












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.5.0Donators/Buyers bonus! Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Possession type unlock 1.5.8Removes the creature type limit of Possession. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Proper Possession 1.5.0
Frequently Asked Questions: Demented Classes for Embers of Rage 1.5.5Allows you to create Demented metaclass characters in the Embers of Rage campaign. You will still need to have the class unlocked, and requires completion of the 'all class types' unlock condition for EoR. Dark Priest 1.4.8Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. Infinite Cat Points 1.4.0One Cat Point per level. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Worm That Talks 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Оригинальная идея - Scott Bigham ("Zizzo"), дополнение по ссылке Добавляет новый талант, называемый 'Interract with the Worm', который позволяет взаимодействовать с существом worm that walks (ветка Demented / Friend of the Worm), как если бы мы делали это за класс Alchemist с Golem. Теперь вы можете менять снаряжение, изучать таланты, брать управление и менять имя. - уменшено требование ресурса Insanity на каст до 0. Установка: Удаление: или в игре: |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Possessor |
| Level / Exp | 20 / 35% |
| Size | big |
| Lifes / Deaths | Killed by steam giant yeti rider at level 2 on the 10th Retaking 124th year of Ascendancy at 22:31 / 201Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 14:38 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 15:05 Killed by steam giant gunslinger at level 5 on the 15th Retaking 124th year of Ascendancy at 08:05 Killed by steam giant yeti rider at level 5 on the 15th Retaking 124th year of Ascendancy at 12:56 Killed by steam giant berserker at level 5 on the 15th Retaking 124th year of Ascendancy at 17:40 Killed by steam giant berserker at level 5 on the 16th Retaking 124th year of Ascendancy at 09:20 Killed by steam giant yeti rider at level 5 on the 16th Retaking 124th year of Ascendancy at 20:32 Killed by steam giant yeti rider at level 5 on the 17th Retaking 124th year of Ascendancy at 00:54 Killed by steam giant guard at level 6 on the 17th Retaking 124th year of Ascendancy at 07:39 Killed by steam giant guard at level 6 on the 17th Retaking 124th year of Ascendancy at 13:37 Killed by steam giant yeti rider at level 6 on the 19th Retaking 124th year of Ascendancy at 02:46 Killed by High Guard Talosis at level 6 on the 19th Retaking 124th year of Ascendancy at 09:18 Killed by steam giant yeti rider at level 6 on the 19th Retaking 124th year of Ascendancy at 15:55 Killed by steam giant gunslinger at level 6 on the 19th Retaking 124th year of Ascendancy at 16:57 Killed by pet yeti at level 6 on the 19th Retaking 124th year of Ascendancy at 18:30 Killed by steam giant yeti rider at level 8 on the 20th Retaking 124th year of Ascendancy at 08:42 Killed by steam giant yeti rider at level 8 on the 20th Retaking 124th year of Ascendancy at 09:27 Killed by yeti warrior at level 8 on the 47th Retaking 124th year of Ascendancy at 05:45 Killed by black bear at level 8 on the 47th Retaking 124th year of Ascendancy at 19:00 Killed by yeti at level 8 on the 48th Retaking 124th year of Ascendancy at 05:31 Killed by Yeti Patriarch at level 9 on the 49th Retaking 124th year of Ascendancy at 12:28 Killed by sunwall guard at level 11 on the 52nd Retaking 124th year of Ascendancy at 13:49 Killed by sun paladin at level 11 on the 52nd Retaking 124th year of Ascendancy at 16:04 Killed by sun-mage at level 11 on the 52nd Retaking 124th year of Ascendancy at 20:42 Killed by sunwall archer at level 11 on the 52nd Retaking 124th year of Ascendancy at 22:47 Killed by sun-mage recruit at level 11 on the 52nd Retaking 124th year of Ascendancy at 23:01 Killed by sun paladin at level 11 on the 52nd Retaking 124th year of Ascendancy at 23:43 Killed by sunwall guard at level 11 on the 1st Revenge 124th year of Ascendancy at 05:04 Killed by sun paladin at level 11 on the 1st Revenge 124th year of Ascendancy at 09:41 Killed by sunwall guard at level 11 on the 1st Revenge 124th year of Ascendancy at 12:39 Killed by sun paladin recruit at level 11 on the 1st Revenge 124th year of Ascendancy at 22:34 Killed by sun paladin at level 11 on the 2nd Revenge 124th year of Ascendancy at 08:49 Killed by sun paladin at level 11 on the 3rd Revenge 124th year of Ascendancy at 03:12 Killed by sun paladin