sawMage the level 50 KrukShalore Adventurer by ZacRiddle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceKrukShalore
ClassAdventurer
Level / Exp50 / 1696%
Sizemedium
Lifes / Deaths

Primary Stats

Strength78 (base 20)
Dexterity84 (base 14)
Constitution59 (base 18)
Magic113 (base 60)
Willpower121 (base 60)
Cunning138 (base 60)

Resources

Steam100/100
Mana899/899
Equilibrium10
Psi211/211
Life1148/1148
Positive144/147
Stamina504/504
Paradox300
Healing Factor1.5209606986899
Regeneration0.60838427947596

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+105%

Vision

Sight11
Lite4
Infravision9
See Stealth12
See Invisible12

Offense: Mainhand

Damage275
Accuracy94
Crit Chance100%
APR67
Speed1.00

Offense: Offhand

Damage143
Accuracy94
Crit Chance109%
APR62
Speed1.00

Offense: Spell

Spellpower65
Crit Chance75%
Speed1

Offense: Mind

Mindpower64
Crit Chance65%
Speed1

Offense: Damage Bonus

Arcane-15%
Physical+2%
All-18%

Offense: Damage Penetration

Darkness+10%
Temporal+15%
Physical+50%
Fire+13%
Nature+10%

Defense: Base

Armour (hardiness)84.551211628464 (89.117647058824%)
Defense65
Ranged Defense71
Fatigue4
Physical Save69
Spell Save72
Mental Save64

Defense: Resistances

Acid+ 53%( 70%)
Blight+ 44%( 70%)
Physical+ 40%( 70%)
Cold+ 53%( 70%)
All+ 35%( 70%)
Darkness+ 48%( 70%)
Temporal+ 36%( 70%)
Lightning+ 70%( 70%)
Mind+ 40%( 70%)
Fire+ 69%( 70%)
Nature+ 41%( 70%)

Defense: Immunities

Stun Resistance92%
Confusion Resistance100%
Fear Resistance100%
Disarm Resistance100%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Infusions
Implants

Class Talents

Celestial / Guardian1.00
2/5
1/5
2/5
1/5
Steamtech / Butchery1.00
5/5
1/5
2/5
0/5
Wild-gift / Ooze1.00
5/5
0/5
0/5
0/5
Technique / Magical combat1.00
3/5
1/5
1/5
5/5
Chronomancy / Temporal Combat1.00
2/5
1/5
2/5
1/5
Steamtech / Thoughts of iron1.00
5/5
1/5
3/5
1/5
Chronomancy / Blade Threading1.00
1/5
3/5
1/5
2/5
Corruption / Reaving combat1.00
2/5
0/5
0/5
0/5
Spell / Stone1.00
5/5
1/5
1/5
5/5

Generic Talents

Technique / Combat training1.00
5/5
3/5
0/5
4/5
0/5
0/5
Steamtech / Physics1.20
3/5
2/5
1/5
0/5
Steamtech / Chemistry1.20
3/5
3/5
0/5
0/5
Race / Shalore1.00
1/5
5/5
1/5
5/5
Psionic / Finer energy manipulations1.00
5/5
1/5
1/5
5/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
detrimental effect

Quests

done
done
done
done
done
done
done
done
done
done
done
active
done
done
done

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By sawMage the KrukShalore Adventurer level 50
40th Loss 124th year of Ascendancy at 15:59
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By sawMage the KrukShalore Adventurer level 12
24th Retaking 124th year of Ascendancy at 05:34
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By sawMage the KrukShalore Adventurer level 32
39th Revenge 124th year of Ascendancy at 04:26
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By sawMage the KrukShalore Adventurer level 10
18th Retaking 124th year of Ascendancy at 00:36
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By sawMage the KrukShalore Adventurer level 20
7th Revenge 124th year of Ascendancy at 17:14
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By sawMage the KrukShalore Adventurer level 30
37th Revenge 124th year of Ascendancy at 18:39
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By sawMage the KrukShalore Adventurer level 40
13rd Pain 124th year of Ascendancy at 18:43
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By sawMage the KrukShalore Adventurer level 50
29th Loss 124th year of Ascendancy at 14:32
see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By sawMage the KrukShalore Adventurer level 50
51st Destruction 124th year of Ascendancy at 12:52
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By sawMage the KrukShalore Adventurer level 35
42nd Revenge 124th year of Ascendancy at 05:10
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By sawMage the KrukShalore Adventurer level 37
11st Pain 124th year of Ascendancy at 08:02
see stats
The Dead God Rests (Insane (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By sawMage the KrukShalore Adventurer level 50
30th Remembrance 125th year of Ascendancy at 09:09
see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By sawMage the KrukShalore Adventurer level 38
13rd Pain 124th year of Ascendancy at 15:39
see stats
This will make a big Omelette! (Insane (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By sawMage the KrukShalore Adventurer level 21
9th Revenge 124th year of Ascendancy at 04:46
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By sawMage the KrukShalore Adventurer level 46
21st Loss 124th year of Ascendancy at 06:43
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By sawMage the KrukShalore Adventurer level 13
24th Retaking 124th year of Ascendancy at 05:37
see stats

Log

SawMage casts Bathe in Light.
SawMage's spell attains critical power!
SawMage is surging arcane power.

A shield forms around sawMage.

sawMage receives 111 healing from SawMage's healing light area effect.
sawMage receives 111 healing from SawMage's healing light area effect.
The shield around sawMage crumbles.

SawMage is no longer surging arcane power.

Talent Bathe in Light is ready to use.
SawMage casts Bathe in Light.

SawMage's spell attains critical power!
SawMage is surging arcane power.

A shield forms around sawMage.

sawMage receives 111 healing from SawMage's healing light area effect.
sawMage receives 111 healing from SawMage's healing light area effect.
The shield around sawMage crumbles.

SawMage is no longer surging arcane power.


SawMage deactivates Tempest of Metal.

SawMage deactivates Weapon Folding.

SawMage deactivates Retribution.

SawMage deactivates Arcane Feed.

SawMage deactivates Overheat Saws.

SawMage deactivates Crystalline Focus.

SawMage deactivates Chant of Fortress.

SawMage deactivates Beyond the Flesh.

SawMage deactivates Mitosis.

SawMage deactivates Molten Iron Blood.

SawMage deactivates Arcane Combat.

SawMage deactivates Shield of Light.