Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Shalore |
Class | Doombringer |
Level / Exp | 190 / 2% |
Size | huge |
Lifes / Deaths | Killed by Iynaha the human at level 15 on the 1st Flare 122nd year of Ascendancy at 10:51 / 124Killed by Rysur the halfling at level 15 on the 1st Flare 122nd year of Ascendancy at 11:53 Killed by Iynaha the human at level 15 on the 1st Flare 122nd year of Ascendancy at 13:40 Killed by Doombringer at level 15 on the 1st Flare 122nd year of Ascendancy at 15:10 Killed by Iynaha the human at level 15 on the 1st Flare 122nd year of Ascendancy at 16:44 Killed by Rysur the halfling at level 16 on the 1st Flare 122nd year of Ascendancy at 20:00 Killed by Rysur the halfling at level 16 on the 1st Flare 122nd year of Ascendancy at 21:06 Killed by thief at level 18 on the 10th Dusk 122nd year of Ascendancy at 03:31 Killed by thief at level 18 on the 10th Dusk 122nd year of Ascendancy at 08:21 Killed by rogue at level 20 on the 10th Dusk 122nd year of Ascendancy at 14:43 Killed by bladestorm construct at level 21 on the 10th Dusk 122nd year of Ascendancy at 16:45 Killed by shadowy assassin at level 22 on the 11st Dusk 122nd year of Ascendancy at 07:53 Killed by poison gas trap at level 23 on the 11st Dusk 122nd year of Ascendancy at 09:45 Killed by Assassin Lord at level 24 on the 11st Dusk 122nd year of Ascendancy at 18:04 Killed by Assassin Lord at level 24 on the 12nd Dusk 122nd year of Ascendancy at 03:30 Killed by Assassin Lord at level 24 on the 12nd Dusk 122nd year of Ascendancy at 05:06 Killed by Assassin Lord at level 24 on the 12nd Dusk 122nd year of Ascendancy at 06:45 Killed by ogre rune-spinner at level 25 on the 13rd Dusk 122nd year of Ascendancy at 02:08 Killed by Adisewe the mean looking elven guard at level 26 on the 13rd Dusk 122nd year of Ascendancy at 03:39 Killed by Adisewe the mean looking elven guard at level 26 on the 13rd Dusk 122nd year of Ascendancy at 05:21 Killed by elven tempest at level 27 on the 13rd Dusk 122nd year of Ascendancy at 07:06 Killed by elven warrior at level 29 on the 13rd Dusk 122nd year of Ascendancy at 08:48 Killed by Bezetedra the wretchling at level 30 on the 13rd Dusk 122nd year of Ascendancy at 10:11 Killed by Bezetedra the wretchling at level 30 on the 13rd Dusk 122nd year of Ascendancy at 12:36 Killed by Adisewe the mean looking elven guard at level 30 on the 13rd Dusk 122nd year of Ascendancy at 14:14 Killed by Adisewe the mean looking elven guard at level 30 on the 13rd Dusk 122nd year of Ascendancy at 15:34 Killed by Adisewe the mean looking elven guard at level 31 on the 13rd Dusk 122nd year of Ascendancy at 16:55 Killed by Adisewe the mean looking elven guard at level 31 on the 13rd Dusk 122nd year of Ascendancy at 18:20 Killed by mean looking elven guard at level 31 on the 13rd Dusk 122nd year of Ascendancy at 20:12 Killed by Glybrelaith the elven guard at level 33 on the 14th Dusk 122nd year of Ascendancy at 08:57 Killed by Glybrelaith the elven guard at level 33 on the 14th Dusk 122nd year of Ascendancy at 11:48 Killed by Shadow of Glybrelaith the elven guard at level 33 on the 14th Dusk 122nd year of Ascendancy at 13:03 Killed by Salelle the mean looking elven guard at level 34 on the 14th Dusk 122nd year of Ascendancy at 23:58 Killed by elven cultist at level 36 on the 15th Dusk 122nd year of Ascendancy at 06:18 Killed by elven cultist at level 37 on the 15th Dusk 122nd year of Ascendancy at 13:02 Killed by Arasebreba the elven tempest at level 37 on the 15th Dusk 122nd year of Ascendancy at 17:15 Killed by Arasebreba the elven tempest at level 38 on the 15th Dusk 122nd year of Ascendancy at 18:49 Killed by Arasebreba the elven tempest at level 38 on the 15th Dusk 122nd year of Ascendancy at 21:25 Killed by elven blood mage at level 39 on the 16th Dusk 122nd year of Ascendancy at 06:11 Killed by Zubileda the elven mage at level 40 on the 16th Dusk 122nd year of Ascendancy at 08:41 Killed by Rmadubmer the human at level 53 on the 27th Dusk 122nd year of Ascendancy at 05:46 Killed by Rmadubmer the human at level 53 on the 27th Dusk 122nd year of Ascendancy at 07:43 Killed by Roribum the halfling at level 53 on the 35th Dusk 122nd year of Ascendancy at 02:04 Killed by Bemerdir the thalore at level 54 on the 35th Dusk 122nd year of Ascendancy at 06:51 Killed by Dindur the thalore at level 54 on the 39th Dusk 122nd year of Ascendancy at 03:13 Killed by Dindur the thalore at level 54 on the 39th Dusk 122nd year of Ascendancy at 05:04 Killed by Akeri the thalore at level 55 on the 48th Dusk 122nd year of Ascendancy at 13:43 Killed by Akeri the thalore at level 55 on the 48th Dusk 122nd year of Ascendancy at 15:59 Killed by Ashenva the dwarf at level 55 on the 59th Dusk 122nd year of Ascendancy at 12:41 Killed by Ashenva the dwarf at level 55 on the 59th Dusk 122nd year of Ascendancy at 14:39 Killed by Ashenva the dwarf at level 55 on the 59th Dusk 122nd year of Ascendancy at 16:29 Killed by Flaai the human at level 55 on the 59th Dusk 122nd year of Ascendancy at 18:53 Killed by Ashenva the dwarf at level 55 on the 59th Dusk 122nd year of Ascendancy at 20:38 Killed by shadow at level 56 on the 59th Dusk 122nd year of Ascendancy at 23:28 Killed by Arrlag the human at level 56 on the 60th Dusk 122nd year of Ascendancy at 01:26 Killed by Urthas the Invoker at level 60 on the 4th Haze 122nd year of Ascendancy at 14:24 Killed by Islyyawyn the elven cultist at level 61 on the 8th Haze 122nd year of Ascendancy at 23:11 Killed by Islyyawyn the elven cultist at level 61 on the 9th Haze 122nd year of Ascendancy at 00:55 Killed by Islyyawyn the elven cultist at level 61 on the 9th Haze 122nd year of Ascendancy at 03:32 Killed by Islyyawyn the elven cultist at level 61 on the 9th Haze 122nd year of Ascendancy at 05:46 Killed by Velinn the elven mage at level 62 on the 9th Haze 122nd year of Ascendancy at 09:05 Killed by Velinn the elven mage at level 62 on the 9th Haze 122nd year of Ascendancy at 10:42 Killed by Betodanne the elder vampire at level 63 on the 29th Haze 122nd year of Ascendancy at 12:59 Killed by Betodanne the elder vampire at level 63 on the 29th Haze 122nd year of Ascendancy at 14:35 Killed by Ivorann the vampire lord at level 63 on the 29th Haze 122nd year of Ascendancy at 20:08 Killed by Eilinetira the vampire at level 66 on the 30th Haze 122nd year of Ascendancy at 00:30 Killed by Eilinetira the vampire at level 66 on the 30th Haze 122nd year of Ascendancy at 02:29 Killed by Adybrewe the bone giant at level 66 on the 30th Haze 122nd year of Ascendancy at 10:26 Killed by Layadhetta the skeleton warrior at level 67 on the 30th Haze 122nd year of Ascendancy at 17:15 Killed by Mayobeth the elder vampire at level 67 on the 30th Haze 122nd year of Ascendancy at 23:17 Killed by Eallro the daelach at level 75 on the 33rd Haze 122nd year of Ascendancy at 02:54 Killed by Fagraaed the uruivellas at level 77 on the 34th Haze 122nd year of Ascendancy at 04:44 Killed by Skeblo the quasit at level 82 on the 35th Haze 122nd year of Ascendancy at 00:19 Killed by Endimas the dolleg at level 84 on the 35th Haze 122nd year of Ascendancy at 12:14 Killed by Zetue the dolleg at level 85 on the 35th Haze 122nd year of Ascendancy at 14:08 Killed by Zetue the dolleg at level 86 on the 35th Haze 122nd year of Ascendancy at 16:15 Killed by Nauion the human at level 91 on the 47th Haze 122nd year of Ascendancy at 15:50 Killed by Aerydhelaith the emperor wight at level 99 on the 55th Haze 122nd year of Ascendancy at 01:47 Killed by Ce'Nywen the lesser vampire at level 102 on the 55th Haze 122nd year of Ascendancy at 12:58 Killed by Betyrenn the ghast at level 105 on the 56th Haze 122nd year of Ascendancy at 10:02 Killed by Xerilrawen the lesser vampire at level 105 on the 56th Haze 122nd year of Ascendancy at 11:58 Killed by Betyrenn the ghast at level 105 on the 56th Haze 122nd year of Ascendancy at 13:18 Killed by Xerilrawen the lesser vampire at level 106 on the 56th Haze 122nd year of Ascendancy at 15:22 Killed by Elasemina the ghoul at level 111 on the 57th Haze 122nd year of Ascendancy at 07:15 Killed by war hound at level 113 on the 58th Haze 122nd year of Ascendancy at 07:15 Killed by Harheas the wretchling at level 115 on the 58th Haze 122nd year of Ascendancy at 17:23 Killed by Harheas the wretchling at level 115 on the 58th Haze 122nd year of Ascendancy at 18:49 Killed by Khulmanar, General of Urh'Rok at level 121 on the 59th Haze 122nd year of Ascendancy at 10:03 Killed by Khulmanar, General of Urh'Rok at level 121 on the 59th Haze 122nd year of Ascendancy at 11:45 Killed by Yvorin the orc summoner at level 142 on the 63rd Haze 122nd year of