recruit at level 11 on the 3rd Revenge 124th year of Ascendancy at 12:06 Killed by sun paladin recruit at level 11 on the 3rd Revenge 124th year of Ascendancy at 20:14 Killed by sun paladin at level 11 on the 4th Revenge 124th year of Ascendancy at 08:36 Killed by sun-mage recruit at level 11 on the 4th Revenge 124th year of Ascendancy at 10:56 Killed by Outpost Leader John at level 12 on the 4th Revenge 124th year of Ascendancy at 21:50 Killed by sunwall archer at level 12 on the 4th Revenge 124th year of Ascendancy at 23:42 Killed by sunwall archer at level 12 on the 5th Revenge 124th year of Ascendancy at 00:22 Killed by sun paladin recruit at level 12 on the 5th Revenge 124th year of Ascendancy at 00:41 Killed by sun paladin recruit at level 12 on the 5th Revenge 124th year of Ascendancy at 01:27 Killed by sunwall guard at level 13 on the 7th Revenge 124th year of Ascendancy at 06:55 Killed by sun paladin at level 13 on the 7th Revenge 124th year of Ascendancy at 10:26 Killed by sun paladin at level 13 on the 7th Revenge 124th year of Ascendancy at 11:16 Killed by whitehoof ghoul at level 13 on the 11st Revenge 124th year of Ascendancy at 16:44 Killed by whitehoof maulotaur at level 13 on the 12nd Revenge 124th year of Ascendancy at 06:40 Killed by whitehoof ghoul at level 13 on the 12nd Revenge 124th year of Ascendancy at 10:47 Killed by whitehoof hailstorm at level 13 on the 12nd Revenge 124th year of Ascendancy at 13:06 Killed by ghoul at level 13 on the 12nd Revenge 124th year of Ascendancy at 23:48 Killed by whitehoof invoker at level 13 on the 13rd Revenge 124th year of Ascendancy at 04:24 Killed by ghoul at level 13 on the 14th Revenge 124th year of Ascendancy at 01:07 Killed by whitehoof ghoul at level 13 on the 15th Revenge 124th year of Ascendancy at 21:58 Killed by Glorodath the whitehoof ghoul at level 14 on the 16th Revenge 124th year of Ascendancy at 13:08 Killed by Glorodath the whitehoof ghoul at level 14 on the 16th Revenge 124th year of Ascendancy at 14:07 Killed by Glorodath the whitehoof ghoul at level 14 on the 16th Revenge 124th year of Ascendancy at 14:52 Killed by whitehoof hailstorm at level 14 on the 16th Revenge 124th year of Ascendancy at 17:29 Killed by whitehoof ghoul at level 14 on the 16th Revenge 124th year of Ascendancy at 18:23 Killed by whitehoof maulotaur at level 14 on the 17th Revenge 124th year of Ascendancy at 10:12 Killed by whitehoof maulotaur at level 14 on the 17th Revenge 124th year of Ascendancy at 15:56 Killed by whitehoof maulotaur at level 14 on the 18th Revenge 124th year of Ascendancy at 00:29 Killed by ghoul at level 14 on the 18th Revenge 124th year of Ascendancy at 09:41 Killed by whitehoof ghoul at level 14 on the 19th Revenge 124th year of Ascendancy at 14:14 Killed by whitehoof ghoul at level 14 on the 19th Revenge 124th year of Ascendancy at 23:49 Killed by whitehoof ghoul at level 14 on the 20th Revenge 124th year of Ascendancy at 13:22 Killed by whitehoof ghoul at level 14 on the 21st Revenge 124th year of Ascendancy at 11:06 Killed by whitehoof ghoul at level 14 on the 22nd Revenge 124th year of Ascendancy at 04:07 Killed by fire drake hatchling at level 14 on the 16th Dearth 124th year of Ascendancy at 08:49 Killed by lesser vampire at level 14 on the 16th Dearth 124th year of Ascendancy at 12:55 Killed by blade horror at level 14 on the 16th Dearth 124th year of Ascendancy at 15:31 Killed by cold drake hatchling at level 14 on the 17th Dearth 124th year of Ascendancy at 00:10 Killed by blade horror at level 14 on the 17th Dearth 124th year of Ascendancy at 14:35 Killed by blade horror at level 14 on the 18th Dearth 124th year of Ascendancy at 06:28 Killed by Nerunne the Guardian at level 14 on the 18th Dearth 124th year of Ascendancy at 08:04 Killed by Nerunne the Guardian at level 14 on the 18th Dearth 124th year of Ascendancy at 23:46 Killed by Gloruldassra the forest wight at level 14 on the 19th Dearth 124th year of Ascendancy at 16:32 Killed by minotaur at level 15 on the 20th Dearth 124th year of Ascendancy at 10:41 Killed by Isysewe the Guardian at level 15 on the 21st Dearth 124th year of Ascendancy at 03:30 Killed by Isysewe the Guardian at level 15 on the 21st Dearth 124th year of Ascendancy at 19:23 Killed by Isysewe the Guardian at level 15 on the 22nd Dearth 124th year of Ascendancy at 11:15 Killed by Isysewe the Guardian at level 15 on the 22nd Dearth 124th year of Ascendancy at 22:32 Killed by giant blue ant at level 15 on the 23rd Dearth 124th year