












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 19 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 19 on the 7th Iron 123rd year of Ascendancy at 18:41 / 1 |
Primary Stats
| Strength | 23 (base 12) |
| Dexterity | 11 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 42 (base 35) |
| Willpower | 49 (base 46) |
| Cunning | 11 (base 10) |
Resources
| Life | -86/614 |
| Mana | 353/353 |
| Equilibrium | 53 |
| Vim | 172/172 |
| Healing Factor | 1.1245901639344 |
| Regeneration | 20.592504760513 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 14.805239081272 |
| See Invisible | 14.805239081272 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 43 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 18 |
| Accuracy | 43 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +6% |
| Arcane | +4% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 39.413408721348 (66.666666666667%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 24 |
| Physical Save | 21 |
| Spell Save | 27 |
| Mental Save | 26 |
Defense: Resistances
| Cold | + 30%( 70%) |
| Fire | + 28%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Confusion Resistance | 20% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Eldritch Infusion |
| talent | Stone Vines |
| talent | Shards |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target has 11 increased life regeneration. Recovery |
| detrimental effect | The target is cursed, reducing defence and all saves by 30. Curse of Defenselessness |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed warg claw. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. stealthy pair of hardened leather boots of speed (0 def, 3 armour) (On feet)]stealthy pair of hardened leather boots of speed (0 def, 3 armour) 2.0 T3 feet armor [Ego] Arcane/Master While equipped: Stats +7(-) Lck +3(-) Dex dps ---------- Mov.spd +25% (-) ----- def ----- Armour +3 (-) Stealth +8 (-) A pair of boots made of leather. |
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Boromalach (0 def, 3 armour) (On head)]Boromalach (0 def, 3 armour) 3.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Str +1(-) Cun dps ---------- Phys.crit +1.0% (-) Res.pen +15%(-) physical Acc +6 (+2 eff.) (-) Apr +2 (-) ----- def ----- Armour +3 (-) Fatigue +5% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. steady iron gauntlets of magic (+2) (0 def, 1 armour) (On hands)]steady iron gauntlets of magic (+2) (0 def, 1 armour) 1.5 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2(-) Mag dps ---------- Dmg.mod +4%(-) arcane Acc +5 (+2 eff.) (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Phys.save +5 (+4 eff.) (-) Mind.save +6 (+3 eff.) (-) Disarm- +21% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+0 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 9 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. warrior's steel ring of perseverance (On fingers, 1 of 2)]warrior's steel ring of perseverance 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4(-) Str ----- def ----- Armour +8 (-) HP.reg +2.00 (-) Stun/Frz- +20% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. warrior's steel ring of perseverance (On fingers, 1 of 2)]wizard's copper ring of clarity 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +0(-4) Str +2 Mag ----- def ----- Armour +0 (-8) Spell.save +4 (+2 eff.) Mind.save +5 (+2 eff.) HP.reg +0.00 (-2.00) Confus- +20% Stun/Frz- +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. savior's copper amulet of soulsearing (Around neck)]savior's copper amulet of soulsearing 0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +10.00% (-) Spell.pwr +6 (+3 eff.) (-) Dmg.mod +6%(-) blight +5%(-) fire ----- def ----- Phys.save +11 (+10 eff.) (-) Spell.save +11 (+5 eff.) (-) Mind.save +12 (+6 eff.) (-) Amulets can have magical properties. |
| In main hand | [vs. warded steel shield of cold resistance (+19%) (0 def, 4 armour, 100% power, 39.5 block) (In main hand, 1 of 2)]warded steel shield of cold resistance (+19%) (0 def, 4 armour, 100% power, 39.5 block) 7.0 T2 shield armor Reqs - Shield usage training Str 16 [Ego+] Arcane/Master When used to Attack: Power 106% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.0% (-) Block +40 (-) On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +4 (-) Fatigue +8% (-) Resists +19%(-) cold Disease- +15% (-) ---------- misc Wards +5(-) lightning +3(-) temporal +4(-) darkness +3(-) fire +5(-) nature +3(-) blight +4(-) cold +3(-) arcane +4(-) light Talents +1.00(-) Block +1.00(-) Ward Handheld deflection devices. It was changed by the digestive sack. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. warded steel shield of cold resistance (+19%) (0 def, 4 armour, 100% power, 39.5 block) (In main hand, 1 of 2)]steel shield of fire resistance (+16%) (0 def, 4 armour, 100% power, 43 block) 7.0 T2 shield armor Reqs - Shield usage training Str 16 [Ego] Master When used to Attack: Power 113% (+7%) Range: 1.2x (+0.0x) Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.0% (-) Block +43 (+4) On Hit: - reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +4 (-) Fatigue +8% (-) Resists +0%(-19%) cold +16% fire Disease- +0% (-15%) ---------- misc Wards +0(-5) lightning +0(-3) temporal +0(-4) darkness +0(-3) fire +0(-5) nature +0(-3) blight +0(-4) cold +0(-3) arcane +0(-4) light Talents +1.00(-) Block +0(+-1) Ward Handheld deflection devices. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping linen cloak (8 def, 0 armour) (Cloak)]enveloping linen cloak (8 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +8 (+0 eff.) (-) Phys.save +5 (+4 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. steel mail armour of Eyal (2 def, 6 armour) (Main armor)]steel mail armour of Eyal (2 def, 6 armour) 14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Ego+] Nature While equipped: ----- def ----- Armour +6 (-) Defense +2 (+0 eff.) (-) Fatigue +12% (-) Max.HP +20.00 (-) HP.reg +5.00 (-) Heal.mod +10% (-) A suit of armour made of mail. |