Ascendancy at 09:51 Killed by Belavea the ghoulking at level 145 on the 64th Haze 122nd year of Ascendancy at 00:27 Killed by Belavea the ghoulking at level 145 on the 64th Haze 122nd year of Ascendancy at 02:04 Killed by Belavea the ghoulking at level 145 on the 64th Haze 122nd year of Ascendancy at 03:32 Killed by Belavea the ghoulking at level 145 on the 64th Haze 122nd year of Ascendancy at 05:02 Killed by Bethekira the skeleton warrior at level 146 on the 64th Haze 122nd year of Ascendancy at 19:01 Killed by Bethekira the skeleton warrior at level 146 on the 64th Haze 122nd year of Ascendancy at 20:56 Killed by Bethekira the skeleton warrior at level 146 on the 64th Haze 122nd year of Ascendancy at 23:43 Killed by Bethekira the skeleton warrior at level 146 on the 65th Haze 122nd year of Ascendancy at 01:14 Killed by Isuyara the orc cryomancer at level 148 on the 65th Haze 122nd year of Ascendancy at 22:59 Killed by Isuyara the orc cryomancer at level 148 on the 66th Haze 122nd year of Ascendancy at 01:27 Killed by Isuyara the orc cryomancer at level 148 on the 66th Haze 122nd year of Ascendancy at 04:09 Killed by Isuyara the orc cryomancer at level 148 on the 66th Haze 122nd year of Ascendancy at 06:02 Killed by Xanabressra the skeleton master archer at level 152 on the 66th Haze 122nd year of Ascendancy at 17:26 Killed by Polatha the lesser vampire at level 152 on the 67th Haze 122nd year of Ascendancy at 01:06 Killed by Xanabressra the skeleton master archer at level 152 on the 67th Haze 122nd year of Ascendancy at 07:05 Killed by Xanabressra the skeleton master archer at level 153 on the 67th Haze 122nd year of Ascendancy at 10:51 Killed by Xanabressra the skeleton master archer at level 154 on the 67th Haze 122nd year of Ascendancy at 20:43 Killed by Adahu the shalore at level 183 on the 8th Allure 123rd year of Ascendancy at 19:33 Killed by Adahu the shalore at level 183 on the 8th Allure 123rd year of Ascendancy at 21:10 Killed by Adahu the shalore at level 183 on the 8th Allure 123rd year of Ascendancy at 22:43 Killed by Adahu the shalore at level 183 on the 9th Allure 123rd year of Ascendancy at 00:19 Killed by Adahu the shalore at level 183 on the 9th Allure 123rd year of Ascendancy at 01:56 Killed by Adahu the shalore at level 183 on the 9th Allure 123rd year of Ascendancy at 03:31 Killed by Aeryta the gwelgoroth at level 185 on the 10th Allure 123rd year of Ascendancy at 15:23 Killed by Poreyatha the ghoul at level 185 on the 10th Allure 123rd year of Ascendancy at 17:07 Killed by Aeryta the gwelgoroth at level 186 on the 10th Allure 123rd year of Ascendancy at 20:15 Killed by Yvyyata the greater gwelgoroth at level 190 on the 1st Regrowth 123rd year of Ascendancy at 07:48 Killed by Yvyyata the greater gwelgoroth at level 190 on the 1st Regrowth 123rd year of Ascendancy at 08:54 Killed by Yvyyata the greater gwelgoroth at level 190 on the 1st Regrowth 123rd year of Ascendancy at 09:54 Killed by Yvyyata the greater gwelgoroth at level 190 on the 1st Regrowth 123rd year of Ascendancy at 11:17 Killed by Yvyyata the greater gwelgoroth at level 190 on the 1st Regrowth 123rd year of Ascendancy at 12:09 Killed by Yvyyata the greater gwelgoroth at level 190 on the 1st Regrowth 123rd year of Ascendancy at 13:45 Killed by Yvyyata the greater gwelgoroth at level 190 on the 1st Regrowth 123rd year of Ascendancy at 15:19 Killed by Saliwen the snow giant at level 190 on the 1st Regrowth 123rd year of Ascendancy at 16:55 |
Primary Stats
Strength | 238 (base 100) |
Dexterity | 126 (base 39) |
Constitution | 270 (base 100) |
Magic | 143 (base 100) |
Willpower | 144 (base 14) |
Cunning | 135 (base 22) |
Resources
Life | 11348/11348 |
Paradox | 21 |
Stamina | 1094/1094 |
Vim | 904/904 |
Healing Factor | 2.5 |
Regeneration | 86.375 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -36.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 14 |
Infravision | 14 |
See Stealth | 79.24408918566 |
See Invisible | 93.24408918566 |
Offense: Mainhand
Damage | 638 |
Accuracy | 103 |
Crit Chance | 169% |
APR | 145 |
Speed | 0.91 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 75% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 96 |
Crit Chance | 89% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Blight | +22% |
Arcane | +47% |
Cold | +27% |
All | +7% |
Mind | +34% |
Lightning | +69% |
Light | +54% |
Temporal | +14% |
Physical | +76% |
Darkness | +56% |
Fire | +34% |
Nature | +41% |
Offense: Damage Penetration
Acid | +81% |
Blight | +39% |
Arcane | +54% |
Cold | +38% |
All | +14% |
Lightning | +48% |
Light | +49% |
Mind | +70% |
Physical | +136% |
Darkness | +72% |
Fire | +37% |
Nature | +49% |
Defense: Base
Armour (hardiness) | 117 (41%) |
Defense | 96 |
Ranged Defense | 106 |
Fatigue | 0 |
Physical Save | 133 |
Spell Save | 97 |
Mental Save | 135 |
Defense: Resistances
Acid | + 38%( 84%) |
Blight | + 62%( 84%) |
Arcane | + 49%( 84%) |
Cold | + 84%( 84%) |
All | + 31%( 84%) |
Mind | + 42%( 84%) |
Lightning | + 71%( 84%) |
Light | + 51%( 84%) |
Temporal | + 62%( 84%) |
Physical | + 62%( 84%) |
Darkness | + 73%( 84%) |
Fire | + 84%( 84%) |
Nature | + 59%( 84%) |
Defense: Immunities
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Knockback Resistance | 50% |
Pinning Resistance | 46% |
Poison Resistance | 58% |
Blind Resistance | 61% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 39 for 10 turns. While Heroism is active, you will only die when reaching -1413 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. |
Class Talents
Technique / Combat techniques | 1.10 |
| 7/5 |
| 18/5 |
| 1/5 |
| 1/5 |
Corruption / Wrath | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 18/5 |
Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 18/5 |
| 10/5 |
| 1/5 |
| 10/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.50 |
| 19/5 |
| 10/5 |
| 1/5 |
| 16/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 6/5 |
| 19/5 |
| 1/5 |
| 13/5 |
Technique / Combat training | 1.30 |
| 13/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost anorithil from death by Xerilrawen the lesser vampire. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 33% of the way to your next Rank. You have killed: 80 Uniques 38 Bosses 48 Elite Bosses 17 Veterans 25 Heroics 9 Legends 9 Destroyers 0 Epics 2 Elders 7 Ancients 1 Immortals 1 Demigods | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed storm wyrm claw. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed snow giant kidney. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Duathelbreacher the pair of drakeskin leather boots (30 def, 5 armour) Duathelbreacher the pair of drakeskin leather boots (30 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +30 (+5 eff.) Ranged Defense: +28 (+4 eff.) Fatigue: +5% Effects on melee hit: * 40% chance to inflict 15% damage reduction Damage when hit (Melee): 12 blight Changes stats: +8 Str / +12 Dex / +4 Mag / +18 Wil / +4 Cun / +20 Con / +15 Lck Changes resistances: +14% fire / +6% arcane / +15% cold Changes resistances penetration: +15% darkness / +19% physical Changes damage: +3% darkness Stealth bonus: +12 Physical save: +13 (+2 eff.) Spell save: +25 (+5 eff.) Mental save: +15 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +30.00 Mindpower: +18 (+4 eff.) Movement speed: +20% It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 23 turns. A pair of boots made of leather. |
Quiver | pouch of dwarven-steel shots 'Zerendil' (20/20, 40.5-48.6 power, 11 apr) pouch of dwarven-steel shots 'Zerendil' (20/20, 40.5-48.6 power, 11 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 40.5 - 48.6 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Blight Accuracy bonus: +0.1% dam / acc Accuracy: +15 Armour Penetration: +11 Crit. chance: +24.0% Capacity: 20 On weapon hit: * 20% chance to cause random gloom * 44% chance to disease * 10% chance to crush the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +40 insidious poison / +13 gravity / +23 fire / +12 mind Burst (radius 1) on hit: +4 mind / +20 blight Burst (radius 2) on crit: +8 mind / +7 fire Shots are used with slings to pummel your foes to death. |
