










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Doomelf | 
| Class | Sun Paladin (Avatar of a Distant Sun) | 
| Level / Exp | 50 / 2193% | 
| Size | big | 
| Lifes / Deaths | Killed by Inoue from the distant Sun at level 50 on the 23rd Pyre 124th year of Ascendancy at 02:15  / 1 | 
Primary Stats
| Strength | 101 (base 60) | 
| Dexterity | 39 (base 17) | 
| Constitution | 67 (base 25) | 
| Magic | 158 (base 60) | 
| Willpower | 108 (base 13) | 
| Cunning | 102 (base 60) | 
Resources
| Life | 1481/1302 | 
| Mana | 1323/1343 | 
| Stamina | 370/512 | 
| Positive | 14/212 | 
| Healing Factor | 1.3635014349581 | 
| Regeneration | 0.34087535873951 | 
Speed
| Mental | +2.2204460492503E-14% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 12 | 
| Infravision | 9 | 
| See Invisible | 12 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 242 | 
| Accuracy | 68 | 
| Crit Chance | 81% | 
| APR | 16 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 95 | 
| Crit Chance | 77% | 
| Speed | 1 | 
| Cooldown Reduction | 10 | 
Offense: Mind
| Mindpower | 63 | 
| Crit Chance | 48% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +13% | 
| Light | +94% | 
| Nature | +10% | 
| Blight | +49% | 
| Mind | +43% | 
| Fire | +17% | 
| All | +7% | 
Offense: Damage Penetration
| Darkness | +5% | 
| Light | +81% | 
| Temporal | +25% | 
| Cold | +18% | 
| Fire | +40% | 
| Mind | +15% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 126.00000000001 (100%) | 
| Defense | 65 | 
| Ranged Defense | 69 | 
| Fatigue | 51 | 
| Physical Save | 74 | 
| Spell Save | 63 | 
| Mental Save | 78 | 
Defense: Resistances
| Acid | + 41%( 70%) | 
| Blight | + 70%( 70%) | 
| Arcane | + 37%( 70%) | 
| Cold | + 40%( 70%) | 
| All | + 33%( 70%) | 
| Physical | + 34%( 70%) | 
| Lightning | + 61%( 70%) | 
| Light | + 70%( 70%) | 
| Temporal | + 50%( 70%) | 
| Mind | + 45%( 70%) | 
| Darkness | + 57%( 70%) | 
| Fire | + 55%( 70%) | 
| Nature | + 37%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Silence Resistance | 0% | 
| Knockback Resistance | 100% | 
| Confusion Resistance | 76% | 
| Stun Resistance | 100% | 
| Disarm Resistance | 100% | 
| Poison Resistance | 20% | 
| Blind Resistance | 100% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 890 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 214 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1093% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 65 up to 6 times. Its effects scale with your Strength stat.  | 
Class Talents
| Technique / Combat techniques | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
  | 5/5 | 
| Celestial / Guardian | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
| Celestial / Sun | 1.30 | 
  | 4/5 | 
  | 3/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Combat veteran | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Celestial / Combat | 1.70 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 2/5 | 
| Technique / Two-handed assault | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Shield offense | 1.00 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Celestial / Radiance | 1.70 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
Generic Talents
| Technique / Combat training | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Doomelf | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Celestial / Chants | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Celestial / Light | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Staff combat | 1.20 | 
  | 3/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now!  | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You failed to protect the injured seer from death by Mayylle the ghoul. Escort: injured seer (level 3 of Dreadfell) | failed | 
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)).  | done | 
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you improved talent Last Engineer Standing (+1 level(s)).  | done | 
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)).  | done | 
You failed to protect the temporal explorer from death by Xaniramina the skeleton magus. Escort: temporal explorer (level 6 of Dreadfell) | failed | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee!  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning.  | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2848.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Urthegalar the pair of hardened leather boots (0 def, 11 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +4 Dex +8 Mag offense ------ Physical Power +10 (+1 eff.) Ignore Armor +3 defense ------ Armor +11 Crit Resistance 10.00% other ------- Stamina/turn +3.00 Max stamina +20.00 Spell cooldown 10% See Invis +12 A pair of boots made of leather.  | 
