












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Moderately Generous Levels 1.6.0Is moderately generous with talents, types and stat points for each level gained. + 0.2% resist all per level upto level 50. +0.1% resist all per level at levels 51+ + 2 to all saves per level upto level 50. +1 to all saves per level at levels 51+ + 5 to MaxHP per level 4 stat points per level. Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Cheaper Mastery 1.6.4Lowers cost for mastery upgrades to half a category point, making mastery upgrades a much better option than they are now. Arcanum Class Pack 1.6.7Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Enchanter |
| Level / Exp | 20 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:33 0 / 6Killed by skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:27 Killed by Isisevena the thief at level 10 on the 7th Mirth 122nd year of Ascendancy at 18:42 Killed by Zubimira the rogue at level 12 on the 9th Mirth 122nd year of Ascendancy at 08:33 Killed by black crystal at level 15 on the 6th Flare 122nd year of Ascendancy at 03:14 Killed by multi-hued drake at level 20 on the 33rd Haze 122nd year of Ascendancy at 13:52 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 20 (base 11) |
| Constitution | 24 (base 22) |
| Magic | 69 (base 48) |
| Willpower | 51 (base 32) |
| Cunning | 47 (base 25) |
Resources
| Life | -1/580 |
| Mana | 275/319 |
| Stamina | 299/299 |
| Psi | 151/151 |
| Healing Factor | 1.2282474226804 |
| Regeneration | 7.6765463917525 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Stealth | 37.153628736262 |
| See Invisible | 39.153628736262 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 21 |
| Crit Chance | 28% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Arcane | +10% |
| Cold | +20% |
| All | +4% |
| Lightning | +28% |
| Light | +16% |
| Temporal | +44% |
| Physical | +26% |
| Darkness | +10% |
| Fire | +22% |
| Nature | +13% |
Offense: Damage Penetration
| Darkness | +5% |
| Temporal | +7% |
| Mind | +15% |
| Physical | +7% |
| Cold | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 46 (30%) |
| Defense | 35 |
| Ranged Defense | 42 |
| Fatigue | 9 |
| Physical Save | 44 |
| Spell Save | 54 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 57%( 70%) |
| All | + 16%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 35%( 70%) |
| Physical | + 26%( 70%) |
| Lightning | + 20%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 10% |
| Poison Resistance | 16% |
| Silence Resistance | 20% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 793% for 13 turns (79 total) and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 725 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 703% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Inanimation | 1.63 |
| 1/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Spell / Advanced martial enchantments | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Disenchantment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane enchantments | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Ordered hedgemagic | 1.63 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Golemancy | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Martial enchantments | 1.50 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Mana alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Cunning / Survival | 0.90 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Force | 1.50 |
| 4/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Spell / Staff combat | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Fire Shield |
| talent | Shield Guardian |
| talent | Fiery Hands |
| talent | Shock Hands |
| talent | Shielding |
| detrimental effect | The target is on fire, taking 204.54 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed vial of wight ectoplasm. * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed warg claw. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed xorn fragment. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Wrathroot's Barkwood (9 def, 10 armour, 24.5-34.3 power, 60 block)Requires: - Shield usage training - Strength 14 Powered by arcane forces Infused by nature Enchantment: Heavy Armour 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 24.5 - 34.3 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +9% Changes resistances: +20% cold / +20% darkness / +20% nature Reduce damage by fixed amount: +4 all Talent granted: +1 Block Physical save: +5 (+2 eff.) The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Quiver | 259 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
| Light source | nightwalker's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Critical mult.: +10.00% Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +6 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of decomposition (3 def, 0 armour)Requires: Powered by arcane forces Enchantment: Light Armour 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +4% lightning / +3% temporal / +4% light / +3% fire / +4% nature / +4% acid / +3% blight / +4% cold / +4% darkness Spell save: +1 (+1 eff.) A pointy cloth hat, very wizardly... |
| On feet | Grinyrain (2 def, 1 armour)Requires: Powered by arcane forces Crafted by a master Enchantment: Light Armour 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Changes resistances: +3% nature / +3% cold Reduces incoming crit damage: 5.00% Spell save: +1 (+1 eff.) Silence immunity: +20% Stamina each turn: +0.40 Maximum life: +60.00 Maximum stamina: +12.00 A pair of boots made of leather. |
