










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 50 / 2444% |
Size | medium |
Lifes / Deaths | Killed by Emogawe the giant acid ant at level 17 on the 26th Haze 122nd year of Ascendancy at 03:42 3 / 5Killed by Ce'Nylevea the orc assassin at level 39 on the 62nd Pyre 123rd year of Ascendancy at 03:39 Killed by void horror at level 50 on the 53rd Regrowth 124th year of Ascendancy at 12:42 Killed by stone golem at level 50 on the 57th Regrowth 124th year of Ascendancy at 08:01 Killed by HARRY YOU R WIZARD at level 50 on the 61st Regrowth 124th year of Ascendancy at 17:16 |
Primary Stats
Strength | 39 (base 10) |
Dexterity | 24 (base 16) |
Constitution | 41 (base 37) |
Magic | 125 (base 66) |
Willpower | 104 (base 60) |
Cunning | 86 (base 60) |
Resources
Life | 1164/1164 |
Positive | 73/197 |
Paradox | 689 |
Healing Factor | 1.3803791469193 |
Regeneration | 2.5537014218007 |
Speed
Mental | +46.074767897123% |
Attack | +46.074767897123% |
Movement | +10.000000000001% |
Spell | +46.074767897123% |
Global | +135.07159452396% |
Vision
Sight | 12 |
Lite | 4 |
Infravision | 16 |
See Stealth | 25 |
See Invisible | 37 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
Damage | 116 |
Accuracy | 38 |
Crit Chance | 59% |
APR | 19 |
Speed | 0.68 |
Offense: Spell
Spellpower | 92 |
Crit Chance | 74% |
Speed | 0.68458092687457 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 53% |
Speed | 0.68458092687457 |
Offense: Damage Bonus
Acid | +27% |
Temporal | +67% |
Physical | +20% |
Arcane | +15% |
Darkness | +24% |
All | 0% |
Offense: Damage Penetration
Acid | +25% |
Temporal | +55% |
Arcane | +25% |
Nature | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 116.67411364191 (87.462686567164%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 7 |
Physical Save | 55 |
Spell Save | 53 |
Mental Save | 58 |
Defense: Resistances
Acid | + 44%( 70%) |
Cold | + 49%( 70%) |
All | + 20%( 70%) |
Darkness | + 54%( 70%) |
Light | + 56%( 70%) |
Temporal | + 40%( 70%) |
Mind | + 22%( 70%) |
Lightning | + 57%( 70%) |
Fire | + 64%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Pinning Resistance | 10% |
Bleed Resistance | 57% |
Confusion Resistance | 66% |
Instadeath Resistance | 100% |
Stun Resistance | 95% |
Poison Resistance | 15% |
Blind Resistance | 70% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 696 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 10 turns. While Heroism is active, you will only die when reaching -627 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.40 |
| 2/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Chronomancy / Timetravel | 1.50 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Chronomancy / Flux | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Reality Smearing |
talent | Disintegration |
talent | Matter Weaving |
talent | Energy Decomposition |
talent | Contingency |
talent | Empower |
beneficial effect | The target is surrounded by a time distortion, absorbing 902/902 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 54%. Time Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
beneficial effect | The target's accuracy and power have been increased by 18. 6 Fateweaver |
beneficial effect | The target has a 95% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
beneficial effect | The target is being grounded in the timeline and is healing 196.52 life per turn. Attenuate |
beneficial effect | Increases global action speed by 35%. Haste |
beneficial effect | Increases attack, spell, and mind speed by 46%. 3 Time Dilation |
beneficial effect | The target does not consume any resources. Hidden Resources |
beneficial effect | The time distortion has created a restoration field, healing the target for 23 each turn. Temporal Restoration Field |
beneficial effect | Displacing 27% of all damage on to a random enemy. Webs of Fate |
detrimental effect | Currently Twisted Anomlay: Anomaly Blink Twist FateUp to five targets in a radius of 4 are teleporting 8 tiles every turn. |
beneficial effect | The target is immune to all detrimental effects. Draconic Will |
beneficial effect | The target's defense and saves have been increased by 18. 6 Spin |
beneficial effect | Chronomancy spells cast by the target will not produce minor anomalies. Static History |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Zuberiana the cold drake. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by wretchling. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by HARRY YOU R WIZARD. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Belovea the skeleton warrior. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by Glovea the grave wight. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by HARRY YOU R WIZARD. Escort: worried loremaster (level 2 of Trollmire) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1802. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed faerlhing fang. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed giant spider spinneret. * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Mov.spd +10% Dmg.mod +12% darkness ----- def ----- Armour +14 Fatigue -16% Resists +15% acid +36% cold +30% fire +9% nature +15% lightning Phys.save +12 (+4 eff.) Max.HP +39.00 Poison- +15% Confus- +15% Pinning- +10% ---------- misc Max.enc +50 Stam/turn +0.70 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +11 Cun +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+4 eff.) Dmg.mod +3% acid Res.pen +10% acid +25% temporal +10% nature On Hit (Melee): * Slows global speed by 35% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% acid Phys.save +15 (+5 eff.) Heal.mod +16% Blind- +50% Confus- +26% ---------- misc Light +0 Infravis +9 See.Stealth +25 See.Invis +25 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +17 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Dmg.mod +15% acid Res.pen +15% acid +15% nature +10% arcane Melee Ret 8 nature On Hit (Melee): * Slows global speed by 39% ----- def ----- Armour +14 Defense +8 (+3 eff.) Fatigue +5% Resists +9% acid +20% darkness +20% light +5% all Phys.save +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 375.75 temporal and 279.00 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +10% physical +15% temporal ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 542.16 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 6 turn(s). Uses 32 power out of 17/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +14 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Melee Ret 8 light ----- def ----- Fatigue -8% Crit.dmg- 15.00% ---------- misc Light +2 Telepathy Humanoid/Orc Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Rare] Arcane While equipped: Stats +6 Wil +4 Mag dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Resists +12% darkness Mind.save +13 (+4 eff.) ---------- misc Light +2 Infravis +1 Telepathy All A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
On hands | ![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | ![]() 17.0 T5 massive armor Reqs Str 60 [Ego+] Arcane While equipped: Stats +8 Str +9 Mag +8 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +8% Phys.pwr +19 (+7 eff.) Spell.pwr +24 (+5 eff.) Mind.pwr +23 (+5 eff.) ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +17% lightning A suit of armour made of metal plates. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +2 Dex +6 Wil +9 Cun dps ---------- Spell.crit +6% Mind.crit +8% Crit.mult +57.00% Spell.pwr +10 (+2 eff.) Dmg.mod +15% arcane +9% acid Res.pen +15% arcane Acc +14 (+5 eff.) Apr +15 Melee Ret 20 acid ----- def ----- Defense +13 (+4 eff.) Resists +25% light +25% fire Crit.dmg- 17.00% Stealth +28 ---------- misc Max.mana +99.00 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Con ----- def ----- Armour +6 Resists +14% lightning +3% mind Crit.dmg- 10.00% Phys.save +15 (+5 eff.) Die.at -60.00 life Max.HP +54.00 HP.reg +1.60 Blind- +20% Confus- +15% Stun/Frz- +38% ---------- misc Infravis +6 Sight +2 See.Invis +12 Amulets can have magical properties. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 341 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 12 turns. While Heroism is active, you will only die when reaching -506 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 567% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 768% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 835% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 760% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1008% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 818 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 485 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 38% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 31% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 195.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (68% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 53%, your defense is increased by 53 and all your resistances by 53%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (68% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (68% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 50%, your defense is increased by 50 and all your resistances by 50%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 576 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 765 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Res.pen +25% acid Melee Ret 12 light On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to blind ----- def ----- Resists +12% acid Teleport- +50% Teleport you randomly (rad 39) Puts all charms on 15 cooldown Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +6 Wil dps ---------- Spell.crit +1% Crit.mult +13.00% Spell.pwr +13 (+3 eff.) Dmg.mod +7% blight +10% fire ----- def ----- Resists +16% mind Spell.save +9 (+3 eff.) Confus- +28% Teleport- +50% Teleport you randomly (rad 38) Puts all charms on 15 cooldown Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() 0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: Stats +6 Str ----- def ----- Fatigue -8% HP.reg +2.60 Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str dps ---------- Dmg.mod +21% lightning +12% temporal Res.pen +20% temporal ----- def ----- Armour +20 Resists +18% lightning Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire ---------- misc Light +3 Infravis +3 See.Invis +21 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 275.85 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Con ----- def ----- Resists +9% blight +6% darkness +21% acid Crit.dmg- 15.00% Phys.save +10 (+3 eff.) Mind.save +9 (+3 eff.) Confus- +20% Stun/Frz- +15% Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +7 Mag +8 Wil dps ---------- Spell.pwr +13 (+3 eff.) Melee+ 39 light Ranged+ 50 light On Hit (Melee): * 28% chance to blind On Hit (Ranged): * 25% chance to blind Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +8 Con dps ---------- Dmg.mod +16% acid +6% darkness ----- def ----- Resists +32% acid Spell.save +28 (+9 eff.) Mind.save +26 (+7 eff.) ---------- misc Max.stam +42.00 Telepathy Dragon Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% temporal Res.pen +5% temporal Melee Ret 16 temporal ----- def ----- Resists +15% temporal Blind- +42% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +6 See.Stealth +19 See.Invis +21 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +20% cold ----- def ----- Resists +14% blight +40% cold +15% nature Poison- +30% Disease- +30% Rings can have magical properties. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego] Arcane Power 56.5 - 84.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +40 blight On Hit: * 30% chance to disease Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +16 (+6 eff.) Res.pen +16% nature +21% physical ----- def ----- Resists +14% all Disarm- +36% Massive two-handed battleaxes. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Power 59.5 - 95.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 nature +28 temporal On Hit: * 48% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +21% acid ----- def ----- HP.reg +3.00 Massive two-handed swords. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +8 Dex Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 43.5 - 60.9 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 temporal While equipped: dps ---------- Res.pen +11% physical Acc +15 (+6 eff.) Apr +15 Melee Ret 20 temporal ----- def ----- Resists +20% temporal Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Ego] Nature/Disrupt Power 46.5 - 65.1 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 temporal +20 nature On Hit: * 23 arcane resource burn Blunt and deadly. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% mind +10% darkness Melee Ret 9 mind 10 darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% acid ---------- misc Equi/ret +2.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego] Arcane Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +15 fire While equipped: dps ---------- Dmg.mod +20% fire Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: dps ---------- Dmg.mod +22% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T5 staff 2H weapon [Rare] Arcane Power 42.0 - 50.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 light +16 mind On Hit: * 54% chance to blind While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+4 eff.) Dmg.mod +42% cold +6% mind +12% light Res.pen +20% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 lightning On Crit.r2 +16 lightning While equipped: dps ---------- Phys.crit +15.0% Spell.crit +5% Crit.mult +18.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% light +6% fire Res.pen +15% lightning ----- def ----- Resists +15% temporal +24% light +9% cold +6% nature +6% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +20 temporal While equipped: Stats +3 Mag dps ---------- Spell.crit +20% Spell.pwr +15 (+3 eff.) Dmg.mod +30% fire ----- def ----- Armour +8 Resists +9% cold +15% light +6% arcane Knockbk- +15% ---------- misc See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +40.00% Spell.pwr +25 (+5 eff.) Melee+ 34 fire Dmg.mod +30% temporal ---------- misc See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego] Arcane Power 41.0 - 49.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Spell.pwr +20 (+4 eff.) Dmg.mod +41% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Nature/Master Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature +20 temporal While equipped: dps ---------- Acc +15 (+6 eff.) ----- def ----- Defense +15 (+5 eff.) Disarm- +48% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature/Disrupt Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Against +17% Unnatural On Crit.r2 +13 fire While equipped: Stats +6 Wil dps ---------- All.spd +5% Res.pen +12% fire One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +24 mind While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +9% arcane Acc +15 (+6 eff.) Melee Ret 12 mind 20 temporal ----- def ----- Defense +15 (+5 eff.) Resists +9% temporal Mind.save +40 (+10 eff.) Disarm- +50% ---------- misc Mana/turn +0.20 Max.hate +10.00 One-handed war axes. |
