











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ogre |
Class | Demonologist |
Level / Exp | 50 / 1688% |
Size | huge |
Lifes / Deaths | Killed by venom drake at level 27 on the 76th Regrowth 123rd year of Ascendancy at 14:44 3 / 4Killed by Xerykira the ghoul at level 29 on the 17th Pyre 123rd year of Ascendancy at 02:26 Killed by minotaur at level 48 on the 22nd Regrowth 124th year of Ascendancy at 09:51 Killed by Argoniel at level 50 on the 39th Pyre 124th year of Ascendancy at 12:46 |
Primary Stats
Strength | 160 (base 66) |
Dexterity | 55 (base 42) |
Constitution | 48 (base 10) |
Magic | 93 (base 57) |
Willpower | 28 (base 8) |
Cunning | 92 (base 60) |
Resources
Life | 1917/1917 |
Stamina | 274/274 |
Vim | 207/207 |
Healing Factor | 1.8414678899083 |
Regeneration | 14.45552293578 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +28% |
Spell | 0% |
Global | +118.72307323196% |
Vision
Sight | 10 |
Lite | -5 |
Infravision | 10 |
See Stealth | 43.413793757177 |
See Invisible | 43.413793757177 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 377 |
Accuracy | 50 |
Crit Chance | 60% |
APR | 40 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 62 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Light | +42% |
Nature | +27% |
Darkness | +9% |
Mind | +15% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Acid | +20% |
Light | +10% |
Nature | +30% |
Mind | +10% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 179.22540658371 (87.462686567164%) |
Defense | 55 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 63 |
Spell Save | 52 |
Mental Save | 63 |
Defense: Resistances
Acid | + 46%( 70%) |
Blight | + 59%( 70%) |
Arcane | + 31%( 70%) |
Cold | + 45%( 70%) |
All | + 22%( 70%) |
Mind | + 31%( 70%) |
Lightning | + 56%( 70%) |
Light | + 56%( 70%) |
Temporal | + 55%( 70%) |
Physical | + 27%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Pinning Resistance | 72% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 10% |
Blind Resistance | 100% |
Silence Resistance | 30% |
Disarm Resistance | 81% |
Stun Resistance | 60% |
Instadeath Resistance | 100% |
Knockback Resistance | 69% |
Inscriptions (6/6)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 35 for 10 turns. While Heroism is active, you will only die when reaching -1389 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1100% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 741 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 35 for 10 turns. While Heroism is active, you will only die when reaching -1139 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 74%, your defense is increased by 74 and all your resistances by 74%. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Corruption / Infernal combat | 1.50 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Corruption / Torment | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Willful Tormenter |
talent | Overkill |
talent | Hardened Core |
talent | Shattered Mind |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost anorithil from death by Cyritha the giant venus flytrap. Escort: lost anorithil (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by dire wolf. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Porona the venom drake hatchling. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Lisadhera the wolf. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Eilinedhemina the cave troll. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by shadow. Escort: worried loremaster (level 1 of Old Forest) | failed |
You abandoned worried loremaster to death. Escort: worried loremaster (level 2 of Scintillating Caves) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1854. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+1 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 20 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | ![]() 0.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +5 Wil +8 Cun dps ---------- Phys.crit +5.0% Crit.mult +17.00% Phys.pwr +9 (+1 eff.) Spell.pwr +12 (+2 eff.) Dmg.mod +9% light Res.pen +5% nature On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ---------- misc Light -4 Infravis +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str dps ---------- Dmg.mod +9% darkness +6% nature +9% light Res.pen +10% nature On Hit (Melee): * 40% chance to blind ----- def ----- Armour +14 Defense +8 (+3 eff.) Fatigue +5% Resists +15% lightning +15% temporal +6% arcane +12% nature +7% all Phys.save +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T3 hands armor [Ego+] Arcane While equipped: Stats +8 Mag +6 Wil dps ---------- Melee+ 10 arcane ----- def ----- Armour +2 Resists +6% arcane Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 8 darkness ----- def ----- Resists +4% physical +9% light +12% temporal Blind- +10% Poison- +10% Silence- +30% Disarm- +10% ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 3 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 6 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Res.pen +20% acid +15% nature Melee Ret 20 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% acid +9% light Max.HP +40.00 Disarm- +40% Pinning- +40% Knockbk- +37% ---------- misc Vim/turn +1.00 Vim/ret +0.00 Vim/melee +0.00 Rings can have magical properties. |
