











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 32 / 17% |
| Size | big |
| Lifes / Deaths | Killed by sick treant at level 11 on the 1st Flare 122nd year of Ascendancy at 15:57 0 / 7Killed by Isirin the sick warg at level 13 on the 2nd Flare 122nd year of Ascendancy at 21:41 Killed by rogue sapper at level 21 on the 14th Dusk 122nd year of Ascendancy at 11:12 Killed by herald of oblivion at level 23 on the 16th Dusk 122nd year of Ascendancy at 19:41 Killed by Vorebeth the elven tempest at level 30 on the 58th Haze 122nd year of Ascendancy at 17:20 Killed by Polysemira the corrupted plasmic disruptor at level 32 on the 60th Haze 122nd year of Ascendancy at 18:03 Killed by herald of oblivion at level 32 on the 60th Haze 122nd year of Ascendancy at 22:59 |
| Antimagic | Follower |
Primary Stats
| Strength | 99 (base 60) |
| Dexterity | 1 (base 11) |
| Constitution | 37 (base 60) |
| Magic | 1 (base 10) |
| Willpower | 1 (base 15) |
| Cunning | 1 (base 12) |
Resources
| Life | -1514/1116 |
| Psi | 68/68 |
| Stamina | 36/121 |
| Equilibrium | 0 |
| Healing Factor | 1.515652173913 |
| Regeneration | 38.548103313728 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +116.8764347269% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 242 |
| Accuracy | 62 |
| Crit Chance | 116% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Light | +9% |
| Physical | +29% |
| All | 0% |
| Nature | +11% |
Offense: Damage Penetration
| Physical | +35% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 58.723073231957 (93.924050632911%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | -24 |
| Mental Save | -11 |
Defense: Resistances
| Acid | + 18%( 81%) |
| Blight | + 18%( 81%) |
| Arcane | + 3%( 81%) |
| Cold | + 2%( 81%) |
| All | -7%( 81%) |
| Darkness | + 12%( 81%) |
| Light | -1%( 81%) |
| Temporal | + 2%( 81%) |
| Mind | -1%( 81%) |
| Fire | -1%( 81%) |
| Nature | + 12%( 81%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 20% |
| Pinning Resistance | 56% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 47 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 12 turns. While Heroism is active, you will only die when reaching -848 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2846 life, 40 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 519 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 734% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Skate |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target has 30 reduced saves and defense, 20% reduced critical chance, and 28% chance to fail talent use. 10 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
| beneficial effect | Keeps you from dying even if your life drops to -1396 Heroism |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 66.23 fire damage, and talent cooldowns are increased by 89% plus 1 turn. Burning Hex |
| beneficial effect | You gain 20% resistance against blight. Resolve |
| beneficial effect | Increases critical hit chance by 110%. Berserker Rage |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 46%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
| beneficial effect | Increases global action speed by 17%. Speed |
| detrimental effect | The target is doomed to treason. Each turn they have a 42% chance to attack an adjacent creature. If no creatures are adjacent they will attack themself. Prophecy of Treason |
| beneficial effect | The thrill of combat improves the target's maximum life by 14%, life regeneration by 12.68, and stamina regeneration by 2.54. Bloodbath |
| detrimental effect | The target's mind and body is wasting away, reducing all stats by 30. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 327. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nereda the Hailvenom (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +5.0% Physical power: +15 (+3 eff.) Armour: +7 Changes stats: +2 Dex Changes resistances penetration: +15% cold / +25% physical Stamina each turn: +0.70 Maximum stamina: +13.00 A pair of boots made of leather. |
| Quiver | Emoda (16/16, 128% power, 12 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Power: 128% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +7.5% Capacity: 16 On weapon hit: * 10% chance to reduce all saves and defense by 14 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 242 physical damage Travel speed: +400% Damage Shield penetration (this weapon only): +30% Damage (Ranged): +4 blight / +17 darkness Damage against: +8% Living Arrows are used with bows to pierce your foes to death. |
| Light source | GilenInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% darkness / +9% temporal Changes damage: +3% physical Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Burnbrace the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +3 Dex Changes resistances: +6% fire Changes resistances penetration: +10% physical Changes damage: +9% physical Critical mult.: +15.00% Maximum stamina: +10.00 A cap made of leather. |
