
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Annihilator |
| Level / Exp | 19 / 52% |
| Size | small |
| Lifes / Deaths | Killed by Ivoriassra the gigantic gravity worm at level 19 on the 36th Haze 122nd year of Ascendancy at 16:56 / 1 |
Primary Stats
| Strength | 14 (base 17) |
| Dexterity | 39 (base 36) |
| Constitution | 13 (base 13) |
| Magic | 12 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 53.4 (base 40) |
Resources
| Life | -352/369 |
| Psi | 95/108 |
| Steam | 84/106 |
| Healing Factor | 1.1783363011315 |
| Regeneration | 2.6512566775459 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 21 |
| See Invisible | 21 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 50 |
| Crit Chance | 24% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +21% |
| Cold | +6% |
| Blight | +8% |
| Physical | +4% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| All | +6% |
Defense: Base
| Armour (hardiness) | 57.317011280365 (72.903125182002%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 22 |
| Physical Save | 28 |
| Spell Save | 22 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 17%( 70%) |
| All | 0%( 70%) |
| Lightning | + 48%( 70%) |
| Temporal | + 23%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 55% |
| Poison Resistance | 10% |
| Disarm Resistance | 70% |
| Bleed Resistance | 10% |
| Teleport Resistance | 100% |
| Pinning Resistance | 10% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 524% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 118% efficiency and cooldown mod of 54%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 130% efficiency and cooldown mod of 53%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.6 steam per turn. Can be activated for an instant burst of 58 steam. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Demolition | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Gadgets | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed chunk of ghoul flesh. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Belathayon' (19 def, 2 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% mind defense ------ Armor +2 Defense +19 (+6 eff.) Resistance +6% nature Physical save +7 (+3 eff.) Life +40.00 Healmod +15% Pinning Resist +10% Knockbk Resist +10% Teleport Resist +100% Evasion: (Instant) Puts all charms on 30 cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | barbed pouch of steel shots of erosion (22/22, 134% power, 2 apr) 3.0 Encumbrance T2 shot ammo [Ego+] Nature/Master Weapon Damage 134% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +10.5% Capacity 22 On-ranged-hit +7 nature On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Talents +1 Magnetic Shell Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Boltjustice'2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Dex +3 Con offense ------ Damage +21% lightning other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather hat 'Cloudstone' (0 def, 12 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Accuracy +1 (+0 eff.) defense ------ Armor +12 Fatigue +1% Resistance +9% lightning +6% fire +3% blight +6% cold Life +20.00 other ------- Light +3 A hat made of leather. Very stylish. |
| On hands | Aeravea (0 def, 13 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Physical Power +10 (+4 eff.) On-Hit 5 physical Damage +4% physical defense ------ Armor +13 Unlife -20.00 life Disarm Resist +70% other ------- Max stamina +30.00 Talents +2 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +5 (+1 eff.) Rings make your fingers look great! |
| On fingers | rogue's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun offense ------ Physical Power +5 (+2 eff.) Spellpower +6 (+4 eff.) Mindpower +6 (+3 eff.) defense ------ Defense +7 (+2 eff.) Rings make your fingers look great! |
| Around neck | vitalizing copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: Stats +2 Con defense ------ Physical save +6 (+3 eff.) Life +35.00 Life Regen +2.00 Amulets make your neck look great! |
| In main hand | Wintervengeance the steel steamgun4.0 Encumbrance T2 steamgun 1H weapon [Rare] Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-Hit, radius 1 +12 cold Uses 2.0 Steam While equipped: Stats +3 Dex offense ------ Ignore resists +6% all Accuracy +10 (+3 eff.) Ignore Armor +7 When Hit 6 physical defense ------ Unlife -80.00 life Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Bethoma the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +2 (+1 eff.) Ignore Armor +4 defense ------ Defense +5 (+1 eff.) Physical save +6 (+3 eff.) Unlife -60.00 life other ------- Stamina/turn +1.00 A belt that goes around your waist. |
| In off hand | Glacierrain the dwarven-steel shield (0 def, 7 armour, 129% power, 85.5 block)7.0 Encumbrance T3 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 130% Range: 1.0x-1.2x Uses 100% Cun Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +86 On-Hit, radius 1 +12 blight While equipped: offense ------ Damage +3% blight +6% cold When Hit: * 22% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +7 Fatigue +8% Resistance +21% lightning +23% temporal +6% cold other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Camukan the linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Defense +1 (+0 eff.) Resistance +3% blight +9% fire +12% lightning Spell save +15 (+8 eff.) Unlife -60.00 life Poison Resist +10% Cut Resist +10% Stun Resist +20% other ------- Max mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened iron mail armour of resilience (3 def, 15 armour) 14.0 Encumbrance T1 heavy armor [Ego+] Nature/Master While equipped: offense ------ When Hit 10 physical defense ------ Armor +15 Defense +3 (+1 eff.) Fatigue +13% Resistance +6% acid +6% physical +6% fire +6% lightning +5% cold Life +25.00 A suit of armour made of mail. |
Inventory
