.717668308077

Offense: Mainhand

Damage25
Accuracy39
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy39
Crit Chance13%
APR6
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)2 (49.309173272933%)
Defense31
Ranged Defense31
Fatigue0
Physical Save7
Spell Save7
Mental Save11

Defense: Resistances

Light+ 30%( 70%)
Temporal+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
1/5
0/5
0/5
Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.42
3/5
1/5
0/5
0/5
Technique / Throwing knives1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
1/5

Effects

talent
talent
beneficial effect

Quests

done
done
active
done

Equipment

Around neck
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Karsa the Cornac Rogue level 7
78th Pyre 122nd year of Ascendancy at 14:19
see stats

Log


Karsa stops burning.


You pickup 0.65 gold pieces.

You pickup 0.55 gold pieces.

Karsa picks up (a.):
flaming steel dagger of paradox (12.5-16.25 power, 6 apr).

Talent Infusion: Healing is ready to use.

There is an exit to Derth here (press '' or right click to use).

Karsa wears (replacing
iron dagger (10-13 power, 5 apr)): flaming steel dagger of paradox (12.5-16.25 power, 6 apr).

You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
There is an exit to the worldmap here (press '' or right click to use).
Talent Infusion: Healing is ready to use.

There is an exit to the worldmap here (press '' or right click to use).

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Karsa deactivates
Apply Poison.
Karsa deactivates
Stealth.