











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 19 / 70% |
| Size | big |
| Lifes / Deaths | Killed by zombie bunny at level 19 on the 4th Haze 122nd year of Ascendancy at 20:18 / 1 |
Primary Stats
| Strength | 35 (base 23) |
| Dexterity | 24 (base 25) |
| Constitution | 22 (base 13) |
| Magic | 50 (base 45) |
| Willpower | 19 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -216/772 |
| Insanity | 9/100 |
| Healing Factor | 1.3724166372473 |
| Regeneration | 12.694853894538 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +24.36255967255% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 48 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +16% |
| Blight | +5% |
| Arcane | +5% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23.551211628464 (73.607947236566%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 14 |
| Physical Save | 22 |
| Spell Save | 33 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 8%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 6%( 70%) |
| Darkness | + 28%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 10% |
| Stun Resistance | 52% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 306 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Demented / Tentacles | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.41 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Korydunik (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Resists +3% lightning +3% mind Phys.save +6 (+3 eff.) Spell.save +3 (+2 eff.) Max.HP +80.00 Heal.mod +10% Poison- +10% ---------- misc Max.enc +22 A pair of boots made of leather. |
| Light source | brass lantern 'Flashbreak'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +5% arcane +3% mind +9% nature Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Runevon the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Con ----- def ----- Armour +1 Fatigue +1% Mind.save +3 (+2 eff.) Die.at -40.00 life ---------- misc Max.psi +10.00 A cap made of leather. |
| Tool | Fulurath [power 176] (5/20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Psi/ret +0.04 Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 10% for 2 turns. 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Lustrehunger the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Mind.save +3 (+2 eff.) HP.reg +1.00 Stun/Frz- +21% ---------- misc Max.hate +6.00 Rings make your fingers look great! |
| On fingers | Aerariarimina the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +30 (+13 eff.) Resists +25% darkness Die.at -20.00 life Max.HP +60.00 Heal.mod +5% Rings make your fingers look great! |
| Around waist | noble's rough leather belt of resilience1.0 T1 belt armor [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +17% Summoned Max.HP +32.00 A belt that goes around your waist. |
| In main hand | arcing steel greatsword of massacre (142% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 142% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage Massive two-handed swords. |
| On hands | Arelralaith (5 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +3 Mag dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +5% arcane ----- def ----- Armour +2 Defense +5 (+3 eff.) Resists +3% darkness HP.reg +5.00 Pinning- +20% Stun/Frz- +10% ---------- misc Stam/turn +0.50 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | steel plate armour 'Anudrayon' (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Arcane/Nature While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +20% mind ----- def ----- Armour +11 Fatigue +22% Resists +5% acid +17% temporal +8% cold Max.HP +20.00 HP.reg +1.00 Heal.mod +12% ---------- misc Max.psi +10.00 Breathe water A suit of armour made of metal plates. |
| Cloak | linen cloak 'Beragrim' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5 Wil +2 Con dps ---------- Mind.crit +2% ----- def ----- Defense +1 (+1 eff.) Max.HP +35.00 ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful copper amulet of mastery (0.11 Demented / Path of horror)0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Masteries +0.11 Demented/Path of horror Amulets make your neck look great! |
Inventory
Durayachik the elven-wood magestaff (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +4% Spell.pwr +26 (+9 eff.) S.pwr/crit +8 Dmg.mod +28% arcane ---------- misc Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming steel longsword of phasing (110% power, 9 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 110% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +3.0% Atk.spd 100% Phasing +12% On Hit.r1 +8 fire Sharp, long, and deadly. |
rough leather belt of unlife =noair=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Snowjustice (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun +3 Con dps ---------- Phys.crit +1.0% Crit.mult +5.00% Res.pen +20% cold Acc +4 (+1 eff.) Melee Ret 2 cold ----- def ----- Defense +15 (+8 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of psionic shield [power 47] (5/25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Jalatenia the Ogre Writhing One level 18
62nd Dusk 122nd year of Ascendancy at 06:24 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Jalatenia the Ogre Writhing One level 10
3rd Flare 122nd year of Ascendancy at 05:08 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Jalatenia the Ogre Writhing One level 18
72nd Dusk 122nd year of Ascendancy at 15:33 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Jalatenia the Ogre Writhing One level 5
3rd Mirth 122nd year of Ascendancy at 01:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Jalatenia the Ogre Writhing One level 10
2nd Dusk 122nd year of Ascendancy at 22:32 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Jalatenia the Ogre Writhing One level 13
15th Dusk 122nd year of Ascendancy at 00:02 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Jalatenia the Ogre Writhing One level 14
20th Dusk 122nd year of Ascendancy at 01:50 see stats
Log
Decaying devourer killed Zombie bunny!
Velokira the mad druid's caustic mire area effect hits Decaying devourer for 26 acid damage.
Velokira the mad druid's caustic mire area effect hits Jalatenia for 30 acid damage.
Velokira the mad druid's caustic mire area effect hits Decaying devourer for 26 acid damage.
Velokira the mad druid's caustic mire area effect hits Decaying devourer for 26 acid damage.
Jalatenia casts Rune: Blink.
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Zombie bunny rushes out!
Zombie bunny hits Jalatenia for 61 physical damage.
Velokira the mad druid casts Channel Staff.
Velokira the mad druid's caustic mire area effect hits Jalatenia for 30 acid damage.
Velokira the mad druid's Channel Staff hits Jalatenia for 33 acid damage.
Jalatenia speeds up.
Talent Worm that Walks is ready to use.
Jalatenia casts Rune: Shatter Afflictions.
Jalatenia casts Ogric Wrath.
Jalatenia enters an ogric frenzy.
Jalatenia hits Zombie bunny for 90 physical, 72 darkness (162 total damage).
Zombie bunny misses Jalatenia.
Velokira the mad druid casts Channel Staff.
Jalatenia slows down.
Velokira the mad druid's caustic mire area effect hits Jalatenia for 30 acid damage.
Velokira the mad druid's Channel Staff hits Jalatenia for 40 acid damage.
Zombie bunny hits Jalatenia for 59 physical damage.
Zombie bunny hits Jalatenia for 52 physical damage.
Jalatenia the level 19 ogre writhing one was disembowelled to death by a zombie bunny (how pathetic) on level 1 of Pikataclysm.


































































