Felina Har'lot the level 1 Halfling Rogue by ShadePen97

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassRogue
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity17 (base 14)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life104/104
Stamina100/100
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy23
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage10
Accuracy23
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (38.536585365854%)
Defense21
Ranged Defense21
Fatigue0
Physical Save8
Spell Save7
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Character control switched to Felix Har'kon.
Felina Har'lot uses Trap Mastery.

starting trap selection dialog

Accepted quest 'Of trolls and damp caves'! (Press 'j' to see the quest log)
Showing big healthbars and tactical borders.

No changes to trap preparation.
Saving done.


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Felina Har'lot uses Trap Mastery.

starting trap selection dialog

Preparing Disarming Trap

Resting starts...

Talent Disarming Trap is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).