Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Spiritmancer |
Level / Exp | 17 / 5% |
Size | medium |
Lifes / Deaths | Killed by Bethewen the giant spider at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:20 / 20Killed by snow giant boulder thrower at level 10 on the 2nd Flare 122nd year of Ascendancy at 13:10 Killed by snow giant boulder thrower at level 10 on the 2nd Flare 122nd year of Ascendancy at 15:24 Killed by snow giant boulder thrower at level 10 on the 3rd Flare 122nd year of Ascendancy at 09:43 Killed by snow giant boulder thrower at level 10 on the 3rd Flare 122nd year of Ascendancy at 11:03 Killed by snow giant boulder thrower at level 10 on the 3rd Flare 122nd year of Ascendancy at 12:46 Killed by war hound at level 10 on the 3rd Flare 122nd year of Ascendancy at 14:01 Killed by Rantha the Worm at level 11 on the 4th Flare 122nd year of Ascendancy at 17:59 Killed by Rantha the Worm at level 11 on the 4th Flare 122nd year of Ascendancy at 19:28 Killed by Tarolad the thalore at level 12 on the 5th Flare 122nd year of Ascendancy at 02:28 Killed by Tarolad the thalore at level 12 on the 5th Flare 122nd year of Ascendancy at 02:46 Killed by DootDude at level 13 on the 20th Dusk 122nd year of Ascendancy at 05:35 Killed by snow giant thunderer at level 16 on the 56th Dusk 122nd year of Ascendancy at 21:58 Killed by Urkis, the High Tempest at level 16 on the 57th Dusk 122nd year of Ascendancy at 10:59 Killed by Urkis, the High Tempest at level 16 on the 57th Dusk 122nd year of Ascendancy at 12:12 Killed by Urkis, the High Tempest at level 16 on the 57th Dusk 122nd year of Ascendancy at 13:36 Killed by Urkis, the High Tempest at level 16 on the 57th Dusk 122nd year of Ascendancy at 15:07 Killed by Urkis, the High Tempest at level 16 on the 57th Dusk 122nd year of Ascendancy at 15:22 Killed by Urkis, the High Tempest at level 16 on the 57th Dusk 122nd year of Ascendancy at 15:36 Killed by skeleton warrior at level 16 on the 67th Dusk 122nd year of Ascendancy at 19:55 |
Primary Stats
Strength | 22 (base 20) |
Dexterity | 24 (base 13) |
Constitution | 42 (base 22) |
Magic | 45 (base 41) |
Willpower | 34 (base 13) |
Cunning | 16 (base 11) |
Resources
Life | 408/408 |
Mana | 262/262 |
Healing Factor | 1.7764150943396 |
Regeneration | 5.4180660377358 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 25.913931828235 |
See Invisible | 34.913931828235 |
Offense: Mainhand
Damage | 30 |
Accuracy | 18 |
Crit Chance | 5% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 23 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 28 |
Mental Save | 21 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Poison Resistance | 24% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 52 with a minimum range of 15. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 722% for 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Karma | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Dawn | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Life-giver | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Spirit | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Spell / Ghosts | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Spell / Divination | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
talent | Spirit Guide |
talent | Ghostly Bulwark |
talent | Clay Golem |
talent | Ghostly Berserker |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by rogue. Escort: repented thief (level 2 of Daikara) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
Equipment
On feet | pair of rough leather boots 'Airvagrant' (3 def, 1 armour) pair of rough leather boots 'Airvagrant' (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+2 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Damage when hit (Melee): 12 mind Changes stats: +7 Wil Changes damage: +12% lightning Mindpower: +8 (+4 eff.) A pair of boots made of leather. |
Light source | brass lantern 'Toxinlady' brass lantern 'Toxinlady'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +2 Wil / +5 Con Changes resistances penetration: +10% nature Physical save: +5 (+2 eff.) Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | spellwoven linen wizard hat (1 def, 0 armour) spellwoven linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Mana each turn: +0.12 Spellpower: +3 (+1 eff.) Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
Tool | shadowy elm wand of firewall [power 73] (6 cooldown) shadowy elm wand of firewall [power 73] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to creates a wall of flames lasting 4 turns (dealing 86 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 14.24 cold and 13.86 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | steel ring 'Deepsslice' steel ring 'Deepsslice'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 darkness / 16 fire Changes resistances: +3% darkness / +12% physical Changes resistances penetration: +15% darkness / +10% fire Changes damage: +6% fire / +12% physical Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Halakath (120% power, 4 apr, lightning element) Halakath (120% power, 4 apr, lightning element)Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +2 Defense: +7 (+4 eff.) Effects on melee hit: * 6% chance to blind Changes resistances: +3% lightning / +6% mind / +5% arcane Changes damage: +20% lightning Talent granted: +1 Command Staff Pinning immunity: +20% Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 83.69 light damage. Staves designed for wielders of magic, by the greats of the art. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | verdant cashmere robe of life (2 def, 0 armour) verdant cashmere robe of life (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Con Changes resistances: +8% blight Changes damage: +8% nature Poison immunity: +24% Disease immunity: +23% Life regen: +2.30 Maximum life: +40.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Magmabreacher the linen cloak (1 def, 0 armour) Magmabreacher the linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 16 fire Changes stats: +2 Wil Changes resistances penetration: +5% fire Changes damage: +12% fire Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Kindlewind' steel amulet 'Kindlewind'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +11 Dex / +3 Wil / +5 Cun / +7 Con Changes resistances: +3% fire Life regen: +0.50 Stamina each turn: +0.70 Infravision radius: +2 See invisible: +9 Movement speed: +10% Amulets can have magical properties. |
Inventory
restful copper amulet of magic (+2) restful copper amulet of magic (+2)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Mag Life regen: +1.10 Amulets can have magical properties. |
marksman's copper ring of lightning (+22%) marksman's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Anivor the Dourtickler Anivor the DourticklerInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 20 darkness Changes resistances: +9% darkness Changes resistances penetration: +15% acid Changes damage: +9% acid / +3% darkness Maximum life: +45.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 327/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick ash totem of cure ailments [power 1] (7 cooldown) quick ash totem of cure ailments [power 1] (7 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 1 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 7 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged elm wand of trap destruction [power 26] (19 cooldown) supercharged elm wand of trap destruction [power 26] (19 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to disarm traps (26 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 19 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By DootDude the Cornac Spiritmancer level 16
57th Dusk 122nd year of Ascendancy at 15:45 see stats
By DootDude the Cornac Spiritmancer level 10
3rd Mirth 122nd year of Ascendancy at 17:51 see stats
By DootDude the Cornac Spiritmancer level 10
4th Mirth 122nd year of Ascendancy at 10:02 see stats
Log
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Ran for 2 turns (stop reason: interesting terrain).
DootDude wears: steel ring 'Deepsslice'.
There is a Elvala (Town) here (press '' or right click to use).
Today is the 31st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Sold: spinel for 4.00 gold.
Sold: opal for 8.00 gold.
Sold: Tirakai's Maul (139% power, 6 apr) for 25.00 gold.
Sold: sapper's iron pickaxe (dig speed 29 turns) for 2.39 gold.
Sold: woodsman's iron pickaxe (dig speed 38 turns) for 0.87 gold.
There is an exit to the worldmap here (press '' or right click to use).
There is a Elvala (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
DootDude deactivates Clay Golem.
DootDude deactivates Ghostly Bulwark.
DootDude deactivates Ghostly Berserker.
DootDude deactivates Spirit Guide.