Inventory
[vs. warrior's steel ring of perseverance (On fingers, 1 of 2)]Dawnwrack the copper ring 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +0(-4) Str dps ---------- Mind.crit +2% Dmg.mod +17% mind Melee Ret 4 mind ----- def ----- Armour +0 (-8) Resists +11% mind HP.reg +0.00 (-2.00) Stun/Frz- +0% (-20%) ---------- misc Light +3 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. warrior's steel ring of perseverance (On fingers, 1 of 2)]warrior's steel ring 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2(-2) Str ----- def ----- Armour +4 (-4) HP.reg +0.00 (-2.00) Stun/Frz- +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. steel mail armour of Eyal (2 def, 6 armour) (Main armor)]Rogue Plight (6 def, 7 armour) 9.0 T3 light armor Reqs Str 22 [Unique] Master While equipped: Stats +4 Con +5 Wil ----- def ----- Armour +7 (+1) Defense +6 (+0 eff.) (+4 (+0 eff.)) Fatigue +7% (-5%) Resists +35% nature Crit.dmg- 30.00% Max.HP +0.00 (-20.00) HP.reg +0.00 (-5.00) Heal.mod +0% (-10%) Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
[vs. steel mail armour of Eyal (2 def, 6 armour) (Main armor)]Thalore-Wood Cuirass (4 def, 12 armour) 12.0 T2 massive armor Reqs - Massive armour training Str 26 [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 (+6) Defense +4 (+0 eff.) (+2 (+0 eff.)) Fatigue +14% (+2%) Resists +18% cold +18% darkness +18% nature Max.HP +0.00 (-20.00) HP.reg +0.00 (-5.00) Heal.mod +25% (+15%) Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
[vs. stealthy pair of hardened leather boots of speed (0 def, 3 armour) (On feet)]pair of rough leather boots 'Noonbrawn' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Str +0(-3) Dex +0(-7) Lck dps ---------- Mov.spd +0% (-25%) Dmg.mod +3% light ----- def ----- Armour +1 (-2) Resists +5% lightning +7% temporal +3% light +2% physical Stealth +0 (-8) Die.at -20.00 life A pair of boots made of leather. |
[vs. steady iron gauntlets of magic (+2) (0 def, 1 armour) (On hands)]blighted rough leather gloves of strength (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str +0(-2) Mag dps ---------- Phys.pwr +6 (+3 eff.) Melee+ 6 blight Dmg.mod +3% blight +0%(-4%) arcane Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Resists +6% blight Phys.save +0 (+0 eff.) (-5 (-4 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Disarm- +0% (-21%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Boromalach (0 def, 3 armour) (On head)]grounding rough leather cap of strength (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3(-) Str +0(-1) Cun dps ---------- Phys.crit +0.0% (-1.0%) Res.pen +0%(-15%) physical Acc +0 (+0 eff.) (-6 (-2 eff.)) Apr +0 (-2) ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +6% lightning +5% temporal A cap made of leather. |
[vs. Boromalach (0 def, 3 armour) (On head)]stabilizing hardened leather cap of constitution (+5) (0 def, 3 armour) 2.0 T3 head armor [Ego] Master While equipped: Stats +0(-3) Str +0(-1) Cun +5 Con dps ---------- Phys.crit +0.0% (-1.0%) Res.pen +0%(-15%) physical Acc +0 (+0 eff.) (-6 (-2 eff.)) Apr +0 (-2) ----- def ----- Armour +3 (-) Fatigue +3% (-2%) Phys.save +14 (+7 eff.) A cap made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
78 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Prox's Lucky Halfling Foot (Tool)]miner's dwarven-steel pickaxe (dig speed 26 turns) 3.0 T3 digger tool [Ego] Master While equipped: Stats +2 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (+0 eff.)) ---------- misc T.Disarm +0 (-5) Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Bitot the Dwarf Stone Warden level 8
4th Profit 122nd year of Ascendancy at 09:56 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Bitot the Dwarf Stone Warden level 18
6th Iron 123rd year of Ascendancy at 22:09 see stats
Level 10 (Roguelike)
Got a character to level 10.By Bitot the Dwarf Stone Warden level 10
30th Profit 122nd year of Ascendancy at 23:59 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Bitot the Dwarf Stone Warden level 15
40th Dearth 122nd year of Ascendancy at 16:51 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Bitot the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 23:34 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Bitot the Dwarf Stone Warden level 11
15th Wealth 122nd year of Ascendancy at 01:43 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Bitot the Dwarf Stone Warden level 18
9th Shortage 122nd year of Ascendancy at 19:01 see stats
Log
Bitot receives 178 healing.
Burning from Skeleton mage hits Bitot for 39 fire damage.
Something strikes Bitot with hidden blades!
Bitot counter attacks Something with his shield shards!
Bitot misses Something.
Something performs a melee critical strike against Bitot!
Bitot is stunned!
Something hits Bitot for 2 physical, 25 physical, 38 physical (65 total damage).
Bitot hits Something for (12 parried), 6 nature, 15 arcane (21 total damage).
Bitot shrugs off some effects!
Bitot is not stunned anymore.
Bitot uses Elemental Split.
Something hits Bitot for 21 physical, 28 fire (49 total damage).
Talent Rockwalk is ready to use.
Talent Dig is ready to use.
Talent Curse of Death is ready to use.
Something hits Bitot for 90 nature damage.
Burning from Skeleton mage hits Bitot for 39 fire damage.
Prox's Lucky Halfling Foot twitches, alerting Bitot that a hidden trap is nearby.
Bitot uses Rockwalk.
Bitot uses Infusion: Wild.
Bitot stops burning.
Bitot is cured!
Bitot lessens the pain.
Bitot casts Rune: Mirror Image.
Something performs a ranged critical strike against Bitot!
Something hits Bitot for 26 physical, 24 fire, 7 fire (56 total damage).
Saving game...











































































