

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Store Wish List 1.6.0Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Timed Rest 1.1.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.6.0Official Expansion!No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Embers of Rage 1.6.0Official Expansion!Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Restart Sustains 1.6.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Items Vault 1.6.0Donators/Buyers bonus! Wall Clock 1.6.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escort Rescheduling 1.6.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Annihilator |
| Level / Exp | 21 / 28% |
| Size | small |
| Lifes / Deaths | Killed by Enyosh the thalore at level 9 on the 10th Mirth 122nd year of Ascendancy at 08:17 0 / 6Killed by Mayudanne the king cobra at level 10 on the 5th Dusk 122nd year of Ascendancy at 22:59 Killed by Xobrekira the warg at level 19 on the 44th Dusk 122nd year of Ascendancy at 07:49 Killed by Xerin the devourer at level 21 on the 46th Dusk 122nd year of Ascendancy at 10:45 Killed by Weirdling Beast at level 21 on the 46th Dusk 122nd year of Ascendancy at 13:27 Killed by cinornu-HaAn-IA at level 21 on the 46th Dusk 122nd year of Ascendancy at 13:30 |
Primary Stats
| Strength | 23 (base 17) |
| Dexterity | 63 (base 50) |
| Constitution | 15 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 69 (base 35) |
Resources
| Life | 435/435 |
| Psi | 112/112 |
| Steam | 100/100 |
| Healing Factor | 1.2405405405406 |
| Regeneration | 11.475 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 62 |
| Crit Chance | 28% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +9% |
| Physical | +11% |
| Cold | +35% |
| All | 0% |
| Darkness | +29% |
| Light | +10% |
| Fire | +9% |
| Lightning | +8% |
Offense: Damage Penetration
| Lightning | +5% |
| Physical | +11% |
| Arcane | +5% |
| Mind | +15% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 21 (77.811550151976%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 4.7616173808087 |
| Physical Save | 26 |
| Spell Save | 23 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 41%( 70%) |
| All | 0%( 70%) |
| Physical | + 2%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 15%( 70%) |
| Darkness | + 56%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Confusion Resistance | 20% |
| Disarm Resistance | 80% |
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.1 steam per turn. Can be activated for an instant burst of 41 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 166% efficiency and cooldown mod of 62%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 114% efficiency and cooldown mod of 66%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.3 steam per turn. Can be activated for an instant burst of 47 steam. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Demolition | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Artillery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Has 0 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 0 Ammo |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 19% and triggers a radius 3 conal explosion dealing 61% steamgun damage. 1 stacks remaining. Reactive Armor |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | psychokinetic pouch of dwarven-steel shots (17/17, 144% power, 3 apr) 3.0 T3 shot ammo [Ego+] Psionic Power 145% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 Ranged+ +5 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 137 physical damage While equipped: ---------- misc Talents +4 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Haryrak the rough leather hat (5 def, 5 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Acc +9 (+2 eff.) Apr +1 ----- def ----- Armour +5 Defense +5 (+1 eff.) Fatigue +1% Resists +6% lightning +6% temporal +2% physical ---------- misc Stam/turn +1.00 Light +5 A hat made of leather. Very stylish. |
| On hands | Airbraid the rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex +2 Mag +6 Cun dps ---------- Res.pen +5% lightning Acc +12 (+3 eff.) Melee Ret 4 lightning ----- def ----- Armour +1 Crit.dmg- 15.00% Disarm- +80% ---------- misc Talents +3 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 94.46 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | Borundil the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +9 (+5 eff.) Dmg.mod +13% darkness Res.pen +5% arcane ----- def ----- Resists +26% darkness Mind.save +7 (+2 eff.) Confus- +20% ---------- misc Vim/s.crit +1.00 Rings can have magical properties. |