steam generator implant of the sneak (steam 10)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 29 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.7 steam per turn. Can be activated for an instant burst of 49 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 8)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 20 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.8 steam per turn. Can be activated for an instant burst of 39 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 11)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 23 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.9 steam per turn. Can be activated for an instant burst of 55 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the titan (steam 5)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 22 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.9 steam per turn. Can be activated for an instant burst of 24 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion (heal 63; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 63 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
2 schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
steel ring of time (+12%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +12% temporal defense ------ Resistance +12% temporal Rings make your fingers look great! |
potent ash starstaff of might (118% power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 119% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +9 (+5 eff.) Damage +19% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
thought-forged steel mace (112% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon Reqs Str 16 [Ego] Psionic Weapon Damage 112% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +6 mind On Hit: * 12% chance to reduce all saves and defense by 20 While equipped: Stats +2 Cun +2 Wil Blunt and deadly. |
steel dagger (108% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Normal] Weapon Damage 108% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Sharp, short and deadly. |
nature's vined mindstar of balance (88% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 89% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +2% nature defense ------ Resistance +3% blight Physical save +4 (+2 eff.) Spell save +3 (+2 eff.) Mind save +2 (+1 eff.) Disease Resist +12% other ------- Equi when Hit +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Getudas the Glitterstake (119% power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon Reqs Str 24 [Rare] Psionic/Steamtech Weapon Damage 120% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +43 On-hit +11 darkness Damage Against +7% Living On-crit, radius 2 +4 cold Uses 1.0 Steam While equipped: offense ------ Damage +12% light +9% acid Ignore resists +10% light defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% Resistance +9% acid other ------- Light +1 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Tinkerer's Twinblaster4.0 Encumbrance T1 steamgun 1H weapon [Unique] Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Attack Speed 100% Damage Multiplier 50% Range +4 Projectile Speed +600% On-ranged-hit +5 physical Recursive +2 Uses 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. |
thought-forged quiver of yew arrows of persecution (16/16, 145% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego] Disrupt/Psionic Weapon Damage 146% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 16 Auto Reload 6 On-ranged-hit +9 mind Damage Against +26% Unnatural +8% Unliving On Hit: * 24% chance to reduce all saves and defense by 20 Arrows are used with bows to pierce your foes to death. |
Glaciersun (0 def, 4 armour, 109% power, 39 block)7.0 Encumbrance T2 shield armor [Rare] Psionic When used to Attack: Weapon Damage 109% Range: 1.0x-1.2x Uses 100% Cun Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +39 On-crit, radius 2 +12 mind While equipped: Stats +3 Wil +4 Con defense ------ Armor +4 Fatigue +8% Resistance +11% mind +6% cold other ------- Light +2 Talents +1 Block Handheld deflection devices. |
Zanagodunakor the Deepsshear (0 def, 4 armour, 100% power, 38 block)7.0 Encumbrance T2 shield armor [Rare] Nature When used to Attack: Weapon Damage 100% Range: 1.0x-1.2x Uses 100% Cun Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +38 On-hit +12 nature While equipped: Stats +1 Cun offense ------ Damage +15% mind +6% darkness Ignore resists +5% mind defense ------ Armor +4 Fatigue +8% Resistance +11% nature +12% blight Life +39.00 other ------- Psi when Hit +0.12 Max hate +4.00 Talents +1 Block Handheld deflection devices. |
mindwoven woollen robe of time (+10%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+2 eff.) Damage +10% temporal defense ------ Resistance +9% all +10% temporal Mind save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
steel mail armour 'Obsidianwasp' (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Rare] Nature While equipped: Stats +2 Wil offense ------ Mind Crit +3% Critical power +10.00% Mindpower +10 (+5 eff.) Damage +15% darkness defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +13% blight +18% darkness other ------- Psi when Hit +0.16 Light +2 A suit of armour made of mail. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Ce'Nuseda the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +5 Cun offense ------ Critical power +5.00% Mindpower +5 (+3 eff.) Damage +6% mind defense ------ Resistance +3% physical Physical save +5 (+2 eff.) Disease Resist +20% A belt that goes around your waist. |
Belaba (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Str +1 Con offense ------ Physical Crit +3.0% Ignore Armor +2 defense ------ Defense +1 (+0 eff.) Unlife -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelulaith the pair of hardened leather boots (0 def, 7 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Move Speed +10% When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 21% defense ------ Armor +7 Fatigue -6% Resistance +9% acid +2% physical Life +42.00 other ------- Stamina/turn +0.70 A pair of boots made of leather. |
