










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 503% |
| Size | medium |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 67th Haze 124th year of Ascendancy at 03:28 / 1 |
Primary Stats
| Strength | 52 (base 22) |
| Dexterity | 95 (base 60) |
| Constitution | 48 (base 30) |
| Magic | 111 (base 64) |
| Willpower | 88 (base 60) |
| Cunning | 76 (base 21) |
Resources
| Life | -55/1308 |
| Paradox | 547 |
| Healing Factor | 1.5214678899084 |
| Regeneration | 2.6625688073397 |
Speed
| Mental | +15.358255965728% |
| Attack | +15.358255965728% |
| Movement | +10% |
| Spell | +15.358255965728% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 11 |
| See Stealth | 39.593146668494 |
| See Invisible | 42.593146668494 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/minor, demon/major |
Offense: Mainhand
| Damage | 179 |
| Accuracy | 72 |
| Crit Chance | 37% |
| APR | 45 |
| Speed | 0.61 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 36% |
| Speed | 0.86686470043123 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 35% |
| Speed | 0.86686470043123 |
Offense: Damage Bonus
| Lightning | +29% |
| Light | +21% |
| Temporal | +59% |
| Arcane | +14% |
| All | +9% |
Offense: Damage Penetration
| Lightning | +15% |
| Temporal | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 26 (64.692942254812%) |
| Defense | 82 |
| Ranged Defense | 89 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 66 |
| Mental Save | 72 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 50%( 70%) |
| All | + 24%( 70%) |
| Darkness | + 42%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 64%( 70%) |
| Lightning | + 60%( 70%) |
| Physical | + 43%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Knockback Resistance | 20% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Inflicts 798.18 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 270 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 505 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 4/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Temporal Hounds |
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | Improves/gives invisibility (power 27), reducing damage dealt by 0%. Invisibility |
| beneficial effect | The target assumes the form of a telugoroth. Temporal Form |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 15. 3 Fateweaver |
| beneficial effect | The target is out of phase with reality, increasing defense by 12, resist all by 7%, and reducing the duration of detrimental timed effects by 0%. Out of Phase |
| beneficial effect | Each turn will fire an arrow at Atamathon the Giant Golem. Arrow Echoes |
| beneficial effect | The time distortion has created a restoration field, healing the target for 58 each turn. Temporal Restoration Field |
| beneficial effect | The target is recovering 30 life each turn. Recovery |
| detrimental effect | Your body is cauterizing, burning for 91.52 damage each turn. Cauterize |
| beneficial effect | The target's defense and saves have been increased by 24. 3 Spin |
| beneficial effect | Increases attack, spell, and mind speed by 15%. 1 Time Dilation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by skeleton magus. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 851. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Porethra the pair of drakeskin leather boots (8 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +3 Str +8 Mag +8 Cun +3 Con ----- def ----- Armour +5 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +5% ---------- misc Light +3 A pair of boots made of leather. This object's appearance was changed to Frost Treads. |
| Quiver | Shnur (5/22, 51-71.4 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane Power 51.0 - 71.4 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 22 Rld cld 0 Ranged+ +30 blight +8 temporal +34 darkness +27 acid On Hit.r1 +8 darkness +8 temporal On Crit.r2 +8 darkness On Hit: * 20% chance to curse the target * Random elemental explosion On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
| Light source | ethereal dwarven lantern of illusion0.0 T5 lite [Ego++] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Spell.pwr +7 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Phys.save +13 (+3 eff.) Spell.save +17 (+4 eff.) Mind.save +14 (+3 eff.) ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Belachik the drakeskin leather cap (12 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +9 Dex +2 Mag +7 Wil +9 Cun dps ---------- Spell.crit +1% Phys.pwr +18 (+4 eff.) S.pwr/crit +4 Acc +14 (+4 eff.) Apr +4 On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+3 eff.) Fatigue +5% Resists +24% darkness +15% physical Phys.save +13 (+3 eff.) Heal.mod +5% ---------- misc Infravis +8 A cap made of leather. This object's appearance was changed to Steel Helm of Garkul. |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | gladiator's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Resists +20% acid +20% fire +19% cold +28% lightning Rings can have magical properties. |
| On fingers | pixie's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +7 (+1 eff.) Acc +10 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Ce'Noda the Flarewither1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Lck dps ---------- Melee Ret 4 fire ----- def ----- Resists +6% nature +5% arcane Spell.save +30 (+7 eff.) Stealth +8 Blind- +10% Knockbk- +20% ---------- misc T.Disarm +14 Infravis +3 A belt that goes around your waist. |