On fingers | ![]() |
Around neck | ![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +8 Dex +9 Cun +10 Con dps ---------- Mov.spd +10% Dmg.mod +21% nature +21% acid Melee Ret 12 temporal On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue -9% Resists +6% nature +15% temporal HP.reg +1.40 ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
In main hand | ![]() 3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 60% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Talents +5 Farstrike Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+0 eff.) ----- def ----- Resists +10% acid +6% blight +22% fire +10% cold +16% lightning Mind.save +35 (+9 eff.) Max.HP +66.00 HP.reg +3.20 Heal.mod +28% Stun/Frz- +20% A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+5 eff.) Rng.Def +17 (+4 eff.) Fatigue +12% Resists +0% physical +20% light +0% blight +10% fire +12% mind +15% darkness Dmg.red +0 blight +0 physical Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Fiery Portal +5 Block Send out a range 7 beam, lighting its path and dealing 68.16 to 85.20 light damage (based on Willpower and Cunning). Uses 8 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +1 Mag +10 Con ----- def ----- Defense +3 (+1 eff.) Fatigue -4% Resists +26% blight +12% nature +6% light Phys.save +30 (+7 eff.) Mind.save +14 (+4 eff.) Die.at -50.00 life Max.HP +151.00 HP.reg +3.00 Heal.mod +30% Blind- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+1 eff.) All.spd +0% ----- def ----- Armour +35 Defense +25 (+7 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 4.5 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 7 turns. Each time the source creature takes damage the victim takes 78% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
![]() 0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 602% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 923% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 20% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 51% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 24. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 81%, your defense is increased by 81 and all your resistances by 81%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 72 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +10 Cun +9 Con dps ---------- Mov.spd +10% Res.pen +10% lightning +10% temporal +10% fire On Hit (Melee): * 31% chance to daze at end of turn * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -9% Resists +15% temporal +12% fire HP.reg +1.50 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Dex +6 Con dps ---------- Phys.pwr +8 (+1 eff.) Acc +12 (+4 eff.) ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +30% lightning Heal.mod +20% Stun/Frz- +50% Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T4 amulet jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -6% HP.reg +2.20 Teleport- +50% Teleport you randomly (rad 43) Puts all charms on 9 cooldown Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +4 Con dps ---------- Phys.crit +2.0% Crit.mult +21.00% Phys.pwr +8 (+1 eff.) Dmg.mod +9% physical ----- def ----- Resists +26% mind HP.reg +0.40 Confus- +44% Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +11 (+2 eff.) Dmg.mod +15% blight +15% fire Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Dex +7 Mag dps ---------- Phys.crit +8.0% Phys.pwr +10 (+1 eff.) Res.pen +15% physical On Hit (Melee): * 30% chance to blind ----- def ----- Spell.save +14 (+5 eff.) Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +3% lightning +12% cold Res.pen +5% lightning ----- def ----- Resists +9% lightning +7% blight +24% cold +7% nature +6% mind Crit.dmg- 10.00% Mind.save +6 (+2 eff.) Poison- +14% Disease- +34% Stun/Frz- +10% ---------- misc Vim/turn +1.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +10 Cun +10 Dex dps ---------- Acc +15 (+5 eff.) ----- def ----- Resists +30% acid +30% fire +24% lightning +23% cold Rings can have magical properties. |
