Sir Goodstab IV the level 9 Higher Sun Paladin by eapoems

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassSun Paladin
Level / Exp9 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 29)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic28 (base 27)
Willpower12 (base 10)
Cunning11 (base 10)

Resources

Life300/300
Positive72/74
Stamina129/129
Healing Factor1.11
Regeneration5.0505

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage43
Accuracy23
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance6%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+12%

Offense: Damage Penetration

Fire+20%

Defense: Base

Armour (hardiness)10 (30%)
Defense13
Ranged Defense16
Fatigue7
Physical Save24
Spell Save21
Mental Save20

Defense: Resistances

Nature+ 6%( 70%)
Cold+ 14%( 70%)
Light+ 9%( 70%)
Temporal+ 3%( 70%)
Blight+ 3%( 70%)
Arcane+ 5%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
1/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
3/5
1/5
1/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
5/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
1/5
1/5
0/5

Effects

Quests

active
failed
done
active
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Lost in translation (Nightmare (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Sir Goodstab IV the Higher Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 21:04
see stats

Log

Sir Goodstab IV has finished recovering.
Sir Goodstab IV deactivates Weapon of Light.

Sir Goodstab IV stops regenerating health quickly.

Sir Goodstab IV stops being poisoned.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Poison from Eiliniriatira the large white snake killed Sir Goodstab IV!
Saving done.

Talent Stunning Blow is ready to use.
Talent Death Dance is ready to use.
Talent Sun Ray is ready to use.
Ran for 2 turns (stop reason: interesting character).


There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...


Saving done.

You gain 2.43 gold from the transmogrification of
flaming steel shield of purity (6 def, 2 armour, 17.5-21 power, 42 block).
You gain 9.15 gold from the transmogrification of
Issehir (28.5-39.9 power, 4 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (22-35.2 power, 6 apr).
You gain 1.73 gold from the transmogrification of
iron greatsword of dampening (16.5-26.4 power, 1 apr).
Talent Infusion: Regeneration is ready to use.

Talent Healing Light is ready to use.

Talent Vitality is ready to use.