| In main hand | Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+3 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | hardened leather gloves 'Hathuhell' (9 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +4 Mag +4 Cun dps ---------- Melee+ 12 temporal Ranged+ 8 temporal Dmg.mod +5% arcane +6% temporal Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +2 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +9% blight +11% temporal Silence- +10% Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Wyrmbreath. |
| Main armor | Issunarista the Flashjustice (5 def, 14 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +3 Str +9 Wil +11 Cun dps ---------- Melee+ 21 acid 17 fire Res.pen +15% lightning +10% temporal Melee Ret 16 acid 16 fire ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +8% Resists +45% acid +10% physical +29% fire +12% temporal +15% cold Phys.save +24 (+6 eff.) Mind.save +25 (+6 eff.) ---------- misc See.Invis +3 Telepathy Demon/Minor Demon/Major Breathe water A suit of armour made of leather. This object's appearance was changed to Skin of Many. |
| Cloak | restorative elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +15% nature +10% blight Phys.save +8 (+2 eff.) Mind.save +9 (+2 eff.) Die.at -50.00 life HP.reg +1.50 Heal.mod +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to elven-silk cloak. |
| Around neck | Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 372 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 75.57 physical damage and 151.15 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 283 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 283 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 19%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 15%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (43 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 43.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 293 for 6 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 293 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 401 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 262 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 262 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 622 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 622 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Beligen the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Dex +6 Mag dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Melee+ 12 light 15 darkness Dmg.mod +21% physical +12% light +14% darkness Res.pen +5% arcane On Melee Ret: * 14% chance to blind * 12% chance to inflict 15% damage reduction ----- def ----- Resists +1% physical Phys.save +30 (+7 eff.) ---------- misc Max.stam +10.00 Amulets can have magical properties. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
enraging gold amulet of perfection (0.19 Wild-gift / Harmony,0.19 Chronomancy / Temporal Guardian)0.1 T3 amulet jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical ---------- misc Masteries +0.19 Wild-gift/Harmony +0.19 Chronomancy/Temporal Guardian Amulets can have magical properties. |
gold amulet of mastery (0.24 Chronomancy / Bow Threading)0.1 T3 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.24 Chronomancy/Bow Threading Amulets can have magical properties. |
savior's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +13 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +12 (+3 eff.) Blind- +21% ---------- misc Infravis +4 Sight +2 See.Invis +5 Amulets can have magical properties. |
serendipitous steel amulet0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Unseen.red 11% Amulets can have magical properties. |
serendipitous stralite amulet of healing0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +9 Lck dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +14 (+3 eff.) Unseen.red 14% Heal.mod +19% Cut- +60% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 345 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
stralite amulet 'Crackleusher'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +6 Defense +9 (+2 eff.) Resists +9% lightning +9% temporal +9% cold Res.Cap +5% all Phys.save +23 (+5 eff.) Spell.save +25 (+6 eff.) Mind.save +20 (+5 eff.) Heal.mod +15% Cut- +60% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 345 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Duroldil0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +8 Mag +9 Wil +8 Cun dps ---------- Spell.crit +1% Spell.pwr +14 (+3 eff.) S.pwr/crit +10 Dmg.mod +3% arcane Melee Ret 8 arcane ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Max.mana +60.00 Rings can have magical properties. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +10% physical +15% temporal ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 311.72 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Umbraguile the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +30% darkness Res.pen +10% darkness Melee Ret 8 darkness 20 fire ----- def ----- Resists +6% fire Rings can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 20.57 cold and 20.57 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 217.82 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 29 light Ranged+ 20 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 13% chance to blind Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Rings can have magical properties. |
gladiator's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Str +5 Cun +7 Con dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 15 bleed Ranged+ 12 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
gladiator's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- HP.reg +2.50 Stun/Frz- +35% Rings can have magical properties. |
gold ring0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
gold ring 'Arcvault'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% lightning +34% fire Melee Ret 12 fire ----- def ----- Resists +9% lightning +32% fire Heal/summ +50 Rings can have magical properties. |