| Tool | Betimina (dig speed 28 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +20 (+4 eff.) Changes stats: +2 Str Changes resistances: +3% blight / +12% nature / +9% acid Changes damage: +7% nature Critical mult.: +10.00% Stamina each turn: +2.00 Only die when reaching: -80.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Dimprophet the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 12% Changes stats: +3 Wil Changes resistances: +9% darkness / +9% cold Critical mult.: +5.00% Stun/Freeze immunity: +30% Life regen: +1.00 Mindpower: +20 (+10 eff.) Mental crit. chance: +3% Rings can have magical properties. |
| On fingers | sneakthief's copper ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +5 Cun / +5 Dex Life regen: +7.00 Maximum life: +50.00 Healing mod.: +12% Rings can have magical properties. |
| Around waist | GleamgashInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Mental save: +6 (+6 eff.) Disease immunity: +20% Disarm immunity: +10% Life regen: +1.50 Maximum life: +20.00 Light radius: +3 Healing mod.: +20% A belt that goes around your waist. |
| In main hand | voratun greatsword 'Beytar' (190% power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 191% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +23 (+6 eff.) Damage when hit (Melee): 6 arcane Changes stats: +10 Str Changes resistances: +3% light / +3% darkness Changes damage: +17% physical Spell save: +3 (+3 eff.) Massive two-handed swords. |
| On hands | naturalist's hardened leather gloves of strength (+4) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Damage (Melee): 6 nature Changes stats: +4 Str Changes resistances: +6% nature Changes damage: +4% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Ulfygorn (10 def, 17 armour)Requires: - Massive armour training - Strength 22 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour penetration: +4 Physical power: +20 (+4 eff.) Armour: +17 Defense: +10 (+0 eff.) Fatigue: +22% Changes stats: +2 Str / +2 Dex / +2 Con Changes resistances: +6% mind Mental save: +13 (+13 eff.) A suit of armour made of metal plates. |
| Cloak | Dairesta the Morningpunish (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +5% arcane Changes damage: +9% light Reduces incoming crit damage: 5.00% Spell save: +3 (+3 eff.) Cut immunity: +20% Stun/Freeze immunity: +20% Maximum life: +34.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Deepsfist the stralite amuletCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +12 Defense: +16 (+6 eff.) Fatigue: -8% Effects on melee hit: * 20 arcane resource burn Changes resistances: +15% acid / +5% arcane / +3% light Changes resistances cap: +11% all Changes damage: +6% darkness Physical save: +36 (+13 eff.) Life regen: +3.00 Amulets can have magical properties. |
Inventory
Rune of the Rift (154.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 154.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune (power 18; resist 28%; move 52%; dur 5; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 52% faster, and you are invisible (power 18). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
MalystirInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +5 Wil Changes resistances: +6% physical Changes resistances penetration: +15% mind Changes damage: +3% acid Reduces incoming crit damage: 5.00% Stamina each turn: +0.30 Equilibrium when hit: +0.08 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.archmage's stralite amulet of murder Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +14 Changes stats: +4 Mag Changes damage: +6% acid / +6% fire / +6% cold / +6% lightning Critical mult.: +13.00% Spellpower: +5 (+5 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
Harydrakan the ObsidianjamInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +9 Str / +4 Con Changes resistances penetration: +10% darkness Changes damage: +6% darkness Physical save: +8 (+4 eff.) Rings can have magical properties. |
Lelerig the CinderbiterInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 6 fire Changes stats: +1 Str / +1 Mag Changes resistances: +22% lightning Changes resistances penetration: +10% light Changes damage: +11% lightning / +12% fire Rings can have magical properties. |
psionicist's copper ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+4 eff.) Disarm immunity: +21% Pinning immunity: +23% Knockback immunity: +23% Maximum life: +23.00 Rings can have magical properties. |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+6 eff.) Rings can have magical properties. |
