









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Temporal Warden |
| Level / Exp | 18 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by naga tide huntress at level 18 on the 76th Pyre 122nd year of Ascendancy at 06:40 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 30 (base 27) |
| Constitution | 25 (base 25) |
| Magic | 37 (base 36) |
| Willpower | 25 (base 15) |
| Cunning | 12 (base 10) |
Resources
| Life | -2/483 |
| Paradox | 443 |
| Healing Factor | 1.1153846153846 |
| Regeneration | 27.097755819951 |
Speed
| Mental | +6.1340430109892% |
| Attack | +6.1340430109892% |
| Movement | -2.2204460492503E-14% |
| Spell | +6.1340430109892% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 4 |
| See Stealth | 16.594102699698 |
| See Invisible | 19.594102699698 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 43 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 0.75 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 2% |
| Speed | 0.94220475507228 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 0.94220475507228 |
Offense: Damage Bonus
| Fire | +12% |
Defense: Base
| Armour (hardiness) | 13 (57.811550151976%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 29 |
| Mental Save | 33 |
Defense: Resistances
| All | + 18%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 20% |
| Blind Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 207 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target is regaining 12 life per turn and refreshing talents at twice the normal rate. Invigorate |
| detrimental effect | The target is poisoned, taking 54.54 nature damage per turn. Poison |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Quiver | quiver of elm arrows (20/20, 13-18.2 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 13.0 - 18.2 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 20 Arrows are used with bows to pierce your foes to death. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | clarifying linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: Stats +2 Cun ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| On fingers | psionicist's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+5 eff.) Max.HP +25.00 Disarm- +20% Pinning- +20% Knockbk- +22% Rings can have magical properties. |
| On fingers | warrior's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Str ----- def ----- Armour +10 Blind- +20% ---------- misc Infravis +3 See.Stealth +7 See.Invis +10 Rings can have magical properties. |
| Around neck | savior's steel amulet of willpower (+4)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Phys.save +13 (+7 eff.) Spell.save +11 (+5 eff.) Mind.save +12 (+6 eff.) Amulets can have magical properties. |
| In main hand | steady elm longbow of fire4.0 T1 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Ranged+ +11 fire While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +12% fire Acc +8 (+2 eff.) Longbows are used to shoot arrows at your foes. |
| Main armor | rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
| Cloak | linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (15 nature damage, 24% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 14.57 nature damage per turn for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
clarifying steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +13% mind Confus- +25% Amulets can have magical properties. |
cleansing copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Str ----- def ----- Resists +12% nature +12% blight Poison- +23% Disease- +21% Amulets can have magical properties. |
grounding gold amulet of dexterity (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +13% lightning Stun/Frz- +26% Amulets can have magical properties. |
gold ring0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Rings can have magical properties. |
steel dagger of crippling (11-14.3 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 11.0 - 14.3 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +6.0% Sharp, short and deadly. |
arcing steel mace (15-21 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 15.0 - 21.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +5 lightning On Hit: * 25% chance for lightning to arc to a second target Blunt and deadly. |
chilling steel mace (12-16.8 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +5 cold Blunt and deadly. |
insidious steel waraxe of massacre (19-26.6 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Nature/Master Power 19.0 - 26.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +17 insidious poison One-handed war axes. |
mindwoven woollen robe of protection (2 def, 3 armour)2.0 T2 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Armour +3 Defense +2 (+1 eff.) Phys.save +17 (+9 eff.) Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots of uncanny dodging (4 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +3% A pair of boots made of leather. |
steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% A suit of armour made of mail. |
110 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
arcane elven-wood wand of firewall [power 209] (6 cooldown)2.0 T4 wand charm [Ego] Arcane Creates a wall of flames lasting 4 turns (dealing 234 fire damage overall) Puts all charms on 6 cooldown 100% to regenerate 9 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Szlaan the Higher Temporal Warden level 18
76th Pyre 122nd year of Ascendancy at 02:11 see stats
Level 10 (Roguelike)
Got a character to level 10.By Szlaan the Higher Temporal Warden level 10
75th Pyre 122nd year of Ascendancy at 01:13 see stats
Log
Szlaan uses Infusion: Wild.
Szlaan is not stunned anymore.
Szlaan is cured!
Szlaan lessens the pain.
Szlaan casts Invigorate.
Szlaan is invigorated.
Talent Warp Mine Away is ready to use.
Talent Spacetime Tuning is ready to use.
Talent Infusion: Regeneration is ready to use.
Naga tide huntress uses Spit Poison.
Szlaan is poisoned!
Naga tide huntress hits Szlaan for 45 nature damage.
Szlaan casts Blink Blade.
Szlaan warps space-time to equip: iron waraxe of the mystic
steel dagger of erosion.
Szlaan warps space-time to equip: steady elm longbow of fire
quiver of elm arrows.
Szlaan casts Dimensional Step.
Szlaan emerges from a space-time rift!
Szlaan uses Infusion: Regeneration.
Szlaan starts regenerating health quickly.
Naga tide huntress casts Water Bolt.
Naga tide huntress hits Szlaan for 55 cold damage.
Szlaan the level 18 higher temporal warden was frozen and shattered into a million little shards to death by a naga tide huntress on level 21 of The Arena.
Naga tide huntress killed Szlaan!
Szlaan deactivates Weapon Folding.
Szlaan stops being poisoned.
Szlaan stops regenerating health quickly.
Szlaan feels pain again.
Szlaan is no longer invigorated.
Szlaan deactivates Contingency.






































