| Light source |  dwarven lantern 'Woerebel'1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Wil offense ------ Physical Crit +6.0% Critical power +20.00% Physical Power +10 (+1 eff.) Damage +33% blight Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Defense +12 (+3 eff.) Resistance +12% blight +10% cold +6% lightning +10% temporal Physical save +20 (+5 eff.) Spell save +19 (+4 eff.) Mind save +20 (+4 eff.) Life +71.00 Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +26% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head |  Dayquell (25 def, 23 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Wil offense ------ Ignore resists +20% light defense ------ Armor +23 Defense +25 (+6 eff.) Fatigue +5% Resistance +18% lightning +15% temporal +6% darkness +15% blight +1% physical +14% all Physical save +30 (+7 eff.) Mind save +12 (+3 eff.) Poison Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| On hands |  Bloomenvy (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Str +4 Mag +10 Wil +4 Con offense ------ Physical Power +20 (+2 eff.) On-Hit 7 acid 10 fire 10 lightning 10 cold Damage +9% blight +3% nature Ignore resists +30% fire Accuracy +10 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Armor +3 Fatigue +5% Resistance +12% blight +6% nature Physical save +10 (+2 eff.) Mind save +10 (+2 eff.) Disarm Resist +100% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Tool |  Haroddasus [power 2]  (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +6 Cun offense ------ Spell Crit +2% Critical power +10.00% Spellpower +10 (+2 eff.) defense ------ Crit Resistance 15.00% other ------- Mana-on-crit +2.00 Max mana +100.00 Light +2 Infravision +3 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  Xanitira0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +15 Mag +24 Wil +3 Cun +9 Con offense ------ Mind Crit +2% Physical Power +11 (+1 eff.) Spellpower +30 (+6 eff.) Damage +9% mind defense ------ Resistance +18% blight Mind save +26 (+5 eff.) other ------- Equi when Hit +0.08 Hate-on-crit +2.00 Rings make your fingers look great!  | 
| On fingers |  Wheel of Fate0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Str +4 Mag +8 Con offense ------ Physical Power +8 (+1 eff.) On-Hit 28 light On-Ranged-Hit 18 light Damage +29% light +6% lightning Ignore resists +25% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +28% light +6% lightning Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
| Around neck |  Adewe the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag +5 Wil +14 Lck offense ------ Spell Crit +1% Spellpower +20 (+4 eff.) Mindpower +10 (+3 eff.) Accuracy +13 (+3 eff.) defense ------ Defense +13 (+3 eff.) Mind save +14 (+3 eff.) Resist unseen 16% Confus Resist +17% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max vim +30.00 Masteries +0.40 Celestial/Combat +0.40 Celestial/Radiance Amulets make your neck look great!  | 
| In main hand |  dragonbone magestaff 'Lustrekin' (136% power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +17 Mag +17 Wil offense ------ Spell Crit +20% Critical power +20.00% Spellpower +51 (+9 eff.) Damage +33% light +12% mind Ignore resists +18% cold +5% light +5% mind When Hit 6 light defense ------ Resistance +6% mind other ------- Max mana +299.00 Max (+) +15.00 Max (-) +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
| Around waist |  drakeskin leather belt 'Gunitorath'1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +6 Dex +7 Mag +6 Cun +7 Lck offense ------ Physical Crit +2.0% Physical Power +12 (+1 eff.) Accuracy +30 (+7 eff.) When Hit 8 blight defense ------ Armor +10 Resistance +15% light +15% darkness Spell save +15 (+3 eff.) Stealth +13 other ------- Disarm Traps +26 Mana/turn +0.52 Max mana +60.00 Infravision +6 Size +1 A belt that goes around your waist.  | 
| In off hand |  Summertide (17 def, 15 armour, 164% power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Light Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+4 eff.) Ranged Defense +17 (+4 eff.) Fatigue +12% Resistance +20% light +10% fire +15% darkness +12% mind Mind save +18 (+4 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 139.78 to 174.72 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind.  | 