![]() 1.0 T5 dagger 1H weapon [Rare] Master Power 40.0 - 52.0 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +11 Crit +10.0% Atk.spd 100% On Hit.r1 +12 mind On Crit.r2 +12 mind On Hit: * 54% chance to cause random gloom While equipped: Stats +2 Str +6 Con dps ---------- Phys.pwr +14 (+1 eff.) Res.pen +9% physical +20% mind +10% light ----- def ----- Armour +4 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Resists +6% light Die.at -60.00 life Disarm- +24% Sharp, short and deadly. |
![]() 5.0 T5 greatmaul 2H weapon [Rare] Master Power 90.0 - 135.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +9% nature +15% physical ----- def ----- Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Resists +6% physical +18% darkness +9% fire Die.at -80.00 life Max.HP +50.00 Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Ego] Arcane Power 65.0 - 97.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +27 acid On Crit: * splashes the target with acid Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Ego++] Nature/Master Power 67.5 - 101.3 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 49% chance to corrode armour by 30% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +21.0% Res.pen +16% acid ----- def ----- HP.reg +4.00 Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Ego] Psionic Power 64.5 - 96.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +23 darkness Against +27% Living Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Ego++] Master Power 68.0 - 102.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +10 Str dps ---------- Dmg.mod +21% physical Res.pen +16% physical Acc +41 (+11 eff.) Apr +21 ---------- misc Stam/ret +4.00 Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Normal] Power 64.5 - 96.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Master/Psionic Power 59.5 - 95.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 darkness +16 acid Against +27% Living On Hit: * 20% chance to torment the target While equipped: dps ---------- Phys.crit +21.0% Crit.mult +28.00% Dmg.mod +9% acid Res.pen +21% mind +15% fire +21% darkness +10% arcane Apr +21 On Hit (Melee): * Slows global speed by 39% ----- def ----- Resists +6% nature +12% fire Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Rare] Nature Power 60.5 - 96.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 blight On Hit.r1 +8 nature On Hit: * 52% chance to inflict 15% damage reduction While equipped: dps ---------- Dmg.mod +15% blight Res.pen +14% nature On Hit (Melee): * Slows global speed by 39% * 20% chance to disease ----- def ----- Resists +18% darkness +13% all Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Rare] Arcane Power 64.0 - 102.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 physical +42 cold While equipped: Stats +11 Str +4 Wil dps ---------- Spell.crit +3% Res.pen +20% acid ----- def ----- Max.HP +40.00 Heal.mod +15% ---------- misc Mana/s.crit +3.00 Max.stam +25.00 Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
![]() 3.0 T3 greatsword 2H weapon [Ego] Nature Power 36.0 - 57.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +56 insidious poison Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Master/Psionic Power 82.5 - 132.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +1 Str +7 Con dps ---------- Phys.pwr +20 (+2 eff.) Dmg.mod +6% light Res.pen +21% physical On Hit (Melee): * 36% chance to blind ----- def ----- Resists +6% arcane HP.reg +1.00 Disarm- +41% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego] Disrupt Power 60.5 - 96.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Against +42% Unnatural While equipped: Stats +10 Wil Massive two-handed swords. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: 10% Arcane Vortex 3 On Hit: 10% Shoot 1 While equipped: Stats +11 Mag dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +23% arcane Longbows are used to shoot arrows at your foes. |
![]() 3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 24.5 - 34.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +18 cold While equipped: dps ---------- Phys.crit +11.0% Crit.mult +15.00% Apr +11 Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon [Ego+] Master Power 45.0 - 63.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 25 bleeding, 76% reduced healing While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+2 eff.) Blunt and deadly. |
