Doomzerker Bob the level 11 Maj'Eyal Whitehoof Adventurer by BoklaiMli

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceMaj'Eyal Whitehoof
ClassAdventurer
Level / Exp11 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength48 (base 32)
Dexterity13 (base 12)
Constitution23 (base 18)
Magic34 (base 19)
Willpower13 (base 12)
Cunning17 (base 12)

Resources

Life369/369
Stamina130/130
Vim50/50
Healing Factor1.1099022211821
Regeneration2.4972799976598

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+106.30414946264%

Vision

Sight10
Lite4
Infravision1
See Stealth5
See Invisible5

Offense: Mainhand

Damage71
Accuracy7
Crit Chance15%
APR3
Speed1.00

Offense: Spell

Spellpower29
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+9%
Nature+5%

Defense: Base

Armour (hardiness)27.08934837382 (81.151787968034%)
Defense8
Ranged Defense8
Fatigue13
Physical Save25
Spell Save19
Mental Save16

Defense: Resistances

Acid+ 3%( 70%)
Lightning+ 10%( 70%)
Nature+ 19%( 70%)
Darkness+ 9%( 70%)
Physical+ 1%( 70%)
Fire+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance41%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
4/5
1/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
3/5
0/5
0/5
Technique / Bloodthirst1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
1/5
1/5
0/5
Corruption / Heart of Fire1.30
1/5
1/5
1/5
0/5
Corruption / Fearfire1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Whitehooves1.00
5/5
2/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
0/5
5/5
0/5

Effects

talent
talent

Quests

done
active
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Doomzerker Bob the Maj'Eyal Whitehoof Adventurer level 10
10th Mirth 122nd year of Ascendancy at 23:58
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Doomzerker Bob the Maj'Eyal Whitehoof Adventurer level 9
3rd Mirth 122nd year of Ascendancy at 05:14
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Doomzerker Bob the Maj'Eyal Whitehoof Adventurer level 9
5th Mirth 122nd year of Ascendancy at 13:55
see stats

Log

Rested for 4 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


You are yanked out of this place!


You gain 1.08 gold from the transmogrification of
stabilizing rough leather hat of dexterity (+3) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.74 gold from the transmogrification of
enveloping linen cloak of Eldoral (7 def, 0 armour).
You gain 7.60 gold from the transmogrification of
Xerassra the rough leather belt.
You collect a new ingredient:
lump of iron (1).
You gain 20.00 gold from the melting of
Tinkerer's Twinblaster.
You collect a new ingredient:
lump of iron (1).
You gain 1.24 gold from the melting of
iron longsword of erosion (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.15 gold from the melting of
chilling iron longsword of massacre (18-24 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 5.05 gold from the melting of
thought-forged iron greatmaul of the mystic (17-26 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.66 gold from the melting of
hateful iron dagger of erosion (11-14 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 5.00 gold from the melting of
schematic: Razor Edge.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.50 gold from the melting of
schematic: Fiery Salve.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.