Hydrogen the level 15 Ogre Sun Paladin by Zammied

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp15 / 42%
Sizebig
Lifes / Deaths

Primary Stats

Strength49 (base 40)
Dexterity11 (base 10)
Constitution16 (base 10)
Magic38 (base 34)
Willpower21 (base 10)
Cunning19 (base 10)

Resources

Life503/503
Mana99/119
Stamina160/170
Positive0/32
Healing Factor1.3483870967742
Regeneration2.6293548387097

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage76
Accuracy21
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)36.416050405667 (76.629213483146%)
Defense20
Ranged Defense20
Fatigue27
Physical Save27
Spell Save41
Mental Save23

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
1/5
0/5
0/5
Celestial / Combat1.30
1/5
2/5
1/5
1/5
Celestial / Sun1.30
3/5
2/5
1/5
1/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
3/5
1/5
3/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
1/5
1/5
Celestial / Chants1.30
5/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
1/5
2/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active
done
done
done
failed
done
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Hydrogen the Ogre Sun Paladin level 10
3rd Dusk 122nd year of Ascendancy at 23:13
see stats
Level 10 (Roguelike) Got a character to level 10.
By Hydrogen the Ogre Sun Paladin level 10
7th Flare 122nd year of Ascendancy at 08:41
see stats
Rescuer of the lost (Roguelike) Rescued the merchant from the assassin lord.
By Hydrogen the Ogre Sun Paladin level 12
13rd Haze 122nd year of Ascendancy at 23:53
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Hydrogen the Ogre Sun Paladin level 10
14th Dusk 122nd year of Ascendancy at 06:41
see stats

Log


Hydrogen wears (replacing
grounding hardened leather cap of constitution (+5) (0 def, 3 armour)): Steel Helm of Garkul (0 def, 6 armour).

You gain 0.40 gold from the transmogrification of
bright yew wand of firewall [power 153] (6 cooldown).
You gain 16.00 gold from the transmogrification of
Telekinetic Core.
You gain 1.00 gold from the transmogrification of
pouch of steel shots of amnesia (17/17, 22-26.4 power, 2 apr).
You gain 2.57 gold from the transmogrification of
flaming pouch of steel shots of wind (22/22, 18.5-22.2 power, 2 apr).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 10.17 gold from the transmogrification of
Yvoldakira (2 def, 0 armour).
You gain 14.64 gold from the transmogrification of
Purebile (0 def, 4 armour).
You gain 6.49 gold from the transmogrification of
undeterred pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 1.80 gold from the transmogrification of
traveler's pair of hardened leather boots of uncanny dodging (3 def, 3 armour).
You gain 0.72 gold from the transmogrification of
miner's pair of rough leather boots (0 def, 6 armour).
You gain 2.63 gold from the transmogrification of
steady cured leather sling of fire.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.50 gold from the transmogrification of
steel battleaxe (17-25.5 power, 2 apr).
You gain 5.19 gold from the transmogrification of
balanced steel battleaxe of daylight (24-36 power, 2 apr).
You gain 1.31 gold from the transmogrification of
arcing steel battleaxe (18.5-27.75 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (resist 18%; cure mental).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 19%; cure mental, physical).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 6; power 44; turns 4; dispels darkness).
You gain 1.20 gold from the transmogrification of
regeneration infusion of the psychic (heal 150 over 5 turns).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Hydrogen deactivates Chant of Resistance.

Hydrogen deactivates Premonition.

Hydrogen deactivates Second Life.

Hydrogen deactivates Weapon of Wrath.

Hydrogen deactivates Weapon of Light.