![]() 5.0 T5 staff 2H weapon [Normal] Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +6 (+1 eff.) Dmg.mod +10% blight ---------- misc Mana/turn +0.16 Max.mana +43.00 Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 6) dealing 76.53 to 91.84 blight damage Puts all charms on 3 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 waraxe 1H weapon [Rare] Master Power 40.5 - 56.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +9% arcane Res.pen +20% blight +14% physical Acc +15 (+5 eff.) Apr +13 On Hit (Melee): * 40% chance to corrode armour by 30% ---------- misc Mana/turn +0.16 Vim/s.crit +4.00 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego] Arcane Power 38.5 - 53.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 acid On Crit: * splashes the target with acid One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego++] Arcane/Psionic Power 39.5 - 55.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 blight On Hit: 10% Epidemic 5 On Hit: * 19% chance to disease * 25% chance to put talents on cooldown While equipped: ----- def ----- Disease- +35% One-handed war axes. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Dex +14 Con dps ---------- Phys.crit +2.0% Phys.pwr +15 (+2 eff.) ----- def ----- Armour +4 Defense +23 (+7 eff.) D.Red.from +44% Summoned Phys.save +15 (+3 eff.) Mind.save +30 (+8 eff.) Stealth +13 ---------- misc Stam/turn +0.40 Size +1 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Mind.crit +4% Dmg.mod +17% darkness +9% mind Res.pen +8% darkness ----- def ----- Armour +7 Defense +8 (+3 eff.) Resists +3% acid +14% darkness +16% fire +19% cold +14% light Stealth +16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +20% arcane +13% temporal ----- def ----- Defense +5 (+2 eff.) Resists +13% temporal ---------- misc Max.mana +103.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+0 eff.) Dmg.mod +16% mind ----- def ----- Defense +2 (+1 eff.) Resists +16% mind Spell.save +24 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +20% Spell.pwr +36 (+7 eff.) ----- def ----- Defense +5 (+2 eff.) Spell.save +30 (+9 eff.) ---------- misc Mana/turn +0.37 Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Dmg.mod +20% lightning +15% physical +18% cold ----- def ----- Defense +5 (+2 eff.) Resists +15% lightning +15% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+0 eff.) Dmg.mod +6% fire Res.pen +10% fire +15% nature +10% light On Hit (Melee): * 38% chance to blind ----- def ----- Armour +5 Defense +10 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue +4% Resists +6% light +9% fire Silence- +49% Confus- +50% Stun/Frz- +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Str +12 Dex +3 Mag +15 Lck dps ---------- Phys.crit +5.0% Phys.pwr +6 (+0 eff.) Dmg.mod +6% blight Res.pen +20% blight Apr +9 ----- def ----- Armour +15 Defense +25 (+7 eff.) Fatigue +5% Stealth +15 ---------- misc Light +3 Infravis +3 Evasion: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() 3.0 T5 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +25% physical Apr +6 ----- def ----- Armour +15 Fatigue +4% Resists +15% fire +12% light +9% temporal HP.reg +4.40 Heal.mod +30% Blind- +50% Knockbk- +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +7 Mag +3 Wil +7 Con dps ---------- Dmg.mod +6% blight +7% physical Res.pen +25% acid Melee Ret 16 arcane ----- def ----- Armour +4 Fatigue +3% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Size +1 Heave: Puts all charms on 6 cooldown Level 3.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Cun +3 Dex dps ---------- Res.pen +15% mind ----- def ----- Armour +5 Defense +10 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +4% Resists +15% fire Spell.save +20 (+7 eff.) Mind.save +24 (+6 eff.) Silence- +47% Confus- +50% Stun/Frz- +48% ---------- misc Light +2 Disengage: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Ego+] Arcane While equipped: Stats +6 Mag ----- def ----- Armour +5 Fatigue +4% Spell.save +8 (+3 eff.) ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Ego+] Master While equipped: ----- def ----- Armour +15 Fatigue +4% Resists +15% acid +12% fire +15% lightning +15% cold ---------- misc Stam/turn +1.20 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +10 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue -4% Phys.save +15 (+3 eff.) ---------- misc Max.enc +40 A pair of boots made of leather. |