of Ascendancy at 09:11 Killed by Cyrikira the Guardian at level 15 on the 23rd Dearth 124th year of Ascendancy at 09:38 Killed by skeleton master archer at level 15 on the 23rd Dearth 124th year of Ascendancy at 10:47 Killed by Cyrikira the Guardian at level 15 on the 23rd Dearth 124th year of Ascendancy at 11:15 Killed by skeleton master archer at level 15 on the 23rd Dearth 124th year of Ascendancy at 11:41 Killed by skeleton master archer at level 15 on the 23rd Dearth 124th year of Ascendancy at 12:07 Killed by Ivylravea the white worm mass at level 15 on the 23rd Dearth 124th year of Ascendancy at 14:57 Killed by Ivylravea the white worm mass at level 15 on the 23rd Dearth 124th year of Ascendancy at 15:31 Killed by Ivylravea the white worm mass at level 15 on the 23rd Dearth 124th year of Ascendancy at 16:04 Killed by Elevena the Guardian at level 15 on the 23rd Dearth 124th year of Ascendancy at 17:21 Killed by Elevena the Guardian at level 15 on the 23rd Dearth 124th year of Ascendancy at 18:06 Killed by Elevena the Guardian at level 15 on the 23rd Dearth 124th year of Ascendancy at 18:42 Killed by Elevena the Guardian at level 15 on the 23rd Dearth 124th year of Ascendancy at 19:44 Killed by cold drake hatchling at level 15 on the 24th Dearth 124th year of Ascendancy at 00:25 Killed by Saliwyn the Guardian at level 15 on the 24th Dearth 124th year of Ascendancy at 00:56 Killed by Saliwyn the Guardian at level 15 on the 24th Dearth 124th year of Ascendancy at 01:45 Killed by venom drake hatchling at level 15 on the 24th Dearth 124th year of Ascendancy at 10:36 Killed by Voruth the Guardian at level 16 on the 24th Dearth 124th year of Ascendancy at 11:11 Killed by multi-hued drake hatchling at level 16 on the 24th Dearth 124th year of Ascendancy at 19:41 Killed by decaying devourer at level 16 on the 12nd Loss 124th year of Ascendancy at 06:58 Killed by netherworm mass at level 16 on the 19th Loss 124th year of Ascendancy at 11:21 Killed by fire drake at level 16 on the 19th Loss 124th year of Ascendancy at 12:10 Killed by sand-drake at level 16 on the 19th Loss 124th year of Ascendancy at 14:36 Killed by blade horror at level 16 on the 19th Loss 124th year of Ascendancy at 15:45 Killed by multi-hued drake at level 16 on the 19th Loss 124th year of Ascendancy at 18:05 Killed by multi-hued drake at level 16 on the 19th Loss 124th year of Ascendancy at 18:57 Killed by multi-hued drake at level 16 on the 19th Loss 124th year of Ascendancy at 19:05 Killed by multi-hued drake at level 16 on the 19th Loss 124th year of Ascendancy at 19:55 Killed by multi-hued drake at level 16 on the 19th Loss 124th year of Ascendancy at 20:24 Killed by multi-hued drake at level 16 on the 19th Loss 124th year of Ascendancy at 20:52 Killed by sandworm at level 16 on the 19th Loss 124th year of Ascendancy at 21:49 Killed by multi-hued drake hatchling at level 16 on the 19th Loss 124th year of Ascendancy at 22:51 Killed by sand-drake at level 16 on the 19th Loss 124th year of Ascendancy at 23:26 Killed by devourer at level 16 on the 19th Loss 124th year of Ascendancy at 23:57 Killed by devourer at level 16 on the 20th Loss 124th year of Ascendancy at 00:25 Killed by devourer at level 16 on the 20th Loss 124th year of Ascendancy at 00:57 Killed by sandworm destroyer at level 16 on the 20th Loss 124th year of Ascendancy at 01:43 Killed by fire drake hatchling at level 16 on the 20th Loss 124th year of Ascendancy at 14:45 Killed by netherworm mass at level 16 on the 20th Loss 124th year of Ascendancy at 17:24 Killed by netherworm mass at level 16 on the 20th Loss 124th year of Ascendancy at 18:19 Killed by netherworm mass at level 16 on the 20th Loss 124th year of Ascendancy at 19:19 Killed by netherworm mass at level 16 on the 20th Loss 124th year of Ascendancy at 20:18 Killed by netherworm mass at level 16 on the 20th Loss 124th year of Ascendancy at 21:04 Killed by netherworm mass at level 16 on the 20th Loss 124th year of Ascendancy at 22:10 Killed by sandworm at level 16 on the 20th Loss 124th year of Ascendancy at 22:50 Killed by sandworm at level 16 on the 20th Loss 124th year of Ascendancy at 23:51 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 00:19 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 01:13 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 01:38 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 02:35 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 02:59 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 