Light source | Eclipsetreason the brass lantern Eclipsetreason the brass lanternPowered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +14 Defense: +7 (+1 eff.) Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness Changes resistances: +5% arcane / +7% light / +9% darkness Changes resistances penetration: +5% darkness / +14% all Changes damage: +10% darkness Damage affinity(heal): +5% darkness Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +32 (+5 eff.) Blindness immunity: +26% Confusion immunity: +14% Mindpower: +6 (+1 eff.) Mental crit. chance: +5% Light radius: +10 Infravision radius: +3 See stealth: +27 See invisible: +27 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 310.77 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cashmere wizard hat 'Daimindil' (2 def, 3 armour) cashmere wizard hat 'Daimindil' (2 def, 3 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 (+0 eff.) Changes stats: +4 Mag / +5 Wil / +5 Cun / +8 Con Changes resistances: +6% mind / +5% arcane Changes damage: +14% arcane / +3% mind Mental save: +3 (+0 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +4.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +1% It can be used to activate talent Stone Wall, placing all other charms into a 72 cooldown : Effective talent level: 1.0 Power cost: 72 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 210.53 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Serpentbloom (dig speed 1 turns) Serpentbloom (dig speed 1 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +34 Physical crit. chance: +22.0% Physical power: +29 (+3 eff.) Armour: +9 Defense: +11 (+2 eff.) Ranged Defense: +3 (+0 eff.) Effects on melee hit: * 45% chance to corrode armour by 30% Changes stats: +34 Str / +13 Dex / +7 Wil / +15 Con Changes resistances: +10% physical / +9% fire / +9% darkness / +15% nature Changes resistances penetration: +10% nature / +21% physical Changes damage: +6% acid / +12% physical / +15% mind / +15% fire / +16% nature / +6% arcane Critical mult.: +19.00% Physical save: +20 (+3 eff.) Mental save: +14 (+2 eff.) Maximum life: +77.00 Maximum stamina: +63.00 Lowers spell cool-downs by: 10% Mental crit. chance: +14% Light radius: +3 Movement speed: +20% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 4.4 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +92 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Mucuslady' voratun ring 'Mucuslady'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Physical power: +49 (+6 eff.) Changes stats: +20 Str / +8 Dex / +19 Wil / +26 Cun / +32 Con Changes resistances: +12% blight / +40% cold / +12% nature / +34% lightning Changes damage: +17% lightning / +9% blight / +20% cold / +12% nature / +7% all Physical save: +18 (+3 eff.) Spell save: +23 (+4 eff.) Mental save: +10 (+1 eff.) Poison immunity: +30% Disease immunity: +26% Life regen: +1.80 Maximum life: +92.00 Maximum stamina: +29.00 Maximum hate: +8.00 Maximum vim: +10.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +2% Mindpower: +52 (+9 eff.) Mental crit. chance: +2% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +40 Rings can have magical properties. |
On fingers | voratun ring 'Gluna' voratun ring 'Gluna'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +2 Mag / +3 Wil / +11 Cun / +10 Con Changes resistances: +13% nature / +15% blight Changes resistances penetration: +10% mind Critical mult.: +5.00% Maximum encumbrance: +35 Physical save: +38 (+6 eff.) Spell save: +15 (+3 eff.) Mental save: +66 (+9 eff.) Poison immunity: +28% Disease immunity: +28% Confusion immunity: +45% Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +3% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Around waist | drakeskin leather belt 'Harylen' drakeskin leather belt 'Harylen'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Physical power: +42 (+5 eff.) Armour: +15 Defense: +55 (+10 eff.) Damage when hit (Melee): 8 mind Changes stats: +16 Str / +6 Dex / +7 Wil / +12 Cun / +18 Con Changes resistances: +10% acid / +14% temporal / +25% cold / +22% fire / +24% lightning Changes resistances penetration: +15% arcane / +10% mind Changes damage: +12% arcane / +9% mind Reduced damage from: +45% Summoned Critical mult.: +30.00% Stealth bonus: +28 Physical save: +70 (+10 eff.) Spell save: +26 (+5 eff.) Mental save: +30 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +40.00 Maximum hate: +8.00 Mindpower: +16 (+3 eff.) Size category: +2 A belt that goes around your waist. |
In main hand | Salydhewyn the Blastmight (111.5-167.25 power, 4 apr) Salydhewyn the Blastmight (111.5-167.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 111.5 - 167.3 Uses stats: 50% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 70% chance to corrode armour by 30% * 60% chance to daze at end of turn * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion * 20% chance to torment the target * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +32 acid When wielded/worn: Accuracy: +61 (+9 eff.) Armour penetration: +60 Physical crit. chance: +42.0% Physical power: +21 (+2 eff.) Damage when hit (Melee): 8 lightning Changes stats: +10 Str / +10 Con Changes resistances penetration: +67% acid / +82% physical / +19% darkness / +34% lightning / +23% fire / +21% mind / +24% cold Changes damage: +27% lightning / +12% fire / +41% physical Disarm immunity: +46% Life regen: +4.00 Stamina when hit: +3.00 Massive two-handed battleaxes. |
On hands | dwarven-steel gauntlets 'Glowreek' (0 def, 33 armour) dwarven-steel gauntlets 'Glowreek' (0 def, 33 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +30 (+5 eff.) Physical power: +13 (+1 eff.) Armour: +33 Armour Hardiness: +11% Damage (Melee): 28 light Changes stats: +21 Str / +12 Dex / +5 Mag / +8 Wil / +12 Cun / +23 Con Changes resistances: +9% physical / +11% darkness / +21% light Changes resistances penetration: +15% light / +15% mind Changes damage: +21% light / +8% arcane Talent mastery: +0.40 Technique / Grappling Talent cooldown: Double Strike (-2 turns) Physical save: +41 (+6 eff.) Spell save: +8 (+2 eff.) Mental save: +87 (+11 eff.) Disarm immunity: +113% Psi when hit: +0.04 Maximum life: +243.00 Maximum psi: +50.00 Light radius: +1 Infravision radius: +3 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Lightriver (65 def, 36 armour) Lightriver (65 def, 36 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +13 Physical crit. chance: +9.0% Armour: +36 Defense: +65 (+11 eff.) Ranged Defense: +24 (+4 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 15% Damage (Melee): 9 fire Damage (Ranged): 9 fire Damage when hit (Melee): 24 light / 17 physical Changes stats: +10 Dex / +15 Wil / +26 Cun Changes resistances: +26% physical / +9% arcane / +18% blight / +50% fire / +9% mind / +50% cold Changes resistances penetration: +10% blight / +25% nature / +10% light Changes damage: +6% blight / +18% light / +12% acid Spell save: +22 (+4 eff.) Mental save: +105 (+14 eff.) Life regen: +15.10 Stamina each turn: +1.20 Maximum life: +150.00 Movement speed: +40% Healing mod.: +52% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 32 cooldown : Effective talent level: 5.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 507 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Cloak | Murkwinter the elven-silk cloak (18 def, 0 armour) Murkwinter the elven-silk cloak (18 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+3 eff.) Damage when hit (Melee): 4 blight Changes stats: +10 Str / +6 Mag / +11 Wil / +6 Cun / +9 Con Changes resistances: +31% darkness Changes resistances penetration: +19% darkness Changes damage: +28% darkness / +6% nature Stealth bonus: +23 Physical save: +29 (+5 eff.) Spell save: +15 (+3 eff.) Mental save: +12 (+2 eff.) Mana when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +110.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +9% Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Brodirig the Nimbuspassion Brodirig the NimbuspassionPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +30 (+5 eff.) Armour penetration: +20 Physical power: +9 (+1 eff.) Armour: +16 Defense: +39 (+7 eff.) Fatigue: -30% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +19 Str / +25 Dex / +20 Mag / +34 Wil / +10 Cun / +25 Con / +20 Lck Changes resistances: +30% temporal Changes resistances cap: +14% all Changes resistances penetration: +15% blight / +25% arcane / +10% light Changes damage: +18% lightning / +7% temporal / +8% light / +16% physical / +8% darkness Talent mastery: +0.40 Corruption / Heart of Fire Critical mult.: +18.00% Physical save: +93 (+13 eff.) Spell save: +35 (+6 eff.) Mental save: +51 (+7 eff.) Blindness immunity: +35% Confusion immunity: +47% Pinning immunity: +46% Knockback immunity: +50% Life regen: +13.40 Stamina each turn: +1.50 Maximum life: +80.00 Maximum mana: +60.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +8% Mindpower: +30 (+6 eff.) Infravision radius: +8 Sight radius: +2 See invisible: +14 Movement speed: +10% Combat speed: +10% Damage Shield penetration: +30% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Inventory
