









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 50 / 744% |
| Size | huge |
| Lifes / Deaths | Killed by Brodilin the thalore at level 17 on the 71st Haze 122nd year of Ascendancy at 20:20 3 / 4Killed by Cultist at level 19 on the 80th Haze 122nd year of Ascendancy at 14:59 Killed by Grand Corruptor at level 23 on the 14th Regrowth 123rd year of Ascendancy at 12:36 Killed by nightmare horror at level 41 on the 32nd Dusk 123rd year of Ascendancy at 09:29 |
Primary Stats
| Strength | 174 (base 60) |
| Dexterity | 48 (base 11) |
| Constitution | 94 (base 48) |
| Magic | 88 (base 60) |
| Willpower | 40 (base 10) |
| Cunning | 60 (base 43) |
Resources
| Life | 1802/1802 |
| Vim | 0/213 |
| Healing Factor | 1.4772727272727 |
| Regeneration | 1.8465909090909 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Stealth | 23 |
| See Invisible | 22 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, animal/canine, demon/minor |
Offense: Mainhand
| Damage | 322 |
| Accuracy | 60 |
| Crit Chance | 38% |
| APR | 59 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 176 |
| Accuracy | 60 |
| Crit Chance | 35% |
| APR | 46 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +36% |
| Lightning | +14% |
| Physical | +45% |
| Darkness | +26% |
| Blight | +23% |
| Arcane | +23% |
| Fire | +17% |
| All | +11% |
Offense: Damage Penetration
| Lightning | +26% |
| Physical | +38% |
| Blight | +26% |
| Arcane | +21% |
| Acid | +40% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 45.256164875111 (87.964601769911%) |
| Defense | 41 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 74 |
| Spell Save | 28 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 59%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 70%( 70%) |
| All | + 22%( 70%) |
| Mind | + 27%( 70%) |
| Lightning | + 51%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 34%( 70%) |
| Physical | + 49%( 70%) |
| Darkness | + 24%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 40% |
| Knockback Resistance | 39% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 756 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 672 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 22% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 563 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Corruption / Bone | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Rot | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.70 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Willful Tormenter |
| talent | Ruin |
| talent | Blood Vengeance |
| talent | Infestation |
| talent | Overkill |
| talent | Absorb Life |
| talent | Bone Shield |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by giant grey rat. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the lost anorithil from death by skeleton master archer. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1488. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Beleaguer's Boots of Here I Am! (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 temporal Changes stats: +6 Wil / +6 Con Changes resistances: +6% temporal / +5% arcane / +3% darkness Changes resistances penetration: +10% arcane / +10% physical Changes damage: +3% arcane Maximum encumbrance: +50 Physical save: +15 (+4 eff.) Spellpower: +6 (+2 eff.) Mindpower: +9 (+4 eff.) Movement speed: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 30 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. This object's appearance was changed to Unbreakable Greaves. |
| Light source | ZuboweInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +9 (+1 eff.) Changes stats: +6 Wil Changes resistances: +6% mind / +9% temporal Changes resistances penetration: +11% all Critical mult.: +15.00% Physical save: +13 (+3 eff.) Mental save: +11 (+6 eff.) Blindness immunity: +10% Silence immunity: +10% Light radius: +6 See stealth: +23 See invisible: +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Lavaquake' (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +6 Str / +10 Dex / +11 Wil Changes resistances: +15% acid / +15% physical / +13% cold / +15% fire / +14% lightning Changes damage: +6% fire Grants telepathy: Dragon Demon/Major Demon/Minor Reduces incoming crit damage: 10.00% Physical save: +40 (+9 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
| Tool | voratun pickaxe 'Balancescar' (dig speed 3 turns)Requires: - Level 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +24 Physical power: +30 (+5 eff.) Effects on melee hit: * Slows global speed by 35% Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Con Changes resistances: +14% nature Changes damage: +10% nature / +9% arcane Critical mult.: +58.00% See invisible: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
| Around waist | ScumreaperInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +10% acid / +2% physical / +8% fire / +9% cold / +8% lightning Changes resistances penetration: +17% physical Changes damage: +19% physical / +15% nature / +3% darkness Life regen: +1.00 Maximum life: +60.00 A belt that goes around your waist. |
| Main armor | Beleaguer's Breastplate of Kill You! (9 def, 21 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Defense: +9 (+3 eff.) Fatigue: +26% Effects on melee hit: * 10% chance to disease Changes stats: +6 Str / +6 Con Changes resistances: +18% acid / +15% physical / +9% blight / +60% cold / +15% lightning / +45% fire Changes resistances penetration: +29% acid Changes damage: +12% darkness / +12% blight Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Disarm immunity: +40% Stun/Freeze immunity: +36% Knockback immunity: +39% A suit of armour made of metal plates. This object's appearance was changed to The Black Plate. |
| In off hand | Beleaguer's Axe of Kill You! (39-54.6 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 27% chance to daze at end of turn * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning / +30 cold When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +11 Str / +3 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +9% blight / +3% physical / +12% cold Changes resistances penetration: +15% lightning Changes damage: +3% lightning / +15% physical Stun/Freeze immunity: +10% Stamina when hit: +1.70 One-handed war axes. This item has been sent to the Item's Vault. This object's appearance was changed to Razorblade, the Cursed Waraxe. |
| Cloak | Urthondil (24 def, 0 armour)Requires: - Level 35 Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Defense: +24 (+8 eff.) Fatigue: -6% Changes stats: +6 Str / +6 Dex / +2 Mag / +4 Con Changes resistances: +3% blight / +19% fire / +25% light Changes resistances penetration: +15% blight Talent mastery: +0.40 Technique / Combat training Stealth bonus: +14 Physical save: +14 (+3 eff.) Spell save: -30 (-22 eff.) Stamina each turn: +1.30 Mana each turn: -0.44 Vim when firing critical spell: +2.00 Maximum mana: +60.00 Spell crit. chance: +1% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. This object's appearance was changed to kruk cloak. |
| In main hand | Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Inventory