pixie's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+1 eff.) Rings can have magical properties. |
rogue's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% cold ----- def ----- Defense +6 (+2 eff.) Resists +22% cold Rings can have magical properties. |
rogue's gold ring of lightning (+26%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +13% lightning ----- def ----- Defense +8 (+2 eff.) Resists +26% lightning Rings can have magical properties. |
stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 9 bleed Ranged+ 5 bleed On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
voratun ring 'Lightwrecker'0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +6 Str +9 Con dps ---------- Phys.pwr +16 (+4 eff.) Dmg.mod +9% physical Res.pen +10% physical On Hit (Melee): * 30% chance to blind ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Max.HP +48.00 HP.reg +4.80 Disarm- +28% Pinning- +50% Stun/Frz- +31% Knockbk- +42% Rings can have magical properties. |
Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Swordbreaker (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 0% Mag, 50% Cun Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+3 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
thunderous voratun dagger of ruin (39.5-51.35 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 39.5 - 51.4 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 12% chance to daze at end of turn While equipped: Stats +2 Str +3 Dex +2 Mag +2 Wil +3 Cun +4 Con dps ---------- Phys.crit +7.0% Crit.mult +13.00% Res.pen +7% lightning Apr +10 Sharp, short and deadly. |
voratun dagger of projection (37.5-48.75 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Psionic Power 37.5 - 48.8 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Sharp, short and deadly. |
Merkul's Second Eye4.0 T3 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
warden's elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +6 Mag dps ---------- Phys.crit +9.0% Dmg.mod +17% physical +11% temporal Res.pen +17% physical +11% temporal Acc +14 (+4 eff.) ---------- misc Reload +3 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. This object's appearance was changed to elven-wood longbow. |
Bethudhevena the Gleamwinter (43-60.2 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 43.0 - 60.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 lightning On Crit.r2 +12 light On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +5 Con +1 Wil dps ---------- Phys.crit +13.0% Crit.mult +18.00% Phys.pwr +10 (+2 eff.) Res.pen +12% physical Apr +15 ----- def ----- Resists +3% light Mind.save +3 (+0 eff.) Disarm- +28% ---------- misc Telepathy Dragon Sharp, long, and deadly. |
Ureslak's Flaming Femur (52-72.8 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Fire burn Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers While equipped: dps ---------- All.spd +30% Dmg.mod +30% fire Res.pen +30% fire ----- def ----- Resists +45% fire A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.crit +15% Spell.pwr +48 (+11 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Blood-Letter (33-46.2 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Eilinira1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +9% arcane +3% temporal Res.pen +10% arcane ----- def ----- Resists +7% acid +8% lightning +12% blight +9% cold +5% arcane +5% fire D.Red.from +32% Summoned Phys.save +12 (+3 eff.) A belt that goes around your waist. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 377, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Nerimitira the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +7 Dex +5 Wil +11 Cun +6 Lck dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +4 (+1 eff.) S.pwr/crit +4 Dmg.mod +6% arcane ----- def ----- Phys.save +19 (+4 eff.) Spell.save +28 (+7 eff.) Mind.save +17 (+4 eff.) Stealth +10 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc T.Disarm +30 Max.mana +80.00 Infravis +3 Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Ulfetar'1.0 T5 belt armor [Rare] Nature While equipped: Stats +5 Str +3 Mag +5 Wil +4 Cun +8 Con dps ---------- Phys.pwr +14 (+3 eff.) Res.pen +25% blight Melee Ret 12 blight ----- def ----- Phys.save +15 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Bokuchik the Morninggore (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +12 Wil +5 Cun dps ---------- Spell.crit +7% Mind.crit +8% Dmg.mod +24% darkness +3% light Res.pen +19% darkness Melee Ret 4 light 8 lightning On Hit (Melee): * 15% chance to daze at end of turn * 31% chance to blind ----- def ----- Defense +3 (+1 eff.) Resists +23% darkness +6% lightning Stealth +23 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Glyba' (13 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +20% acid On Hit (Melee): * Slows global speed by 30% * 30% chance to corrode armour by 30% ----- def ----- Defense +13 (+3 eff.) Resists +12% lightning +12% light +6% fire +12% nature +5% arcane Phys.save +11 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% cold +10% fire Spell.save +18 (+4 eff.) Mind.save +15 (+3 eff.) Blind- +40% ---------- misc Mana/turn +1.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Shifting Boots (7 def, 1 armour)2.0 T5 feet armor [Unique] Arcane While equipped: Stats +8 Cun +4 Dex ----- def ----- Armour +1 Defense +7 (+2 eff.) Fatigue +2% ---------- misc Masteries +0.10 Spell/Temporal Blink to a nearby random location within range 15 (based on Magic). Uses 22 power out of 40/40 Those leather boots can make anybody as annoying as their former possessor, Draebor. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy Armour Training [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+1 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Crown of the Elements (0 def, 5 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +3 Wil +5 Con dps ---------- Melee+ 10 acid 10 fire 10 cold 10 lightning Dmg.mod +8% acid +8% fire +8% lightning +8% cold ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% lightning +15% cold ---------- misc See.Invis +15 This jeweled crown shimmers with colors. |