03:54 Killed by giant netherworm at level 16 on the 21st Loss 124th year of Ascendancy at 04:38 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 05:23 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 06:15 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 06:58 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 07:42 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 08:25 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 09:09 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 09:54 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 10:43 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 11:28 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 12:14 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 12:57 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 13:41 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 14:24 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 15:08 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 15:51 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 16:39 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 17:39 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 18:31 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 19:19 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 20:16 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 21:10 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 22:03 Killed by netherworm mass at level 16 on the 21st Loss 124th year of Ascendancy at 23:29 Killed by netherworm mass at level 16 on the 22nd Loss 124th year of Ascendancy at 00:50 Killed by fire drake at level 16 on the 22nd Loss 124th year of Ascendancy at 02:27 Killed by devourer at level 17 on the 22nd Loss 124th year of Ascendancy at 15:31 Killed by devourer at level 17 on the 22nd Loss 124th year of Ascendancy at 23:46 Killed by devourer at level 17 on the 23rd Loss 124th year of Ascendancy at 00:32 Killed by multi-hued drake hatchling at level 17 on the 23rd Loss 124th year of Ascendancy at 19:38 Killed by Tarrigrim at level 17 on the 23rd Loss 124th year of Ascendancy at 20:20 Killed by Tarrigrim at level 17 on the 23rd Loss 124th year of Ascendancy at 21:00 Killed by Tarrigrim at level 17 on the 23rd Loss 124th year of Ascendancy at 23:14 Killed by Tarrigrim at level 17 on the 24th Loss 124th year of Ascendancy at 01:44 Killed by Tarrigrim at level 17 on the 24th Loss 124th year of Ascendancy at 04:14 Killed by Tarrigrim at level 17 on the 24th Loss 124th year of Ascendancy at 06:44 Killed by Tarrigrim at level 17 on the 24th Loss 124th year of Ascendancy at 09:15 Killed by Tarrigrim at level 17 on the 24th Loss 124th year of Ascendancy at 11:48 Killed by Tarrigrim at level 17 on the 24th Loss 124th year of Ascendancy at 14:23 Killed by Tarrigrim at level 17 on the 24th Loss 124th year of Ascendancy at 15:22 Killed by Tarrigrim at level 17 on the 24th Loss 124th year of Ascendancy at 17:57 Killed by shadow at level 18 on the 25th Loss 124th year of Ascendancy at 03:42 Killed by oozing horror at level 18 on the 26th Loss 124th year of Ascendancy at 19:43 Killed by oozing horror at level 18 on the 26th Loss 124th year of Ascendancy at 20:52 Killed by oozing horror at level 18 on the 26th Loss 124th year of Ascendancy at 21:43 Killed by oozing horror at level 18 on the 26th Loss 124th year of Ascendancy at 22:38 Killed by oozing horror at level 18 on the 26th Loss 124th year of Ascendancy at 23:58 Killed by oozing horror at level 18 on the 27th Loss 124th year of Ascendancy at 00:56 Killed by oozing horror at level 18 on the 27th Loss 124th year of Ascendancy at 01:51 Killed by oozing horror at level 18 on the 27th Loss 124th year of Ascendancy at 02:51 Killed by oozing horror at level 18 on the 27th Loss 124th year of Ascendancy at 04:43 Killed by fire drake hatchling at level 18 on the 28th Loss 124th year of Ascendancy at 00:48 Killed by Mayiribrethra the brown bear at level 18 on the 33rd Loss 124th year of Ascendancy at 09:42 Killed by Mayiribrethra the brown bear at level 18 on the 33rd Loss 124th year of Ascendancy at 22:37 Killed by Mayiribrethra the brown bear at level 18 on the 33rd Loss 124th year of Ascendancy at 23:58 Killed by Goldatta the sabertooth tiger at level 18 on the 34th Loss 124th year of Ascendancy at 17:40 Killed by sabertooth tiger at level 18 on the 35th Loss 124th year of Ascendancy at 18:11 Killed by grizzly bear at level 18 on the 36th Loss 124th year of Ascendancy at 09:00 Killed by Xanyrevea the white wolf