






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 39 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 64 (base 60) |
| Dexterity | 12 (base 12) |
| Constitution | 17 (base 12) |
| Magic | 38 (base 38) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 881/881 |
| Mana | 222/222 |
| Stamina | 214/214 |
| Healing Factor | 1.5561497326204 |
| Regeneration | 2.8788770053477 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 26 |
| Crit Chance | 30% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 48.777011280365 (100%) |
| Defense | 16 |
| Ranged Defense | 27 |
| Fatigue | 20 |
| Physical Save | 35 |
| Spell Save | 21 |
| Mental Save | 12 |
Defense: Resistances
| Acid | + 24%(100%) |
| Lightning | + 24%(100%) |
| Mind | + 52%(100%) |
| Physical | + 29%(100%) |
| Fire | + 44%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 316 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Golem / Arcane | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| talent | Chant of Fortress |
Quests
Equipment
| In off hand | Piercing Gaze (5 def, 25 armour, 180 block)Requires: - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +25 Defense: +5 (+4 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +12% Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +4 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
| Main armor | steel mail armour 'Beralin' (11 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour penetration: +2 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +6 Defense: +11 (+7 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: +14% Changes resistances: +3% physical / +18% fire Life regen: +0.60 A suit of armour made of mail. |
| In main hand | Flashbloom the stralite longsword (142% power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +12 nature / +15 temporal When wielded/worn: Armour penetration: +10 Physical crit. chance: +21.0% Fatigue: -6% Changes stats: +4 Str / +5 Con Changes resistances: +6% fire Critical mult.: +14.00% Sharp, long, and deadly. |
Inventory
Arcroar (138% power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stat: 100% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 lightning / +8 temporal Burst (radius 1) on hit: +17 fire Burst (radius 2) on crit: +16 mind When wielded/worn: Changes resistances: +9% mind / +12% temporal Changes resistances penetration: +15% mind Changes damage: +9% mind Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% One-handed war axes. |
Hatharogorn the Shimmersweep (3 def, 8 armour)Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +6% acid / +23% fire Changes resistances penetration: +25% lightning / +15% acid Changes damage: +9% acid / +18% lightning A suit of armour made of mail. |
Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+12 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Achievements
Log
The shield around golem (servant of Celestine) crumbles.
The shield around temporal hound crumbles.
The shield around temporal hound crumbles.
The shield around temporal hound crumbles.
Quest 'Escort: lost sun paladin (level 8 of Dreadfell)' is done! (Press 'j' to see the quest log)
Ran for 3 turns (stop reason: chat started).
Personal New Achievement: Guiding Hand (Nightmare (Adventure) difficulty)!
Character control switched to golem (servant of Celestine).
Golem (servant of Celestine) activates Chant of Fortress.
Temporal hound deactivates Elemental Discord.
Golem (servant of Celestine) deactivates Reflective Skin.
Golem (servant of Celestine) deactivates Chant of Fortress.
Worm that walks (servant of Celestine) deactivates Worm that Walks Link.
Worm that walks (servant of Celestine) deactivates Ruin.
Temporal hound deactivates Elemental Discord.
Temporal hound deactivates Elemental Discord.
Celestine deactivates Kinetic Shield.
Celestine deactivates Void Stars.
Celestine deactivates Defensive Posture.
Celestine deactivates Premonition.
Celestine deactivates Thermal Shield.
Celestine deactivates Deflection.
Celestine deactivates Wild Growth.
Celestine deactivates Mitosis.
Celestine deactivates Temporal Hounds.
Celestine deactivates Beyond the Flesh.
Celestine deactivates Chant of Fortress.
Celestine deactivates Elemental Harmony.
























