












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game FlexSpec Respec Limitation Relaxer 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 31 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by Xarevena the cutpurse at level 18 on the 70th Dusk 122nd year of Ascendancy at 05:26 / 10Killed by ritch flamespitter at level 19 on the 74th Dusk 122nd year of Ascendancy at 05:27 Killed by Betima the red crystal at level 20 on the 75th Dusk 122nd year of Ascendancy at 10:50 Killed by Cyruldawyn the blue crystal at level 20 on the 75th Dusk 122nd year of Ascendancy at 16:14 Killed by Emidheth the white crystal at level 21 on the 77th Dusk 122nd year of Ascendancy at 20:14 Killed by Ivulaith the wolf at level 25 on the 22nd Haze 122nd year of Ascendancy at 13:59 Killed by Chronolith Twin at level 26 on the 25th Haze 122nd year of Ascendancy at 23:26 Killed by Ivodhema the xorn at level 27 on the 29th Haze 122nd year of Ascendancy at 19:26 Killed by Urkis, the High Tempest at level 27 on the 30th Haze 122nd year of Ascendancy at 04:08 Killed by Polera the degenerated skeleton archer at level 29 on the 39th Haze 122nd year of Ascendancy at 10:20 |
| Antimagic | Follower |
Primary Stats
| Strength | 50 (base 27) |
| Dexterity | 25 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 82.431697464247 (base 60) |
| Cunning | 61.431697464247 (base 42) |
Resources
| Life | 599/599 |
| Equilibrium | 76 |
| Steam | 100/100 |
| Healing Factor | 1.063829787234 |
| Regeneration | 1.0106382978723 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, animal/canine, demon/major |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 50 |
| Crit Chance | 24% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 64 |
| Accuracy | 50 |
| Crit Chance | 27% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Nature | +28% |
| Lightning | +21% |
| Physical | +4% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +9% |
| Acid | +10% |
| Nature | +64% |
Defense: Base
| Armour (hardiness) | 56 (100%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 24 |
| Physical Save | 38 |
| Spell Save | 27 |
| Mental Save | 48 |
Defense: Resistances
| Lightning | + 39%( 70%) |
| Nature | + 51%( 70%) |
| Darkness | + 37%( 70%) |
| Blight | + 39%( 70%) |
| Physical | + 24%( 70%) |
| Mind | + 18%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 52% |
| Knockback Resistance | 35% |
| Stun Resistance | 40% |
| Pinning Resistance | 20% |
| Poison Resistance | 100% |
| Blind Resistance | 62% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 29% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 149% efficiency and cooldown mod of 56%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 340 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 698% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Slime | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Psiblades |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Harkor'Zun. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Betima the red crystal. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed storm wyrm claw. * You've found the needed ice wyrm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed red crystal shard. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed snow giant kidney. * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | Korilagen the Offalwilter (0 def, 9 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +5 Wil dps ---------- Dmg.mod +3% mind Res.pen +10% nature Melee Ret 20 nature ----- def ----- Armour +9 Fatigue +3% ---------- misc Max.psi +30.00 Infravis +3 Talents +3 Rocket Boots A pair of boots made of leather. |
| Light source | Shinesear the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +12% blight +3% darkness Max.HP +41.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Strikeworth the rough leather cap (0 def, 5 armour) 2.0 T1 head armor [Rare] Disrupt While equipped: Stats +7 Str +8 Cun +2 Con dps ---------- Dmg.mod +6% lightning Res.pen +5% physical ----- def ----- Armour +5 Fatigue +1% Resists +6% nature +5% blight Mind.save +12 (+4 eff.) A cap made of leather. |
| On hands | iron gauntlets 'Ulfykalthogen' (0 def, 1 armour) 1.5 T1 hands armor [Rare] Psionic While equipped: Stats +1 Dex +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Acc +6 (+3 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Max.HP +50.00 Disarm- +91% ---------- misc Talents +2 Iron Grip Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bilesting the iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Dex +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +18% nature Acc +6 (+3 eff.) ----- def ----- Resists +11% nature +2% physical HP.reg +0.20 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Elyrarin'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +1.0% Dmg.mod +12% acid Acc +4 (+2 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +2 Phys.save +6 (+3 eff.) Max.HP +30.00 Rings can have magical properties. |
| On fingers | psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Max.HP +22.00 Disarm- +21% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
| Around neck | Ivemina the Shockbore0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Str +7 Dex +4 Mag +8 Wil +2 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +9% lightning Crit.dmg- 15.00% ---------- misc Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