movement infusion of the warrior (1051% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1051% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 7; power 98; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 49). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 98) for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 173)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 173 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Beleaguer II's Necklace of Fuck you!Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Changes stats: +10 Cun Changes resistances: +4% physical / +30% cold / +24% fire Changes damage: +30% blight / +29% fire Critical mult.: +37.00% Reduces incoming crit damage: 15.00% Disarm immunity: +10% Confusion immunity: +10% Knockback immunity: +10% Only die when reaching: -60.00 life Spellpower: +30 (+9 eff.) Amulets can have magical properties. |
Boltbraid the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +17 Mag Changes resistances: +3% nature / +9% fire Grants telepathy: Dragon Critical mult.: +20.00% Physical save: +25 (+6 eff.) Spell save: +24 (+12 eff.) Mental save: +21 (+9 eff.) Disease immunity: +10% Silence immunity: +5% Mana each turn: +0.47 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +41.00 Light radius: +2 Amulets can have magical properties. |
Cuthuldir the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +17 Changes stats: +2 Cun / +12 Mag Changes resistances: +14% physical Changes damage: +8% temporal / +8% light / +8% physical / +6% mind / +8% darkness Grants telepathy: Humanoid/Orc Critical mult.: +20.00% Mental save: +18 (+8 eff.) Stamina each turn: +1.20 Mana each turn: +0.44 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +55.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +4% Mindpower: +6 (+3 eff.) Amulets can have magical properties. |
Daimorak the LightmortalInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +12 Str / +2 Wil / +6 Con Changes resistances: +21% mind Changes resistances penetration: +20% light Reduces incoming crit damage: 5.00% Physical save: +45 (+10 eff.) Spell save: +25 (+12 eff.) Mental save: +25 (+11 eff.) Confusion immunity: +50% Life regen: +2.70 Maximum life: +80.00 Light radius: +3 Infravision radius: +3 Amulets can have magical properties. |
DazzlebaitPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 12 arcane / 8 light Changes stats: +6 Mag / +6 Con Changes resistances: +9% light Changes resistances penetration: +5% arcane Changes damage: +9% acid / +9% arcane / +12% light Physical save: +69 (+15 eff.) Spell save: +50 (+20 eff.) Mental save: +50 (+19 eff.) Life regen: +2.60 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +80.00 Maximum mana: +48.00 Amulets can have magical properties. |
FogspitterPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +6 Mag / +16 Wil / +8 Con Changes resistances: +6% darkness Changes resistances penetration: +10% mind Changes damage: +8% acid / +8% fire / +7% cold / +8% lightning Mental save: +54 (+20 eff.) Confusion immunity: +25% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +14 (+6 eff.) Amulets can have magical properties. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+8 eff.) Pinning immunity: +100% Only die when reaching: +0.00 life It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 450.02 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
HarosusPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Physical power: +10 (+2 eff.) Armour: +6 Fatigue: -10% Damage (Melee): 14 light / 14 darkness Effects when hit in melee: * 14% chance to inflict 15% damage reduction * 14% chance to blind Changes damage: +9% physical / +15% light / +15% darkness Critical mult.: +18.00% Blindness immunity: +20% Pinning immunity: +25% Life regen: +3.90 Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
Isluvena the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +6 Dex / +2 Mag / +10 Wil Changes resistances: +29% fire / +29% cold Changes damage: +10% physical Mental save: +15 (+7 eff.) Confusion immunity: +22% Equilibrium when hit: +0.12 Psi when hit: +0.12 Mindpower: +14 (+6 eff.) Infravision radius: +3 See invisible: +9 Combat speed: +10% Amulets can have magical properties. |
Manatotir the GlarewilderInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +44 (+10 eff.) Armour penetration: +40 Armour: +13 Defense: +32 (+11 eff.) Damage when hit (Melee): 12 physical Changes stats: +20 Lck Changes resistances: +15% light Changes resistances cap: +6% all Critical mult.: +38.00% Physical save: +27 (+6 eff.) Only die when reaching: -40.00 life Light radius: +2 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
SiliriawenInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Physical power: +9 (+1 eff.) Changes stats: +10 Wil Changes damage: +3% acid / +10% physical / +12% blight Critical mult.: +17.00% Spell save: +6 (+3 eff.) Mental save: +14 (+7 eff.) Cut immunity: +80% Confusion immunity: +23% Spellpower on spell critical (stacks up to 3 times): +11 Mindpower: +15 (+6 eff.) Combat speed: +10% Healing mod.: +30% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 248 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Tarrizilazor the BrandbreakInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Damage when hit (Melee): 8 arcane Changes stats: +9 Dex / +8 Cun / +9 Con Changes resistances: +60% temporal Changes resistances cap: +7% all Changes resistances penetration: +29% arcane / +10% fire Changes damage: +6% arcane Physical save: +20 (+5 eff.) Pinning immunity: +100% Knockback immunity: +98% Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
UmbrakarmaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 14% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +4 Str / +20 Mag Changes resistances: +6% darkness Changes resistances penetration: +15% acid / +10% physical Changes damage: +14% light / +15% darkness Talent mastery: +0.38 Corruption / Sanguisuge Maximum stamina: +10.00 Amulets can have magical properties. |
voratun amulet 'Emelesewen'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +11 Defense: +12 (+4 eff.) Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 14% chance to blind Changes resistances: +30% lightning / +6% acid Changes resistances cap: +6% all Changes resistances penetration: +10% physical Changes damage: +21% physical / +15% light / +15% darkness Talent mastery: +0.40 Corruption / Vim Physical save: +23 (+6 eff.) Stun/Freeze immunity: +38% Life regen: +0.60 Maximum life: +20.00 Amulets can have magical properties. |
voratun amulet 'Polimilaith'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Str / +1 Cun / +3 Con Changes resistances: +18% physical / +30% cold / +28% fire Talent mastery: +0.40 Corruption / Rot Stamina each turn: +1.20 Healing mod.: +15% Amulets can have magical properties. |
voratun amulet 'Poxlady'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 nature Changes stats: +6 Con Changes resistances: +23% light / +30% darkness Critical mult.: +15.00% Physical save: +20 (+5 eff.) Blindness immunity: +129% Life regen: +3.00 Mana each turn: +0.04 Mana when firing critical spell: +3.00 Maximum life: +78.00 Maximum mana: +100.00 Infravision radius: +20 Sight radius: +4 See invisible: +29 Amulets can have magical properties. |
voratun amulet 'Unlightquick'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Mag / +15 Con Changes resistances cap: +7% all Changes resistances penetration: +15% mind Changes damage: +12% darkness / +9% mind Physical save: +70 (+15 eff.) Spell save: +25 (+12 eff.) Mental save: +25 (+11 eff.) Life regen: +3.00 Maximum life: +80.00 Infravision radius: +3 Amulets can have magical properties. |