| On fingers | Ce'Nille the Furnaceweeper0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Resists +3% acid +6% fire +3% nature Phys.save +9 (+5 eff.) HP.reg +4.00 Rings can have magical properties. |
| Around neck | steel amulet 'Ravenwill'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% Dmg.mod +9% blight +3% darkness On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Fatigue -6% Resists +6% blight +14% light +13% darkness Phys.save +10 (+5 eff.) Spell.save +13 (+7 eff.) Mind.save +12 (+4 eff.) HP.reg +2.00 Blind- +24% ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
| In main hand | dwarven-steel steamgun 'Radhudar'4.0 T3 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +7 lightning +8 fire Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +8% lightning +11% physical +9% fire Res.pen +15% mind +11% physical ----- def ----- Defense +10 (+3 eff.) Resists +3% light +3% blight Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Fuloregochik1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Phys.crit +2.0% Melee Ret 8 physical ----- def ----- Defense +9 (+2 eff.) Resists +5% arcane Stealth +5 A belt that goes around your waist. |
| In off hand | Adodara (5 def, 4 armour, 100% power, 41.5 block)7.0 T2 shield armor [Rare] Nature When used to Attack: Power 113% Range: 1.2x Uses 100% Cun Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +42 While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Armour +4 Defense +5 (+1 eff.) Fatigue +8% Resists +7% acid +6% lightning +5% arcane +6% cold +9% mind +7% fire Die.at -80.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Hathudorig' (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Cun +1 Str dps ---------- Dmg.mod +13% darkness +15% acid Res.pen +10% darkness ----- def ----- Defense +2 (+1 eff.) Resists +6% mind +15% cold +15% nature +17% darkness Crit.dmg- 10.00% Stealth +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cured leather armour 'Bregoroddakath' (12 def, 7 armour) 9.0 T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +3 Cun +3 Wil dps ---------- Mov.spd +20% ----- def ----- Armour +7 Hardiness +20% Defense +12 (+3 eff.) Fatigue +10% Resists +6% light +9% lightning Mind.save +12 (+4 eff.) Max.HP +20.00 HP.reg +3.00 Heal.mod +10% ---------- misc Hate/m.crit +2.00 A suit of armour made of leather. |
Inventory
Prismatic Rune (6 turns; lightning, physical, fire, arcane, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 3 fire, 4 arcane, 5 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets can have magical properties. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
gold amulet 'Frigidraze' =Mag=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil +7 Mag dps ---------- Dmg.mod +9% cold Res.pen +10% cold On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Crit.dmg- 5.00% ---------- misc Light +3 Amulets can have magical properties. |
titan's copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Phys.save +6 (+3 eff.) Rings can have magical properties. |
wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Chidramaldir the yew longbow =Mag=4.0 T3 longbow 2H weapon [Random Unique] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +11 lightning While equipped: Stats +2 Dex +4 Mag +1 Con dps ---------- Dmg.mod +17% lightning Res.pen +29% physical ----- def ----- Resists +5% arcane Longbows are used to shoot arrows at your foes. |
dreamer's woollen robe of fire (+11%) (0 def, 0 armour) =Sleep=2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +14% fire ----- def ----- Resists +11% mind +21% fire +11% darkness +9% all Phys.save +11 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +23 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour 'Erelolekhad' (6 def, 4 armour) =Mag=9.0 T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +4 Dex +5 Mag +4 Wil +5 Cun dps ---------- Res.pen +10% arcane Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +33% lightning Max.HP +34.00 A suit of armour made of leather. |
Moyarach the Glacierhack (1 def, 0 armour) =Mag=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Dex +2 Mag +3 Wil ----- def ----- Defense +1 (+0 eff.) Resists +12% cold Mind.save +5 (+1 eff.) ---------- misc Light +2 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of phasing (0 def, 1 armour) =Mag=2.0 T1 feet armor [Ego+] Arcane While equipped: Stats +2 Wil +3 Mag ----- def ----- Armour +1 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
