













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 21 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by Arybeth the dire wolf at level 12 on the 22nd Dusk 122nd year of Ascendancy at 08:25 0 / 6Killed by Adyranne the fire drake hatchling at level 14 on the 32nd Dusk 122nd year of Ascendancy at 17:25 Killed by Emidassra the minotaur at level 18 on the 61st Dusk 122nd year of Ascendancy at 01:13 Killed by Emidassra the minotaur at level 18 on the 61st Dusk 122nd year of Ascendancy at 02:29 Killed by Emidassra the minotaur at level 18 on the 61st Dusk 122nd year of Ascendancy at 05:18 Killed by Xereta the gigantic sandworm tunneler at level 21 on the 1st Haze 122nd year of Ascendancy at 19:48 |
| Antimagic | Follower |
Primary Stats
| Strength | 32 (base 20) |
| Dexterity | 19 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 83 (base 50) |
| Cunning | 53.608904029985 (base 32) |
Resources
| Life | -30/535 |
| Hate | 100/100 |
| Equilibrium | 18 |
| Psi | 214/217 |
| Healing Factor | 1.4709485893861 |
| Regeneration | 4.4863931976276 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +405.69331824576% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 45 |
| Crit Chance | 16% |
| APR | 48 |
| Speed | 0.67 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 45 |
| Crit Chance | 15% |
| APR | 36 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Nature | +16% |
| Physical | +30% |
| Mind | +16% |
| All | +10% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 23.717011280365 (73.452380952381%) |
| Defense | 36 |
| Ranged Defense | 39 |
| Fatigue | 15 |
| Physical Save | 30 |
| Spell Save | 27 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Nature | + 44%( 70%) |
| Cold | + 20%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 2%( 71%) |
| Mind | -4%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Confusion Resistance | 45% |
| Fear Resistance | 50% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 80% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 396% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 219 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 348 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Surge |
| talent | Gloom |
| talent | Psiblades |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +5% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 10% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +20% physical damage, +10 physical save, +10 mental save, 22/22 damage shrugged off this turn) Rampaging |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | Stalking Xereta the gigantic sandworm tunneler. Bonus level 1: +11 attack, +6% melee damage, +0.50 hate/turn prey was hit. Stalking 1389/2051 +1 |
| beneficial effect | You gain 13% resistance against nature. Resolve |
| detrimental effect | The target is poisoned, taking 31.58 nature damage per turn. Deadly Poison |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 10%. Strength and Willpower are increased by 5. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (7). Armor Corroded |
| detrimental effect | Reduces global action speed by 15%. Slow |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of rough leather boots 'Shinewitch' (0 def, 1 armour) =Wil=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +7 Wil +2 Cun dps ---------- Res.pen +10% light ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 See.Invis +3 A pair of boots made of leather. |
| Light source | Isuthra2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Mag +8 Wil +2 Cun +1 Con dps ---------- Dmg.mod +6% mind ---------- misc Light +2 Telepathy Demon/Major Humanoid/Orc Demon/Minor A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yvymira the iron helm (6 def, 7 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +6 (+2 eff.) Apr +2 ----- def ----- Armour +7 Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Fatigue +5% Max.HP +50.00 Heal.mod +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Heatspike the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Mag +3 Wil +1 Cun dps ---------- Dmg.mod +6% nature Melee Ret 4 fire ----- def ----- Resists +11% nature ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+2 eff.) HP.reg +0.80 Stun/Frz- +24% Rings can have magical properties. |
| On fingers | rogue's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +20% Rings can have magical properties. |
| Around neck | Earesus0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Res.pen +5% acid ---------- misc See.Invis +12 Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
| In main hand | thorny mindstar of clarity (Nightmares) (8-8.8 power, 46 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.0 - 8.8 Nature Uses 75% Wil, 37% Cun Mastery Psiblades Acc uses Wil Apr +46 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) ----- def ----- Mind.save +2 (+0 eff.) ---------- misc Max.psi +24.00 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Kysta the vined mindstar (Madness) (5.5-6.05 power, 34 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.5 - 6.1 Mind Uses 65% Wil, 28% Cun Mastery Psiblades Acc uses Wil Apr +34 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +2% Crit.mult +11.00% Mind.pwr +15 (+5 eff.) Dmg.mod +2% acid ----- def ----- Phys.save +3 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +1.70 Hate/m.crit +2.00 Max.psi +20.00 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Aruba (10 def, 0 armour) =Str/Dex=2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Dex ----- def ----- Defense +10 (+5 eff.) Phys.save +7 (+4 eff.) ---------- misc Light +2 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Gunegosta' (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Dmg.mod +3% acid Res.pen +5% acid +10% temporal ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +23% acid Mind.save +12 (+4 eff.) Max.HP +22.00 A suit of armour made of mail. |