Quiver of Domination (0/20, 24-33.6 power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 24.0 - 33.6 Mind Uses 20% Wil, 50% Mag, 60% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Void Quiver (0/0, 45-63 power, 30 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 60% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +30 Crit +6.0% Capacity 0 On Hit: 10% Spatial Tether 1 On Hit: 5% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
506 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +6% darkness +7% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Gleamlady1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% light +20% fire Melee Ret 12 fire On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% cold +9% light +9% temporal Def/telep +18 Res/telep +16% Dur/telep +27% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (140 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
nightwalker's dwarven lantern1.0 T5 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +8 (+2 eff.) ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
49 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 701.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ememina the voratun torque of kinetic psionic shield [power 125] (20 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Spell.crit +2% Crit.mult +5.00% Dmg.mod +9% arcane Phasing +30% Acc +4 (+1 eff.) Apr +1 ---------- misc Max.stam +20.00 Talents +3 Telekinetic Blast Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 125 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. |
Falolach the voratun torque of charged psionic shield [power 155] (20 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +3% blight +27% fire Mind.save +30 (+7 eff.) ---------- misc Mana/s.crit +2.00 Wards +3 physical +6 mind +7 darkness Talents +2 Ward Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 155 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
quiet stralite torque of thermal psionic shield [power 125] (20 cooldown)2.0 T4 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 125 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of charged psionic shield [power 149] (20 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 149 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
warded voratun torque of clear mind [power 5] (10 cooldown)2.0 T5 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +4 mind +3 darkness Talents +1 Ward Absorb and nullify at most 5 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Mubers [power 3] (10 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +9 Str +6 Dex +9 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Fatigue -8% ---------- misc Infravis +3 Remove up to 3 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of cure ailments 'Radiancerain' [power 4] (10 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 8 light 20 lightning On Hit (Melee): * 30% chance to blind ----- def ----- Resists +12% light Remove up to 4 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of thorny skin [power 113] (28 cooldown)2.0 T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 113 and armour hardiness by 70% Puts all charms on 28 cooldown Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
dragonbone wand of conjuration 'Heatreign' [power 517] (10 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% blight +30% fire Res.pen +25% fire Melee Ret 12 blight 20 fire ---------- misc Talents +5 Void Blast Fire a bolt of a random element with (base) damage 258 to 517 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Hettydor the Shalore Temporal Warden level 30
67th Dusk 123rd year of Ascendancy at 10:11 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hettydor the Shalore Temporal Warden level 42
12nd Dusk 124th year of Ascendancy at 18:07 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Hettydor the Shalore Temporal Warden level 29
1st Flare 123rd year of Ascendancy at 15:04 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Hettydor the Shalore Temporal Warden level 50
10th Haze 124th year of Ascendancy at 11:31 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Hettydor the Shalore Temporal Warden level 33
18th Haze 123rd year of Ascendancy at 19:22 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Hettydor the Shalore Temporal Warden level 38
24th Pyre 124th year of Ascendancy at 09:40 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Hettydor the Shalore Temporal Warden level 32
13rd Haze 123rd year of Ascendancy at 15:35 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Hettydor the Shalore Temporal Warden level 50
79th Dusk 124th year of Ascendancy at 07:18 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Hettydor the Shalore Temporal Warden level 11
14th Dusk 122nd year of Ascendancy at 20:47 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Hettydor the Shalore Temporal Warden level 31
8th Haze 123rd year of Ascendancy at 13:19 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Hettydor the Shalore Temporal Warden level 26
50th Pyre 123rd year of Ascendancy at 18:28 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Hettydor the Shalore Temporal Warden level 17