at level 19 on the 36th Loss 124th year of Ascendancy at 12:52 Killed by Xanyrevea the white wolf at level 19 on the 36th Loss 124th year of Ascendancy at 13:57 Killed by sun paladin at level 19 on the 36th Loss 124th year of Ascendancy at 20:51 Killed by sunwall archer at level 19 on the 37th Loss 124th year of Ascendancy at 00:15 Killed by sun-mage recruit at level 19 on the 37th Loss 124th year of Ascendancy at 13:09 Killed by Star Gazer at level 19 on the 39th Loss 124th year of Ascendancy at 12:27 Killed by Star Gazer at level 20 on the 40th Loss 124th year of Ascendancy at 04:23 Killed by Star Gazer at level 20 on the 40th Loss 124th year of Ascendancy at 20:31 Killed by Star Gazer at level 20 on the 41st Loss 124th year of Ascendancy at 12:45 |
Primary Stats
| Strength | 30 (base 28) |
| Dexterity | 20 (base 16) |
| Constitution | 11 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 42 (base 37) |
| Cunning | 28 (base 25) |
Resources
| Life | 229/229 |
| Psi | 242/242 |
| Steam | 96/100 |
| Healing Factor | 1.1082872928177 |
| Regeneration | 0.27707182320443 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 25.549391208114 |
| See Invisible | 25.549391208114 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 28 |
| Crit Chance | 12% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 39 |
| Crit Chance | 17% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Light | +10% |
| Temporal | +4% |
| Nature | +21% |
| All | 0% |
Offense: Damage Penetration
| All | +8% |
Defense: Base
| Armour (hardiness) | 17.5 (43.636363636364%) |
| Defense | 13 |
| Ranged Defense | 15 |
| Fatigue | 20 |
| Physical Save | 23 |
| Spell Save | 21 |
| Mental Save | 26 |
Defense: Resistances
| Nature | + 32%( 70%) |
| Acid | + 22%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 11%( 70%) |
| Cold | + 16%( 70%) |
| Lightning | + 5%( 70%) |
| Fire | + 26%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Poison Resistance | 50% |
| Instadeath Resistance | 100% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 108% efficiency and cooldown mod of 74%. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Deep horror | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.50 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Channel Pain |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | traveler's pair of hardened leather boots of uncanny dodging (3 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 (+3 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: -2% Maximum encumbrance: +26 Physical save: +8 (+4 eff.) A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (99 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | miner's dwarven-steel helm of the depths (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +6% cold Allows you to breathe in: water Silence immunity: +20% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | temporal rough leather gloves of dexterity (+3) (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 6 temporal Changes stats: +3 Dex Changes resistances: +6% temporal Changes damage: +4% temporal Talent granted: +1 Sand Shredder Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | arcane elm wand of clairvoyance [power 9] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 33 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 2 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of corrosion (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
| On fingers | psionicist's steel ring of nature (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +22% nature Changes damage: +11% nature Mental save: +8 (+4 eff.) Rings can have magical properties. |
| Around neck | insulating copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +10% fire / +10% cold Amulets can have magical properties. |
| In main hand | steel steamsaw of crippling (13.5-20.25 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 13.5 - 20.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +25 On weapon crit: * cripple the target Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +5.0% Armour: +3 Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | grounding rough leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +5% lightning / +5% temporal Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 158.56 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour of fire resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% fire A suit of armour made of mail. |
Inventory