![]() 1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +5 Wil +18 Con dps ---------- Res.pen +20% acid Acc +10 (+3 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +23 Hardiness +15% Resists +12% physical +3% nature +6% darkness Phys.save +10 (+2 eff.) Mind.save +10 (+3 eff.) HP.reg +4.00 Disarm- +100% ---------- misc Stam/turn +2.00 Max.stam +35.00 Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Obliterating Smash: Level 4.2 Pwr.cost 15 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 167% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 19. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() 1.5 T3 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +11 Con dps ---------- Dmg.mod +8% arcane ----- def ----- Armour +16 Hardiness +11% Resists +9% physical Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Dmg.mod +6% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% cold Mind.save +12 (+3 eff.) ---------- misc Equi/ret +0.12 Breathe water A cap made of leather. |
![]() 3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
![]() 2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +14% acid +9% lightning +19% mind +15% cold +11% arcane +15% fire ----- def ----- Defense +3 (+1 eff.) Resists +19% mind A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +16 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +14% cold A cap made of leather. |
![]() 2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Mind.crit +4% Spell.pwr +5 (+1 eff.) Mind.pwr +4 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Psi/turn +0.28 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego+] Arcane While equipped: Stats +10 Mag ----- def ----- Defense +3 (+1 eff.) Resists +8% lightning +8% temporal +8% light +8% fire +8% nature +8% acid +8% blight +8% cold +8% darkness Spell.save +15 (+5 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +0.40 A pointy cloth hat, very wizardly... |
![]() 14.0 T3 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +8% Phys.save +11 (+2 eff.) A suit of armour made of mail. |
![]() 14.0 T1 heavy armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Mind.save +13 (+3 eff.) A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego+] Arcane While equipped: Stats +10 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +30% Resists +12% fire -20% light +13% darkness Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +9 (+2 eff.) A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego++] Master While equipped: Stats +7 Str +3 Con ----- def ----- Armour +20 Defense +5 (+2 eff.) Fatigue +9% Phys.save +14 (+3 eff.) Max.HP +100.00 A suit of armour made of mail. |
![]() 17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +9 Wil +7 Cun +5 Con dps ---------- Dmg.mod +3% light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +13% acid +15% physical +3% light +60% lightning +6% blight +38% fire +3% nature +17% cold Mind.save +23 (+6 eff.) Disarm- +40% Stun/Frz- +40% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Ego+] Nature/Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +32 Defense +9 (+3 eff.) Fatigue +26% Resists +15% acid +15% physical +15% fire +15% lightning +8% cold Disarm- +33% Stun/Frz- +38% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% blight +21% arcane Melee Ret 24 blight ----- def ----- Armour +21 Defense +21 (+6 eff.) Rng.Def +12 (+3 eff.) Fatigue +26% Resists +23% acid +26% cold +12% lightning +12% fire Disarm- +30% Pinning- +30% ---------- misc Breathe water A suit of armour made of metal plates. |
![]() 7.0 T5 shield armor [Rare] Master When used to Attack: Power 66.5 - 79.8 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +208 On Hit.r1 +8 fire While equipped: Stats +13 Mag +3 Wil +4 Con dps ---------- Dmg.mod +12% physical +12% fire Acc +8 (+3 eff.) ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +30% cold HP.reg +0.60 ---------- misc Stam/turn +0.80 Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Rare] Arcane When used to Attack: Power 67.5 - 81.0 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +200 Melee+ +16 light While equipped: Stats +6 Mag +10 Con dps ---------- Phys.pwr +14 (+1 eff.) Res.pen +30% physical On Melee Ret: * 35% chance to blind ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +18% light +21% cold Crit.dmg- 20.00% Silence- +15% Confus- +20% Knockbk- +25% ---------- misc Stam/turn +0.80 Max.stam +25.00 Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Ego+] Arcane When used to Attack: Power 63.5 - 76.2 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +198 Melee+ +16 acid While equipped: Stats +6 Con dps ---------- On Melee Ret: * 20% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +20% acid ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Ego+] Arcane When used to Attack: Power 71.5 - 85.8 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +210 Melee+ +16 temporal While equipped: dps ---------- Melee Ret 19 temporal ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +20% temporal ---------- misc Talents +5 Block Time Shield: (Instant) Puts all charms on 18 cooldown Level 5.