| In main hand | thorny mindstar 'Dairatondur' (98% power, 40 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar dreams of an epiphany. This honing mindstar will focus other psionic mindstars. Power 99% Range: 1.1x Uses 109% Wil, 34% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) Dmg.mod +9% acid +4% physical Res.pen +10% acid +4% physical On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% mind +5% physical Mind.save +5 (+2 eff.) Max.HP +16.00 HP.reg +0.50 ---------- misc Max.psi +27.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt 'Scabwrecker'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +20% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +10 Resists +3% lightning Phys.save +6 (+3 eff.) Knockbk- +5% A belt that goes around your waist. |
| In off hand | Serpent's Glare (91% power, 25 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 91% Wil, 17% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 198.89 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | cashmere cloak 'Zubyriassra' (2 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +1 Mag +4 Cun dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Defense +2 (+2 eff.) Fatigue -6% Resists +24% lightning Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Die.at -50.00 life Stun/Frz- +40% ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tarrithel (5 def, 15 armour) 17.0 T3 massive armor [Random Unique] Nature/Master While equipped: Stats +6 Str +3 Wil dps ---------- Melee Ret 10 light ----- def ----- Armour +15 Hardiness +20% Defense +5 (+5 eff.) Fatigue +26% Resists +19% blight +14% physical +31% darkness +6% mind Phys.save +10 (+4 eff.) Blind- +10% Knockbk- +10% ---------- misc Light +4 Track: Puts all charms on 30 cooldown Level 2.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
medical injector implant (efficiency 80% / cooldown 88%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 88%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the psychic (efficiency 162% / cooldown 56%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 162% efficiency and cooldown mod of 56%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 14)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.8 steam per turn. Can be activated for an instant burst of 69 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion of the wizard (+7 for 9 turns, die at -163)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 9 turns. While Heroism is active, you will only die when reaching -163 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+6 for 10 turns, die at -220)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -220 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (686% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 686% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (479.73 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 479.73 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 41)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 41 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Chalyhek the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +4 Mag +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% Crit.dmg- 15.00% HP.reg +0.40 ---------- misc Stam/turn +0.50 Telepathy Demon/Minor Humanoid/Orc Demon/Major Amulets can have magical properties. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Erelunaridentir0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun ----- def ----- Armour +6 Resists +3% light +3% temporal Blind- +20% Poison- +15% Amulets can have magical properties. |
Hellsspiker0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Dex +2 Wil +2 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% fire ----- def ----- Resists +18% fire Mind.save +6 (+2 eff.) Confus- +11% Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet 'Radiancewisp'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Res.pen +15% light On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -4% Crit.dmg- 10.00% ---------- misc Telepathy Humanoid/Orc Masteries +0.26 Cunning/Survival Amulets can have magical properties. |
gold ring of clarity0.1 T3 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Confus- +25% Rings can have magical properties. |
steel ring 'Adirann'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +3.0% Crit.mult +12.00% Acc +4 (+2 eff.) ----- def ----- Phys.save +11 (+4 eff.) Spell.save +11 (+5 eff.) Mind.save +9 (+3 eff.) HP.reg +0.80 ---------- misc Stam/turn +0.40 Max.stam +15.00 Rings can have magical properties. |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 40% Wil, 55% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+9 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Anarobers the vined mindstar (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 87% Range: 1.1x Uses 75% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +9.00% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +12% cold Crit.dmg- 15.00% Phys.save +20 (+7 eff.) Blind- +20% Teleport- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Chargewaker the vined mindstar (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic This psionic mindstar dreams of an epiphany. Power 85% Range: 1.1x Uses 75% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +6% lightning Melee Ret 8 lightning ----- def ----- Armour +4 Resists +12% acid +12% temporal +9% mind Phys.save +6 (+3 eff.) Mind.save +4 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.psi +16.