






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 22 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 9 (base 29) |
Dexterity | 10 (base 30) |
Constitution | 1 (base 12) |
Magic | 1 (base 10) |
Willpower | 1 (base 10) |
Cunning | 1 (base 16) |
Resources
Life | 226/510 |
Steam | 99/100 |
Healing Factor | 0.92105263157893 |
Regeneration | 0.23026315789473 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 13 |
See Invisible | 39 |
Offense: Mainhand
Damage | 7 |
Accuracy | 32 |
Crit Chance | 2% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 7 |
Accuracy | 32 |
Crit Chance | 2% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 0.5 |
Crit Chance | 0% |
Speed | 1 |
Offense: Mind
Mindpower | 7 |
Crit Chance | 0% |
Speed | 1 |
Offense: Damage Bonus
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 17.521305378697 (74.117647058824%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 18 |
Physical Save | 14 |
Spell Save | 9 |
Mental Save | 7 |
Defense: Resistances
Light | + 6%(100%) |
Temporal | + 12%(100%) |
Blight | + 51%(100%) |
Arcane | + 5%(100%) |
Nature | + 12%(100%) |
All | 0%(100%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 70% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Assault | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Mecharachnid Link |
detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 42%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
detrimental effect | The target's mind and body is wasting away, reducing all stats by 20. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
Equipment
Quiver | ![]() Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 23.0 - 27.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 0 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 0 physical damage Damage (Ranged): +5 physical Shots are used with slings to pummel your foes to death. |
Tail | ![]() Requires: - Dexterity 16 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 20.5 - 30.8 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +24 Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +4 Armour: +3 Defense: +4 (+4 eff.) Fatigue: +6% Effects on melee hit: * 7% chance to reduce all saves and defense by 5 Effects when hit in melee: * 18% chance to reduce all saves and defense by 5 Talent granted: +1 Block Physical save: +6 (+6 eff.) Infravision radius: +3 See invisible: +9 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
In off hand | ![]() Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Firing range: +6 Travel speed: +800% Damage (Ranged): +8 mind Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +3 Changes stats: +2 Cun / +2 Wil Changes resistances: +15% blight / +5% arcane / +6% light Changes damage: +10% mind Mindpower: +6 (+6 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
In main hand | ![]() Requires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Attack speed: 100% Dam. multiplier: 50% Firing range: +4 Travel speed: +600% Multiple attacks: +2 Damage (Ranged): +5 physical Attacks use: 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +12% blight / +12% temporal / +12% nature Reduced damage from: +7% Unnatural Spell save: +6 (+6 eff.) Mental save: +3 (+3 eff.) Blindness immunity: +20% Only die when reaching: -40.00 life A suit of armour made of mail. |
Inventory
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 26% Changes resistances: +3% nature Changes damage: +3% lightning / +20% fire Talent granted: +1 Command Staff Mana each turn: +0.27 Maximum mana: +38.00 Spellpower: +18 (+9 eff.) Spell crit. chance: +2% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 100% Firing range: +5 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Damage (Ranged): 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+12 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() Requires: - Massive armour training - Strength 35 Powered by arcane forces Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: -5 Mag / +8 Wil / +6 Cun / +5 Con Changes resistances: +15% blight / +6% arcane / +21% darkness Critical mult.: +15.00% Spell save: +13 (+12 eff.) Mental save: +13 (+13 eff.) Mana each turn: +0.04 Spellpower: +10 (+5 eff.) Light radius: +2 A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Effects on melee hit: * 20% chance to reduce armor by 5% Changes stats: +2 Str / +4 Con Changes resistances: +3% darkness / +6% fire Changes resistances penetration: +5% darkness / +20% acid Changes damage: +6% darkness / +3% fire Maximum life: +44.00 A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +79 Damage (Melee): +16 nature Damage (radius 2) on crit: +8 mind When wielded/worn: Armour: +6 Fatigue: +8% Changes resistances: +12% physical Changes resistances penetration: +10% nature Talent granted: +1 Block Mental save: +9 (+9 eff.) Equilibrium when hit: +0.16 Maximum psi: +20.00 Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +44 Damage (Melee): +13 fire Damage (radius 2) on crit: +12 nature When wielded/worn: Armour: +4 Fatigue: +8% Damage when hit (Melee): 1 fire Changes stats: +2 Str Changes resistances: +6% lightning / +17% cold / +3% darkness / +15% fire Talent granted: +1 Block Maximum life: +46.00 Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 28.0 - 39.2 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+9 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.5 - 27.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +8 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 17 On weapon hit: * 20% chance to reduce all saves and defense by 5 Damage (Ranged): +8 lightning / +4 mind Damage (radius 2) on crit: +20 lightning Shots are used with slings to pummel your foes to death. |
Achievements
Log
Bloated ooze is wreathed in entropy.
Bloated ooze is wasting away.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
Mecharachnid (servant of Sarah) shoots!
Skeleton mage casts Manathrust.
Your resonance field crumbles under the damage!
The psychic field around Sarah crumbles.
Sarah shares damage with her oozes!
Skeleton mage hits Sarah for (7 resonance), 20 arcane (20 total damage).
Exoskeleton hits Sarah for (10 exoskeleton) damage.
Entropic Gift from Sarah hits Eilinyldabrena the venom drake for 2 temporal, 2 darkness (4 total damage).
Character control switched to mecharachnid (servant of Sarah).
Sarah shares damage with her oozes!
Eilinyldabrena the venom drake's Netherblast hits Sarah for (23 to psi shield), 60 temporal, (23 to psi shield), 106 darkness (166 total damage).
Exoskeleton hits Sarah for (0 exoskeleton), (0 exoskeleton) (0 total damage).
Venom drake hatchling is pinned to the ground.
Venom drake hatchling resists the knockback!
Exoskeleton killed Sarah!
Mecharachnid (servant of Sarah)'s Shoot hits Venom drake hatchling for 14 physical, 10 physical, 0 physical (24 total damage).
Mecharachnid (servant of Sarah)'s Shoot hits Venom drake hatchling for 13 physical, 10 physical (23 total damage).
Mecharachnid (servant of Sarah)'s Shoot hits Venom drake hatchling for 14 physical, 10 physical, 0 nature (24 total damage).
Eilinyldabrena the venom drake loses 8 health to the entropy.
Entropic Gift from Sarah hits Eilinyldabrena the venom drake for 2 temporal, 2 darkness (4 total damage).
Mecharachnid (servant of Sarah) deactivates Mecharachnid Link.