| Cloak |  elven-silk cloak 'Runudezilarek' (13 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +4 Mag +9 Wil +6 Cun offense ------ Physical Crit +5.0% Mind Crit +8% Physical Power +5 (+0 eff.) On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +13 (+3 eff.) Fatigue -6% Resistance +12% acid +25% light +23% fire +6% arcane +12% lightning Stealth +14 Confus Resist +24% Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Tarrasca (0 def, 50 armour)17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +15 Con defense ------ Armor +50 Hardiness +15% Fatigue +35% Physical save +45 (+10 eff.) Knockbk Resist +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.  | 
Inventory
 Elixir of Invulnerability2.0 Encumbrance potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy.  | 
 Prismatic Rune (6 turns; acid, physical, darkness, mind, nature, light)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 3 darkness, 4 mind, 4 nature, 4 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects!  | 
 The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 27 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (195). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.  | 
 Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 Irresistible Sun You have set the ring to grant you Irresistible Sun! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it.  | 
 Telos's Staff (Top Half) (143% power, 0 apr, arcane element)2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 144% Range: 1.0x-1.2x Uses 150% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+6 eff.) Damage +35% arcane defense ------ Mind save +8 (+2 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff.  | 
 blighted dragonbone magestaff of invocation (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +37 (+7 eff.) Spellpower/crit +10 Damage +30% lightning other ------- Vim-on-crit +6.00 Max vim +37.00 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 241.70 to 290.04 lightning damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art.  | 
 void walker's dragonbone magestaff of the prodigy (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +19 Mag +20 Wil +20 Cun offense ------ Spell Crit +5% Spellpower +15 (+3 eff.) Spellpower/crit +10 Damage +30% lightning defense ------ Resistance +15% darkness +15% temporal Out-of-Phase Defense +25 Out-of-Phase Resistance +25% Out-of-Phase Resilience +24% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 66% Range: 1.0x-1.2x Uses 50% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+2 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff.  | 
 caustic voratun longsword of massacre (169% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Nature/Master Weapon Damage 169% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +45 acid +27 nature While equipped: offense ------ Ignore resists +25% acid +25% nature Ignore Armor +15 Sharp, long, and deadly.  | 
 slime-covered voratun mace of massacre (172% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego] Disrupt/Master Weapon Damage 172% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to slow global speed by 64% Blunt and deadly.  | 
 elemental voratun waraxe (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane Weapon Damage 152% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * Create an explosion dealing 144 lightning damage (1/turn) While equipped: offense ------ Damage +26% lightning Ignore resists +30% lightning One-handed war axes.  | 
 harmonious living mindstar of clarity (117% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 117% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +10% nature Ignore resists +8% nature defense ------ Resistance +10% nature Mind save +10 (+2 eff.) other ------- Max psi +43.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 70% Mag, 100% Str Damage Temporal Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: offense ------ Spellpower +12 (+2 eff.) defense ------ Armor +4 Defense +8 (+2 eff.) Ranged Defense +10 (+2 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+5 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. This object's appearance was changed to Unsetting Sun.  | 
 Unsetting Sun (16 def, 20 armour, 161% power, 280 block)7.0 Encumbrance T5 shield armor [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Light Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +280 While equipped: defense ------ Armor +20 Defense +16 (+4 eff.) Ranged Defense +17 (+4 eff.) Fatigue +14% Resistance +30% blight +30% darkness Spell save +19 (+4 eff.) other ------- Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.  | 
 impenetrable voratun plate armour of the deep (0 def, 42 armour)17.0 Encumbrance T5 massive armor [Ego+] Nature/Master While equipped: defense ------ Armor +42 Fatigue +22% Resistance +14% acid +10% cold other ------- Breathe water A suit of armour made of metal plates.  | 
 noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +18% Summoned defense ------ Resistance +6% blight Resist Against +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 Breniremas the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +5 Str +3 Dex +10 Mag +4 Cun offense ------ Spellpower/crit +10 defense ------ Defense +2 (+0 eff.) Physical save +11 (+2 eff.) Mind save +10 (+2 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 marshal's cashmere cloak of implacability (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con defense ------ Defense +2 (+0 eff.) Physical save +15 (+3 eff.) Mind save +7 (+2 eff.) Unlife -50.00 life Life +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Ce'Niriwe the Gloomwell (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Physical Crit +6.0% Mind Crit +2% Physical Power +6 (+0 eff.) Damage +18% arcane Ignore resists +20% mind +5% arcane Ignore Armor +10 On-Hit (Melee): * 10% chance to reduce damage dealt by 29% defense ------ Armor +5 Fatigue +4% Resistance +15% lightning +15% temporal Physical save +15 (+3 eff.) Spell save +15 (+3 eff.) Mind save +15 (+3 eff.) Life Regen +11.00 Healmod +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 dreamer's pair of voratun boots of disengagement (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Dex +6 Wil +10 Cun defense ------ Armor +5 Fatigue +4% Physical save +13 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Disengage: Puts all charms on 15 cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 71% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.  | 
 aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Con offense ------ Damage +8% arcane defense ------ Defense +2 (+0 eff.) Shield Power +7% Life Regen +1.90 Arcane Eye: (Instant) Puts all charms on 10 cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 9 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly...  | 
 miner's voratun helm of sanctity (0 def, 11 armour)3.0 Encumbrance T5 head armor [Ego+] Arcane/Master While equipped: defense ------ Armor +11 Fatigue +5% Resistance +15% blight +15% darkness Spell save +15 (+3 eff.) Mind save +15 (+3 eff.) other ------- Infravision +4 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 57 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 prismatic voratun helm of trickery (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Dex offense ------ Ignore Armor +7 defense ------ Armor +5 Fatigue +5% Resistance +20% light +19% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 7 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 5 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 6 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 8 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 6 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull.  | 
 Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
 Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot.  | 
 Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
 Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 55 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals.  | 
 Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(156 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 Winterspawner the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Critical power +15.00% Damage +6% cold Ignore resists +15% cold When Hit 8 arcane defense ------ Life Regen +4.00 Blind Resist +26% Confus Resist +22% other ------- Mana/turn +0.12 Light +9 See Stealth +16 See Invis +15 Track: Puts all charms on 40 cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 supercharged stralite torque of psionic shield [power 151]  (33 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 151 for 5 turns Puts all charms on 33 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 Glacierrock [power 434]  (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Damage +21% arcane +21% cold Ignore resists +20% arcane When Hit 10 lightning 6 cold 4 arcane defense ------ Resistance +9% cold Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power.  | 
 Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.  | 
 Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick.  | 
 Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your patron's plan worked. As your body was crushed by the raw forces of the void portal it opened wide. In an instant the connection was made and waves of heat came through.
The mad sun brought forth all its power through the portal, turning the High Peak into a giant searing needle!
A few minutes later the whole world was set ablaze, nothing survived except Faeros elementals.