| Tool | extending ash totem of healing [power 207] (13/14 cooldown)Requires: Powered by arcane forces Infused by nature Enchantment: Charm 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 207 Activation puts all charms on cooldown for 14 turns. When used: * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Cystfoe' Requires: Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 34% Changes stats: +4 Wil / +8 Cun / +2 Con Changes resistances penetration: +10% nature Changes damage: +3% nature Spell save: +13 (+5 eff.) Stun/Freeze immunity: +30% Maximum stamina: +10.00 Mindpower: +5 (+1 eff.) Rings can have magical properties. |
| On fingers | Isildawyn the Glacierstreak Requires: Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +3 Wil Changes resistances: +7% nature / +7% blight Changes resistances penetration: +15% mind / +10% cold Changes damage: +4% all Physical save: +8 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Poison immunity: +16% Disease immunity: +13% Life regen: +5.00 Maximum life: +44.00 Spell crit. chance: +2% Mental crit. chance: +2% Healing mod.: +12% Rings can have magical properties. |
| Around neck | archmage's copper amulet of perfection (0.13 Spell / Inanimation,0.13 Spell / Ordered hedgemagic) Requires: Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Mag Changes resistances: +2% all Changes damage: +5% acid / +5% fire / +5% cold / +5% lightning Talent masteries: +0.13 Spell / Inanimation +0.13 Spell / Ordered hedgemagic Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
| In main hand | Growthbliss the ash magestaff (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces Enchantment: Weapon 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 90% Mag Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +2.5% proc dam (max 200%) Accuracy: +9 Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +10 lightning When wielded/worn: Physical crit. chance: +8.0% Armour: +4 Defense: +5 (+2 eff.) Damage (Melee): 15 arcane Changes stats: +7 Mag / +8 Wil / +5 Cun Maximum wards: +2 lightning Changes resistances penetration: +10% nature Changes damage: +15% lightning / +6% nature Talents granted: +2 Ward +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +31.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +2% Mindpower: +10 (+3 eff.) Mental crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Zubavena the Dazzlepall (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces Enchantment: Heavy Armour 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +15 (+5 eff.) Armour: +12 Fatigue: +0% Changes stats: +3 Str Changes damage: +12% light / +9% temporal Physical save: +5 (+2 eff.) Disarm immunity: +10% Life regen: +1.00 Stamina each turn: +0.80 Maximum stamina: +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Kheluyahek the DuathelwitchRequires: Powered by arcane forces Enchantment: Light Armour 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Damage when hit (Melee): 2 light / 2 darkness Changes resistances: +9% darkness Changes resistances penetration: +5% darkness Changes damage: +6% darkness Spell save: +1 (+1 eff.) Light radius: +2 It can be used to create a temporary shield that absorbs 206 damage Activation puts all charms on cooldown for 28 turns. A belt that goes around your waist. |
| Cloak | Camadil the linen cloak (13 def, 10 armour)Requires: Powered by arcane forces Crafted by a master Enchantment: Light Armour 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +10 Defense: +13 (+6 eff.) Changes stats: +5 Str Changes resistances: +10% cold Spell save: +1 (+1 eff.) Maximum psi: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cashmere robe 'Araldamira' (3 def, 0 armour)Requires: Powered by arcane forces Enchantment: Light Armour 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Mag Changes resistances: +15% acid / +12% physical / +19% temporal / +12% cold / +10% fire / +11% all Changes resistances penetration: +7% temporal / +7% physical Changes damage: +9% acid / +22% physical / +31% temporal / +9% fire / +6% arcane / +11% cold Talent cooldown: Refit Golem (-5 turns) Spell save: +1 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +2% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
teleportation rune of the warrior (range 84; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 84 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful steel amulet of mastery (0.13 Spell / Martial enchantments)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Talent mastery: +0.13 Spell / Martial enchantments Life regen: +1.00 Amulets can have magical properties. |
steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
Xeressra Requires: Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +6 (+2 eff.) Changes stats: +7 Str / +4 Mag / +6 Con Changes damage: +4% all Mana when firing critical spell: +1.00 Spell crit. chance: +2% Mental crit. chance: +2% Rings can have magical properties. |
copper ring 'Chargepyre'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +10% lightning / +5% fire Changes damage: +12% lightning / +3% fire Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +22.00 Rings can have magical properties. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 17.73 cold and 18.62 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 55 power out of 60/60. This azure ring seems to be always moist to the touch. |
Battlestaff (30-36 power, 10 apr, physical element)Requires: - Strength 32 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 50% Mag, 50% Str Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +10 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+8 eff.) Defense: +12 (+5 eff.) Talent mastery: +0.20 Spell / Staff combat Strong but light wood, shod with steel and perfectly balanced. |