medical injector implant of the sneak (efficiency 116% / cooldown 89%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 116% efficiency and cooldown mod of 89%. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 127)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 127 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 159 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 159 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion (326% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 326% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 8; power 27; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 9; dur 14; see horror)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 17) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+8 eff.) Spell save: +15 (+8 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
warrior's steel amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +6% physical Stamina each turn: +0.40 Amulets can have magical properties. |
FlowercutInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +4 Str Changes resistances: +9% acid / +6% temporal / +9% nature / +5% arcane Spell save: +30 (+15 eff.) Amulets can have magical properties. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 13.57 cold and 13.57 physical damage (based on Willpower) each turn and knocking opponents back, costing 54 power out of 60/60. This azure ring seems to be always moist to the touch. |
elemental steel battleaxe (21.5-32.25 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +10% acid / +10% fire / +12% lightning / +12% cold Massive two-handed battleaxes. |
steel longsword (16.5-23.1 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+5 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
chilling steel mace of erosion (14.5-20.3 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 temporal / +7 nature / +11 cold Blunt and deadly. |
steel mace (15-21 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Blunt and deadly. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
mossy mindstar (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Winter (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
vined mindstar (6-6.6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of sand (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 physical Changes resistances: +5% physical Changes resistances penetration: +6% physical Changes damage: +4% physical Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 17 of target armor and 8% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% fire / +8% physical / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 15 power out of 16/16) : Effective talent level: 4.0 Power cost: 15 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 10 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
steel steamsaw 'Chiregodir' (16-24 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 16.0 - 24.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +20 Damage (Melee): +8 arcane Burst (radius 2) on crit: +8 blight Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+4 eff.) Fatigue: +6% Changes resistances: +18% lightning Changes resistances penetration: +5% blight Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw 'Prismbone' (14-21 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.0 - 21.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +22 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+4 eff.) Fatigue: +6% Effects on melee hit: * 15% chance to blind * 30% chance to corrode armour by 30% Changes resistances: +12% acid / +6% light Changes damage: +6% acid Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw of erosion (15-22.5 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 15.0 - 22.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +23 Damage (Melee): +6 nature / +5 temporal Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
