








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Summoner |
| Level / Exp | 2 / 88% |
| Size | big |
| Lifes / Deaths | Killed by skeleton magus at level 2 on the 76th Pyre 122nd year of Ascendancy at 01:05 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 10 (base 11) |
| Constitution | 12 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 23 (base 21) |
| Cunning | 13 (base 13) |
Resources
| Life | -39/113 |
| Equilibrium | 22 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 20.583791208791 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 17 |
| Crit Chance | 3% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 17 |
| Crit Chance | 3% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 6 |
| Physical Save | 9 |
| Spell Save | 10 |
| Mental Save | 12 |
Defense: Resistances
| Fire | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psiblades |
| detrimental effect | The target is on fire, taking 25.82 fire damage per turn. Burning |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | You gain 12% resistance against fire. Resolve |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On fingers | [vs. warrior's copper ring (On fingers)]warrior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2(-) Str ----- def ----- Armour +4 (-) Rings can have magical properties. |
| In main hand | [vs. mossy mindstar (75% power, 15 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar (75% power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 75% Range: 1.1x Uses 72% Wil, 43% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +3 (+1 eff.) (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | [vs. rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
| In off hand | [vs. mossy mindstar (75% power, 15 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar (72% power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 72% (-3%) Range: 1.1x (+0.0x) Uses 72% Wil, 43% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +3 (+1 eff.) (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Inventory
blink rune of the sneak (range 3; phase 13; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 2; phase 11; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 2 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 2 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. mossy mindstar (75% power, 15 apr, nature damage) (In main hand)]warbringer's iron mace of daylight (107% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego+] Arcane/Master Power 107% (+32%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-13) Crit +0.5% (-2.0%) Atk.spd 100% (-) Melee+ +5 light Against +5% Undead While equipped: Stats +1 Con dps ---------- Mind.crit +0% (-1%) Phys.pwr +7 (+4 eff.) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Res.pen +6% physical ----- def ----- Disarm- +11% Blunt and deadly. |
[vs. mossy mindstar (75% power, 15 apr, nature damage) (In main hand)]balanced iron waraxe of massacre (113% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Master Power 113% (+38%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +2 (-13) Crit +3.5% (+1.0%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Acc +5 (+5 eff.) ----- def ----- Defense +5 (+5 eff.) Disarm- +20% One-handed war axes. |
[vs. mossy mindstar (75% power, 15 apr, nature damage) (In main hand)]thought-forged iron waraxe (101% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Psionic Power 101% (+26%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +2 (-13) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +7 mind On Hit: * 10% chance to reduce all saves and defense by 16 While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) One-handed war axes. |
[vs. mossy mindstar (75% power, 15 apr, nature damage) (In main hand, 1 of 2)]acidic iron dagger of massacre (109% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Power 109% (+34%) Range: 1.3x (+0.2x) Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 (-10) Crit +4.0% (+1.5%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. mossy mindstar (75% power, 15 apr, nature damage) (In main hand, 1 of 2)]Layawen the steel dagger (107% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane Power 107% (+32%) Range: 1.3x (+0.2x) Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 (-9) Crit +5.0% (+2.5%) Atk.spd 100% (-) Melee+ +5 blight On Hit.r1 +8 mind +6 fire On Hit: * 5% chance to reduce strength, dexterity, and constitution by 5 + 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) ----- def ----- Resists +3% temporal Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. mossy mindstar (75% power, 15 apr, nature damage) (In main hand, 1 of 2)]horrifying mossy mindstar (75% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-3) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-1 (+0 eff.)) Melee+ 4 mind 3 darkness Dmg.mod +2% mind +3% darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mossy mindstar (75% power, 15 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar of life (77% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 77% (+2%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-3) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-1 (+0 eff.)) ----- def ----- Max.HP +10.00 HP.reg +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mossy mindstar (75% power, 15 apr, nature damage) (In main hand)]rough leather sling of dampening 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Disrupt Acc+ +0.2% base dam (max 20%) Apr +0 (-15) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +6 While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) ----- def ----- Resists +7% acid +7% cold +8% fire +7% lightning +2% all Spell.save +5 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
deadly pouch of iron shots of erosion (19/20, 122% power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Nature/Master Power 122% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 20 Ranged+ +5 nature Shots are used with slings to pummel your foes to death. |
flaming pouch of iron shots of accuracy (12/12, 111% power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Arcane/Master Power 111% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +1 Crit +4.0% Capacity 12 On Hit.r1 +5 fire Shots are used with slings to pummel your foes to death. |
[vs. mossy mindstar (72% power, 15 apr, nature damage) (In off hand)]reinforced iron shield of fire resistance (+16%) (0 def, 4 armour, 45.5 block) 7.0 T1 shield armor Reqs - Shield usage training Str 11 [Ego] Master Apr +0 (-15) Crit +0.0% (-2.5%) Atk.spd inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) ----- def ----- Armour +4 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour of fire resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +15% fire A suit of armour made of leather. |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour of lightning resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +16% lightning A suit of armour made of leather. |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]rejuvenating iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Nature While equipped: ----- def ----- Armour +4 (+2) Defense +2 (+2 eff.) (-1 (-1 eff.)) Fatigue +12% (+6%) HP.reg +2.30 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: dialog is displayed).
Toro summons a War Hound!
Skeleton magus activates Arcane Power.
War hound hits Skeleton magus for 37 physical damage.
Skeleton magus misses War hound.
War hound hits Skeleton magus for 35 physical damage.
Skeleton magus casts Manathrust.
Skeleton magus hits War hound for 117 arcane damage.
Skeleton magus killed War hound!
Toro summons a Ritch Flamespitter!
Toro's mind surges with critical power!
Skeleton magus casts Flame.
Toro attunes to the damage.
Toro is on fire!
Skeleton magus's Flame hits Toro for 85 fire damage.
Toro uses Infusion: Healing.
Toro receives 51 healing from Infusion: Healing.
Toro uses Infusion: Regeneration.
Toro starts regenerating health quickly.
Ritch flamespitter spits flames!
Ritch flamespitter hits Skeleton magus for 22 fire damage.
Skeleton magus casts Manathrust.
Saving game...





























































