Runner the level 3 Cornac Adventurer by Menschheit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp3 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life131/131
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage8
Accuracy7
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save8
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Storm drake aspect1.00
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.00
0/5
0/5
0/5
0/5
Cunning / Stealth1.00
0/5
0/5
0/5
0/5
Steamtech / Elusiveness1.00
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.00
0/5
0/5
0/5
0/5

Generic Talents

Psionic / Augmented mobility1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On hands
Light source
Cloak
Quiver

Inventory

Achievements

Log

You gain 0.02 gold from the melting of linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (10.5-15.75 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (10-15 power, 0 apr).
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12.5-17.5 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (16-25.6 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10.5-13.65 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10.5-13.65 power, 5 apr).
You gain 0.59 gold from the melting of
manasurge rune (607% regen over 10 turns; 30 instant mana).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 55%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 76%).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.