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Demontide the pulsing mindstar (115% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 115% Range: 1.1x Uses 85% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 18 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +1 Str dps ---------- Phys.crit +2.0% Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% nature +7% arcane +9% darkness ----- def ----- Defense +3 (+3 eff.) Rng.Def +3 (+3 eff.) Resists +6% blight Spell.save +4 (+2 eff.) Mind.save +6 (+2 eff.) Disease- +16% ---------- misc Stam/turn +0.60 Max.psi +21.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Emelywen the Dazzlestake (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 96% Range: 1.1x Uses 80% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Res.pen +15% fire Melee Ret 20 light 16 fire ----- def ----- HP.leech%% +13% HP.leech +14% ---------- misc Hate/m.crit +4.00 Max.hate +16.00 Light +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mayeth (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 84% Range: 1.1x Uses 75% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Con +3 Mag dps ---------- Mind.crit +2% Mind.pwr +9 (+2 eff.) Dmg.mod +5% mind +3% darkness Res.pen +15% arcane Melee Ret 3 mind 2 darkness ----- def ----- Phys.save +3 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Olubers the vined mindstar (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar absorbs psionic energy that needs to be projected. Power 87% Range: 1.1x Uses 75% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +9% blight +4% mind +2% darkness Phasing +20% Melee Ret 4 mind 4 darkness ----- def ----- Resists +9% lightning +10% fire +3% acid +11% cold Phys.save +4 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Dimfist' (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 75% Range: 1.1x Uses 70% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +8 darkness On Hit: * 40% chance to inflict 15% damage reduction While equipped: Stats +7 Cun +4 Con dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +9% darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Betukira' (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 96% Range: 1.1x Uses 80% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +4 Wil +9 Cun dps ---------- Mind.crit +3% Crit.mult +22.00% Mind.pwr +6 (+2 eff.) ----- def ----- Heal/summ +40 ---------- misc Light +3 Telepathy Humanoid/Orc Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
infernal dragonbone magestaff of blasting (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +27.00% Spell.pwr +30 (+8 eff.) Melee+ 22 fire Dmg.mod +30% cold ---------- misc See.Invis +5 Talents +1 Command Staff Unleash an elemental blastwave, dealing 38.66 to 46.40 cold damage in a radius 6 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
yew magestaff (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 121% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +20% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel steamsaw 'Stormthorn' (108% power, 8 apr)3.0 T2 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 108% Range: 1.5x Uses 40% Wil, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +24 Melee+ +10 lightning On Hit: * 25% chance for lightning to arc to a second target Uses 1.0 Steam While equipped: Stats +3 Dex +3 Mag +6 Wil dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +3 Defense +4 (+4 eff.) Fatigue +6% ---------- misc Telepathy Demon/Minor Demon/Major Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Zubatta the Nightraven (139% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master Power 139% Range: 1.4x Uses 40% Wil, 100% Str Dmg Blight Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 111% On Hit.r1 +8 blight While equipped: Stats +4 Dex +1 Wil dps ---------- Spell.crit +5% Res.pen +11% nature +5% darkness Acc +10 (+5 eff.) On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +6% all ---------- misc Mana/s.crit +3.00 One-handed war axes. |
Turerador (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Str +7 Con dps ---------- Dmg.mod +5% physical ----- def ----- Armour +9 Fatigue +3% Resists +15% cold +12% fire +5% arcane +6% light Phys.save +6 (+3 eff.) Blind- +10% Stun/Frz- +5% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
dwarven-steel gauntlets 'Lightninggrind' (0 def, 2 armour)1.5 T3 hands armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 14 temporal Ranged+ 14 temporal Dmg.mod +6% temporal Apr +3 ----- def ----- Armour +2 Resists +15% lightning +4% physical +8% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 137.11 mind damage and cripples the target's higher mental functions, reducing cunning by 15 and confusing (33% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Camedramatar the Satyrguile (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +8 Mag +5 Cun +2 Con dps ---------- Dmg.mod +12% nature ----- def ----- Armour +4 Fatigue -2% Resists +8% lightning +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Drilin (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +6 Wil +3 Cun dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +6% mind Melee Ret 12 mind 16 blight ----- def ----- Armour +3 Fatigue +3% Resists +11% blight Mind.save +8 (+3 eff.) A hat made of leather. Very stylish. |
