Techno_Ember the level 8 Orc Archmage by DeinVater

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceOrc
ClassArchmage
Level / Exp8 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic31 (base 32)
Willpower17 (base 16)
Cunning12 (base 11)

Resources

Life163/163
Mana184/184
Healing Factor1.0082872928177
Regeneration0.25207182320443

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy5
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower28
Crit Chance7%
Speed1

Offense: Mind

Mindpower22
Crit Chance11%
Speed1

Offense: Damage Bonus

Lightning+15%
All0%

Defense: Base

Armour (hardiness)9 (34%)
Defense3
Ranged Defense3
Fatigue9
Physical Save21
Spell Save20
Mental Save23

Defense: Resistances

Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
4/5
2/5
0/5
0/5
Spell / Arcane1.30
1/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active
done
active
active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Techno_Ember killed Sun paladin recruit!

Resting starts...

Talent Flame is ready to use.
The shield around Techno_Ember crumbles.

Talent Lightning is ready to use.
Talent Manathrust is ready to use.
Techno_Ember feels pain again.

Talent Chain Lightning is ready to use.
Talent Rune: Shielding is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Sun-mage recruit casts
Searing Light.
Sun-mage recruit's spell attains critical power!
Ran for 2 turns (stop reason: taken damage).

Sun-mage recruit hits Techno_Ember for 126 light damage.
LIFE LOST WARNING!

Sun-mage recruit's light area effect hits
Techno_Ember for 63 light damage.
Sun-mage recruit's light area effect hits Orc gunslinger for
63 light damage.
Techno_Ember the level 8 orc archmage was seared to death by a sun-mage recruit on level 2 of Sunwall Outpost.
You have 3 life(s) left.
Techno_Ember deactivates
Arcane Power.
Techno_Ember deactivates
Shielding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Sun-mage recruit's light area effect killed Techno_Ember!
Saving game...

Saving done.