Inventory
regeneration infusion of the warrior (heal 217 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets can have magical properties. |
dwarven-steel greatsword of paradox (Nightmares) (37-59.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 37.0 - 59.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +9 temporal While equipped: dps ---------- Melee Ret 13 temporal ----- def ----- Resists +9% temporal Curse of Nightmares Massive two-handed swords. |
Skystun the yew longbow (Madness)4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Random Unique] Master Acc+ +0.2% crit / acc Atk.spd 143% Range +8 Proj.spd +200% On Crit.r2 +2 lightning On Hit: * 20% chance to blind * 40% chance to daze at end of turn While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Phys.pwr +17 (+6 eff.) Dmg.mod +3% lightning Acc +11 (+9 eff.) ---------- misc Light +2 Curse of Madness Longbows are used to shoot arrows at your foes. |
creative vined mindstar (Madness) (4.5-4.95 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.5 - 5.0 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Crit.mult +8.00% Mind.pwr +4 (+1 eff.) Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar (Corpses) (9-9.9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Normal] Nature Power 9.0 - 9.9 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of life (Madness) (9.5-10.45 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 9.5 - 10.5 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Max.HP +17.00 HP.reg +0.50 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
potent ash starstaff of projection (Corpses) (17-20.4 power, 3 apr, light element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 17.0 - 20.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +11 (+8 eff.) Dmg.mod +17% light ---------- misc Talents +1 Command Staff Curse of Corpses Project a bolt elemental energy from the staff (to range 7) dealing 16.98 to 20.37 light damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff of power (Madness) (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +15 (+10 eff.) Dmg.mod +20% acid ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel steamgun of power (Misfortune)4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +10% physical Res.pen +11% physical Curse of Misfortune Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty dwarven-steel steamgun (Corpses)4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+3 eff.) Curse of Corpses Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Scorpionbrawn (Misfortune) (20.5-28.7 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Res.pen +15% acid +10% nature Acc +9 (+8 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +8 (+4 eff.) Resists +6% nature +12% acid Disarm- +20% Curse of Misfortune One-handed war axes. |
dwarven-steel waraxe of vileness (Madness) (20.5-28.7 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +5 blight On Hit: * 5% chance to disease Curse of Madness One-handed war axes. |
hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
rough leather belt 'Squalorking' =Str=1.0 T1 belt armor [Rare] Master While equipped: Stats +8 Str dps ---------- Res.pen +10% nature ----- def ----- Fatigue -4% Resists +6% cold +6% fire A belt that goes around your waist. |
cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of Iron Throne (2 def, 6 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aerodunalin the pair of hardened leather boots (0 def, 3 armour) =Con=2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Cun +5 Con dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Phys.save +30 (+13 eff.) ---------- misc Stam/turn +0.50 Max.stam +14.00 A pair of boots made of leather. |
Alirin the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Lck +5 Dex ----- def ----- Armour +3 Fatigue +3% Resists +9% light +6% temporal Phys.save +3 (+2 eff.) Mind.save +6 (+2 eff.) Stealth +6 Cut- +20% Silence- +15% A pair of boots made of leather. |
Scaldnull the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Wil +4 Con dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% mind +9% fire Res.pen +7% physical ----- def ----- Armour +3 Fatigue +3% Resists +15% mind +15% fire Blindside: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Vorumissra the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +3 Str +5 Mag +4 Wil +6 Con dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +10% acid +7% physical ----- def ----- Armour +3 Fatigue +3% Resists +6% acid ---------- misc See.Invis +12 Telepathy Dragon Blindside: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Brandpain the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Dex +4 Wil dps ---------- Mind.crit +4% Mind.pwr +2 (+0 eff.) Dmg.mod +12% fire Res.pen +15% fire ----- def ----- Defense +2 (+1 eff.) Crit.dmg- 15.00% ---------- misc Psi/turn +0.16 A pointy cloth hat, very wizardly... |
clarifying cashmere wizard hat of the mind (+10%) (2 def, 0 armour)2.0 T3 head armor [Ego] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% mind ----- def ----- Defense +2 (+1 eff.) Resists +10% mind Mind.save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
