why the level 1 Higher Shadowblade by Donny Trumps

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassShadowblade
Level / Exp1 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 13)
Constitution11 (base 11)
Magic14 (base 13)
Willpower12 (base 11)
Cunning14 (base 14)

Resources

Life0/104
Mana110/110
Stamina105/105
Healing Factor1.0082872928177
Regeneration12.351519337017

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy20
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage9
Accuracy20
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save7
Spell Save9
Mental Save13

Defense: Immunities

Fear Resistance11%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Duelist1.20
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.10
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Dead secrets1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
0/5
1/5
0/5
1/5

Effects

detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Rested for 55 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an item here:
flaming iron longsword (13-18.2 power, 2 apr)
Ran for 9 turns (stop reason: object seen).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the south (cutpurse)).


Cutpurse hits why for 8 physical, 4 physical (13 total damage).
why hits Cutpurse for 15 physical, 11 physical (26 total damage).
Cutpurse hits why for 10 physical, 10 physical (20 total damage).
Cutpurse misses why.

Cutpurse hits why for 10 physical damage.
why hits Cutpurse for 14 physical, 11 physical (25 total damage).
Cutpurse hits why for 10 physical, 10 physical (20 total damage).
Cutpurse performs a melee critical strike against why!

Cutpurse hits why for 13 physical, (4 parried), 2 physical (15 total damage).
why misses Cutpurse.
why hits Cutpurse for 8 physical damage.
Cutpurse hits why for 10 physical damage.

Cutpurse hits why for (4 parried), 5 physical, (4 parried), 2 physical (8 total damage).
Why uses Infusion: Regeneration.

Why starts regenerating health quickly.

Saving game...