






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 | 
| Addons | Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.6.0Donators/Buyers bonus! Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | --- | 
| Mode | --- --- | 
| Sex | Male | 
| Race | Mechanical | 
| Class | Arachnid | 
| Level / Exp | 19 / 0% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded4 / 0 | 
Primary Stats
| Strength | 23 (base 22) | 
| Dexterity | 30 (base 30) | 
| Constitution | 12 (base 12) | 
| Magic | 10 (base 10) | 
| Willpower | 10 (base 10) | 
| Cunning | 16 (base 16) | 
Resources
| Life | 26/512 | 
| Steam | 100/100 | 
| Healing Factor | 1.1664835164835 | 
| Regeneration | 0.29162087912087 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +100% | 
| Spell | 0% | 
| Global | +83.333333333333% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 10 | 
| See Invisible | 30 | 
Offense: Mainhand
| Damage | 19 | 
| Accuracy | 41 | 
| Crit Chance | 11% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 19 | 
| Accuracy | 41 | 
| Crit Chance | 11% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 5 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 13 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 20.36174050493 (81.694915254237%) | 
| Defense | 0 | 
| Ranged Defense | 0 | 
| Fatigue | 26 | 
| Physical Save | -11 | 
| Spell Save | -12 | 
| Mental Save | -15 | 
Defense: Resistances
| Darkness | + 14%(100%) | 
| Lightning | + 8%(100%) | 
| Light | + 10%(100%) | 
| Cold | + 23%(100%) | 
| Blight | + 20%(100%) | 
| Acid | + 7%(100%) | 
| Fire | + 23%(100%) | 
| All | 0%(100%) | 
Defense: Immunities
| Stun Resistance | 50% | 
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 50% | 
Inscriptions (1/1)
| Implants | Effective talent level: 1.0Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. | 
Class Talents
| Steamtech / Assault | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
Effects
| talent | Mecharachnid Link | 
| beneficial effect | Increases global action speed by 10%.Speed | 
| detrimental effect | The gloom reduces the target's global speed by 30%.Slowed by the gloom | 
| detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 27.Exposed | 
| detrimental effect | Being stalked by Ivarianne the temporal stalker. Stalker bonus level 1: +16 accuracy, +11% melee damage, +0.50 hate/turn prey was hit.Stalked | 
Quests
Equipment
| Quiver |  pouch of iron shots of crippling (22/22, 13-15.6 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.0 - 15.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +9.0% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. | 
| Tail |  Zerigadan the iron steamsaw (11-16.5 power, 0 apr) Requires: - Dexterity 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 11.0 - 16.5 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +8 Damage (Melee): +4 acid Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Fatigue: +4% Changes resistances: +3% darkness / +15% cold Talent granted: +1 Block Healing mod.: +15% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
| In off hand |  mighty steel steamgun of dampening Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +1 Str Changes resistances: +7% acid / +8% fire / +8% lightning / +8% cold Spell save: +6 (+6 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
| In main hand |  Tinkerer's Twinblaster Requires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Attack speed: 100% Dam. multiplier: 50% Firing range: +4 Travel speed: +600% Multiple attacks: +2 Damage (Ranged): +5 physical Attacks use: 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. | 
| Main armor |  prismatic iron plate armour of fire resistance (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +15% fire / +10% light / +11% darkness A suit of armour made of metal plates. | 
Inventory
|  Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! | 
|  Tuhor the steel greatsword (26.5-42.4 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.5 - 42.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +20 (+6 eff.) Changes stats: +11 Str / +7 Dex / +7 Mag / +5 Wil / +7 Cun / +7 Con Changes resistances: +12% acid Changes resistances penetration: +10% acid Changes damage: +6% acid / +10% physical Combat speed: +10% Massive two-handed swords. | 