voratun amulet 'Xoda'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +8 Defense: +12 (+4 eff.) Damage (Melee): 13 light / 14 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 13% chance to blind Changes stats: +1 Con Changes resistances: +6% nature / +9% cold Changes resistances cap: +7% all Changes damage: +10% physical / +14% light / +15% darkness Talent mastery: +0.40 Corruption / Reaving combat Physical save: +27 (+6 eff.) Knockback immunity: +25% Only die when reaching: -60.00 life Combat speed: +10% Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
voratun ring 'Glareworm'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 32% chance to blind Damage (Melee): 50 light Effects on ranged hit: * 35% chance to blind Damage (Ranged): 43 light Damage when hit (Melee): 8 light Changes stats: +8 Cun / +6 Mag Changes resistances: +6% nature / +3% fire Mental save: +41 (+16 eff.) Poison immunity: +25% Disarm immunity: +47% Pinning immunity: +50% Stun/Freeze immunity: +50% Knockback immunity: +50% Life regen: +4.50 Maximum life: +48.00 Spellpower: +15 (+4 eff.) Rings can have magical properties. |
Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 296.97 fire damage, and flames will be left dealing a further 69.63 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 353.80 to 1061.40 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 938.15 to 1876.30 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Erykhad the Boltlore (84-126 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 84.0 - 126.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +28 temporal When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +21 Damage when hit (Melee): 23 light / 28 temporal Changes resistances: +9% acid / +27% temporal Changes resistances penetration: +30% acid / +21% physical / +21% fire / +24% lightning / +24% cold Changes damage: +27% lightning Massive two-handed mauls. |
Champion's Will (67-107.2 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 51 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Strength 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. This item has been sent to the Item's Vault. |
CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40% blight Disease immunity: +50% It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) : Effective talent level: 6.5 Power cost: 10 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 73.07 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 4. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. This item has been sent to the Item's Vault. |
Blood-Edge (46-64.4 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 54.12 arcane and 55.44 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+7 eff.) Spell crit. chance: +12% It can be used to activate talent Lightning (costing 3 power out of 3/3) : Effective talent level: 3.0 Power cost: 3 out of 3/3. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful beam of lightning, doing 71.33 to 213.98 damage The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. This object's appearance was changed to Morrigor. |
truestriking stralite longsword of evisceration (35-49 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +9 Physical crit. chance: +12.0% Physical power: +9 (+1 eff.) Changes resistances penetration: +9% physical Sharp, long, and deadly. |
Ureslak's Femur (52-72.8 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+14 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Noonwing the stralite waraxe (44-61.6 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +11.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +8 light When wielded/worn: Physical crit. chance: +5.0% Changes resistances penetration: +10% physical Only die when reaching: -40.00 life One-handed war axes. This item has been sent to the Item's Vault. |
Plague's kiss the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +14 Defense: +15 (+5 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Wil Changes resistances: +10% acid / +6% darkness / +25% fire / +25% cold / +10% lightning Changes resistances penetration: +20% darkness / +20% nature Changes damage: +12% nature Reduced damage from: +45% Summoned Physical save: +24 (+6 eff.) Mindpower: +8 (+4 eff.) A belt that goes around your waist. |
Beleaguer II's Cloak of Fuck you! (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Defense: +13 (+5 eff.) Damage when hit (Melee): 20 darkness Changes stats: +5 Cun / +4 Dex Changes resistances: +25% fire / +29% light / +25% darkness Changes resistances penetration: +20% darkness Changes damage: +23% darkness Stealth bonus: +37 Spell save: +9 (+4 eff.) Blindness immunity: +10% Poison immunity: +15% Maximum life: +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isadhekira the elven-silk cloak (12 def, 13 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Armour: +13 Defense: +12 (+4 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +4 Mag / +3 Wil Changes resistances: +3% physical / +40% blight / +30% cold / +36% nature / +5% arcane Changes resistances penetration: +10% arcane Life regen: +6.00 Healing mod.: +56% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rhyrab the Dayreeve (18 def, 14 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +14 Defense: +18 (+6 eff.) Damage when hit (Melee): 8 arcane Changes stats: +6 Mag / +12 Wil / +4 Cun Changes resistances: +27% cold / +9% mind / +6% temporal Physical save: +15 (+4 eff.) Spell save: +15 (+7 eff.) Maximum mana: +80.00 Mental crit. chance: +8% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tarruzilafang (3 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Physical crit. chance: +1.0% Armour: +6 Defense: +3 (+1 eff.) Changes stats: +12 Str / +12 Dex / +6 Mag / +6 Wil / +9 Cun / +10 Con Changes damage: +12% mind Talent mastery: +0.40 Technique / Combat training Spell save: -15 (-8 eff.) Stamina each turn: +1.50 Mana each turn: -0.49 Only die when reaching: -20.00 life Maximum mana: +80.00 Maximum stamina: +5.00 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.), costing 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk cloak 'Arthurehek' (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +6 Cun / +10 Wil Changes resistances: +9% acid / +6% blight / +10% fire / +10% cold / +10% lightning Changes damage: +9% mind / +6% blight Physical save: +8 (+2 eff.) Mental save: +26 (+11 eff.) Only die when reaching: -50.00 life Maximum psi: +30.