Sparkprophet the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Str +6 Dex +2 Wil +6 Cun +3 Con dps ---------- Mind.crit +2% Dmg.mod +9% lightning Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +7% blight -24% light +7% nature Mind.save +9 (+3 eff.) HP.reg +3.80 ---------- misc Telepathy Dragon A hat made of leather. Very stylish. |
Tarrynarilen the Lustrescar (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex +3 Wil +7 Cun dps ---------- Res.pen +25% light Apr +6 ----- def ----- Armour +3 Fatigue -3% ---------- misc See.Invis +24 A hat made of leather. Very stylish. |
drakeskin leather hat 'Elayalaith' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +11 Mag +6 Wil +3 Cun +4 Con dps ---------- Spell.crit +3% Phys.pwr +5 (+1 eff.) Dmg.mod +13% blight +13% arcane ----- def ----- Armour +5 Fatigue +1% Resists +10% fire +11% cold ---------- misc Light +1 See.Invis +3 A hat made of leather. Very stylish. |
Ivonne (20/20, 166% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Random Unique] Arcane/Master/Psionic Power 167% Range: 1.4x Uses 40% Wil, 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 20 Rld cld 3 Ranged+ +12 darkness +8 temporal Against +18% Living On Hit.r1 +4 temporal On Crit.r2 +4 temporal Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Galerion' (12/12, 119% power, 7 apr)3.0 T2 arrow ammo [Rare] Arcane Power 120% Range: 1.4x Uses 40% Wil, 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 12 Ranged+ +14 acid +4 blight On Hit.r1 +8 mind +24 blight On Crit.r2 +8 blight On Hit: * 40% chance to cause random gloom On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
742 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (137 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent healing salve [power 255] potent healing salve [power 255]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 149% efficiency and 56% cooldown modifier. Heal 255 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful pain suppressor salve [power 273] powerful pain suppressor salve [power 273]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 149% efficiency and 56% cooldown modifier. Let you fight up to -273 life and reduces all damage by 18% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Barutir the Flashvile [power 34] (30 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% blight ----- def ----- Resists +9% blight +9% fire ---------- misc Wards +1 physical +2 mind +2 darkness Talents +1 Ward +2 Silence Cooldown Silence -1 Teleport randomly (rad 34) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Mud the Cornac Oozemancer level 27
28th Haze 122nd year of Ascendancy at 16:09 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Mud the Cornac Oozemancer level 16
29th Dusk 122nd year of Ascendancy at 18:53 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Mud the Cornac Oozemancer level 22
18th Haze 122nd year of Ascendancy at 08:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Mud the Cornac Oozemancer level 21
2nd Haze 122nd year of Ascendancy at 20:47 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mud the Cornac Oozemancer level 27
30th Haze 122nd year of Ascendancy at 05:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mud the Cornac Oozemancer level 10
2nd Flare 122nd year of Ascendancy at 18:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Mud the Cornac Oozemancer level 20
74th Dusk 122nd year of Ascendancy at 23:22 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Mud the Cornac Oozemancer level 30
40th Haze 122nd year of Ascendancy at 01:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Mud the Cornac Oozemancer level 29
37th Haze 122nd year of Ascendancy at 14:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Mud the Cornac Oozemancer level 10
2nd Flare 122nd year of Ascendancy at 19:04 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Mud the Cornac Oozemancer level 20
77th Dusk 122nd year of Ascendancy at 03:31 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Mud the Cornac Oozemancer level 25
22nd Haze 122nd year of Ascendancy at 06:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Mud the Cornac Oozemancer level 16
52nd Dusk 122nd year of Ascendancy at 07:02 see stats
Log
Bethossra the ghoul's purging blight area effect hits Bloated ooze for 13 blight damage.
Bethossra the ghoul's purging blight area effect hits Mucus ooze for 19 blight damage.
Mud hits Mud for 0 arcane damage.
Talent Acid Splash is ready to use.
Mud is invigorated by the attack!
Mud is invigorated by the attack!
Bethossra the ghoul's purging blight area effect hits Mucus ooze for 19 blight damage.
Bethossra the ghoul's purging blight area effect hits Mud for (6 antimagic), 0 blight (0 total damage).
Bethossra the ghoul's purging blight area effect hits Bloated ooze for 13 blight damage.
Bethossra the ghoul's purging blight area effect hits Mucus ooze for 19 blight damage.
Mud hits Mud for 0 arcane damage.
Resting starts...
Talent Poisonous Spores is ready to use.
Your summoned bloated ooze disappears.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Talent Mind Parasite is ready to use.
Mud is no longer attuned.
Mud is not dazed anymore.
Rested for 16 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the north (shadow)).
Mud deactivates Psiblades.
Mud deactivates Mitosis.
Mud deactivates Antimagic Shield.
Mud deactivates Unstoppable Nature.
The skin of Mud starts dripping acid.




















































































