warrior's steel ring of blight (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +12% blight Changes damage: +12% blight Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Chamurand the elven-wood vilestaff (129% power, 5 apr, fire element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +13 (+3 eff.) Damage when hit (Melee): 4 acid Changes resistances: +15% blight / +15% temporal Changes damage: +15% arcane / +25% fire Talent granted: +1 Command Staff Blindness immunity: +20% Life regen: +4.00 Spellpower: +12 (+12 eff.) Spell crit. chance: +4% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 25.22 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Ravencrypt (152% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 152% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes stats: +11 Dex Changes damage: +18% acid / +42% fire / +12% darkness Talent granted: +1 Command Staff Stamina each turn: +3.00 Spellpower: +20 (+19 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dragonbone starstaff 'Rotsever' (136% power, 6 apr, light element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 nature Changes damage: +12% cold / +30% light / +36% nature Talent granted: +1 Command Staff Critical mult.: +20.00% Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Spellpower: +15 (+15 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magelord's dragonbone magestaff of wizardry (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Damage (Melee): 20 arcane Changes stats: +2 Mag / +5 Wil Changes damage: +30% lightning Talent granted: +1 Command Staff Maximum mana: +156.00 Spellpower: +31 (+25 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe of phasing (108% power, 8 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 108% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +14% Massive two-handed battleaxes. |
Drake's Bane (156% power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 156% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+4 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
This item will automatically be transmogrified when you leave the level.chilling voratun battleaxe of amnesia (169% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Damage (Melee): +38 cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.voratun battleaxe 'Frostblack' (167% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Melee): +20 mind Damage (radius 2) on crit: +20 fire When wielded/worn: Damage when hit (Melee): 4 cold Changes stats: +3 Cun Equilibrium when hit: +0.32 Mindpower: +10 (+5 eff.) Massive two-handed battleaxes. |
iron greatsword (112% power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 112% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Loramas (160% power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +4 blight When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +7 Changes stats: +5 Str / +10 Dex / +7 Mag / +12 Wil / +5 Cun / +13 Con Changes resistances penetration: +15% blight / +10% all Changes damage: +9% blight Maximum psi: +10.00 Mental crit. chance: +2% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.voratun longsword of evisceration (154% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 155% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +10.0% Physical power: +7 (+2 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.stralite waraxe 'Strikebone' (142% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +9.5% Attack speed: 100% When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +13 Changes stats: +3 Str / +5 Con Changes resistances: +15% nature Changes resistances penetration: +13% all Changes damage: +9% lightning / +6% mind Only die when reaching: -40.00 life Mental crit. chance: +3% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Eilinuba the Umbrapeal (150% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 12% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +20 physical Damage (radius 2) on crit: +20 cold When wielded/worn: Physical crit. chance: +13.0% Changes resistances: +15% darkness Changes damage: +21% arcane Critical mult.: +10.00% Physical save: +9 (+4 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level.voratun waraxe (150% power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.living mindstar 'Sunbane' (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +25 (+5 eff.) Damage (Melee): 11 mind / 13 darkness Changes stats: +3 Str Changes resistances: +24% lightning Changes damage: +10% mind / +10% darkness / +18% light Talent granted: +1 Attune Mindstar Reduces incoming crit damage: 15.00% Silence immunity: +20% Life regen: +4.00 Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.high-capacity pouch of voratun shots (57/57, 164% power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 165% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 57 When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.windwalling stralite shield of the stars (0 def, 8 armour, 139 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Changes stats: +3 Mag / +2 Wil / +4 Cun Changes resistances: +12% physical / +16% light / +18% darkness Changes damage: +15% light / +13% darkness Talent granted: +1 Block Slows Projectiles: +24% Bonus block near projectiles: +55 Handheld deflection devices. |