regeneration infusion (heal 504 over 5 turns) regeneration infusion (heal 504 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 504 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 514 over 5 turns) regeneration infusion (heal 514 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 901 over 5 turns) regeneration infusion of the psychic (heal 901 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 901 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Brawn Elixir of BrawnInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
This item will automatically be transmogrified when you leave the level. Gilekath the voratun amuletGilekath the voratun amulet Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +60 (+9 eff.) Armour: +7 Defense: +72 (+12 eff.) Fatigue: -29% Damage when hit (Melee): 12 arcane Changes stats: +27 Dex / +18 Wil / +42 Cun / +30 Con / +46 Lck Changes resistances: +15% physical / +36% temporal Changes resistances cap: +6% all Changes resistances penetration: +15% arcane Changes damage: +9% mind Grants telepathy: Dragon Talent mastery: +0.40 Corruption / Brutality Physical save: +91 (+13 eff.) Spell save: +73 (+13 eff.) Mental save: +144 (+19 eff.) Confusion immunity: +71% Pinning immunity: +50% Knockback immunity: +50% Teleport immunity: +50% Life regen: +3.50 Stamina each turn: +5.70 Equilibrium when hit: +0.08 Maximum hate: +4.00 Maximum psi: +20.00 Mindpower: +45 (+8 eff.) Mental crit. chance: +2% Movement speed: +30% Heals friendly targets nearby when you use a nature summon: +20 Reduce all damage from unseen attackers: 60% It can be used to teleport you randomly (rad 64), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. XinorXinor Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +9 (+2 eff.) Fatigue: -55% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +47 Dex / +15 Mag / +48 Cun / +46 Con Changes resistances: +12% lightning / +2% physical / +3% nature Changes resistances cap: +5% all Changes damage: +14% temporal / +13% darkness / +11% blight / +9% fire / +13% light / +14% physical Talent masteries: +0.28 Corruption / Oppression +0.28 Corruption / Fearfire Critical mult.: +13.00% Physical save: +106 (+14 eff.) Spell save: +57 (+10 eff.) Mental save: +69 (+9 eff.) Blindness immunity: +15% Cut immunity: +80% Stun/Freeze immunity: +20% Life regen: +9.10 Stamina each turn: +6.80 Maximum life: +40.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +10% Movement speed: +60% Healing mod.: +21% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 548 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
gold amulet 'Aeruraritta' gold amulet 'Aeruraritta'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +16 Armour: +6 Defense: +9 (+2 eff.) Fatigue: -8% Effects on melee hit: * 45% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 mind Changes stats: +8 Dex / +8 Mag / +8 Cun / +8 Con Changes resistances cap: +5% all Changes resistances penetration: +15% acid / +25% temporal Changes damage: +7% acid / +15% temporal / +7% light / +7% lightning / +7% cold / +7% fire / +7% physical / +7% darkness Critical mult.: +16.00% Physical save: +33 (+5 eff.) Spell save: +19 (+4 eff.) Mental save: +19 (+3 eff.) Teleport immunity: +50% Life regen: +1.10 Stamina each turn: +0.80 Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to teleport you randomly (rad 47), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
gold amulet 'Barurevon' gold amulet 'Barurevon'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +10 (+2 eff.) Changes stats: +6 Dex / +3 Mag / +5 Lck Changes resistances: +6% temporal Reduces incoming crit damage: 5.00% Physical save: +20 (+3 eff.) Mental save: +3 (+0 eff.) Cut immunity: +15% Confusion immunity: +20% Knockback immunity: +15% Mana each turn: +0.29 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +34.00 Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet 'Flashblight'stralite amulet 'Flashblight' Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +18 Armour: +9 Defense: +20 (+4 eff.) Ranged Defense: +9 (+1 eff.) Fatigue: -27% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +9 Str / +16 Dex / +20 Mag / +14 Wil / +25 Cun / +18 Con Changes resistances: +20% lightning / +18% cold / +3% blight / +9% acid Changes resistances cap: +5% all Changes resistances penetration: +10% mind Changes damage: +16% acid / +16% physical / +16% darkness / +16% light / +14% temporal / +16% fire / +16% cold / +15% lightning Talent mastery: +0.31 Corruption / Demonic strength Critical mult.: +18.00% Physical save: +83 (+12 eff.) Spell save: +62 (+11 eff.) Mental save: +115 (+15 eff.) Cut immunity: +5% Silence immunity: +15% Confusion immunity: +22% Stun/Freeze immunity: +40% Knockback immunity: +10% Life regen: +6.00 Stamina each turn: +2.60 Spellpower: +23 (+5 eff.) Spell crit. chance: +23% Mindpower: +13 (+3 eff.) Light radius: +2 Movement speed: +20% Amulets can have magical properties. |
Betota the steel ring Betota the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +14 (+2 eff.) Physical power: +46 (+5 eff.) Armour: +10 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +25 Str / +2 Dex / +6 Wil / +6 Cun / +22 Con Changes resistances: +3% acid / +9% nature / +9% blight / +28% fire / +6% arcane / +28% cold Changes damage: +3% physical / +14% cold / +14% fire / +6% all Mental save: +9 (+1 eff.) Poison immunity: +18% Disease immunity: +18% Confusion immunity: +31% Spellpower: +11 (+2 eff.) Mindpower: +20 (+4 eff.) Rings can have magical properties. |
Emelewe EmeleweInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+1 eff.) Armour: +6 Changes stats: +6 Wil Changes resistances: +12% darkness / +6% mind Changes damage: +6% all Mental save: +22 (+3 eff.) Blindness immunity: +5% Life regen: +1.00 Maximum life: +70.00 Spellpower: +17 (+4 eff.) Mindpower: +17 (+3 eff.) Healing mod.: +19% Rings can have magical properties. |
Flameminister FlameministerPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease Damage when hit (Melee): 8 fire Changes stats: +9 Dex / +8 Wil / +18 Cun / +4 Con Changes resistances: +67% acid / +15% temporal / +6% blight / +18% fire / +30% cold / +30% lightning Changes resistances penetration: +5% blight Changes damage: +19% acid Spell save: +18 (+3 eff.) Mental save: +13 (+2 eff.) Confusion immunity: +47% Life regen: +2.00 Maximum life: +100.00 Maximum stamina: +30.00 Mindpower: +15 (+3 eff.) Healing mod.: +27% Rings can have magical properties. |
Poryth the voratun ring Poryth the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +14 Physical power: +11 (+1 eff.) Defense: +17 (+3 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 4 blight Changes stats: +8 Str / +4 Mag / +8 Wil / +7 Cun / +9 Con Changes resistances: +14% nature / +30% blight Changes resistances penetration: +10% blight / +15% acid Changes damage: +6% acid Mental save: +16 (+2 eff.) Blindness immunity: +47% Poison immunity: +23% Disease immunity: +24% Spellpower: +15 (+3 eff.) Infravision radius: +5 See stealth: +16 See invisible: +17 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Xeruvea the copper ring Xeruvea the copper ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +9 Physical power: +20 (+2 eff.) Defense: +17 (+3 eff.) Effects on melee hit: * 24% chance to cause random gloom Damage (Melee): 18 bleed Effects on ranged hit: * 24% chance to cause random gloom Damage (Ranged): 17 bleed Damage when hit (Melee): 16 blight / 12 mind Changes stats: +12 Str / +17 Mag / +10 Wil / +16 Cun / +11 Con Changes resistances: +12% acid / +9% temporal / +13% cold / +20% fire / +14% lightning Changes resistances penetration: +5% blight Changes damage: +3% blight / +9% mind Reduces incoming crit damage: 10.00% Mental save: +9 (+1 eff.) Confusion immunity: +5% Pinning immunity: +10% Hate when firing a critical mind attack: +4.00 Maximum hate: +14.00 Spellpower: +34 (+7 eff.) Mindpower: +7 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gladiator's steel ring of light (+28%)gladiator's steel ring of light (+28%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +7 Str / +7 Con Changes resistances: +28% light Changes damage: +14% light Rings can have magical properties. |
gladiator's stralite ring gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +5 Str / +7 Con Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. elemental steel battleaxe of projection (21.5-32.25 power, 2 apr)elemental steel battleaxe of projection (21.5-32.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Changes resistances penetration: +16% acid / +16% fire / +16% lightning / +16% cold Massive two-handed battleaxes. |
