









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Necromancer |
| Level / Exp | 30 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by Burb the snow giant champion at level 30 on the 78th Pyre 122nd year of Ascendancy at 03:43 / 1 |
Primary Stats
| Strength | 26 (base 10) |
| Dexterity | 30 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 60 (base 60) |
| Willpower | 17 (base 15) |
| Cunning | 60 (base 54) |
Resources
| Life | -414/565 |
| Mana | 248/338 |
| Soul | 6/12 |
| Healing Factor | 1.1711363549267 |
| Regeneration | 7.9051703957554 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 22 |
| Crit Chance | 16% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +20% |
| Cold | +20% |
| Arcane | +20% |
| Fire | +24% |
| Nature | +8% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 23 |
| Mental Save | 26 |
Defense: Resistances
| Lightning | + 26%( 70%) |
| Temporal | + 26%( 70%) |
| Blight | + 30%( 70%) |
| Fire | + 27%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (180 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Spell / Grave | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Resistance +5% lightning +5% temporal other ------- Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. |
| On hands | cinder rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 fire Damage +4% fire defense ------ Armor +1 Resistance +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | champion's rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +2 Str +2 Dex +2 Wil defense ------ Armor +1 Fatigue +1% Mind save +6 (+3 eff.) other ------- Light +1 A cap made of leather. |
| Tool | overpowered elven-wood wand of conjuration [power 450] (19 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Fire a magical bolt dealing 450 acid damage Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +25% Rings make your fingers look great! |
| On fingers | warrior's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +4 Str defense ------ Armor +8 Rings make your fingers look great! |
| Around neck | wanderer's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
| In main hand | Staff of Destruction (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 100% Mag Damage Fire Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +25 (+6 eff.) Damage +20% lightning +20% fire +20% arcane +20% cold other ------- Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
| Main armor | verdant woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Nature While equipped: Stats +4 Con offense ------ Damage +8% nature defense ------ Resistance +10% blight +9% all Life +42.00 Life Regen +2.50 Healmod +10% Poison Resist +24% Disease Resist +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient linen cloak of Eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +2 Dex defense ------ Defense +1 (+1 eff.) Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
regeneration infusion (heal 328; 16 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 328 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 137; dur 4; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 136.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 81; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 81 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
imbued elven-wood starstaff of breaching (129% power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Damage +25% physical Ignore resists +12% physical other ------- Talents +1 Command Staff On Spell Hit: 10% Ice Shards 3 Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood vilestaff of greater warding (136% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +15 (+4 eff.) Damage +30% darkness defense ------ Armor +10 Defense +10 (+7 eff.) other ------- Wards +3 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful stralite waraxe of erosion (140% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Ego] Nature/Psionic Weapon Damage 140% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +15 darkness +9 nature Damage Against +15% Living One-handed war axes. |
stralite waraxe (141% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Normal] Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% One-handed war axes. |
voratun dagger (150% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Normal] Weapon Damage 150% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Sharp, short and deadly. |
steady yew longbow of piercing4.0 Encumbrance T3 longbow 2H weapon [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: offense ------ Physical Crit +5.0% Ignore resists +8% all Accuracy +31 (+16 eff.) Ignore Armor +12 Longbows are used to shoot arrows at your foes. |
tundral quiver of yew arrows of annihilation (14/14, 149% power, 15 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Nature/Master Weapon Damage 149% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +8.0% Capacity 14 Projectile Speed +200% On-ranged-hit +20 cold On-crit, radius 2 +11 cold Arrows are used with bows to pierce your foes to death. |