hardened leather cap 'Masador' (0 def, 3 armour) =Str=2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +2 Dex ----- def ----- Armour +3 Fatigue +3% Resists +8% cold +8% fire Crit.dmg- 15.00% ---------- misc Telepathy Humanoid/Orc A cap made of leather. |
hardened leather cap of constitution (+2) (0 def, 3 armour) =Con=2.0 T3 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
iron helm 'Elutta' (0 def, 3 armour) =Wil=3.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +21% mind +9% temporal Melee Ret 8 temporal ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +3% temporal +9% mind Mind.save +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spiked steel mail armour of acid resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +18% acid A suit of armour made of mail. |
Moredar the hardened leather armour (7 def, 6 armour)9.0 T3 light armor [Random Unique] Master While equipped: Stats +4 Str +5 Dex dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +6 Defense +7 (+4 eff.) Fatigue +8% Resists +32% lightning +20% cold +3% nature Phys.save +8 (+4 eff.) A suit of armour made of leather. |
dwarven-steel shield (8 def, 2 armour, 85.5 block)7.0 T3 shield armor [Normal] While equipped: ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Handheld deflection devices. |
quiver of ash arrows (14/14, 20.5-28.7 power, 7 apr)3.0 T2 arrow ammo [Normal] Power 20.5 - 28.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 14 Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows (24/24, 29.5-41.3 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Normal] Power 29.5 - 41.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 24 Arrows are used with bows to pierce your foes to death. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
131 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Saligara (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) ---------- misc Max.psi +20.00 Infravis +1 Telepathy Demon/Minor Demon/Major While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scumschism the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +21% nature +9% acid Res.pen +25% acid On Hit (Melee): * Slows global speed by 30% * 30% chance to corrode armour by 30% ----- def ----- Resists +7% darkness +8% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Zerohad the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +3 Str +3 Dex +5 Wil ----- def ----- Fatigue -6% Max.HP +49.00 ---------- misc Light +3 Telepathy Dragon A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots (17/17, 22-26.4 power, 2 apr)3.0 T2 shot ammo [Normal] Power 22.0 - 26.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 17 Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of dwarven-steel shots (16/20, 35-42 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Psionic Power 35.0 - 42.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 20 Ranged+ +26 physical On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
Arthaneg the Wretchdash [power 53] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% nature +12% acid Res.pen +25% acid Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% acid ---------- misc Talents +3 Silence Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 53 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of trap destruction [power 60] (15 cooldown)2.0 T3 wand charm [Ego] Arcane Disarm traps (60 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Breman the Cornac Cursed level 20
72nd Dusk 122nd year of Ascendancy at 08:01 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Breman the Cornac Cursed level 10
4th Flare 122nd year of Ascendancy at 17:50 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Breman the Cornac Cursed level 20
62nd Dusk 122nd year of Ascendancy at 23:55 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Breman the Cornac Cursed level 10
5th Flare 122nd year of Ascendancy at 11:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Breman the Cornac Cursed level 17
39th Dusk 122nd year of Ascendancy at 01:26 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Breman the Cornac Cursed level 18
44th Dusk 122nd year of Ascendancy at 05:03 see stats
Log
Breman is invigorated by the attack!
Breman's mind surges with critical power!
Breman is invigorated by the attack!
Something hits Breman for 52 acid, 0 nature (52 total damage).
Something HEALS from nature damage!
Breman misses Something.
Something is being stalked by Breman!
Something HEALS from nature damage!
Breman hits Something for 84 nature, 14 healing (84 total damage) [14 healing].
Breman has shrugged off 22 damage and is ready for more.
Breman is invigorated by the attack!
Breman cover of leaves falls apart.
Deadly Poison from Xereta the gigantic sandworm tunneler hits Breman for 0 nature damage.
Breman misses Something.
Breman misses Something.
Something HEALS from nature damage!
Breman is invigorated by the attack!
Breman recovers sight.
Deadly Poison from Xereta the gigantic sandworm tunneler hits Breman for 0 nature damage.
You are unable to move!
Xereta the gigantic sandworm tunneler overcomes the gloom
Xereta the gigantic sandworm tunneler HEALS from nature damage!
Thorn Grab from Breman hits Xereta the gigantic sandworm tunneler for 14 nature, 2 healing (14 total damage) [2 healing].
Xereta the gigantic sandworm tunneler uses Grab.
Your hatred grows even as your life fades! (+8 hate)
Your hatred grows even as your life fades! (+4 hate)
Saving game...



































































