insidious dwarven-steel battleaxe of massacre (44.5-66.75 power, 2 apr) insidious dwarven-steel battleaxe of massacre (44.5-66.75 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +31 insidious poison Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel battleaxe of the mystic (20.5-30.75 power, 2 apr)plaguebringer's steel battleaxe of the mystic (20.5-30.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 16% chance to disease Damage (Melee): +14 blight When wielded/worn: Changes stats: +6 Mag / +6 Wil Disease immunity: +28% Spellpower: +13 (+3 eff.) Massive two-handed battleaxes. |
Zubyrenn the Hellstrike (69.5-104.25 power, 4 apr) Zubyrenn the Hellstrike (69.5-104.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.5 - 104.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 37% chance to cause random gloom * Random elemental explosion * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 35 bleeding, 87% reduced healing * splashes the target with acid Damage (Melee): +28 acid / +8 fire / +19 mind / +24 lightning When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +21 Physical crit. chance: +19.0% Physical power: +21 (+2 eff.) Damage when hit (Melee): 12 fire Changes stats: +7 Cun / +10 Wil Changes resistances: +5% arcane / +12% fire Changes resistances penetration: +24% acid / +17% physical / +24% lightning / +21% cold / +10% arcane / +24% fire Changes damage: +12% arcane / +18% fire Massive two-handed mauls. |
caustic iron greatmaul of massacre (25.5-38.25 power, 1 apr) caustic iron greatmaul of massacre (25.5-38.25 power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 25.5 - 38.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 10% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +9% acid Life regen: +0.84 Massive two-handed mauls. |
Nereba (64.5-103.2 power, 4 apr) Nereba (64.5-103.2 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 125% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +69 (+10 eff.) Defense: +19 (+4 eff.) Damage when hit (Melee): 8 blight Changes stats: +9 Str / +11 Dex Changes resistances: +5% arcane Changes resistances penetration: +20% blight / +19% fire Changes damage: +6% blight / +21% physical / +12% arcane Disarm immunity: +67% Stamina when hit: +3.00 Maximum vim: +50.00 Global speed: +7% Damage Shield penetration: +20% Massive two-handed swords. |
Xanussra the Smearbraid (15.5-24.8 power, 1 apr) Xanussra the Smearbraid (15.5-24.8 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% On weapon crit: * cripple the target Burst (radius 1) on hit: +8 nature When wielded/worn: Armour penetration: +9 Physical crit. chance: +7.0% Fatigue: -6% Changes stats: +2 Dex Changes resistances: +3% nature Changes resistances penetration: +9% physical Changes damage: +9% physical Grants telepathy: Humanoid/Orc Massive two-handed swords. |
insidious stralite greatsword of massacre (64-102.4 power, 3 apr) insidious stralite greatsword of massacre (64-102.4 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +47 insidious poison Massive two-handed swords. |
insidious voratun greatsword of massacre (83-132.8 power, 4 apr) insidious voratun greatsword of massacre (83-132.8 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +72 insidious poison Massive two-handed swords. |
stralite greatsword 'Nightrazor' (70-112 power, 3 apr) stralite greatsword 'Nightrazor' (70-112 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown Damage (Melee): +4 fire Burst (radius 1) on hit: +12 darkness / +28 fire When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +19 Physical crit. chance: +19.0% Defense: +17 (+3 eff.) Changes resistances: +6% mind / +15% darkness Changes resistances penetration: +38% mind / +48% darkness Changes damage: +6% mind Critical mult.: +26.00% Disarm immunity: +62% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's steel greatsword of massacre (39.5-63.2 power, 2 apr)warbringer's steel greatsword of massacre (39.5-63.2 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 39.5 - 63.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+1 eff.) Changes stats: +5 Con Changes resistances penetration: +13% physical Disarm immunity: +28% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. penetrating elm longbow of recursionpenetrating elm longbow of recursion Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +14% physical Damage Shield penetration: +30% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. swiftstrike ash longbow of natureswiftstrike ash longbow of nature Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +7 Travel speed: +200% Damage (Ranged): +26 nature When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +12% nature Longbows are used to shoot arrows at your foes. |
voratun mace 'Emelemina' (57.5-80.5 power, 6 apr) voratun mace 'Emelemina' (57.5-80.5 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 57.5 - 80.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 35 bleeding, 87% reduced healing When wielded/worn: Armour penetration: +21 Physical crit. chance: +25.0% Physical power: +12 (+1 eff.) Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Damage when hit (Melee): 12 arcane Changes resistances: +3% mind / +6% cold Changes resistances penetration: +13% physical Changes damage: +5% physical Critical mult.: +20.00% Mental save: +9 (+1 eff.) Disarm immunity: +20% Stun/Freeze immunity: +5% Blunt and deadly. |
voratun mace 'Getirogorn' (48-67.2 power, 6 apr) voratun mace 'Getirogorn' (48-67.2 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 48.0 - 67.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +28 acid When wielded/worn: Physical crit. chance: +27.0% Fatigue: -4% Changes stats: +3 Str Changes resistances: +3% acid Changes resistances penetration: +12% mind / +9% darkness Changes damage: +9% acid Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 15.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Galestake (30-36 power, 6 apr, arcane element)Galestake (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+2 eff.) Physical crit. chance: +50.0% Physical power: +15 (+2 eff.) Armour: +16 Defense: +31 (+6 eff.) Damage (Melee): 10 % chance of confusion / 69 fire Damage when hit (Melee): 12 mind Changes stats: +7 Con Changes resistances: +15% lightning / +15% arcane / +15% fire / +6% nature / +15% cold Maximum wards: +3 lightning / +3 cold / +3 arcane / +3 fire Changes resistances penetration: +30% lightning / +30% cold / +30% arcane / +30% fire Changes damage: +30% lightning / +30% arcane / +30% fire / +12% mind / +30% cold Grants telepathy: Dragon Talents granted: +5 Ward +1 Command Staff Critical mult.: +148.00% Physical save: +6 (+1 eff.) Spell save: +9 (+2 eff.) Cut immunity: +25% Disarm immunity: +15% Life regen: +1.70 Mana each turn: +1.17 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +182.00 Spellpower: +111 (+23 eff.) Spell crit. chance: +19% Mindpower: +12 (+2 eff.) See invisible: +38 Healing mod.: +27% Damage Shield penetration: +47% It can be used to conjure elemental energy in a radius 10 cone, dealing 174.92 to 209.90 arcane damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal ash magestaff (15-18 power, 3 apr, arcane element)infernal ash magestaff (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 22 fire Changes damage: +15% arcane Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +2% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of rage (31-43.4 power, 5 apr)elemental stralite waraxe of rage (31-43.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +6 Str Changes resistances penetration: +15% acid / +12% fire / +13% lightning / +14% cold Changes damage: +10% physical Stamina when hit: +2.10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe of ruin (40.5-56.7 power, 6 apr)quick voratun waraxe of ruin (40.5-56.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 111% When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +14 Physical crit. chance: +15.0% Changes stats: +7 Dex Critical mult.: +19.00% One-handed war axes. |
Polagatta the Shocklady Polagatta the ShockladyInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 20 lightning Changes stats: +5 Str / +7 Dex / +5 Wil / +5 Cun Changes resistances: +9% acid / +19% fire / +25% cold / +15% mind / +9% lightning Changes resistances penetration: +5% lightning Changes damage: +6% mind Reduced damage from: +40% Summoned Physical save: +17 (+3 eff.) Spell save: +20 (+4 eff.) Mental save: +18 (+3 eff.) Maximum life: +70.00 A belt that goes around your waist. |
Zubyratira the drakeskin leather belt Zubyratira the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +18 (+3 eff.) Changes stats: +3 Mag Changes resistances: +13% light / +13% darkness / +9% mind Reduced damage from: +111% Summoned Reduces incoming crit damage: 5.00% Stealth bonus: +12 Spell save: +20 (+4 eff.) Mental save: +20 (+3 eff.) Confusion immunity: +15% Teleport immunity: +5% Light radius: +1 A belt that goes around your waist. |