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (474) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() 3.0 T5 arrow ammo [Rare] Arcane Power 54.0 - 75.6 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 18 Ranged+ +36 blight +30 cold +44 mind +8 arcane On Hit.r1 +8 mind +20 acid On Crit.r2 +12 mind +12 acid On Hit: * 54% chance to corrode armour by 30% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +12 Str +12 Mag ----- def ----- Max.HP +125.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +81% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +30% blight Dmg.red +20 blight Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight Dmg.red +25 blight Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +29% fire Dmg.red +19 fire Demon status: alive (15% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Inferno Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% physical Dmg.red +25 physical Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +87% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +100% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Battle Call Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +22% darkness ----- def ----- Dmg.red +21 darkness Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid Dmg.red +25 acid Demon status: alive (100% life). The seed of a demon. |
![]() 3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 18 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 237.13 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +2 Wil +6 Con dps ---------- Spell.crit +2% Mind.crit +2% S.pwr/crit +4 Dmg.mod +6% blight +9% mind Res.pen +11% all Apr +11 ----- def ----- Resists +13% blight Phys.save +15 (+3 eff.) Spell.save +35 (+11 eff.) Max.HP +80.00 HP.reg +6.10 Heal.mod +29% ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 534.60 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 726.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo [Random Unique] Master/Psionic Power 61.5 - 73.8 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +25.0% Capacity 20 Proj.spd +200% Ranged+ +20 temporal +69 physical On Hit: * 20 arcane resource burn * Slows global speed by 54% * 10% chance to knock the target back * 10% chance to stun, blind, pin, or confuse the target On Crit: * cripple the target While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
![]() 2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +3 Dex dps ---------- Crit.mult +6.00% Dmg.mod +9% physical ----- def ----- Phys.save +10 (+2 eff.) Die.at -40.00 life ---------- misc Max.stam +15.00 Wards +4 physical +6 mind +7 darkness Talents +2 Ward Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 105 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +6 Mag dps ---------- Spell.pwr +4 (+0 eff.) Res.pen +20% acid ----- def ----- Resists +12% acid Spell.save +9 (+3 eff.) ---------- misc Vim/s.crit +5.00 Max.mana +80.00 Talents +5 Telekinetic Blast Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 131 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Dex +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Apr +2 ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) ---------- misc Talents +5 Telekinetic Blast Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 151 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 11 psi. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Ego] Psionic Absorb and nullify at most 5 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown 100% to regenerate 12 psi. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +27% fire ----- def ----- Armour +6 Resists +9% light Cut- +35% Pinning- +15% Stun/Frz- +25% Teleport- +25% ---------- misc Light +3 Talents +4 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 78 and armour hardiness by 70% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +3 Str +3 Dex dps ---------- Phys.crit +3.0% Dmg.mod +3% temporal Res.pen +10% fire Apr +2 ----- def ----- Phys.save +6 (+1 eff.) ---------- misc Wards +10 acid +10 nature +9 light Talents +2 Ward Harden the skin for 7 turns increasing armour by 75 and armour hardiness by 70% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By FUCK_DEMONS the Ogre Demonologist level 36
35th Dusk 123rd year of Ascendancy at 03:29 see stats
By FUCK_DEMONS the Ogre Demonologist level 50
9th Pyre 124th year of Ascendancy at 05:53 see stats
By FUCK_DEMONS the Ogre Demonologist level 36
32nd Dusk 123rd year of Ascendancy at 06:03 see stats
By FUCK_DEMONS the Ogre Demonologist level 30
19th Pyre 123rd year of Ascendancy at 14:12 see stats