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Umbrawaker' (18 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+6 eff.) Damage when hit (Melee): 8 arcane / 12 blight Changes stats: +4 Dex / +5 Mag / +6 Wil / +3 Cun Changes resistances: +3% blight / +26% temporal / +29% darkness Changes resistances penetration: +10% arcane Changes damage: +9% darkness / +12% blight Physical save: +12 (+3 eff.) Spell save: +15 (+7 eff.) Maximum mana: +78.00 Defense after a teleport: +30 Resist all after a teleport: +14% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Xerabrelaith' (3 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Armour: +2 Defense: +3 (+1 eff.) Changes stats: +6 Dex / +8 Wil / +6 Cun Changes resistances: +29% temporal / +63% darkness / +5% arcane Changes resistances penetration: +20% darkness Changes damage: +25% darkness Stealth bonus: +25 Mental save: +13 (+7 eff.) Disease immunity: +25% Spellpower: +6 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +20 Defense after a teleport: +30 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Xeretira' (3 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +2 Defense: +3 (+1 eff.) Damage when hit (Melee): 4 mind / 12 arcane Changes stats: +19 Mag / +19 Wil / +2 Cun Changes resistances: +1% physical Critical mult.: +3.00% Equilibrium when hit: +0.08 Spell crit. chance: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shifting Boots (7 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +1 Defense: +7 (+3 eff.) Fatigue: +2% Changes stats: +8 Cun / +4 Dex Talent mastery: +0.10 Spell / Temporal It can be used to blink to a nearby random location within range 14 (based on Magic), costing 22 power out of 40/40. Those leather boots can make anybody as annoying as their former possessor, Draebor. |
Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Dairadan (8 def, 22 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +22 Defense: +8 (+3 eff.) Fatigue: +5% Changes stats: +4 Dex / +4 Wil / +5 Cun / +9 Con Changes resistances: +6% blight / +7% all Changes resistances penetration: +10% acid Changes damage: +6% blight Critical mult.: +9.00% Physical save: +21 (+5 eff.) Mindpower: +6 (+3 eff.) Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 273.15 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Glata (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 mind Changes stats: +20 Str / +14 Dex / +10 Wil / +5 Cun / +6 Con Changes resistances: +6% blight / +15% physical Physical save: +26 (+6 eff.) Mental save: +15 (+7 eff.) Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +4.00 Maximum hate: +2.00 Mental crit. chance: +3% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glowstrike the voratun helm (0 def, 13 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +13 Fatigue: +5% Effects on melee hit: * 35% chance to blind Changes stats: +10 Dex / +5 Wil / +5 Cun / +2 Con Changes resistances: +19% cold / +44% darkness / +20% light Changes resistances penetration: +20% light Allows you to breathe in: water Mindpower: +6 (+3 eff.) Light radius: +2 Infravision radius: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gludama (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +5 Dex / +2 Wil / +5 Cun / +7 Con Changes resistances: +15% acid / +28% fire / +15% lightning / +30% cold Changes resistances penetration: +5% mind Grants telepathy: Dragon Mental save: +36 (+14 eff.) Psi when hit: +0.04 Hate when firing a critical mind attack: +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Morbustouch the voratun helm (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 nature Changes stats: +8 Str / +9 Dex / +5 Wil / +4 Cun Changes resistances: +15% acid / +3% temporal / +20% cold / +15% fire / +15% lightning Changes damage: +15% mind Allows you to breathe in: water Mindpower: +6 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Murktide the voratun helm (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +5 Dex / +5 Cun / +5 Con Changes resistances: +14% lightning / +11% temporal / -40% light / +15% fire / +15% cold Changes resistances penetration: +29% darkness Changes damage: +9% arcane Spell save: +9 (+4 eff.) Life regen: +7.70 Stamina when hit: +3.00 Equilibrium when hit: +3.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Neryma the Ravenpain (7 def, 20 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Defense: +7 (+3 eff.) Fatigue: +5% Effects on melee hit: * 15% chance to inflict 15% damage reduction * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 23 mind / 4 temporal Changes resistances: +15% lightning / +6% temporal / +20% light / +15% fire / +7% all / +15% acid / +15% cold / +6% mind / +19% darkness Changes damage: +3% temporal Physical save: +15 (+4 eff.) Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+3 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+11 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 0 % chance to summon an orc spirit Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. This object's appearance was changed to The Face of Fear. |
Velireda (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 acid / 16 blight Changes stats: +10 Str / +5 Dex / +5 Cun / +13 Con Changes resistances: +13% cold / -40% light / +15% fire Changes damage: +6% acid Allows you to breathe in: water Reduces incoming crit damage: 15.00% Life regen: +7.60 Spell crit. chance: +3% Light radius: +3 See invisible: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Adakira' (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +7 Str / +10 Dex / +11 Wil / +4 Cun Changes resistances: +6% acid / +17% physical / +23% darkness / +15% cold / +9% lightning / +15% fire Reduces incoming crit damage: 17.00% Physical save: +15 (+4 eff.) Spell save: +20 (+10 eff.) Mental save: +9 (+5 eff.) Mindpower: +6 (+3 eff.) Infravision radius: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Siluldalle' (8 def, 14 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +2 Armour: +14 Defense: +8 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +11 Str / +11 Dex / +8 Wil Changes resistances: +14% blight / +3% physical / +7% all Changes resistances penetration: +5% physical Physical save: +15 (+4 eff.) Mental save: +15 (+7 eff.) Stamina each turn: +0.20 Stamina when hit: +3.00 Equilibrium when hit: +3.00 Only die when reaching: -95.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Tarralathanaridur' (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Physical power: +14 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +16 Str / +18 Wil / +5 Cun Changes resistances: +15% acid / +13% physical / +11% cold / +14% fire / +15% lightning Physical save: +15 (+4 eff.) Mental save: +15 (+7 eff.) Stamina each turn: +1.20 Only die when reaching: -60.00 life Maximum stamina: +10.00 Mindpower: +6 (+3 eff.) Light radius: +2 Healing mod.: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying stralite mail armour of implacability (4 def, 14 armour)Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +5 Str / +6 Con Physical save: +11 (+3 eff.) Maximum life: +42.00 A suit of armour made of mail. |
Arthahell the voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 19 physical Changes stats: +12 Str / +12 Con Changes resistances: +28% acid / +25% physical / +59% cold / +28% fire / +28% lightning Changes resistances penetration: +10% arcane Changes damage: +6% temporal Talent cooldown: Rush (-10 turns) Spell save: +10 (+5 eff.) Disarm immunity: +80% Stun/Freeze immunity: +76% Knockback immunity: +77% Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +60.00 Spellpower: +10 (+3 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
Beleaguer's Armor of Healing (26 def, 26 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour penetration: +3 Armour: +26 Defense: +26 (+9 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 8 lightning Changes stats: +6 Cun / +4 Dex Changes resistances: +30% fire / +30% cold Changes resistances penetration: +15% darkness Critical mult.: +9.00% Mental save: +21 (+9 eff.) Life regen: +3.10 Maximum life: +100.00 Healing mod.: +21% A suit of armour made of metal plates. |
Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 404.55 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. This object's appearance was changed to The Black Plate. |
Mularek the Pitchwitch (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 12 temporal Changes stats: +6 Str / +9 Wil / +9 Cun / +7 Con Changes resistances: +34% acid / +10% arcane Changes damage: +12% acid / +6% temporal / +6% darkness Spell save: +25 (+12 eff.) Mental save: +25 (+11 eff.) Maximum life: +100.00 A suit of armour made of metal plates. |
Polena (22 def, 26 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +22 (+8 eff.) Fatigue: +26% Damage when hit (Melee): 12 light Changes stats: +6 Cun / +6 Wil Changes resistances: +28% blight / +30% fire / +9% arcane / +24% darkness Critical mult.: +25.00% Spell save: +28 (+13 eff.) Mental save: +25 (+11 eff.) Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +11 Light radius: +2 Damage Shield penetration: +30% A suit of armour made of metal plates. |
Underwater Mind of Life (23 def, 29 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +29 Defense: +23 (+8 eff.) Fatigue: +26% Changes stats: +6 Cun / +10 Str Changes resistances: +18% acid / +15% physical / +17% darkness / +15% cold / +12% mind Allows you to breathe in: water Physical save: +30 (+7 eff.) Spell save: +3 (+1 eff.) Mental save: +25 (+11 eff.) Poison immunity: +5% Teleport immunity: +25% Life regen: +5.50 Stamina each turn: +1.20 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
voratun plate armour 'Shocksage' (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Effects on melee hit: * 35% chance to blind * 35% chance to daze at end of turn Damage when hit (Melee): 4 mind Changes stats: +7 Str / +7 Con Changes resistances: +45% lightning / +16% light / +20% darkness Changes damage: +3% light Life regen: +3.80 Maximum life: +196.00 Healing mod.: +29% A suit of armour made of metal plates. |
Deepsnaught the voratun shield (12 def, 3 armour, 182.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 9 lightning Effects when hit in melee: * 20% chance to daze at end of turn Damage when hit (Melee): 22 lightning Changes stats: +6 Dex Changes resistances: +19% lightning / +30% cold Changes resistances penetration: +10% darkness Talent granted: +5 Block Handheld deflection devices. |
Manedur the voratun shield (12 def, 15 armour, 326 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 10 fire Effects when hit in melee: * 32% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 blight / 20 fire / 20 nature Changes stats: +5 Wil / +7 Con Changes resistances: +20% blight / +20% temporal / +20% nature Changes damage: +12% mind Talent granted: +5 Block Physical save: +15 (+4 eff.) Maximum life: +90.00 Mindpower: +8 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +30 Handheld deflection devices. |
Salumissra the Carrionbreacher (12 def, 3 armour, 193.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 10 cold / 10 fire Damage when hit (Melee): 20 ice / 19 fire / 20 nature Changes resistances: +29% nature / +20% blight Changes resistances penetration: +10% temporal Changes damage: +6% temporal Talent granted: +5 Block Vim when firing critical spell: +1.00 Maximum life: +88.00 Handheld deflection devices. |
Summertide (17 def, 15 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +17 (+6 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+8 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+4 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 47.36 to 59.20 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. This item has been sent to the Item's Vault. |
Zylach (12 def, 9 armour, 196.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +3 Str Changes resistances: +43% acid / +13% fire / +41% lightning / +13% cold Talent granted: +5 Block Physical save: +12 (+3 eff.) Stamina each turn: +0.20 Maximum life: +65.00 Handheld deflection devices. |
voratun shield 'Porethra' (27 def, 15 armour, 308 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +27 (+9 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 20 nature Changes stats: +7 Con Changes resistances: +29% blight / +20% nature / +30% lightning Changes resistances penetration: +20% mind Talent granted: +5 Block Physical save: +12 (+3 eff.) Maximum life: +103.00 Deflect projectiles away: +19% Handheld deflection devices. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
127 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Khelemabar the Shinepierce (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Fatigue: -17% Effects on melee hit: * 15% chance to blind Changes stats: +13 Str / +6 Dex Changes resistances: +6% fire / +12% mind / +6% light Changes damage: +6% light Light radius: +1 Infravision radius: +3 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2018 Little GemsPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere, costing 1 power out of 2017/2018. A set of 2018 tiny explosive spheres. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Aeredir the dwarven lanternInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +5.0% Physical power: +20 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +11 Cun / +7 Wil Critical mult.: +20.00% Physical save: +35 (+8 eff.) Blindness immunity: +50% Confusion immunity: +30% Maximum life: +10.00 Maximum stamina: +10.00 Light radius: +5 Infravision radius: +9 See stealth: +18 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Borethel the DuathelrotPowered by arcane forces Infused by nature Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 arcane / 8 fire Changes stats: +8 Cun / +8 Mag Changes resistances: +3% fire Changes resistances penetration: +29% darkness / +15% arcane Maximum life: +136.00 Spellpower: +15 (+4 eff.) Light radius: -4 Infravision radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
CleansestonePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +2 Defense: +16 (+6 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 30 fire Changes resistances: +9% lightning / +13% darkness / +14% blight / +10% fire / +6% nature Physical save: +56 (+12 eff.) Spell save: +19 (+9 eff.) Mental save: +33 (+13 eff.) Blindness immunity: +5% Pinning immunity: +10% Only die when reaching: -60.00 life Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Light radius: +4 Infravision radius: +6 See stealth: +25 See invisible: +32 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 46 blight damage or heals 57 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cyrakira the dwarven lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Changes stats: +9 Cun Changes resistances: +6% acid / +29% darkness / +30% blight / +5% arcane / +3% mind Changes resistances penetration: +13% all Reduces incoming crit damage: 5.00% Spell save: +10 (+5 eff.) Disease immunity: +10% Cut immunity: +15% Knockback immunity: +10% Spellpower: +12 (+4 eff.) Spell crit. chance: +12% Light radius: -4 Infravision radius: +21 See invisible: +27 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 46 blight damage or heals 57 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
DaybraidPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +10% temporal / +15% darkness / +9% blight / +10% cold / +15% light Changes resistances penetration: +29% blight Changes damage: +15% darkness / +15% light Damage affinity(heal): +5% darkness / +5% light Light radius: +15 Infravision radius: +5 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 39.03 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Earikath the BolttouchPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +9 Cun Changes resistances: +6% lightning / +15% light / +9% nature Changes resistances penetration: +15% nature / +15% arcane Changes damage: +12% nature / +6% arcane / +15% darkness Damage affinity(heal): +5% darkness Blindness immunity: +50% Confusion immunity: +30% Light radius: +4 Infravision radius: +14 See stealth: +25 See invisible: +25 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 166.57 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
EmelalenaInfused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +20 (+3 eff.) Changes stats: +13 Wil / +1 Cun / +6 Con Changes resistances: +21% blight / +5% arcane Critical mult.: +34.00% Physical save: +15 (+4 eff.) Mental save: +3 (+2 eff.) Life regen: +4.60 Maximum hate: +4.00 Light radius: +4 Healing mod.: +28% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eremakath the dwarven lanternPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 4 blight Changes stats: +1 Dex / +7 Mag / +6 Wil Changes resistances: +10% cold / +10% temporal Changes resistances penetration: +5% blight / +15% all Changes damage: +15% mind Physical save: +20 (+5 eff.) Life regen: +0.60 Stamina each turn: +0.40 Vim when firing critical spell: +1.00 Spellpower: +17 (+5 eff.) Light radius: +8 Defense after a teleport: +35 Resist all after a teleport: +35% New effects duration reduction after a teleport: +45% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
GirennePowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 26 fire Changes resistances: +9% fire Changes resistances penetration: +25% mind Physical save: +20 (+5 eff.) Spell save: +20 (+10 eff.) Mental save: +20 (+9 eff.) Blindness immunity: +47% Confusion immunity: +29% Psi when hit: +0.32 Mindpower: +4 (+2 eff.) Mental crit. chance: +4% Light radius: +15 See stealth: +22 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heatrigor the dwarven lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +4 Defense: +10 (+4 eff.) Ranged Defense: +10 (+4 eff.) Damage when hit (Melee): 8 arcane / 30 fire Changes resistances: +3% lightning / +8% temporal / +21% darkness / +10% cold / +3% light / +9% fire Changes damage: +12% light / +6% fire Damage affinity(heal): +5% light Blindness immunity: +5% Light radius: +12 Defense after a teleport: +19 Resist all after a teleport: +20% New effects duration reduction after a teleport: +27% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 39.03 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
JetwispPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 16 darkness / 8 physical Changes resistances: +10% temporal / +15% darkness / +15% blight / +10% cold / +4% physical Changes resistances penetration: +13% all Mental save: +15 (+7 eff.) Life regen: +0.60 Stamina each turn: +0.40 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Light radius: +6 Infravision radius: +6 See stealth: +17 See invisible: +34 Defense after a teleport: +17 Resist all after a teleport: +18% New effects duration reduction after a teleport: +29% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 39 blight damage or heals 47 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Lisalaith the dwarven lanternPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +7 Wil Changes resistances: +9% blight / +2% physical / +14% darkness Changes damage: +13% mind / +15% light Damage affinity(heal): +5% light Mental save: +30 (+12 eff.) Light radius: +12 See stealth: +25 See invisible: +25 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 39.03 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Manakhad the dwarven lanternPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +36 (+12 eff.) Ranged Defense: +10 (+4 eff.) Damage when hit (Melee): 30 fire Changes stats: +2 Str / +8 Mag / +2 Con Changes resistances: +3% physical / +10% fire Physical save: +40 (+9 eff.) Spell save: +40 (+17 eff.) Mental save: +39 (+15 eff.) Spellpower: +25 (+7 eff.) Light radius: +6 Damage Shield penetration: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Puresun the dwarven lanternPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +8 Str Changes resistances: +15% light / +6% nature Changes resistances penetration: +15% nature Changes damage: +15% darkness / +6% nature Damage affinity(heal): +5% darkness Mental save: +15 (+7 eff.) Maximum life: +77.00 Maximum psi: +10.00 Light radius: +9 Infravision radius: +5 See stealth: +25 See invisible: +39 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 166.57 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
SparkrebelPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +15% blight / +14% darkness / +6% lightning Blindness immunity: +49% Confusion immunity: +30% Mana when firing critical spell: +8.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +12% Light radius: +19 Infravision radius: +6 See stealth: +25 See invisible: +31 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 39 blight damage or heals 47 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Stokeglory the dwarven lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Fatigue: -2% Changes stats: +2 Str / +3 Dex / +2 Mag / +3 Wil / +21 Cun Changes resistances: +9% acid / +6% fire / +15% light Changes resistances penetration: +15% all Changes damage: +11% darkness Damage affinity(heal): +5% darkness Light radius: -14 Infravision radius: +22 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 166.57 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Tarrosadas the EarthwalkerPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 16 mind / 22 fire Changes stats: +2 Str Changes resistances: +10% fire / +15% darkness / +9% nature Changes resistances penetration: +10% mind Changes damage: +15% light Damage affinity(heal): +5% light Mental save: +12 (+6 eff.) Mindpower: +12 (+5 eff.) Mental crit. chance: +12% Light radius: +12 Healing mod.: +10% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 39.03 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Tukor the dwarven lanternPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +18 Physical power: +2 (+0 eff.) Changes stats: +7 Wil / +8 Mag Changes resistances: +3% mind / +3% physical Changes resistances penetration: +13% all Changes damage: +12% mind Physical save: +6 (+1 eff.) Only die when reaching: -60.00 life Spellpower: +12 (+4 eff.) Light radius: +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
VenomticklerPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +6 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 60 fire Changes stats: +11 Cun Changes resistances: +3% cold / +20% fire / +3% nature / +5% arcane Changes damage: +3% mind Spell save: +3 (+1 eff.) Mental save: +12 (+6 eff.) Cut immunity: +15% Hate when firing a critical mind attack: +1.00 Light radius: -6 Infravision radius: +9 See stealth: +25 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
VoreriveaPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +7 Mag / +7 Wil / +11 Cun Changes resistances: +10% cold / +10% temporal Changes damage: +15% mind / +6% temporal Reduces incoming crit damage: 17.00% Spellpower: +15 (+4 eff.) Light radius: -4 Infravision radius: +9 Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +40% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
WoestunPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +2 Wil Changes resistances: +11% light Changes damage: +15% blight / +24% darkness / +3% arcane Damage affinity(heal): +5% darkness Mental save: +12 (+6 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +11% Light radius: +14 Infravision radius: +4 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 166.57 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Zanuyon the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +11 Cun Changes resistances penetration: +10% mind Critical mult.: +15.00% Mental save: +26 (+11 eff.) Mana each turn: +0.20 Mana when firing critical spell: +9.00 Mindpower: +12 (+5 eff.) Mental crit. chance: +12% Light radius: -1 Infravision radius: +9 See stealth: +25 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ZerimnirPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 30 fire Changes stats: +8 Cun / +1 Wil Changes resistances: +10% fire Changes resistances penetration: +15% temporal Changes damage: +9% temporal Grants telepathy: Demon/Minor Demon/Major Mindpower: +4 (+2 eff.) Light radius: +4 Infravision radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Blindwinter'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to blind Damage when hit (Melee): 12 light / 8 acid Changes stats: +11 Cun / +6 Con Changes resistances: +15% blight / +9% acid Changes damage: +3% light Life regen: +6.50 Light radius: +6 Infravision radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Duathelgash'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Changes stats: +1 Str / +7 Wil / +10 Cun Changes resistances: +10% cold / +6% darkness / +8% temporal Changes resistances penetration: +25% darkness / +15% all Changes damage: +3% darkness Grants telepathy: Humanoid/Orc Critical mult.: +18.00% Reduces incoming crit damage: 10.00% Light radius: -4 Infravision radius: +9 Defense after a teleport: +18 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Sepsis's kiss'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Defense: +15 (+5 eff.) Changes stats: +3 Mag / +3 Cun / +4 Con Changes resistances: +5% arcane Changes resistances penetration: +15% all Changes damage: +18% nature Physical save: +20 (+5 eff.) Spell save: +17 (+8 eff.) Mental save: +32 (+13 eff.) Maximum life: +64.00 Light radius: +8 See stealth: +25 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Shineguile'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Damage when hit (Melee): 12 arcane Changes stats: +10 Wil Critical mult.: +20.00% Blindness immunity: +47% Confusion immunity: +29% Vim when firing critical spell: +3.00 Maximum life: +80.00 Light radius: +18 See stealth: +18 See invisible: +12 Damage Shield penetration: +30% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Tulodurach'Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 55 fire Changes stats: +1 Mag Changes resistances: +12% darkness / +20% fire Changes damage: +15% light / +9% arcane Damage affinity(heal): +5% light Physical save: +20 (+5 eff.) Spell save: +29 (+13 eff.) Mental save: +20 (+9 eff.) Vim when firing critical spell: +3.00 Hate when firing a critical mind attack: +4.00 Maximum hate: +6.00 Light radius: +7 Damage Shield penetration: +30% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 39.03 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Veloyata'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Damage when hit (Melee): 60 fire Changes resistances: +20% fire / +15% darkness / +5% arcane Changes resistances penetration: +14% all Changes damage: +6% light Damage affinity(heal): +5% light Physical save: +20 (+5 eff.) Spell save: +35 (+15 eff.) Cut immunity: +20% Pinning immunity: +10% Light radius: +9 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 39.03 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
52 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
14 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 172/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quiet stralite torque of psychoportation [power 43] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +3 Silence It can be used to teleport randomly (rad 43), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood ChaliceRequires: - Level 25 Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. This item has been sent to the Item's Vault. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Beleaguer the Ogre Reaver level 29
56th Regrowth 123rd year of Ascendancy at 04:29 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Beleaguer the Ogre Reaver level 22
1st Regrowth 123rd year of Ascendancy at 07:55 see stats
Against all odds
Killed Ukruk in the ambush.By Beleaguer the Ogre Reaver level 27
29th Regrowth 123rd year of Ascendancy at 10:08 see stats
Arachnophobia
Destroyed the spydric menace.By Beleaguer the Ogre Reaver level 36
34th Pyre 123rd year of Ascendancy at 18:20 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Beleaguer the Ogre Reaver level 46
65th Haze 123rd year of Ascendancy at 12:51 see stats
Brave new world
Went to the Far East and took part in the war.By Beleaguer the Ogre Reaver level 35
32nd Pyre 123rd year of Ascendancy at 12:35 see stats
Bringer of Doom
Killed a Bringer of Doom.By Beleaguer the Ogre Reaver level 50
1st Decay 123rd year of Ascendancy at 02:17 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Beleaguer the Ogre Reaver level 31
71st Regrowth 123rd year of Ascendancy at 10:51 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Beleaguer the Ogre Reaver level 32
72nd Regrowth 123rd year of Ascendancy at 17:28 see stats
Clone War
Destroyed your own Shade.By Beleaguer the Ogre Reaver level 37
58th Pyre 123rd year of Ascendancy at 07:41 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Beleaguer the Ogre Reaver level 45
37th Haze 123rd year of Ascendancy at 06:15 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Beleaguer the Ogre Reaver level 34
29th Pyre 123rd year of Ascendancy at 10:45 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Beleaguer the Ogre Reaver level 45
8th Haze 123rd year of Ascendancy at 15:36 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Beleaguer the Ogre Reaver level 28
41st Regrowth 123rd year of Ascendancy at 15:17 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Beleaguer the Ogre Reaver level 20
1st Decay 122nd year of Ascendancy at 14:14 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Beleaguer the Ogre Reaver level 50
1st Decay 123rd year of Ascendancy at 12:07 see stats
Exterminator
Killed 1000 creatures.By Beleaguer the Ogre Reaver level 16
15th Haze 122nd year of Ascendancy at 01:44 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Beleaguer the Ogre Reaver level 29
47th Regrowth 123rd year of Ascendancy at 13:20 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Beleaguer the Ogre Reaver level 36
49th Pyre 123rd year of Ascendancy at 11:48 see stats
Got eggs?