Belada the Nimbusfurnace (6 def, 0 armour) Belada the Nimbusfurnace (6 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Dex / +4 Mag / +2 Cun Changes resistances: +12% light / +13% fire Reduces incoming crit damage: 15.00% Stealth bonus: +6 Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betymivena the linen cloak (6 def, 0 armour) Betymivena the linen cloak (6 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +12% fire / +12% light / +3% mind Grants telepathy: Dragon Stealth bonus: +7 Mental save: +36 (+5 eff.) Equilibrium when hit: +0.12 Mindpower: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 25 power out of 28/28) : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 168.27 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
cashmere cloak 'Moldwreck' (2 def, 0 armour) cashmere cloak 'Moldwreck' (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 12 nature / 4 temporal Changes stats: +8 Mag / +8 Wil Changes resistances: +16% darkness / +6% temporal Changes resistances penetration: +13% darkness Changes damage: +13% darkness / +6% temporal Stealth bonus: +14 Spell crit. chance: +13% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Windclash' (12 def, 7 armour) cashmere cloak 'Windclash' (12 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +12 (+2 eff.) Fatigue: -2% Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Str / +10 Mag / +12 Wil Changes resistances: +18% darkness / +19% temporal / +6% nature / +20% cold Reduces incoming crit damage: 10.00% Physical save: +8 (+2 eff.) Spell save: +10 (+2 eff.) Maximum mana: +51.00 Spell crit. chance: +6% Defense after a teleport: +21 Resist all after a teleport: +13% New effects duration reduction after a teleport: +19% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloralle the woollen robe (4 def, 3 armour) Gloralle the woollen robe (4 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes resistances penetration: +20% mind Critical mult.: +5.00% Physical save: +20 (+3 eff.) Mental save: +9 (+1 eff.) Mana each turn: +0.21 Maximum mana: +41.00 Spellpower: +19 (+4 eff.) Spell crit. chance: +9% Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Oozepride the woollen robe (3 def, 4 armour)Oozepride the woollen robe (3 def, 4 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +4 Defense: +3 (+0 eff.) Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 4 nature Changes stats: +18 Str / +28 Mag / +28 Wil / +7 Cun Changes resistances: +38% lightning / +9% light / +24% darkness / +9% nature / +20% blight / +55% cold / +32% mind / +32% fire Changes resistances penetration: +20% fire / +11% physical / +33% mind / +11% darkness Changes damage: +53% lightning / +36% physical / +11% light / +12% nature / +46% cold / +47% mind / +21% darkness Critical mult.: +14.00% Physical save: +49 (+7 eff.) Spell save: +63 (+11 eff.) Mental save: +63 (+8 eff.) Silence immunity: +31% Life regen: +3.30 Mana each turn: +0.22 Psi each turn: +1.93 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum life: +64.00 Maximum hate: +9.00 Maximum psi: +62.00 Spellpower: +22 (+5 eff.) Spell crit. chance: +11% Mindpower: +32 (+6 eff.) Mental crit. chance: +16% Healing mod.: +18% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing elven-silk robe of nature (+30%) (5 def, 0 armour)focusing elven-silk robe of nature (+30%) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +8 Mag / +8 Wil Changes resistances: +30% nature Changes damage: +20% nature Mana each turn: +0.40 Psi each turn: +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant linen robe of life (0 def, 0 armour)verdant linen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +8% blight Changes damage: +8% nature Poison immunity: +25% Disease immunity: +26% Life regen: +2.10 Maximum life: +52.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bokudur the Burnquick (27 def, 15 armour) Bokudur the Burnquick (27 def, 15 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +1 Armour: +15 Defense: +27 (+5 eff.) Ranged Defense: +9 (+1 eff.) Fatigue: +3% Changes stats: +8 Str / +6 Dex / +6 Con / +10 Lck Changes resistances penetration: +5% arcane / +5% fire Changes damage: +6% blight / +8% physical Stealth bonus: +10 Physical save: +10 (+2 eff.) Maximum vim: +20.00 Spellpower: +6 (+1 eff.) Infravision radius: +3 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Undeathstun (10 def, 5 armour) Undeathstun (10 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+0 eff.) Armour: +5 Defense: +10 (+2 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: -16% Effects on melee hit: * Slows global speed by 42% * 15% chance to corrode armour by 30% Damage when hit (Melee): 8 nature / 12 acid Changes stats: +10 Str / +4 Dex / +4 Mag / +4 Wil / +10 Cun / +16 Con Changes resistances: +6% acid / +30% temporal / +30% darkness / +24% fire / +10% cold Changes resistances penetration: +20% temporal / +18% darkness / +30% fire / +15% nature / +14% physical Changes damage: +3% nature / +10% physical Maximum encumbrance: +90 Physical save: +53 (+8 eff.) Mental save: +25 (+4 eff.) Movement speed: +20% Defense after a teleport: +26 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Size category: +1 It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 23 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots 'Manadas' (40 def, 15 armour)pair of voratun boots 'Manadas' (40 def, 15 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +46 Physical crit. chance: +22.0% Physical power: +24 (+3 eff.) Armour: +15 Defense: +40 (+7 eff.) Ranged Defense: +19 (+3 eff.) Fatigue: -13% Changes stats: +10 Str / +12 Wil / +24 Cun / +45 Con Changes resistances: +8% arcane / +9% fire Changes resistances penetration: +20% physical Changes damage: +10% physical Physical save: +92 (+13 eff.) Spell save: +26 (+5 eff.) Mental save: +100 (+13 eff.) Blindness immunity: +20% Poison immunity: +10% Cut immunity: +15% Confusion immunity: +20% Teleport immunity: +15% Life regen: +4.30 Stamina each turn: +4.30 Spellpower on spell critical (stacks up to 3 times): +8 Only die when reaching: -80.00 life Maximum life: +119.00 Maximum stamina: +80.00 Spellpower: +4 (+1 eff.) Mindpower: +16 (+3 eff.) Infravision radius: +3 Movement speed: +20% Healing mod.: +30% Size category: +1 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 45 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of iron boots of uncanny dodging (2 def, 3 armour) scholar's pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+0 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: +2% Spellpower: +3 (+0 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of hardened leather boots (0 def, 3 armour) traveler's pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -1% Maximum encumbrance: +28 Physical save: +8 (+2 eff.) A pair of boots made of leather. |
Anibers the dwarven-steel gauntlets (0 def, 16 armour) Anibers the dwarven-steel gauntlets (0 def, 16 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +11 Armour: +16 Armour Hardiness: +11% Effects on melee hit: * 38% chance to cause random gloom Damage (Melee): 8 acid / 8 temporal / 53 darkness / 8 fire / 17 cold / 56 mind / 5 lightning Damage (Ranged): 14 temporal Damage when hit (Melee): 24 mind Changes stats: +4 Str / +11 Dex / +4 Mag / +4 Wil / +13 Cun / +15 Con Changes resistances: +6% acid / +9% physical / +11% temporal / +8% cold Changes resistances penetration: +15% mind Changes damage: +8% temporal / +6% mind / +8% cold Talent cooldown: Double Strike (-1 turn) Physical save: +33 (+5 eff.) Spell save: +8 (+2 eff.) Mental save: +9 (+1 eff.) Disarm immunity: +38% Life regen: +2.50 Stamina each turn: +1.40 Psi when hit: +0.12 Hate when firing a critical mind attack: +1.00 Maximum stamina: +24.00 Mindpower: +14 (+3 eff.) Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Bleakarc the drakeskin leather gloves (0 def, 9 armour) Bleakarc the drakeskin leather gloves (0 def, 9 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +12 Physical crit. chance: +20.0% Armour: +9 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 10 acid / 40 darkness / 10 lightning / 40 mind / 10 cold / 15 nature / 10 fire Damage when hit (Melee): 12 arcane Changes stats: +20 Str / +17 Dex / +5 Mag / +14 Wil / +19 Cun / +16 Con Changes resistances: +6% darkness / +7% arcane / +16% nature Changes resistances penetration: +20% arcane / +10% darkness Changes damage: +11% nature / +3% arcane Talent mastery: +0.40 Technique / Grappling Talent cooldown: Double Strike (-2 turns) Critical mult.: +14.00% Physical save: +58 (+8 eff.) Spell save: +9 (+2 eff.) Mental save: +15 (+2 eff.) Disarm immunity: +128% Life regen: +4.00 Stamina each turn: +2.00 Maximum life: +79.00 Maximum stamina: +40.00 Spell crit. chance: +14% Mindpower: +10 (+2 eff.) Mental crit. chance: +18% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Kadan (0 def, 13 armour) Kadan (0 def, 13 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +13 Armour Hardiness: +7% Changes stats: +3 Str / +4 Dex / +3 Mag / +7 Cun / +11 Con Changes resistances: +8% physical / +7% light / +7% darkness Changes damage: +21% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+2 eff.) Spell save: +20 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +8 (+2 eff.) Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 127.09 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Growpiercer the elven-silk wizard hat (9 def, 6 armour) Growpiercer the elven-silk wizard hat (9 def, 6 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -10% Effects on melee hit: * Slows global speed by 45% Changes stats: +44 Mag / +21 Wil / +6 Cun / +22 Con Changes resistances: +7% lightning / +13% temporal / +32% darkness / +8% fire / +8% nature / +8% acid / +24% blight / +8% cold / +38% light Changes damage: +19% blight / +16% darkness / +58% arcane / +20% light Spell save: +15 (+3 eff.) Mental save: +40 (+6 eff.) Knockback immunity: +5% Life regen: +16.30 Mana each turn: +0.40 Psi each turn: +0.35 Maximum mana: +90.00 Maximum hate: +8.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +6% Mindpower: +12 (+2 eff.) Mental crit. chance: +6% Damage Shield Power: +36% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Salobretta the drakeskin leather cap (0 def, 5 armour) Salobretta the drakeskin leather cap (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 mind Changes stats: +17 Str / +28 Dex / +5 Wil / +4 Cun / +17 Lck Changes resistances: +15% acid / +11% temporal / +22% darkness / +15% fire / +30% lightning / +14% cold Changes resistances penetration: +20% mind Changes damage: +9% arcane Hate when firing a critical mind attack: +3.00 Maximum psi: +30.00 Spell crit. chance: +8% Mindpower: +6 (+1 eff.) Mental crit. chance: +13% Infravision radius: +6 Heals friendly targets nearby when you use a nature summon: +20 A cap made of leather. |
Willowcrypt the voratun helm (17 def, 14 armour) Willowcrypt the voratun helm (17 def, 14 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +14 Defense: +17 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 nature / 10 physical Changes stats: +14 Str / +9 Dex / +10 Cun Changes resistances: +15% fire / +6% arcane / +36% nature / +15% cold / +45% mind / +7% all Changes resistances penetration: +20% darkness / +30% nature Changes damage: +24% darkness Allows you to breathe in: water Physical save: +33 (+5 eff.) Spell save: +10 (+2 eff.) Mental save: +51 (+7 eff.) Confusion immunity: +100% Stamina when hit: +2.10 Equilibrium when hit: +3.00 Maximum life: +110.00 Healing mod.: +30% It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2506.6 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating rough leather cap of dexterity (+3) (0 def, 1 armour) insulating rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +5% fire / +5% cold A cap made of leather. |
starseer's linen wizard hat (1 def, 0 armour) starseer's linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes damage: +4% darkness / +4% temporal / +4% light / +4% physical A pointy cloth hat, very wizardly... |
Voidstreaker (17 def, 26 armour) Voidstreaker (17 def, 26 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +20 (+2 eff.) Armour: +26 Defense: +17 (+3 eff.) Fatigue: +6% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 darkness Changes stats: +6 Str / +10 Mag / +11 Wil / +4 Cun Changes resistances: +17% lightning / +24% temporal / +26% cold Changes damage: +9% darkness Grants telepathy: Dragon Physical save: +10 (+2 eff.) Mental save: +19 (+3 eff.) Spellpower: +21 (+5 eff.) Spell crit. chance: +8% Mindpower: +16 (+3 eff.) Mental crit. chance: +8% Light radius: +3 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened steel mail armour of Eyal (2 def, 13 armour)hardened steel mail armour of Eyal (2 def, 13 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+0 eff.) Fatigue: +14% Changes resistances: +9% acid / +8% physical / +9% fire / +8% lightning / +9% cold Life regen: +2.20 Maximum life: +64.00 Healing mod.: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening cured leather armour of command (11 def, 10 armour)enlightening cured leather armour of command (11 def, 10 armour) Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +11 (+2 eff.) Fatigue: +7% Changes stats: +9 Cun / +6 Wil Mental save: +32 (+5 eff.) A suit of armour made of leather. |
reinforced leather armour of the hero (4 def, 7 armour) reinforced leather armour of the hero (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +6 Str / +6 Dex / +6 Mag / +5 Wil / +6 Cun Maximum life: +41.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing rough leather armour (1 def, 2 armour)searing rough leather armour (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage (Melee): 11 acid / 10 fire Damage when hit (Melee): 9 acid / 9 fire Changes resistances: +14% acid / +14% fire A suit of armour made of leather. |
dwarven-steel plate armour 'Balychak' (16 def, 41 armour) dwarven-steel plate armour 'Balychak' (16 def, 41 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +41 Defense: +16 (+3 eff.) Fatigue: +37% Changes stats: +1 Dex / +1 Mag / +10 Wil / +11 Cun / +16 Con Changes resistances: +24% acid / +22% fire / -32% light / +22% darkness Grants telepathy: Humanoid/Orc Physical save: +26 (+4 eff.) Spell save: +15 (+3 eff.) Mental save: +54 (+7 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Mindpower: +16 (+3 eff.) Infravision radius: +2 A suit of armour made of metal plates. |
voratun plate armour 'Splendourmaim' (9 def, 16 armour) voratun plate armour 'Splendourmaim' (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 19 light Changes stats: +9 Str / +5 Wil Changes resistances: +25% lightning / +13% physical / +46% darkness / +28% blight / +9% fire / +3% light Changes resistances penetration: +15% fire Changes damage: +6% light / +12% fire Maximum life: +37.00 Light radius: +6 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+1 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
This item will automatically be transmogrified when you leave the level. elemental quiver of elm arrows of annihilation (13/13, 19-26.6 power, 11 apr)elemental quiver of elm arrows of annihilation (13/13, 19-26.6 power, 11 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 19.0 - 26.6 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +11 Crit. chance: +7.0% Capacity: 13 On weapon hit: * Random elemental explosion Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
378 alchemist agate 378 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Glitterpain' (dig speed 2 turns) voratun pickaxe 'Glitterpain' (dig speed 2 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +8 (+1 eff.) Armour: +5 Defense: +8 (+1 eff.) Effects on melee hit: * 15% chance to blind * 32% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes stats: +3 Str / +6 Mag Changes resistances: +15% acid / +10% physical / +11% darkness Changes resistances penetration: +15% mind / +21% physical Changes damage: +12% acid / +6% light Damage affinity(heal): +15% darkness Critical mult.: +18.00% Maximum mana: +60.00 Spell crit. chance: +10% Infravision radius: +12 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 23 power out of 25/25) : Effective talent level: 2.2 Power cost: 23 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 206.47 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 206.47 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Xanevea the Dazzlebrawn Xanevea the DazzlebrawnPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +21 Defense: +7 (+1 eff.) Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 12 light / 28 fire Changes stats: +4 Str / +10 Mag / +4 Wil / +7 Cun / +2 Con Changes resistances: +6% lightning / +6% temporal / +28% darkness / +21% blight / +12% fire / +14% light / +6% cold Changes resistances penetration: +5% arcane / +20% light / +21% all Changes damage: +14% darkness / +7% mind / +7% light Damage affinity(heal): +5% light / +10% darkness Grants telepathy: Dragon Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) Blindness immunity: +26% Confusion immunity: +14% Spellpower: +20 (+5 eff.) Spell crit. chance: +12% Light radius: +27 Infravision radius: +20 See stealth: +9 See invisible: +29 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 310.77 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Torchbreak' alchemist's lamp 'Torchbreak'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +7 (+1 eff.) Changes stats: +8 Cun Changes resistances: +11% blight / +8% light / +8% darkness Changes resistances penetration: +5% fire Changes damage: +8% darkness / +6% fire Damage affinity(heal): +5% darkness Critical mult.: +5.00% Physical save: +13 (+2 eff.) Spell save: +16 (+3 eff.) Mental save: +50 (+7 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Mindpower: +6 (+1 eff.) Light radius: -3 Infravision radius: +16 See invisible: +10 Heals friendly targets nearby when you use a nature summon: +40 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 96 blight damage or heals 118 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Khelarab the Blackstoker (20/20, 32.5-39 power, 3 apr) Khelarab the Blackstoker (20/20, 32.5-39 power, 3 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +3 Crit. chance: +14.0% Capacity: 20 On weapon hit: * 20% chance to inflict 15% damage reduction * Slows global speed by 42% * 10% chance to crush the target On weapon crit: * cripple the target Damage (Ranged): +13 gravity / +12 darkness Burst (radius 1) on hit: +12 darkness / +4 nature Burst (radius 2) on crit: +4 nature Shots are used with slings to pummel your foes to death. |
Emagathra the Shockbrand [power 1] (20/9 cooldown) Emagathra the Shockbrand [power 1] (20/9 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction * 33% chance to daze at end of turn Damage when hit (Melee): 8 lightning Changes stats: +1 Cun / +3 Wil Maximum wards: +4 physical / +6 mind / +6 darkness Talent cooldown: Silence (-3 turns) Talents granted: +3 Telekinetic Blast +5 Silence +3 Ward Critical mult.: +10.00% Equilibrium when hit: +0.12 Mental crit. chance: +3% It can be used to absorb and nullify at most 1 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. psionic steel torque of kinetic psionic shield [power 57] (20/18 cooldown)psionic steel torque of kinetic psionic shield [power 57] (20/18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 57 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. telekinetic steel torque of mindblast [power 149] (20/6 cooldown)telekinetic steel torque of mindblast [power 149] (20/6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent granted: +3 Telekinetic Blast It can be used to fire a blast of psionic energies in a range 11 beam dealing 79.72 to 159.43 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
Khelugogund the ash totem of cure ailments [power 2] (20/9 cooldown) Khelugogund the ash totem of cure ailments [power 2] (20/9 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Armour: +12 Talents cooldown: Invoke Tentacle (+5 turn) Lay Web (-1 turn) Talents granted: +1 Invoke Tentacle +2 Lay Web Life regen: +0.60 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to remove up to 2 poisons or diseases from a target within range 11 (based on Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
Oluyadan the yew totem of thorny skin [power 50] (20/18 cooldown) Oluyadan the yew totem of thorny skin [power 50] (20/18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes resistances: +3% light Maximum wards: +4 acid / +4 nature / +3 light Talents cooldown: Invoke Tentacle (+5 turn) Lay Web (-1 turn) Talents granted: +1 Invoke Tentacle +4 Lay Web +1 Ward Physical save: +10 (+2 eff.) Spell save: +12 (+2 eff.) Blindness immunity: +15% Pinning immunity: +15% Spellpower on spell critical (stacks up to 3 times): +4 It can be used to harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50%, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 9 equilibrium. 100% chance to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of trap destruction 'Xeruta' [power 19] (20/14 cooldown) elm wand of trap destruction 'Xeruta' [power 19] (20/14 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +5 Dex / +1 Wil / +1 Cun / +1 Con Changes damage: +12% temporal Talent cooldown: Volcano (-2 turns) Talent granted: +2 Volcano Maximum vim: +6.00 It can be used to disarm traps (19 bonus disarm power, based on Magic) along a range 5 line, putting all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Doombringer the Shalore Doombringer level 180
78th Haze 122nd year of Ascendancy at 06:05 see stats
By Doombringer the Shalore Doombringer level 180
73rd Haze 122nd year of Ascendancy at 09:36 see stats
By Doombringer the Shalore Doombringer level 60
4th Haze 122nd year of Ascendancy at 20:45 see stats
By Doombringer the Shalore Doombringer level 62
18th Haze 122nd year of Ascendancy at 01:50 see stats
By Doombringer the Shalore Doombringer level 142
63rd Haze 122nd year of Ascendancy at 09:03 see stats
By Doombringer the Shalore Doombringer level 137
61st Haze 122nd year of Ascendancy at 22:34 see stats
By Doombringer the Shalore Doombringer level 37
15th Dusk 122nd year of Ascendancy at 12:59 see stats
By Doombringer the Shalore Doombringer level 12
78th Pyre 122nd year of Ascendancy at 19:05 see stats
By Doombringer the Shalore Doombringer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Doombringer the Shalore Doombringer level 20
10th Dusk 122nd year of Ascendancy at 09:40 see stats
By Doombringer the Shalore Doombringer level 30
13rd Dusk 122nd year of Ascendancy at 10:07 see stats
By Doombringer the Shalore Doombringer level 40
16th Dusk 122nd year of Ascendancy at 08:29 see stats
By Doombringer the Shalore Doombringer level 50
18th Dusk 122nd year of Ascendancy at 14:44 see stats
By Doombringer the Shalore Doombringer level 91
36th Haze 122nd year of Ascendancy at 14:58 see stats
By Doombringer the Shalore Doombringer level 119
59th Haze 122nd year of Ascendancy at 08:43 see stats
By Doombringer the Shalore Doombringer level 47
18th Dusk 122nd year of Ascendancy at 11:15 see stats
By Doombringer the Shalore Doombringer level 34
14th Dusk 122nd year of Ascendancy at 23:41 see stats
By Doombringer the Shalore Doombringer level 36
15th Dusk 122nd year of Ascendancy at 06:16 see stats
By Doombringer the Shalore Doombringer level 61
9th Haze 122nd year of Ascendancy at 07:11 see stats
By Doombringer the Shalore Doombringer level 54
36th Dusk 122nd year of Ascendancy at 03:01 see stats
By Doombringer the Shalore Doombringer level 61
5th Haze 122nd year of Ascendancy at 02:03 see stats
By Doombringer the Shalore Doombringer level 43
17th Dusk 122nd year of Ascendancy at 10:17 see stats
By Doombringer the Shalore Doombringer level 175
71st Haze 122nd year of Ascendancy at 08:40 see stats
Log
Xerebremina the gwelgoroth is protected by a layer of thick leaves.
Doombringer HEALS from darkness damage!
Yvyyata the greater gwelgoroth receives 89 healing from Nerayama the dredgling.
Xerebremina the gwelgoroth's blazing light area effect hits Nerayama the dredgling for 0 fire, 0 light (0 total damage).
Xerebremina the gwelgoroth's blazing light area effect hits Yvyyata the greater gwelgoroth for 0 fire, 0 light (0 total damage).
Xerebremina the gwelgoroth's defensive darkness area effect hits Nerayama the dredgling for 0 darkness damage.
Raze hits Nerayama the dredgling for 0 darkness damage.
Yvyyata the greater gwelgoroth's devouring flames area effect hits Nerayama the dredgling for 499 fire damage.
Saliwen the snow giant's defensive darkness area effect hits Doombringer for 39 darkness, 35 healing (39 total damage) [35 healing].
Saliwen the snow giant's defensive darkness area effect hits Nerayama the dredgling for 0 darkness damage.
Saliwen the snow giant's blazing light area effect hits Doombringer for 21 fire, 65 light (87 total damage).
Saliwen the snow giant's blazing light area effect hits Nerayama the dredgling for 0 fire, 0 light (0 total damage).
Saliwen the snow giant's prismatic repulsion area effect hits Doombringer for 88 light damage.
Saliwen the snow giant's prismatic repulsion area effect hits Nerayama the dredgling for 0 light, 0 darkness (0 total damage).
Doombringer the level 190 shalore doombringer was purified to death by Saliwen the snow giant on level 2 of Tempest Peak.
Doombringer is no longer transformed.
Doombringer stops burning.
Doombringer slows down.
Doombringer deactivates Precise Strikes.
Doombringer deactivates Secrets of the Eternals.
Doombringer deactivates Eternal Suffering.
Doombringer is not disabled anymore.
Doombringer deactivates Abyssal Shield.
Doombringer deactivates Share the Pain.
Doombringer is no longer surging arcane power.
Doombringer's surge ends.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Saliwen the snow giant's prismatic repulsion area effect killed Doombringer!