










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Shadowblade |
| Level / Exp | 50 / 2568% |
| Size | medium |
| Lifes / Deaths | Killed by Layath the orc cryomancer at level 50 on the 52nd Regrowth 124th year of Ascendancy at 13:32 / 2Killed by Ghoulwielding at level 50 on the 59th Pyre 124th year of Ascendancy at 07:52 |
Primary Stats
| Strength | 46 (base 13) |
| Dexterity | 82 (base 60) |
| Constitution | 60 (base 7) |
| Magic | 69 (base 60) |
| Willpower | 40 (base 31) |
| Cunning | 72 (base 60) |
Resources
| Life | 1509/1642 |
| Mana | 154/646 |
| Stamina | 49/412 |
| Healing Factor | 1.5900507772246 |
| Regeneration | 27.428375907126 |
Speed
| Mental | +10.000000000005% |
| Attack | 0% |
| Movement | +20% |
| Spell | +4.9960036108132E-12% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 88.286009934143 |
| See Invisible | 100.28600993414 |
Offense: Mainhand
| Damage | 123 |
| Accuracy | 81 |
| Crit Chance | 97% |
| APR | 38 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 92 |
| Accuracy | 81 |
| Crit Chance | 99% |
| APR | 38 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 56% |
| Speed | 0.99999999999995 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +6% |
| Arcane | +18% |
| Cold | +15% |
| All | 0% |
| Darkness | +9% |
| Temporal | +21% |
| Physical | +9% |
| Fire | +14% |
| Nature | +14% |
Offense: Damage Penetration
| Darkness | +55% |
| Lightning | +45% |
| Light | +50% |
| Temporal | +50% |
| Blight | +35% |
| Physical | +52% |
| Cold | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 51 (62.946778433524%) |
| Defense | 100 |
| Ranged Defense | 100 |
| Fatigue | 0 |
| Physical Save | 64 |
| Spell Save | 35 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 13%( 76%) |
| Blight | + 56%( 76%) |
| Physical | + 55%( 76%) |
| Cold | + 41%( 76%) |
| All | + 10%( 76%) |
| Lightning | + 18%( 76%) |
| Light | + 41%( 76%) |
| Temporal | + 48%( 76%) |
| Fire | + 74%( 76%) |
| Nature | + 27%( 76%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 56% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 42% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Disarm Resistance | 36% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 562 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 617 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The time distortion has created a restoration field, healing the target for 30 each turn. Temporal Restoration Field |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Vision (+1 level(s)). | done |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by grave wight. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Yveba the temporal stalker. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by ritch flamespitter. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Cyregara the ghoul. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the temporal explorer from death by Ghoulwielding. Escort: temporal explorer (level 2 of Norgos Lair) | failed |
You failed to protect the worried loremaster from death by skeleton archer. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3043. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bokukalthoneg the pair of drakeskin leather boots (12 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +12 (+2 eff.) Changes stats: +6 Str / +2 Cun / +4 Con Silence immunity: +50% Confusion immunity: +41% Stun/Freeze immunity: +50% Equilibrium when hit: +0.16 Psi when hit: +0.12 Maximum psi: +30.00 Infravision radius: +1 See invisible: +12 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 26 cooldown : Effective talent level: 5.2 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 49 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | dwarven lantern 'Shockoozer'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +10% cold / +10% temporal Reduces incoming crit damage: 20.29% Mental save: +13 (+5 eff.) Blindness immunity: +42% Disease immunity: +27% Cut immunity: +10% Confusion immunity: +15% Pinning immunity: +20% Knockback immunity: +10% Light radius: +11 See stealth: +49 See invisible: +49 Healing mod.: +10% Defense after a teleport: +19 Resist all after a teleport: +20% New effects duration reduction after a teleport: +28% It can be used to activate talent Track, placing all other charms into a 34 cooldown : Effective talent level: 2.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Lightcut' (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 21% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +2 Con Changes resistances: +21% blight / +9% temporal Changes damage: +18% arcane Maximum mana: +62.00 Light radius: +2 Infravision radius: +3 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% A pointy cloth hat, very wizardly... |