This item will automatically be transmogrified when you leave the level.keeper's dragonbone starstaff of invocation (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +24 (+8 eff.) Spell crit. chance: +5% Casting speed: +16% Paradox regeneration: -5.00 It can be used to conjure elemental energy in a radius 10 cone, dealing 72.83 to 87.39 darkness damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
Spectral Blade (26-41.6 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Astral Blade (20-28 power, 5 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Manathrust (10% chance level 2). Damage Shield penetration (this weapon only): +20% When wielded/worn: Changes stats: +4 Mag You could carefully tailor an enchantment along the lines of some sort of theme, or you could just fill it with raw magical power. This is the result of the latter method. |
Ulemnir the dwarven-steel shield (0 def, 6 armour, 27.5-33 power, 94 block)Requires: - Shield usage training - Strength 15 Powered by arcane forces Infused by nature Enchantment: Weapon 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +2.5% proc dam (max 200%) Accuracy: +9 Crit. chance: +3.5% Block value: +94 On weapon hit: * 20% chance to reduce all saves and defense by 27 Damage (radius 1) on hit: +12 fire When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 7 fire Damage when hit (Melee): 1 fire Reduce damage by fixed amount: +0 all Talent granted: +1 Block Spell save: +3 (+1 eff.) Blindness immunity: +20% Disease immunity: +10% Handheld deflection devices. |
noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +6% blight Damage against: +18% Summoned Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
miner's pair of rough leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Infravision radius: +1 Movement speed: +25% A pair of boots made of leather. |
pair of rough leather boots 'Amedil' (2 def, 1 armour)Requires: Powered by arcane forces Enchantment: Light Armour 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Changes stats: +3 Mag / +6 Wil Spell save: +1 (+1 eff.) Mental save: +12 (+4 eff.) Maximum hate: +2.00 Mindpower: +20 (+6 eff.) It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 23 turns. A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 118.64 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Gloves of the Firm Hand (3 def, 8 armour)Requires: Powered by arcane forces Crafted by a master Enchantment: Light Armour 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Spell save: +1 (+1 eff.) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid When used as a pommel gem: +3 critical hit chance. Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning When used as a pommel gem: +30% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature When used as a pommel gem: +30 Poison damage on hit. Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire When used as a pommel gem: +6% life leech. Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold When used as a pommel gem: +15% weapon speed. Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature When used as a pommel gem: +20 Nature Slow damage on hit. Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light When used as a pommel gem: On hit: 20% chance to Stun for 3 turns. Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 28 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 185 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Alc the Cornac Enchanter level 20
25th Haze 122nd year of Ascendancy at 00:53 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Alc the Cornac Enchanter level 10
3rd Mirth 122nd year of Ascendancy at 22:15 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Alc the Cornac Enchanter level 20
10th Dusk 122nd year of Ascendancy at 14:44 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Alc the Cornac Enchanter level 20
75th Dusk 122nd year of Ascendancy at 19:06 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Alc the Cornac Enchanter level 8
79th Pyre 122nd year of Ascendancy at 12:28 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Alc the Cornac Enchanter level 10
6th Mirth 122nd year of Ascendancy at 23:24 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Alc the Cornac Enchanter level 15
6th Flare 122nd year of Ascendancy at 12:53 see stats
Log
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
You cannot go into the wilds with the following effects: Burning, Blinded
Alc casts Rune: Shatter Afflictions.
Alc recovers sight.
A shield forms around Alc.
Alc activates his extending ash totem of healing!
Animated dwarven-steel greatsword of projection (34-54.4 power, 2 apr) receives 207 healing from Alc.
Alc receives 254 healing.
Burning from Multi-hued drake hits Alc for (4 flat reduction), (123 absorbed), 0 fire (0 total damage).
Your shield crumbles under the damage!
The shield around Alc crumbles.
Alc shrugs off the effect 'Stunned'!
Multi-hued drake hatchling resists the stun!
Animated dwarven-steel greatsword of projection (34-54.4 power, 2 apr) resists the effect 'Stunned'!
Multi-hued drake hatchling resists the stun!
Something hits Multi-hued drake hatchling for 242 lightning damage.
Something hits Alc for (4 flat reduction), (2 absorbed), 302 lightning (303 total damage).
Something hits Multi-hued drake hatchling for 334 lightning damage.
Something hits Animated dwarven-steel greatsword of projection (34-54.4 power, 2 apr) for 55 lightning damage.
Alc the level 20 cornac enchanter was volted to death by a multi-hued drake on level 1 of Elven Ruins.
Animated dwarven-steel greatsword of projection (34-54.4 power, 2 apr) stops burning.
Alc deactivates Arcane Fire Shield.
Alc deactivates Shield Guardian.
Alc deactivates Shock Hands.
Alc deactivates Shielding.
Alc stops burning.
Alc deactivates Fiery Hands.





































