Achievements
			A View From The Gallery (Insane (Roguelike) difficulty)
			Briefly lived as a lowly halfling during the time of the Sher'tuls.By Inoue from the distant Sun the Doomelf Sun Paladin level 50
10th Decay 123rd year of Ascendancy at 10:37 see stats
			A dangerous secret (Insane (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By Inoue from the distant Sun the Doomelf Sun Paladin level 38
16th Dusk 123rd year of Ascendancy at 08:58 see stats
			A different point of view (Insane (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Inoue from the distant Sun the Doomelf Sun Paladin level 50
8th Decay 123rd year of Ascendancy at 01:07 see stats
			Against all odds (Insane (Roguelike) difficulty)
			Killed Ukruk in the ambush.By Inoue from the distant Sun the Doomelf Sun Paladin level 37
7th Flare 123rd year of Ascendancy at 17:04 see stats
			Back and there again (Insane (Roguelike) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Inoue from the distant Sun the Doomelf Sun Paladin level 47
64th Haze 123rd year of Ascendancy at 02:25 see stats
			Brave new world (Insane (Roguelike) difficulty)
			Went to the Far East and took part in the war.By Inoue from the distant Sun the Doomelf Sun Paladin level 41
50th Dusk 123rd year of Ascendancy at 07:18 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Inoue from the distant Sun the Doomelf Sun Paladin level 11
14th Dusk 122nd year of Ascendancy at 16:22 see stats
			Destroyer's bane (Insane (Roguelike) difficulty)
			Killed Golbug the Destroyer.By Inoue from the distant Sun the Doomelf Sun Paladin level 39
22nd Dusk 123rd year of Ascendancy at 20:34 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Inoue from the distant Sun the Doomelf Sun Paladin level 36
2nd Flare 123rd year of Ascendancy at 23:07 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Inoue from the distant Sun the Doomelf Sun Paladin level 22
25th Regrowth 123rd year of Ascendancy at 01:13 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Inoue from the distant Sun the Doomelf Sun Paladin level 38
4th Dusk 123rd year of Ascendancy at 21:56 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By Inoue from the distant Sun the Doomelf Sun Paladin level 23
61st Regrowth 123rd year of Ascendancy at 05:25 see stats
			Fear of Fours (Insane (Roguelike) difficulty)
			Killed all four bosses of the Slime Tunnels.By Inoue from the distant Sun the Doomelf Sun Paladin level 50
80th Regrowth 124th year of Ascendancy at 16:56 see stats
			Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.By Inoue from the distant Sun the Doomelf Sun Paladin level 6
78th Pyre 122nd year of Ascendancy at 02:59 see stats
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Inoue from the distant Sun the Doomelf Sun Paladin level 32
55th Pyre 123rd year of Ascendancy at 22:39 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Inoue from the distant Sun the Doomelf Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 19:57 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Inoue from the distant Sun the Doomelf Sun Paladin level 20
74th Haze 122nd year of Ascendancy at 01:39 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Inoue from the distant Sun the Doomelf Sun Paladin level 30
17th Pyre 123rd year of Ascendancy at 16:12 see stats
			Level 40 (Insane (Roguelike) difficulty)
			Got a character to level 40.By Inoue from the distant Sun the Doomelf Sun Paladin level 40
22nd Dusk 123rd year of Ascendancy at 20:34 see stats
			Level 50 (Insane (Roguelike) difficulty)
			Got a character to level 50.By Inoue from the distant Sun the Doomelf Sun Paladin level 50
7th Decay 123rd year of Ascendancy at 23:14 see stats
			Once bitten, twice shy (Insane (Roguelike) difficulty)
			Escaped the Anteroom of Agony.By Inoue from the distant Sun the Doomelf Sun Paladin level 28
74th Regrowth 123rd year of Ascendancy at 16:12 see stats
			Orcrist (Insane (Roguelike) difficulty)
			Killed the leaders of the Orc Pride.By Inoue from the distant Sun the Doomelf Sun Paladin level 50
78th Regrowth 124th year of Ascendancy at 13:39 see stats
			Portal destroyer (Insane (Roguelike) difficulty)
			Fought the two Sorcerers and closed one invocation portal.By Inoue from the distant Sun the Doomelf Sun Paladin level 50
23rd Pyre 124th year of Ascendancy at 02:13 see stats
			Race through fire (Insane (Roguelike) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Inoue from the distant Sun the Doomelf Sun Paladin level 50
5th Regrowth 124th year of Ascendancy at 10:09 see stats
			Rescuer of the lost (Insane (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Inoue from the distant Sun the Doomelf Sun Paladin level 22