Lunar Shield (0 def, 20 armour, 250 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Fatigue: +2% Changes resistances: +25% darkness Changes damage: +40% darkness Talent masteries: +0.30 Celestial / Star fury +0.30 Celestial / Twilight Talent granted: +1 Block Spellpower: +20 (+19 eff.) Talent on hit(spell): Moonlight Ray (10% chance level 2). A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
This item will automatically be transmogrified when you leave the level.swashbuckler's voratun shield of the stars (0 def, 10 armour, 199.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +15 (+4 eff.) Armour: +10 Fatigue: +8% Changes stats: +7 Str / +5 Dex / +7 Mag / +9 Cun Changes resistances: +13% light / +16% darkness Changes damage: +15% light / +14% darkness Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.voratun shield of temporal resistance (+14%) (0 def, 10 armour, 204 block) Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 25% chance to gain 10% of a turn (3/turn limit) Changes resistances: +14% temporal Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Neryriatira the Splendourbreacher (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Damage when hit (Melee): 6 light Changes resistances: +5% arcane / +26% mind / +13% all Changes resistances penetration: +20% blight Changes damage: +26% mind / +24% light / +21% arcane A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Erodor (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +3 Dex / +3 Mag / +3 Wil / +1 Con Changes resistances: +15% lightning Light radius: +1 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+0 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 16.20 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour of clarity (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+0 eff.) Fatigue: +12% Changes stats: +5 Str / +5 Con Changes resistances: +9% mind Mental save: +22 (+22 eff.) Maximum life: +71.00 A suit of armour made of mail. |
steel plate armour 'Emelurena' (0 def, 13 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +25 (+6 eff.) Physical power: +5 (+1 eff.) Armour: +13 Fatigue: +22% Changes stats: +3 Cun / +4 Con Changes resistances: +17% lightning See invisible: +6 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.fortifying stralite plate armour (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +4 Str / +4 Con Maximum life: +67.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun plate armour of command (9 def, 24 armour) Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 (+0 eff.) Fatigue: +22% Changes stats: +3 Cun Mental save: +14 (+14 eff.) Life regen: +6.60 Stamina each turn: +1.90 A suit of armour made of metal plates. |
ShadeflashInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 physical Changes stats: +3 Con Changes damage: +3% darkness / +3% physical Physical save: +6 (+3 eff.) Only die when reaching: -20.00 life Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +5% cold Mental save: +5 (+5 eff.) Spellpower: +3 (+3 eff.) A belt that goes around your waist. |
Belemitira the linen cloak (1 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +6 Physical crit. chance: +1.0% Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Dex / +2 Cun / +1 Con Changes resistances: +2% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Smolderclamor (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 2 light Changes stats: +3 Str / +2 Dex / +1 Mag Changes resistances: +9% fire Changes resistances penetration: +10% fire Reduces incoming crit damage: 5.00% Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bokuran (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +1 Changes stats: +2 Dex / +4 Wil / +2 Cun / +1 Con Life regen: +1.00 Healing mod.: +12% A pair of boots made of leather. |
Torisandil (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to slow global speed by 39% Changes stats: +3 Cun / +3 Wil Changes resistances: +3% lightning / +3% temporal / +6% nature Physical save: +5 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+6 eff.) Light radius: +1 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
sand rough leather gloves of magic (+2) (0 def, 7 armour)Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 5 physical Changes stats: +2 Mag Changes damage: +4% arcane / +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Isatira' (15 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Fatigue: +3% Damage (Melee): 8 lightning Changes resistances: +7% lightning Changes resistances penetration: +25% physical Changes damage: +5% lightning / +6% acid Critical mult.: +5.00% Physical save: +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
shielding linen wizard hat of darkness (+15%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag Changes resistances: +15% darkness Changes damage: +10% darkness Spell save: +5 (+5 eff.) A pointy cloth hat, very wizardly... |