![]() 1.0 T5 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Resists +12% cold +13% fire Mind.save +11 (+3 eff.) A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +12% darkness +18% temporal Res.pen +7% darkness ----- def ----- Armour +8 Defense +10 (+3 eff.) Resists +16% darkness +5% arcane +6% mind Phys.save +33 (+9 eff.) Spell.save +17 (+6 eff.) Mind.save +17 (+5 eff.) Stealth +14 Max.HP +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
![]() 2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Cun +4 Con dps ---------- Mind.crit +4% Crit.mult +20.00% On Hit (Melee): * 27 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning +6% blight +6% cold +6% arcane +6% nature Mind.save +49 (+13 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego+] Master While equipped: Stats +5 Str +4 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +14 (+4 eff.) Max.HP +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() 2.0 T5 feet armor [Ego++] Arcane While equipped: Stats +12 Mag +4 Wil dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +8% acid +8% blight ----- def ----- Armour +5 Fatigue +5% Disease- +35% Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego+] Arcane/Psionic While equipped: Stats +6 Con +6 Wil dps ---------- Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+1 eff.) Res.pen +9% physical ----- def ----- Armour +5 Fatigue +5% Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() 1.5 T5 hands armor [Ego] Nature/Master While equipped: Stats +6 Str dps ---------- Phys.pwr +20 (+7 eff.) Melee+ 15 nature Dmg.mod +11% nature ----- def ----- Armour +3 Resists +9% nature Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% arcane Melee Ret 16 darkness ----- def ----- Armour +14 Defense +14 (+5 eff.) Rng.Def +6 (+2 eff.) Fatigue +5% Resists +11% acid +6% lightning +30% fire +30% cold +7% all Phys.save +58 (+15 eff.) Poison- +10% Stun/Frz- +5% Knockbk- +15% Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
![]() 2.0 T3 head armor [Random Unique] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +5% light Melee Ret 4 blight ----- def ----- Armour +3 Fatigue +3% Resists +8% physical +10% darkness +6% blight +14% cold +17% light Phys.save +9 (+3 eff.) ---------- misc Light +2 Breathe water A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Dex dps ---------- Res.pen +20% fire ----- def ----- Armour +13 Defense +6 (+2 eff.) Fatigue +5% Resists +10% acid +9% cold +10% fire +36% lightning +5% all Phys.save +15 (+5 eff.) A cap made of leather. |
![]() 14.0 T5 heavy armor Reqs Str 48 [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +20% darkness +14% physical HP.reg +8.00 ---------- misc Stam/turn +2.50 Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 9.0 T5 light armor [Ego] Master While equipped: dps ---------- Melee Ret 20 physical ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +30% cold A suit of armour made of leather. |
![]() 17.0 T5 massive armor Reqs Str 60 [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +15% fire Apr +9 ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +9% lightning +9% light +30% fire +9% acid +9% darkness HP.reg +1.00 Blind- +20% Confus- +15% Pinning- +20% A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Str 60 [Normal] While equipped: ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% A suit of armour made of metal plates. |
![]() 7.0 T2 shield armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Wil dps ---------- Melee Ret 12 nature ----- def ----- Armour +11 Hardiness +7% Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +10% physical +13% blight +17% fire +12% nature +5% arcane Crit.dmg- 15.00% Max.HP +52.00 ---------- misc Talents +2 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Str 48 [Rare] Nature While equipped: Stats +5 Str +8 Con dps ---------- Melee+ 10 lightning Dmg.mod +15% light Res.pen +25% darkness Melee Ret 22 lightning 12 light On Hit (Melee): * 40% chance to blind ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% ---------- misc Infravis +2 Talents +5 Block Handheld deflection devices. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +6% temporal +10% fire +9% darkness +3% light Phys.save +14 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Max.HP +128.00 Poison- +20% Confus- +15% Pinning- +10% Stun/Frz- +15% Teleport- +10% ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +7 Str +3 Dex +2 Mag +2 Wil +5 Con ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +18% darkness +18% arcane Res.pen +15% arcane On Hit (Melee): * 40% chance to inflict 15% damage reduction ----- def ----- Resists +15% blight +8% fire +31% darkness +6% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Ego] Master While equipped: Stats +7 Str ----- def ----- Fatigue -10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 700.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 24/75 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T4 torque charm [Ego] Psionic Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown 100% to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 wand charm [Ego] Arcane Disarm traps (111 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 15 cooldown 100% to regenerate 9 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By HARRY YOU R WIZARD the Cornac Paradox Mage level 33