29th Regrowth 123rd year of Ascendancy at 19:39 see stats
			Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.By Inoue from the distant Sun the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:26 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Inoue from the distant Sun the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:26 see stats
			Sliders (Insane (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By Inoue from the distant Sun the Doomelf Sun Paladin level 40
45th Dusk 123rd year of Ascendancy at 23:30 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Inoue from the distant Sun the Doomelf Sun Paladin level 11
3rd Flare 122nd year of Ascendancy at 17:04 see stats
			The Legend of Garkul (Insane (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By Inoue from the distant Sun the Doomelf Sun Paladin level 50
78th Regrowth 124th year of Ascendancy at 19:35 see stats
			The bigger the better! (Insane (Roguelike) difficulty)
			Did over 3000 damage in one attack.By Inoue from the distant Sun the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:26 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Inoue from the distant Sun the Doomelf Sun Paladin level 11
1st Flare 122nd year of Ascendancy at 02:31 see stats
			The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By Inoue from the distant Sun the Doomelf Sun Paladin level 30
17th Pyre 123rd year of Ascendancy at 18:16 see stats
			There and back again (Insane (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Inoue from the distant Sun the Doomelf Sun Paladin level 42
10th Haze 123rd year of Ascendancy at 23:13 see stats
			This is how the world ends: swallowed in fire, but not in darkness. (Insane (Roguelike) difficulty)
			"Won" ToME by sacrificing yourself for your patron Distant Sun, opening a portal for it to burn and consume the world.By Inoue from the distant Sun the Doomelf Sun Paladin level 50
23rd Pyre 124th year of Ascendancy at 02:15 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Inoue from the distant Sun the Doomelf Sun Paladin level 28
12nd Pyre 123rd year of Ascendancy at 09:20 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Inoue from the distant Sun the Doomelf Sun Paladin level 18
22nd Haze 122nd year of Ascendancy at 23:06 see stats
			Vampire crusher (Insane (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Inoue from the distant Sun the Doomelf Sun Paladin level 37
7th Flare 123rd year of Ascendancy at 05:33 see stats
Log
Weapon of Wrath hits Elandar for 113 light, 62 fire (175 total damage).
Weapon of Light hits Elandar for 102 light, 42 light, 102 light (247 total damage).
Shield of Light hits Elandar for 397 light, 18 light, (5 ignored), 0 lightning, 18 light, 10 fire, 13 light, 4 acid, 18 light, 4 cold, 21 healing, 100 light, 300 light (880 total damage) [21 healing].
Inoue from the distant Sun hits Elandar for 7 light, 423 light, (425 ignored), 0 light, 112 physical, 17 light, 5 lightning, 18 light, 10 fire, 13 light, 4 acid, 18 light, 4 cold, 21 healing, (100 ignored), 0 light, 483 light, 18 light, 5 lightning, 18 light, 10 fire, 13 light, 4 acid, 18 light, (4 ignored), 0 cold, 21 healing, 100 light, (300 ignored), 0 light, 564 light (1861 total damage) [43 healing].
Elandar slows down.
Fire drake hatchling recovers sight.
Inoue from the distant Sun uses Shield Pummel.
Inoue from the distant Sun performs a melee critical strike against Elandar!
Elandar resists the blinding light!
Shield of Light performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Portal destroyer (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Inoue from the distant Sun performs a melee critical strike against Elandar!
Elandar HEALS from  cold  damage!
Weapon of Wrath hits Elandar for 113 light, 62 fire (175 total damage).
Weapon of Light hits Elandar for 102 light damage.
Shield of Light hits Elandar for 344 light, 18 light, 5 lightning, 18 light, 10 fire, 13 light, (4 ignored), 0 acid, 18 light, 4 cold, 21 healing, 100 light, 300 light (828 total damage) [21 healing].
Inoue from the distant Sun hits Elandar for (474 ignored), 0 light, (18 ignored), 0 light, 5 lightning, 18 light, 10 fire, 13 light, 4 acid, 18 light, 4 cold, 21 healing, 100 light, 300 light (470 total damage) [21 healing].
Talent Stunning Blow is ready to use.
Inoue from the distant Sun killed Elandar!
Multi-hued drake hatchling burns with light!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: This is how the world ends: swallowed in fire, but not in darkness. (Insane (Roguelike) difficulty)!
Saving game...
Saving done.




























































































