| On hands | Crit (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +37.0% Armour: +3 Effects on melee hit: * 24% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 15 nature Damage when hit (Melee): 6 arcane Changes stats: +6 Con Changes resistances: +10% nature / +9% lightning Changes resistances penetration: +20% lightning / +5% temporal Changes damage: +11% nature Critical mult.: +30.00% Physical save: +30 (+8 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Disarm immunity: +36% Spell crit. chance: +36% Mental crit. chance: +36% Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% When used to modify unarmed attacks: Base power: 45.5 - 50.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +33.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Venomous Breath (10% chance level 5). When this weapon crits: Cripple (40% chance level 5). Damage (Melee): +12 physical Damage (radius 2) on crit: +15 nature Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Xudaba [power 4] (16/22 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Damage when hit (Melee): 10 physical Physical save: +9 (+2 eff.) Mental save: +12 (+4 eff.) Vim when firing critical spell: +2.09 It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. * Reduce fatigue by 39% for 2 turns. * Heal for 96. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Relgahir the WinterfoeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 27% chance to slow global speed by 51% * 27% chance to reduce strength, dexterity, and constitution by 26 Damage when hit (Melee): 8 blight Changes stats: +10 Con Changes resistances: +18% blight / +20% temporal Changes resistances penetration: +10% cold / +30% darkness / +20% temporal Changes damage: +15% cold / +18% temporal Physical save: +20 (+5 eff.) Rings make your fingers look great! |
| On fingers | Sunstreak the voratun ring =mana burn=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +9 Str / +8 Con Changes resistances: +3% acid / +28% fire / +9% light / +6% nature Changes damage: +14% fire Spell save: +3 (+2 eff.) Life regen: +17.00 Maximum life: +79.00 Healing mod.: +16% Rings make your fingers look great! |
| Around neck | Malufast the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +1.0% Physical power: +15 (+4 eff.) Armour: +7 Defense: +21 (+4 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +15% physical Changes resistances cap: +6% all Changes damage: +9% physical Physical save: +25 (+6 eff.) Stamina each turn: +1.10 Maximum stamina: +30.00 Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets make your neck look great! |
| In main hand | Glowwilter (50-65 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +20 light When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +12 Changes stats: +12 Con / +8 Wil Changes resistances penetration: +12% physical Mana when firing critical spell: +2.00 Maximum life: +30.00 Maximum mana: +40.00 Maximum vim: +30.00 Sharp, short and deadly. |
| Around waist | DeepskillPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Defense: +20 (+4 eff.) Fatigue: -9% Effects on melee hit: * 20% chance to reduce damage dealt by 20% Changes stats: +6 Cun / +5 Dex Changes resistances: +12% blight Changes resistances penetration: +10% blight Changes damage: +6% blight / +9% darkness Stealth bonus: +15 Maximum encumbrance: +60 Mental crit. chance: +13% A belt that goes around your waist. |
| In off hand | Goridin (40-52 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +12 arcane When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +13 Physical crit. chance: +15.0% Armour: +6 Defense: +15 (+3 eff.) Changes resistances penetration: +15% physical Only die when reaching: -80.00 life Maximum stamina: +20.00 Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Willowhue' (11 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +30 (+6 eff.) Armour: +10 Defense: +11 (+2 eff.) Fatigue: -10% Effects on melee hit: * 10% chance to slow global speed by 51% Damage when hit (Melee): 6 temporal Changes resistances: +19% fire / +25% light / +24% cold Changes resistances penetration: +25% light Changes damage: +3% nature Stealth bonus: +11 Maximum life: +105.00 Maximum stamina: +40.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eilinobrevena the Squalorquench (30 def, 20 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +20 Defense: +30 (+5 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to slow global speed by 51% * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 9 fire Damage (Ranged): 9 fire Damage when hit (Melee): 8 temporal Changes stats: +10 Dex Changes resistances: +3% temporal / +24% fire / +3% nature / +35% physical Changes damage: +3% temporal Physical save: +17 (+4 eff.) Movement speed: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of leather. |
Inventory
Rune of the Rift (310.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 375.10 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 43 power out of 50/50) : Effective talent level: 2.6 Power cost: 43 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