6th Pyre 123rd year of Ascendancy at 21:30 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 50
66th Haze 123rd year of Ascendancy at 10:53 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 33
4th Pyre 123rd year of Ascendancy at 05:35 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 39
52nd Pyre 123rd year of Ascendancy at 20:29 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 47
25th Haze 123rd year of Ascendancy at 15:39 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 46
22nd Haze 123rd year of Ascendancy at 14:56 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 37
49th Pyre 123rd year of Ascendancy at 01:27 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 8
25th Dusk 122nd year of Ascendancy at 16:42 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 35
45th Pyre 123rd year of Ascendancy at 08:25 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 33
6th Pyre 123rd year of Ascendancy at 20:44 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 25
50th Regrowth 123rd year of Ascendancy at 09:13 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 50
52nd Regrowth 124th year of Ascendancy at 10:09 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 50
13rd Regrowth 124th year of Ascendancy at 15:19 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 34
21st Pyre 123rd year of Ascendancy at 01:36 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 10
34th Dusk 122nd year of Ascendancy at 03:21 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 20
38th Haze 122nd year of Ascendancy at 13:33 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 30
77th Regrowth 123rd year of Ascendancy at 16:17 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 40
2nd Mirth 123rd year of Ascendancy at 12:13 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 50
63rd Haze 123rd year of Ascendancy at 16:47 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 50
5th Allure 124th year of Ascendancy at 05:27 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 50
61st Regrowth 124th year of Ascendancy at 17:15 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 25
10th Allure 123rd year of Ascendancy at 15:58 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 50
61st Regrowth 124th year of Ascendancy at 17:16 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 42
44th Dusk 123rd year of Ascendancy at 14:20 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 31
1st Time of Balance 123rd year of Ascendancy at 11:39 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 36
45th Pyre 123rd year of Ascendancy at 11:13 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 45
5th Haze 123rd year of Ascendancy at 07:10 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 8
8th Dusk 122nd year of Ascendancy at 09:01 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 49
44th Haze 123rd year of Ascendancy at 01:27 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 50
12nd Regrowth 124th year of Ascendancy at 20:39 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 41
16th Dusk 123rd year of Ascendancy at 04:14 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 21
42nd Haze 122nd year of Ascendancy at 21:06 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 16
15th Haze 122nd year of Ascendancy at 13:10 see stats
By HARRY YOU R WIZARD the Cornac Paradox Mage level 31
2nd Pyre 123rd year of Ascendancy at 22:08 see stats
Log
HARRY YOU R WIZARD emerges from a space-time rift!
HARRY YOU R WIZARD casts Dust to Dust.
HARRY YOU R WIZARD's spell attains critical power!
HARRY YOU R WIZARD casts Rethread.
HARRY YOU R WIZARD's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal ender (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Argoniel converts some damage to Psi!
HARRY YOU R WIZARD hits Argoniel for 11 to psi, 315 temporal, 120 physical, 943 temporal (1389 total damage).
HARRY YOU R WIZARD killed Argoniel!
--------------------------------
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Insane (Adventure) difficulty)!
Saving done.
The fabric of spacetime around HARRY YOU R WIZARD has returned to normal.
HARRY YOU R WIZARD deactivates Disintegration.
HARRY YOU R WIZARD deactivates Matter Weaving.
HARRY YOU R WIZARD's loses some focus.
HARRY YOU R WIZARD stops spinning fate.
HARRY YOU R WIZARD deactivates Reality Smearing.
HARRY YOU R WIZARD deactivates Contingency.
HARRY YOU R WIZARD slows down.
HARRY YOU R WIZARD is no longer being grounded.
HARRY YOU R WIZARD stops weaving fate.
HARRY YOU R WIZARD deactivates Energy Decomposition.
HARRY YOU R WIZARD deactivates Empower.