arcing dwarven-steel steamsaw of massacre (29-43.5 power, 14 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 29.0 - 43.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +49 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +8% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Anti-Gravity Boots (8 def, 8 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+7 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Pinning immunity: +50% Steampower: +3 (+1 eff.) These boots have a 11% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (34 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (61 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning), costing 17 power out of 18/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Muckpeal the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 lightning Changes resistances: +12% nature Changes resistances penetration: +5% nature / +5% lightning Maximum encumbrance: +29 Physical save: +7 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Branerath the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Str Changes resistances: +9% lightning / +9% temporal / +6% blight / +9% fire / +5% arcane Changes resistances penetration: +10% mind Silence immunity: +0% A cap made of leather. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-5 eff.) Defense: -10 (-10 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-9 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Unrofang'Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Physical power: +13 (+6 eff.) Changes stats: +9 Wil / +4 Cun / +3 Con Changes resistances: +5% arcane Grants telepathy: Demon/Minor Demon/Major Critical mult.: +27.00% Physical save: +9 (+5 eff.) Light radius: +3 Healing mod.: +17% A normal brass lantern, enhanced by alchemy to make it brighter. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful air recyclerPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help, costing 1 power out of 8/8. Call a trained yeti to your side. |
potent healing salve [power 168] potent healing salve [power 168]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 2 Using medical injector with 108% efficiency and 74% cooldown modifier. It can be used to heal 168, putting Talent Medical Injector on cooldown for 14 turns. Medical salve. |
powerful healing salve [power 208] powerful healing salve [power 208]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 108% efficiency and 74% cooldown modifier. It can be used to heal 208, putting Talent Medical Injector on cooldown for 14 turns. Medical salve. |
miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of kinetic psionic shield [power 27] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 27 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
hateful steel torque of kinetic psionic shield [power 47] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
steel torque of charged psionic shield [power 47] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 129] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a range 7 beam dealing 64.50 to 129.00 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
Persistant WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+5 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower), costing 23 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Yeti's Muscle Tissue (Astral)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Tarrigrim the Orc Possessor level 5
16th Retaking 124th year of Ascendancy at 06:18 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Tarrigrim the Orc Possessor level 12
4th Revenge 124th year of Ascendancy at 22:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tarrigrim the Orc Possessor level 10
51st Retaking 124th year of Ascendancy at 03:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tarrigrim the Orc Possessor level 20
40th Loss 124th year of Ascendancy at 04:20 see stats
Mercy, mercy! (Exploration mode)
Killed Talosis without any civilians deaths.By Tarrigrim the Orc Possessor level 6
20th Retaking 124th year of Ascendancy at 02:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Tarrigrim the Orc Possessor level 9
49th Retaking 124th year of Ascendancy at 12:25 see stats
Log
Talent Assume Form is ready to use.
Rested for 56 turns (stop reason: all resources and life at maximum).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).
There is a way to the next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way into a strange cave here (press '' or right click to use).
Ran for 97 turns (stop reason: at exit).
There is a way up here (press '' or right click to use).
Saving game...
Saving done.
Error while transfering Great Caller (10-11 power, 18 apr, nature damage) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Error while transfering Great Caller (10-11 power, 18 apr, nature damage) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
There is a way up here (press '' or right click to use).
There is a way into a strange cave here (press '' or right click to use).
Saving game...
Saving done.
Tarrigrim deactivates Channel Pain.





























































