This item will automatically be transmogrified when you leave the level.Winterworm (64-103 power, 11 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +11 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +27 cold When wielded/worn: Accuracy: +35 (+7 eff.) Physical crit. chance: +21.0% Physical power: +56 (+15 eff.) Changes resistances: +21% cold / +7% arcane / +5% physical Changes resistances penetration: +25% cold Disease immunity: +27% Silence immunity: +27% Maximum life: +136.01 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.caustic voratun waraxe of torment (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +26 acid / +45 nature When wielded/worn: Armour penetration: +12 Changes resistances penetration: +25% acid / +25% nature One-handed war axes. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
This item will automatically be transmogrified when you leave the level.Chillwild (0 def, 10 armour, 201 block) Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 10 fire Damage when hit (Melee): 21 fire Changes stats: +10 Dex Changes resistances: +12% fire Changes resistances penetration: +20% cold Changes damage: +18% cold / +21% mind / +9% fire Talent granted: +1 Block Reduces incoming crit damage: 20.40% See invisible: +21 Handheld deflection devices. |
voratun pickaxe of predation (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Str / +6 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 68 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Deliran the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 26 Damage when hit (Melee): 2 blight Changes stats: +2 Mag Changes damage: +3% blight Maximum life: +46.00 Maximum mana: +20.00 Spell crit. chance: +2% Light radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (0/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 542.64 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 22 power out of 17/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.psychokinetic pouch of voratun shots of annihilation (22/22, 65-78 power, 18 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 65.0 - 78.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +18 Crit. chance: +15.0% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 154 physical damage Travel speed: +200% Damage (Ranged): +35 physical Shots are used with slings to pummel your foes to death. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Ghoulwielding the Ghoul Shadowblade level 39
65th Pyre 123rd year of Ascendancy at 21:57 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ghoulwielding the Ghoul Shadowblade level 35
46th Pyre 123rd year of Ascendancy at 02:26 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Ghoulwielding the Ghoul Shadowblade level 37
56th Pyre 123rd year of Ascendancy at 22:33 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Ghoulwielding the Ghoul Shadowblade level 31
75th Regrowth 123rd year of Ascendancy at 01:36 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Ghoulwielding the Ghoul Shadowblade level 44
66th Dusk 123rd year of Ascendancy at 00:24 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ghoulwielding the Ghoul Shadowblade level 45
72nd Dusk 123rd year of Ascendancy at 03:09 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Ghoulwielding the Ghoul Shadowblade level 50
45th Regrowth 124th year of Ascendancy at 02:26 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Ghoulwielding the Ghoul Shadowblade level 42
59th Dusk 123rd year of Ascendancy at 04:38 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Ghoulwielding the Ghoul Shadowblade level 29
42nd Regrowth 123rd year of Ascendancy at 14:56 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ghoulwielding the Ghoul Shadowblade level 17
47th Dusk 122nd year of Ascendancy at 02:24 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Ghoulwielding the Ghoul Shadowblade level 41
2nd Dusk 123rd year of Ascendancy at 11:12 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Ghoulwielding the Ghoul Shadowblade level 30
66th Regrowth 123rd year of Ascendancy at 05:07 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ghoulwielding the Ghoul Shadowblade level 22
36th Haze 122nd year of Ascendancy at 11:39 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ghoulwielding the Ghoul Shadowblade level 29
47th Regrowth 123rd year of Ascendancy at 12:09 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Ghoulwielding the Ghoul Shadowblade level 50
17th Pyre 124th year of Ascendancy at 14:49 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ghoulwielding the Ghoul Shadowblade level 35
45th Pyre 123rd year of Ascendancy at 23:18 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ghoulwielding the Ghoul Shadowblade level 10
3rd Summertide 122nd year of Ascendancy at 21:56 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ghoulwielding the Ghoul Shadowblade level 20
