Sir Goodstab III the level 4 Higher Sun Paladin by eapoems

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassSun Paladin
Level / Exp4 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 21)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic21 (base 20)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life156/156
Positive49/59
Stamina112/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy8
Crit Chance2%
APR6
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense2
Ranged Defense2
Fatigue11
Physical Save21
Spell Save11
Mental Save7

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
3/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
1/5
0/5

Effects

detrimental effect

Quests

active
active

Equipment

Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Lost in translation (Nightmare (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Sir Goodstab III the Higher Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 18:36
see stats

Log

Isoda, the lost sun paladin deactivates Chant of Fortress.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Lady Zoisla the Tidebringer killed Sir Goodstab III!
Saving done.

You gain 0.30 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (5 cooldown).
You gain 1.78 gold from the transmogrification of
spiked iron plate armour of resilience (3 def, 7 armour).
You gain 0.77 gold from the transmogrification of
rough leather armour of fire resistance (1 def, 2 armour).
You gain 1.41 gold from the transmogrification of
quiver of elm arrows of purging (21/21, 14-19.6 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (12.5-17.5 power, 2 apr).
You gain 2.31 gold from the transmogrification of
coral trident of vileness (13.5-21.6 power, 6 apr).
You gain 2.40 gold from the transmogrification of
coral trident of paradox (12.5-20 power, 6 apr).
You gain 0.99 gold from the transmogrification of
acidic coral trident (15-24 power, 6 apr).
You gain 1.06 gold from the transmogrification of
acidic coral trident (11.5-18.4 power, 6 apr).
Talent Stunning Blow is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Healing Light is ready to use.
Talent Infusion: Wild is ready to use.
Talent Sun Ray is ready to use.
Talent Weapon of Light is ready to use.
Talent Path of the Sun is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Infusion: Movement is ready to use.

Talent Gift of the Highborn is ready to use.
Ran for 9 turns (stop reason: interesting character).


Saving game...