dwarven-steel gauntlets 'Glimmerbreaker' (0 def, 2 armour) =Mag=1.5 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Wil +4 Mag dps ---------- Spell.pwr +7 (+4 eff.) Melee+ 5 arcane 8 temporal Ranged+ 9 temporal Dmg.mod +4% temporal +6% arcane +6% light Res.pen +5% light Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +10% temporal Phys.save +7 (+4 eff.) Mind.save +6 (+2 eff.) Disarm- +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat of arcana (1 def, 0 armour) =Mag=2.0 T1 head armor [Ego+] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Chargeransom (0 def, 3 armour) =water=3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning Res.pen +10% nature Acc +0 (+0 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness +11% cold ---------- misc Light +0 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
263 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Arylaith' =Mag=2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Dex +5 Mag +5 Wil dps ---------- Dmg.mod +6% mind +6% arcane Res.pen +5% arcane ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent healing salve [power 178] potent healing salve [power 178]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 178 Puts Talent Medical Injector on 15 cooldown Medical salve. |
potent pain suppressor salve [power 153] potent pain suppressor salve [power 153]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -153 life and reduces all damage by 15% for 5 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
Daykin (dig speed 19 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +6% mind +6% fire On Hit (Melee): * 10% chance to slow global speed by 49% ----- def ----- Resists +3% temporal +12% darkness +3% cold Mind.save +6 (+2 eff.) ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Fool of a Took! (Insane (Adventure) difficulty)
Killed oneself as a halfling.By cinornu-HaAn-IA the Halfling Annihilator level 21
46th Dusk 122nd year of Ascendancy at 13:30 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By cinornu-HaAn-IA the Halfling Annihilator level 10
5th Dusk 122nd year of Ascendancy at 18:05 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By cinornu-HaAn-IA the Halfling Annihilator level 20
44th Dusk 122nd year of Ascendancy at 13:16 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By cinornu-HaAn-IA the Halfling Annihilator level 16
26th Dusk 122nd year of Ascendancy at 06:12 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By cinornu-HaAn-IA the Halfling Annihilator level 9
6th Mirth 122nd year of Ascendancy at 03:51 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By cinornu-HaAn-IA the Halfling Annihilator level 9
7th Mirth 122nd year of Ascendancy at 21:12 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By cinornu-HaAn-IA the Halfling Annihilator level 14
17th Dusk 122nd year of Ascendancy at 01:20 see stats
Log
Weirdling Beast hits cinornu-HaAn-IA for (43 lightning web), 160 arcane (160 total damage).
Melee retaliation hits cinornu-HaAn-IA for (38 lightning web), 5 darkness (5 total damage).
Static Shield from Cinornu-HaAn-IA hits Weirdling Beast for 3 lightning, 5 light (8 total damage).
Acid Splash from Weirdling Beast hits cinornu-HaAn-IA for (23 lightning web), 19 acid (19 total damage).
Weirdling Beast feels pain again.
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Cinornu-HaAn-IA shoots!
Cinornu-HaAn-IA shoots!
Weirdling Beast casts Pulverizing Auger.
Weirdling Beast hits cinornu-HaAn-IA for 131 physical damage.
Melee retaliation hits cinornu-HaAn-IA for 5 darkness damage.
Static Shield from Cinornu-HaAn-IA hits Weirdling Beast for 6 lightning, 8 light (15 total damage).
cinornu-HaAn-IA the level 21 halfling annihilator was smashed to death by Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.
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You have no more lives left.
Cinornu-HaAn-IA regains balance.
Cinornu-HaAn-IA is free from the acid.
The static shield around cinornu-HaAn-IA crumbles.
Cinornu-HaAn-IA is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Melee retaliation killed cinornu-HaAn-IA!
Talent Heavy Weapon Expertise is ready to use.
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Saving done.
Personal New Achievement: Fool of a Took! (Insane (Adventure) difficulty)!
Saving game...



























































