Runadevon (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +5 Str / +1 Wil Changes resistances: +5% fire / +6% cold Critical mult.: +10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +6% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+2) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.warlord's voratun helm of dexterity (+5) (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +6 Dex / +5 Wil Changes resistances: +5% physical Physical save: +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Gorodan the HazedareInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances penetration: +5% cold Physical save: +6 (+3 eff.) Equilibrium when hit: +0.08 Maximum hate: +6.00 Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Mayatira the Frozenimmortal (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +2 Wil / +1 Cun Changes resistances: +11% nature / +15% cold Changes resistances penetration: +5% cold Changes damage: +6% nature / +6% acid When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tidenull (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +4 Damage when hit (Melee): 2 physical Changes stats: +1 Str / +1 Wil / +2 Cun Changes resistances: +11% nature Changes damage: +6% nature / +9% cold Mental save: +6 (+6 eff.) Maximum stamina: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful elm wand of shielding [power 110] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Bers the Cornac Berserker level 24
41st Dusk 122nd year of Ascendancy at 05:41 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bers the Cornac Berserker level 8
5th Mirth 122nd year of Ascendancy at 15:43 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Bers the Cornac Berserker level 23
15th Dusk 122nd year of Ascendancy at 10:05 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bers the Cornac Berserker level 24
16th Dusk 122nd year of Ascendancy at 22:06 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bers the Cornac Berserker level 10
3rd Summertide 122nd year of Ascendancy at 03:55 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Bers the Cornac Berserker level 20
11st Dusk 122nd year of Ascendancy at 06:23 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Bers the Cornac Berserker level 30
56th Haze 122nd year of Ascendancy at 12:01 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Bers the Cornac Berserker level 26
51st Haze 122nd year of Ascendancy at 05:18 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Bers the Cornac Berserker level 14
6th Flare 122nd year of Ascendancy at 10:59 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Bers the Cornac Berserker level 23
16th Dusk 122nd year of Ascendancy at 07:18 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bers the Cornac Berserker level 7
78th Pyre 122nd year of Ascendancy at 07:05 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Bers the Cornac Berserker level 21
14th Dusk 122nd year of Ascendancy at 02:02 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Bers the Cornac Berserker level 15
8th Flare 122nd year of Ascendancy at 19:27 see stats
Log
Islerebeth the corrupted protosentient globula casts Moonlight Ray.
Islerebeth the corrupted protosentient globula's spell attains critical power!
Nerayamira the corrupted plasmic disruptor casts Prophecy of Treason.
A void annihilator manifests from Bers!
Bers is doomed to treason!
Islerebeth the corrupted protosentient globula hits Bers for 368 darkness damage.
Bers succumbs to the prophecy, attacking Herald of oblivion!
Herald of oblivion's morale has been lowered.
Prophecy of Treason from Nerayamira the corrupted plasmic disruptor hits Herald of oblivion for (30 parried), 27 physical, 0 arcane, 2 nature (29 total damage).
Nerayamira the corrupted plasmic disruptor loses 53 health to the entropy.
A void star appears around Nerayamira the corrupted plasmic disruptor.
Bers is free from the weakness disease.
Bers is free from the rotting disease.
Bers aims less carefully.
Talent Fearless Cleave is ready to use.
Talent Antimagic Shield is ready to use.
Herald of oblivion casts Blink Blade.
Herald of oblivion performs a melee critical strike against Bers!
Herald of oblivion hits Bers for 208 physical, 20 temporal, 56 lightning (284 total damage).
Melee retaliation hits Herald of oblivion for 4 arcane, 4 arcane (8 total damage).
Bers the level 32 cornac berserker was amped to death by a herald of oblivion on level 1 of The Godfeaster.
Bers deactivates Skate.
Bers is free from the hex.
Bers no longer revels in blood quite so much.
Bers is free from the prophecy.
Bers slows down.
Bers is no longer attuned.
Bers deactivates Berserker Rage.
Bers's rage subsides!
Bers deactivates Daunting Presence.


































































