1st Allure 123rd year of Ascendancy at 06:21 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Hettydor the Shalore Temporal Warden level 50
66th Dusk 124th year of Ascendancy at 17:38 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Hettydor the Shalore Temporal Warden level 15
50th Dusk 122nd year of Ascendancy at 02:50 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hettydor the Shalore Temporal Warden level 30
23rd Dusk 123rd year of Ascendancy at 17:38 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Hettydor the Shalore Temporal Warden level 44
52nd Dusk 124th year of Ascendancy at 22:04 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Hettydor the Shalore Temporal Warden level 38
54th Pyre 124th year of Ascendancy at 04:45 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hettydor the Shalore Temporal Warden level 19
71st Regrowth 123rd year of Ascendancy at 07:10 see stats
Impossible Death (Roguelike)
Got killed by your future self.By Hettydor the Shalore Temporal Warden level 17
1st Allure 123rd year of Ascendancy at 06:33 see stats
Level 10 (Roguelike)
Got a character to level 10.By Hettydor the Shalore Temporal Warden level 10
2nd Summertide 122nd year of Ascendancy at 09:45 see stats
Level 20 (Roguelike)
Got a character to level 20.By Hettydor the Shalore Temporal Warden level 20
76th Regrowth 123rd year of Ascendancy at 08:57 see stats
Level 30 (Roguelike)
Got a character to level 30.By Hettydor the Shalore Temporal Warden level 30
23rd Dusk 123rd year of Ascendancy at 08:44 see stats
Level 40 (Roguelike)
Got a character to level 40.By Hettydor the Shalore Temporal Warden level 40
59th Pyre 124th year of Ascendancy at 23:11 see stats
Level 50 (Roguelike)
Got a character to level 50.By Hettydor the Shalore Temporal Warden level 50
66th Dusk 124th year of Ascendancy at 15:30 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Hettydor the Shalore Temporal Warden level 27
5th Mirth 123rd year of Ascendancy at 16:28 see stats
Mad slime dash (Roguelike)
Have 300 walls on the sludgenest turn into hostile creatures.By Hettydor the Shalore Temporal Warden level 50
30th Haze 124th year of Ascendancy at 16:16 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Hettydor the Shalore Temporal Warden level 50
25th Haze 124th year of Ascendancy at 19:52 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Hettydor the Shalore Temporal Warden level 43
38th Dusk 124th year of Ascendancy at 17:52 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Hettydor the Shalore Temporal Warden level 50
28th Haze 124th year of Ascendancy at 05:46 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Hettydor the Shalore Temporal Warden level 42
24th Dusk 124th year of Ascendancy at 19:50 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Hettydor the Shalore Temporal Warden level 16
24th Haze 122nd year of Ascendancy at 10:34 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Hettydor the Shalore Temporal Warden level 26
45th Pyre 123rd year of Ascendancy at 11:43 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Hettydor the Shalore Temporal Warden level 33
28th Haze 123rd year of Ascendancy at 21:23 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Hettydor the Shalore Temporal Warden level 31
8th Haze 123rd year of Ascendancy at 16:58 see stats
Slime killer party (Roguelike)
Have 200 walls on the sludgenest turn into hostile creatures.By Hettydor the Shalore Temporal Warden level 50
29th Haze 124th year of Ascendancy at 11:43 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By Hettydor the Shalore Temporal Warden level 50
27th Haze 124th year of Ascendancy at 00:33 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Hettydor the Shalore Temporal Warden level 50
66th Dusk 124th year of Ascendancy at 17:34 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Hettydor the Shalore Temporal Warden level 34
48th Regrowth 124th year of Ascendancy at 21:25 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Hettydor the Shalore Temporal Warden level 8
9th Mirth 122nd year of Ascendancy at 08:05 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Hettydor the Shalore Temporal Warden level 41
4th Flare 124th year of Ascendancy at 00:57 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hettydor the Shalore Temporal Warden level 27
68th Pyre 123rd year of Ascendancy at 01:35 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Hettydor the Shalore Temporal Warden level 29
21st Dusk 123rd year of Ascendancy at 20:25 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Hettydor the Shalore Temporal Warden level 50
10th Haze 124th year of Ascendancy at 00:43 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Hettydor the Shalore Temporal Warden level 34
36th Regrowth 124th year of Ascendancy at 20:46 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Hettydor the Shalore Temporal Warden level 27
67th Pyre 123rd year of Ascendancy at 02:39 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Hettydor the Shalore Temporal Warden level 27
68th Pyre 123rd year of Ascendancy at 02:48 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Hettydor the Shalore Temporal Warden level 18
19th Regrowth 123rd year of Ascendancy at 23:43 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Hettydor the Shalore Temporal Warden level 28
3rd Summertide 123rd year of Ascendancy at 07:02 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Hettydor the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 19:55 see stats
Log
Hettydor's temporal clone hits Atamathon the Giant Golem for 28 physical, 3 temporal, 0 fire, 4 acid, 5 temporal, 9 temporal, 10 arcane, 10 darkness, 21 physical, 3 temporal, 0 fire, 4 acid, 2 temporal, 1 physical, 9 temporal (117 total damage).