Finish the Pikataclysm event.By Beleaguer the Ogre Reaver level 44
1st Haze 123rd year of Ascendancy at 08:30 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Beleaguer the Ogre Reaver level 22
1st Regrowth 123rd year of Ascendancy at 07:24 see stats
Level 10
Got a character to level 10.By Beleaguer the Ogre Reaver level 10
1st Summertide 122nd year of Ascendancy at 05:42 see stats
Level 20
Got a character to level 20.By Beleaguer the Ogre Reaver level 20
1st Decay 122nd year of Ascendancy at 00:25 see stats
Level 30
Got a character to level 30.By Beleaguer the Ogre Reaver level 30
58th Regrowth 123rd year of Ascendancy at 20:24 see stats
Level 40
Got a character to level 40.By Beleaguer the Ogre Reaver level 40
9th Dusk 123rd year of Ascendancy at 01:21 see stats
Level 50
Got a character to level 50.By Beleaguer the Ogre Reaver level 50
79th Haze 123rd year of Ascendancy at 23:22 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Beleaguer the Ogre Reaver level 17
33rd Haze 122nd year of Ascendancy at 16:30 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Beleaguer the Ogre Reaver level 33
2nd Pyre 123rd year of Ascendancy at 21:43 see stats
Orcrist
Killed the leaders of the Orc Pride.By Beleaguer the Ogre Reaver level 46
73rd Haze 123rd year of Ascendancy at 06:58 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Beleaguer the Ogre Reaver level 39
9th Dusk 123rd year of Ascendancy at 01:06 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Beleaguer the Ogre Reaver level 16
71st Dusk 122nd year of Ascendancy at 17:54 see stats
Size is everything
Did over 1500 damage in one attack.By Beleaguer the Ogre Reaver level 37
57th Pyre 123rd year of Ascendancy at 21:50 see stats
Size matters
Did over 600 damage in one attack.By Beleaguer the Ogre Reaver level 30
58th Regrowth 123rd year of Ascendancy at 22:00 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Beleaguer the Ogre Reaver level 34
29th Pyre 123rd year of Ascendancy at 16:20 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Beleaguer the Ogre Reaver level 33
4th Pyre 123rd year of Ascendancy at 03:20 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Beleaguer the Ogre Reaver level 50
1st Decay 123rd year of Ascendancy at 12:05 see stats
That was close
Killed your target while having only 1 life left.By Beleaguer the Ogre Reaver level 41
32nd Dusk 123rd year of Ascendancy at 09:27 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Beleaguer the Ogre Reaver level 22
1st Regrowth 123rd year of Ascendancy at 07:55 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Beleaguer the Ogre Reaver level 14
48th Dusk 122nd year of Ascendancy at 23:18 see stats
The Sun Still Shines
Aeryn survived the last battle.By Beleaguer the Ogre Reaver level 50
1st Decay 123rd year of Ascendancy at 12:07 see stats
The secret city
Discovered the truth about mages.By Beleaguer the Ogre Reaver level 13
41st Dusk 122nd year of Ascendancy at 14:25 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Beleaguer the Ogre Reaver level 44
67th Dusk 123rd year of Ascendancy at 18:22 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Beleaguer the Ogre Reaver level 28
41st Regrowth 123rd year of Ascendancy at 15:17 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Beleaguer the Ogre Reaver level 17
70th Haze 122nd year of Ascendancy at 20:59 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Beleaguer the Ogre Reaver level 26
28th Regrowth 123rd year of Ascendancy at 18:07 see stats
Log
You transfer Beleaguer II's Ring of Fuck you! to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Delorontir the Lightningpulverizer to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Beleaguer II's Cape of Fuck you! (28 def, 10 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Beleaguer II's Lite of Fuck you! to the online item's vault, please retry later.
Server said: unknown reason
Saving done.
You transfer Beleaguer II's Lite of Fuck you! to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Beleaguer II's Totem of Fuck you! [power 67] (20 cooldown) to the online item's vault.
Saving done.
Saving game...
Saving done.
Beleaguer deactivates Infestation.
Beleaguer deactivates Willful Tormenter.
Beleaguer deactivates Ruin.
Beleaguer deactivates Blood Vengeance.
Beleaguer deactivates Absorb Life.
Beleaguer deactivates Bone Shield.
Beleaguer deactivates Overkill.




















































































