Arthyblek the rough leather hat (0 def, 9 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +9 Fatigue +1% Resistance +3% acid +6% cold +1% physical +6% lightning Teleport Resist +10% other ------- Breathe water A hat made of leather. Very stylish. |
Kindleblight (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +9 Str +1 Dex +2 Con offense ------ Damage +3% mind Ignore resists +5% fire Ignore Armor +3 defense ------ Armor +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 33.4 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
prismatic rough leather cap of might (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Nature/Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +3 (+1 eff.) defense ------ Armor +1 Fatigue +1% Resistance +11% light +10% darkness A cap made of leather. |
Gunorek (0 def, 5 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +3.0% Physical Power +20 (+7 eff.) defense ------ Armor +5 Fatigue +3% other ------- Max stamina +30.00 Light +2 Infravision +3 A cap made of leather. |
Heatgrit the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Dex +5 Mag +4 Con offense ------ Critical power +10.00% Ignore resists +15% fire defense ------ Armor +3 Fatigue +3% other ------- Infravision +2 A cap made of leather. |
Shockenvy (7 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +3 Cun offense ------ Ignore resists +15% lightning Accuracy +4 (+1 eff.) When Hit 4 darkness On-Hit (Melee): * 20% chance to slow global speed by 46% When Hit: * 16% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +7 (+2 eff.) Fatigue +3% Resistance +12% lightning +9% darkness A cap made of leather. |
insulating hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +3% Resistance +7% fire +7% cold A cap made of leather. |
Hailrupture the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Dex defense ------ Armor +4 Fatigue +4% Resistance +6% lightning +15% darkness +6% cold +3% nature +5% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
302 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 14] simple frost salve [power 14]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 130% efficiency and 53% cooldown modifier. Remove 1 physical effects and grants a frost aura (14% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 167] simple healing salve [power 167]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 130% efficiency and 53% cooldown modifier. Heal 167 Puts Talent Medical Injector on 15 cooldown Medical salve. |
woodsman's iron pickaxe (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of thorny skin [power 15] (16/20 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
ash wand of lightning storm [power 194] (16/15 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 46 lightning damage and will be dazed for 1 turn (234 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of lightning storm [power 182] (16/15 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 44 lightning damage and will be dazed for 1 turn (220 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Anni Yeeker the Yeek Annihilator level 17
8th Haze 122nd year of Ascendancy at 01:15 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Anni Yeeker the Yeek Annihilator level 10
3rd Flare 122nd year of Ascendancy at 20:55 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Anni Yeeker the Yeek Annihilator level 11
7th Flare 122nd year of Ascendancy at 01:31 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Anni Yeeker the Yeek Annihilator level 15
61st Dusk 122nd year of Ascendancy at 01:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Anni Yeeker the Yeek Annihilator level 19
28th Haze 122nd year of Ascendancy at 14:36 see stats
Log
Melee retaliation hits Polynne the carrion worm mass for (6 blocked), 0 physical, (4 blocked), 0 blight, (6 blocked), 0 physical, (4 blocked), 0 blight (0 total damage).
Anni Yeeker's Reactive Armor hits Polynne the carrion worm mass for (10 blocked), 0 physical, (7 blocked), 0 nature, (12 blocked), 0 cold (0 total damage).
Anni Yeeker's Reactive Armor hits Ivoriassra the gigantic gravity worm for (10 flat reduction), 5 cold (5 total damage).
Talent Barrage is ready to use.
Rotting Disease from Polynne the carrion worm mass hits Anni Yeeker for (0 exoskeleton), 32 blight (32 total damage).
Burning from Polynne the carrion worm mass hits Anni Yeeker for (0 exoskeleton), 19 fire (19 total damage).
Bleeding from Polynne the carrion worm mass hits Anni Yeeker for (0 exoskeleton), 7 physical (7 total damage).
Anni Yeeker uses Infusion: Movement.
Anni Yeeker is moving at extreme speed!
Ivoriassra the gigantic gravity worm casts Gravity Spike.
Polynne the carrion worm mass resists the knockback!
Anni Yeeker resists the knockback!
Ivoriassra the gigantic gravity worm hits Polynne the carrion worm mass for (12 blocked), 0 physical (0 total damage).
Ivoriassra the gigantic gravity worm hits Anni Yeeker for (7 exoskeleton), 58 physical (58 total damage).
Talent Upgrade is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Block is ready to use.
Bleeding from Polynne the carrion worm mass hits Anni Yeeker for (0 exoskeleton), 7 physical (7 total damage).
Burning from Polynne the carrion worm mass hits Anni Yeeker for (0 exoskeleton), 19 fire (19 total damage).
Rotting Disease from Polynne the carrion worm mass hits Anni Yeeker for (0 exoskeleton), 32 blight (32 total damage).
Ivoriassra the gigantic gravity worm uses Shattering Shout.
Ivoriassra the gigantic gravity worm hits Polynne the carrion worm mass for 61 physical damage.
Ivoriassra the gigantic gravity worm hits Anni Yeeker for (7 exoskeleton), 184 physical (184 total damage).
Anni Yeeker the level 19 yeek annihilator was raked to death by Ivoriassra the gigantic gravity worm on level 1 of Sandworm lair.
Ivoriassra the gigantic gravity worm prepares for the next kill!


































































