Hettydor's Shoot hits Atamathon the Giant Golem for 35 physical, 30 lightning, 5 temporal, 7 darkness, 5 acid, 6 blight, 1 darkness, 2 temporal, 15 temporal, 29 lightning (141 total damage).
Atamathon the Giant Golem hits Hettydor for 52 physical, 27 lightning, 7 temporal, 9 darkness, 4 acid, 9 blight, 2 darkness, 3 temporal, 20 temporal, 26 lightning (163 total damage).
Atamathon the Giant Golem hits Hettydor's temporal clone for 42 physical, 4 temporal, 0 fire, 2 acid, 7 temporal, 13 temporal, 186 fire, 16 arcane, 14 darkness, 32 physical, 4 temporal, 0 fire, 2 acid, 3 temporal, 2 physical, 13 temporal, 186 fire (533 total damage).
Hettydor stops regenerating health quickly.
Atamathon the Giant Golem killed Hettydor's temporal clone!
Atamathon the Giant Golem reflects damage back to Hettydor's temporal clone!
Hettydor's temporal clone's Blood Grasp hits Atamathon the Giant Golem for 59 blight damage.
Hettydor receives 89 healing from Temporal Restoration Field.
Hettydor receives 46 healing.
Cauterize hits Hettydor for 92 fire damage.
Atamathon the Giant Golem's skin returns to normal.
Hettydor casts Temporal Form.
Hettydor threads time as a shell!
Hettydor crumbles the resistances of several targets.
Atamathon the Giant Golem is flawed.
Atamathon the Giant Golem resists the blindness!
Hettydor's temporal clone warps space-time to equip: Morrigor
Life Drinker.
Hettydor's temporal clone deactivates Contingency.
Hettydor calls forth a temporal warden from another timeline.
Atamathon the Giant Golem resists the pin!
Atamathon the Giant Golem reflects damage back to Hettydor!
Atamathon the Giant Golem reflects damage back to Hettydor's temporal clone!
Hettydor's temporal clone hits Atamathon the Giant Golem for 90 temporal, 53 physical, 10 temporal, 7 temporal, 4 fire, 9 temporal, 6 acid, 17 temporal, 31 temporal, 24 temporal, 15 arcane, 24 temporal, 16 darkness, 31 temporal, 18 physical, 10 temporal, 7 temporal, 4 fire, 9 temporal, 6 acid, 8 temporal, 4 temporal, 2 physical, 31 temporal (449 total damage).
Hettydor's Shoot hits Atamathon the Giant Golem for 101 temporal, 58 physical, 43 temporal, 32 lightning, 18 temporal, 19 temporal, 11 darkness, 15 temporal, 8 acid, 17 temporal, 9 blight, 4 temporal, 2 darkness, 9 temporal, 12 temporal, 6 temporal, 3 physical, 48 temporal, 45 temporal, 26 fire (496 total damage).
Atamathon the Giant Golem hits Hettydor for 82 temporal, 87 physical, 35 temporal, 28 lightning, 14 temporal, 15 temporal, 14 darkness, 12 temporal, 6 acid, 14 temporal, 13 blight, 3 temporal, 3 darkness, 7 temporal, 10 temporal, 5 temporal, 5 physical, 39 temporal, 36 temporal, 23 fire (461 total damage).
Atamathon the Giant Golem hits Hettydor's temporal clone for 72 temporal, 79 physical, 8 temporal, 6 temporal, 4 fire, 7 temporal, 4 acid, 13 temporal, 25 temporal, 186 fire, 20 temporal, 25 arcane, 20 temporal, 21 darkness, 25 temporal, 27 physical, 8 temporal, 6 temporal, 4 fire, 7 temporal, 4 acid, 6 temporal, 3 temporal, 3 physical, 25 temporal, 186 fire (807 total damage).
Atamathon the Giant Golem killed Hettydor's temporal clone!
Saving game...




























































































































