|  Corpsetickler (20-24 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 33% Changes resistances: +3% nature Changes damage: +3% lightning / +20% fire Talent granted: +1 Command Staff Mana each turn: +0.27 Maximum mana: +38.00 Spellpower: +18 (+7 eff.) Spell crit. chance: +2% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  Branyhad the Unlightsteel Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +5 (+2 eff.) Effects on ranged hit: * 10% chance to reduce damage dealt by 8% Changes stats: +4 Str Changes damage: +3% mind Mental crit. chance: +1% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  Flashpoint Requires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 100% Firing range: +5 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Damage (Ranged): 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" | 
|  Skin of Many (12 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+1 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. | 
|  Gunedil the Shadowgash (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Effects on melee hit: * 20% chance to reduce armor by 10% Changes stats: +2 Str / +4 Con Changes resistances: +3% darkness / +6% fire Changes resistances penetration: +5% darkness / +20% acid Changes damage: +6% darkness / +3% fire Maximum life: +44.00 A suit of armour made of metal plates. | 
|  Forestransom the dwarven-steel shield (0 def, 6 armour, 27.5-33 power, 79 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +79 Damage (Melee): +16 nature Damage (radius 2) on crit: +8 mind When wielded/worn: Armour: +6 Fatigue: +8% Changes resistances: +12% physical Changes resistances penetration: +10% nature Talent granted: +1 Block Mental save: +9 (+9 eff.) Equilibrium when hit: +0.16 Maximum psi: +20.00 Handheld deflection devices. | 
|  Forestsmasher the steel shield (0 def, 4 armour, 15-18 power, 44 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +44 Damage (Melee): +13 fire Damage (radius 2) on crit: +12 nature When wielded/worn: Armour: +4 Fatigue: +8% Damage when hit (Melee): 1 fire Changes stats: +2 Str Changes resistances: +6% lightning / +17% cold / +3% darkness / +15% fire Talent granted: +1 Block Maximum life: +46.00 Handheld deflection devices. | 
|  Wrathroot's Barkwood (9 def, 10 armour, 28-39.2 power, 60 block) Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 28.0 - 39.2 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+0 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. | 
|  pouch of steel shots 'Shimmerswift' (17/17, 22.5-27 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.5 - 27.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +8 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 17 On weapon hit: * 20% chance to reduce all saves and defense by 8 Damage (Ranged): +8 lightning / +4 mind Damage (radius 2) on crit: +20 lightning Shots are used with slings to pummel your foes to death. | 
Achievements
Log
Mecharachnid (servant of Sarah) moves reluctantly!
Lashing Tentacle is lost in despair!
Decrepitude Disease from Worm that walks (servant of Sarah) hits Belanne the fox for 1 blight damage.
Mechanical Arms hits Lashing Tentacle for 12 nature damage.
Mechanical Arms hits mecharachnid (servant of Sarah) for 16 nature damage.
Ivarianne the temporal stalker receives 36 healing from Unnatural Body.
Bleeding from Sarah hits Belanne the fox for 1 physical damage.
Mecharachnid (servant of Sarah) speeds up.
Ivarianne the temporal stalker hits mecharachnid (servant of Sarah) for 113 physical damage.
Belanne the fox's Shoot hits mecharachnid (servant of Sarah) for 45 physical, 12 nature, 4 mind (60 total damage).
Belanne the fox hits mecharachnid (servant of Sarah) for 37 nature damage.
mecharachnid (servant of Sarah) misses Ivarianne the temporal stalker.
mecharachnid (servant of Sarah) hits Belanne the fox for 9 physical damage.
Melee retaliation hits mecharachnid (servant of Sarah) for 0 arcane damage.
Belanne the fox shoots!
Mecharachnid (servant of Sarah)'s is vulnerable to attacks and effects!
Ivarianne the temporal stalker is no longer pinned.
mecharachnid (servant of Sarah) is being stalked by Ivarianne the temporal stalker!
Decrepitude Disease from Worm that walks (servant of Sarah) hits Belanne the fox for 1 blight damage.
Belanne the fox's Shoot hits mecharachnid (servant of Sarah) for 48 physical, 12 nature, 2 mind (62 total damage).
Mechanical Arms hits mecharachnid (servant of Sarah) for 18 nature damage.
Belanne the fox hits mecharachnid (servant of Sarah) for 37 nature damage.
Ivarianne the temporal stalker hits mecharachnid (servant of Sarah) for 108 physical damage.
Bleeding from Sarah hits Belanne the fox for 1 physical damage.
Ivarianne the temporal stalker receives 32 healing from Unnatural Body.
Mecharachnid (servant of Sarah) overcomes the gloom.
Mecharachnid (servant of Sarah) deactivates Mecharachnid Link.
Mecharachnid (servant of Sarah) slows down.
Mecharachnid (servant of Sarah) is less vulnerable.