By FUCK_DEMONS the Ogre Demonologist level 40
61st Dusk 123rd year of Ascendancy at 18:58 see stats
By FUCK_DEMONS the Ogre Demonologist level 45
6th Decay 123rd year of Ascendancy at 22:11 see stats
By FUCK_DEMONS the Ogre Demonologist level 39
56th Dusk 123rd year of Ascendancy at 21:15 see stats
By FUCK_DEMONS the Ogre Demonologist level 13
8th Haze 122nd year of Ascendancy at 09:15 see stats
By FUCK_DEMONS the Ogre Demonologist level 37
51st Dusk 123rd year of Ascendancy at 14:45 see stats
By FUCK_DEMONS the Ogre Demonologist level 32
63rd Pyre 123rd year of Ascendancy at 06:46 see stats
By FUCK_DEMONS the Ogre Demonologist level 35
3rd Summertide 123rd year of Ascendancy at 14:56 see stats
By FUCK_DEMONS the Ogre Demonologist level 50
39th Pyre 124th year of Ascendancy at 23:32 see stats
By FUCK_DEMONS the Ogre Demonologist level 20
74th Haze 122nd year of Ascendancy at 07:15 see stats
By FUCK_DEMONS the Ogre Demonologist level 34
2nd Summertide 123rd year of Ascendancy at 14:05 see stats
By FUCK_DEMONS the Ogre Demonologist level 33
69th Pyre 123rd year of Ascendancy at 13:49 see stats
By FUCK_DEMONS the Ogre Demonologist level 50
13rd Pyre 124th year of Ascendancy at 01:35 see stats
By FUCK_DEMONS the Ogre Demonologist level 49
30th Regrowth 124th year of Ascendancy at 02:05 see stats
By FUCK_DEMONS the Ogre Demonologist level 5
78th Pyre 122nd year of Ascendancy at 16:32 see stats
By FUCK_DEMONS the Ogre Demonologist level 34
6th Mirth 123rd year of Ascendancy at 02:00 see stats
By FUCK_DEMONS the Ogre Demonologist level 10
9th Dusk 122nd year of Ascendancy at 14:45 see stats
By FUCK_DEMONS the Ogre Demonologist level 20
73rd Haze 122nd year of Ascendancy at 22:34 see stats
By FUCK_DEMONS the Ogre Demonologist level 30
19th Pyre 123rd year of Ascendancy at 04:14 see stats
By FUCK_DEMONS the Ogre Demonologist level 40
60th Dusk 123rd year of Ascendancy at 18:04 see stats
By FUCK_DEMONS the Ogre Demonologist level 50
43rd Regrowth 124th year of Ascendancy at 22:56 see stats
By FUCK_DEMONS the Ogre Demonologist level 22
15th Regrowth 123rd year of Ascendancy at 13:00 see stats
By FUCK_DEMONS the Ogre Demonologist level 50
11st Pyre 124th year of Ascendancy at 06:52 see stats
By FUCK_DEMONS the Ogre Demonologist level 50
39th Pyre 124th year of Ascendancy at 22:03 see stats
By FUCK_DEMONS the Ogre Demonologist level 50
39th Pyre 124th year of Ascendancy at 23:32 see stats
By FUCK_DEMONS the Ogre Demonologist level 50
44th Regrowth 124th year of Ascendancy at 01:10 see stats
By FUCK_DEMONS the Ogre Demonologist level 20
9th Decay 122nd year of Ascendancy at 04:17 see stats
By FUCK_DEMONS the Ogre Demonologist level 32
64th Pyre 123rd year of Ascendancy at 00:59 see stats
By FUCK_DEMONS the Ogre Demonologist level 19
73rd Haze 122nd year of Ascendancy at 21:32 see stats
By FUCK_DEMONS the Ogre Demonologist level 38
51st Dusk 123rd year of Ascendancy at 19:30 see stats
By FUCK_DEMONS the Ogre Demonologist level 10
10th Dusk 122nd year of Ascendancy at 13:12 see stats
By FUCK_DEMONS the Ogre Demonologist level 50
9th Pyre 124th year of Ascendancy at 05:53 see stats
By FUCK_DEMONS the Ogre Demonologist level 21
8th Allure 123rd year of Ascendancy at 14:08 see stats
By FUCK_DEMONS the Ogre Demonologist level 44
3rd Decay 123rd year of Ascendancy at 22:20 see stats
By FUCK_DEMONS the Ogre Demonologist level 6
4th Flare 122nd year of Ascendancy at 08:49 see stats
By FUCK_DEMONS the Ogre Demonologist level 41
19th Haze 123rd year of Ascendancy at 03:27 see stats
By FUCK_DEMONS the Ogre Demonologist level 21
8th Allure 123rd year of Ascendancy at 05:42 see stats
By FUCK_DEMONS the Ogre Demonologist level 15
37th Haze 122nd year of Ascendancy at 08:54 see stats
By FUCK_DEMONS the Ogre Demonologist level 35
31st Dusk 123rd year of Ascendancy at 06:36 see stats
By FUCK_DEMONS the Ogre Demonologist level 48
26th Regrowth 124th year of Ascendancy at 10:41 see stats
Log
--------------------------------
FUCK_DEMONS switches his weapons to: Dethblyd
Summertide.
Today is the 40th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:21.
--------------------------------
Talent Farstrike is ready to use.
Talent Block is ready to use.
--------------------------------
Saving game...
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
--------------------------------
Talent Fiery Portal is ready to use.
--------------------------------
Saving done.
FUCK_DEMONS deactivates Hardened Core.
FUCK_DEMONS deactivates Overkill.
FUCK_DEMONS deactivates Willful Tormenter.
FUCK_DEMONS deactivates Shattered Mind.
FUCK_DEMONS deactivates Flame of Urh'Rok.