spellwoven woollen robe of frost (+18%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane/Nature While equipped: offense ------ Spell Crit +3% Spellpower +2 (+0 eff.) Damage +12% cold defense ------ Resistance +9% all +18% cold Spell save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic hardened leather armour of clarity (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Arcane/Psionic While equipped: defense ------ Armor +6 Defense +9 (+7 eff.) Fatigue +8% Resistance +7% mind +12% light +12% darkness Mind save +13 (+6 eff.) A suit of armour made of leather. |
marauder's reinforced leather armour of stability (16 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats +6 Str +6 Dex defense ------ Armor +7 Defense +16 (+10 eff.) Fatigue +8% Resistance +6% physical Physical save +24 (+14 eff.) A suit of armour made of leather. |
blood-soaked pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Ignore Armor +6 defense ------ Armor +3 A pair of boots made of leather. |
insulating hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +3% Resistance +7% fire +5% cold A cap made of leather. |
181 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
yew totem of healing [power 248] (15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
innervating ash wand of conjuration [power 170] (15 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Fire a magical bolt dealing 170 acid damage Puts all charms on 15 cooldown 100% to reduce fatigue by 24% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of shielding [power 308] (23 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Create a shield absorbing up to 308 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating elven-wood wand of shielding [power 350] (20 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a shield absorbing up to 350 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 24% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful elven-wood wand of clairvoyance [power 12] (15 cooldown)2.0 Encumbrance T4 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 12, power 71 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick elven-wood wand of shielding [power 278] (13 cooldown)2.0 Encumbrance T4 wand charm [Ego] Arcane Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Madness (Roguelike) difficulty)
Got to wave 20 in the arena.By Nekromaster the Skeleton Necromancer level 19
76th Pyre 122nd year of Ascendancy at 00:36 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Nekromaster the Skeleton Necromancer level 10
75th Pyre 122nd year of Ascendancy at 01:30 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Nekromaster the Skeleton Necromancer level 20
76th Pyre 122nd year of Ascendancy at 00:43 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Nekromaster the Skeleton Necromancer level 30
78th Pyre 122nd year of Ascendancy at 00:51 see stats
That was close (Madness (Roguelike) difficulty)
Killed your target while having only 1 life left.By Nekromaster the Skeleton Necromancer level 9
75th Pyre 122nd year of Ascendancy at 01:29 see stats
Log
Ghoul hits Iceblock for 41 physical damage.
Burb the snow giant champion's ice storm area effect hits Ghoul for (0 to ice), 142 cold (142 total damage).
Nekromaster is free from the ice.
Talent Call of the Mausoleum is ready to use.
Ghoul is free from the ice.
Spikes of Decrepitude hits Burb the snow giant champion for (3 dissipated), 7 cold, (6 dissipated), 14 darkness (21 total damage).
A piece of the soul of Burb the snow giant champion is torn apart by Impending Doom!
Impending Doom from Nekromaster hits Burb the snow giant champion for (4 dissipated), 10 cold, (9 dissipated), 20 darkness (30 total damage).
Weakness Disease from Ghoulking hits Burb the snow giant champion for (9 dissipated), 20 blight (20 total damage).
Rotting Disease from Ghast hits Burb the snow giant champion for (7 dissipated), 17 blight (17 total damage).
Burb the snow giant champion uses Throw Boulder.
Burb the snow giant champion hurls a huge boulder at Nekromaster!
Nekromaster resists the knockback!
Burb the snow giant champion hits Nekromaster for 338 physical damage.
Nekromaster's spell attains critical power!
Nekromaster unleashes a blast of frostdusk as he crosses the veil!
LIFE LOST WARNING!
Nekromaster hits Burb the snow giant champion for (29 dissipated), 67 cold, (31 dissipated), 158 darkness (225 total damage).
Nekromaster uses Re-assemble.
Nekromaster receives 318 healing from Re-assemble.
Burb the snow giant champion's ice storm area effect hits Ghoul for 167 cold damage.
Ghoul hits Burb the snow giant champion for (6 dissipated), 14 physical (14 total damage).
Spikes of Decrepitude hits Burb the snow giant champion for (3 dissipated), 7 cold, (6 dissipated), 14 darkness (21 total damage).
Impending Doom from Nekromaster hits Burb the snow giant champion for (4 dissipated), 10 cold, (9 dissipated), 20 darkness (30 total damage).
Rotting Disease from Ghast hits Burb the snow giant champion for (7 dissipated), 17 blight (17 total damage).
Weakness Disease from Ghoulking hits Burb the snow giant champion for (9 dissipated), 20 blight (20 total damage).
Burb the snow giant champion casts Freeze.
Burb the snow giant champion hits Nekromaster for 602 cold damage.
Nekromaster the level 30 skeleton necromancer was cooled to death by Burb the snow giant champion on level 41 of The Arena.




















































