65th Dusk 122nd year of Ascendancy at 02:50 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Ghoulwielding the Ghoul Shadowblade level 30
63rd Regrowth 123rd year of Ascendancy at 16:52 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Ghoulwielding the Ghoul Shadowblade level 40
6th Flare 123rd year of Ascendancy at 20:13 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Ghoulwielding the Ghoul Shadowblade level 50
44th Regrowth 124th year of Ascendancy at 15:12 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Ghoulwielding the Ghoul Shadowblade level 50
15th Pyre 124th year of Ascendancy at 18:39 see stats
Portal destroyer (Insane (Roguelike) difficulty)
Fought the two Sorcerers and closed one invocation portal.By Ghoulwielding the Ghoul Shadowblade level 50
59th Pyre 124th year of Ascendancy at 07:52 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Ghoulwielding the Ghoul Shadowblade level 24
65th Haze 122nd year of Ascendancy at 08:34 see stats
Selfless (Insane (Roguelike) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By Ghoulwielding the Ghoul Shadowblade level 50
59th Pyre 124th year of Ascendancy at 07:52 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Ghoulwielding the Ghoul Shadowblade level 48
27th Regrowth 124th year of Ascendancy at 06:26 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Ghoulwielding the Ghoul Shadowblade level 50
68th Regrowth 124th year of Ascendancy at 07:37 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ghoulwielding the Ghoul Shadowblade level 39
62nd Pyre 123rd year of Ascendancy at 00:34 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Ghoulwielding the Ghoul Shadowblade level 41
3rd Dusk 123rd year of Ascendancy at 04:52 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ghoulwielding the Ghoul Shadowblade level 9
10th Mirth 122nd year of Ascendancy at 15:23 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Ghoulwielding the Ghoul Shadowblade level 35
46th Pyre 123rd year of Ascendancy at 02:26 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ghoulwielding the Ghoul Shadowblade level 21
2nd Haze 122nd year of Ascendancy at 10:13 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ghoulwielding the Ghoul Shadowblade level 15
21st Dusk 122nd year of Ascendancy at 04:47 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Ghoulwielding the Ghoul Shadowblade level 46
63rd Haze 123rd year of Ascendancy at 21:17 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Ghoulwielding the Ghoul Shadowblade level 21
1st Haze 122nd year of Ascendancy at 06:25 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ghoulwielding the Ghoul Shadowblade level 20
67th Dusk 122nd year of Ascendancy at 08:45 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ghoulwielding the Ghoul Shadowblade level 14
17th Dusk 122nd year of Ascendancy at 09:52 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Ghoulwielding the Ghoul Shadowblade level 50
52nd Regrowth 124th year of Ascendancy at 13:32 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ghoulwielding the Ghoul Shadowblade level 37
56th Pyre 123rd year of Ascendancy at 14:37 see stats
Log
Argoniel receives 134 healing from Blood Splash.
Acid Splash from Argoniel hits Ghoulwielding for (17 to time), 0 acid (0 total damage).
Argoniel hits Ghoulwielding for (65 to time), 0 blight (0 total damage).
Ghoulwielding performs a melee critical strike against Argoniel!
Ghoulwielding performs a melee critical strike against Argoniel!
Argoniel shrugs off Ghoulwielding's 'Cripple'!
Ghoulwielding hits Xorn for 24 light, 17 arcane (41 total damage).
Ghoulwielding hits Argoniel for 126 physical, 5 fire, 9 nature, 0 arcane, 35 darkness, 16 light, 97 physical, 5 fire, 9 nature, 0 arcane, 35 darkness, 8 arcane (345 total damage).
Ghoulwielding uses Flurry.
Ghoulwielding performs a melee critical strike against Argoniel!
Ghoulwielding performs a melee critical strike against Argoniel!
Argoniel shrugs off Ghoulwielding's 'Cripple'!
Ghoulwielding performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal destroyer (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Ghoulwielding performs a melee critical strike against Argoniel!
Argoniel hits Ghoulwielding for (37 to time), 0 fire (0 total damage).
Ghoulwielding hits Xorn for 17 arcane, 17 arcane (33 total damage).
Ghoulwielding hits Argoniel for 72 physical, 5 fire, 9 nature, 13 arcane, 35 darkness, 102 physical, 5 fire, 9 nature, 12 arcane, 35 darkness, 8 arcane, 70 physical, 5 fire, 9 nature, 0 arcane, 35 darkness, 108 physical, 5 fire, 9 nature, 0 arcane, 35 darkness, 8 arcane, 133 physical (723 total damage).
Ghoulwielding killed Argoniel!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Insane (Roguelike) difficulty)!
Saving game...
The powerful time-altering energies generate a restoration field on Ghoulwielding.
Saving done.


































































































