Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Portable Item Vault 1.7.4Add a portable item vault to your inventory! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Male |
Race | Yeek |
Class | Archer (Munitions Expert) |
Level / Exp | 39 / 60% |
Size | medium |
Lifes / Deaths | Killed by Lord of Skulls (warrior) at level 39 on the 34th Dusk 122nd year of Ascendancy at 10:33 6 / 1 |
Primary Stats
Strength | 71 (base 47) |
Dexterity | 70 (base 60) |
Constitution | 22 (base 14) |
Magic | 28 (base 10) |
Willpower | 33 (base 10) |
Cunning | 73 (base 60) |
Resources
Life | 657/657 |
Stamina | 272/272 |
Healing Factor | 1.4224166372473 |
Regeneration | 13.370716390125 |
Speed
Mental | -3.3306690738755E-14% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 6 |
See Stealth | 56.384209620737 |
See Invisible | 68.384209620737 |
Offense: Mainhand
Damage | 164 |
Accuracy | 63 |
Crit Chance | 32% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Physical | +40% |
Acid | +12% |
Light | +11% |
Temporal | +9% |
Darkness | +9% |
Arcane | +17% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Physical | +30% |
Darkness | +40% |
Temporal | +11% |
All | 0% |
Defense: Base
Armour (hardiness) | 46 (72.28143328797%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 30 |
Mental Save | 39 |
Defense: Resistances
Arcane | + 16%( 70%) |
Mind | + 21%( 70%) |
All | + 11%( 70%) |
Lightning | + 33%( 70%) |
Light | + 17%( 70%) |
Physical | + 12%( 70%) |
Darkness | + 25%( 70%) |
Cold | + 50%( 70%) |
Fire | + 41%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Confusion Resistance | 91% |
Disarm Resistance | 22% |
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Silence Resistance | 34% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 314 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 610% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Munitions | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
beneficial effect | Increases defense by 25. Mobile Defense |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 11): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 12): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 41 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (41)Turns left: 17 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 18): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 2): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 21): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 23): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 24): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 25): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 383 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 31): Rush Hour (383)Turns left: 43 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 32): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 33): Near Sighted | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | Brodoyon the Shadequarry (11/21, 48-67 power, 10 apr) Brodoyon the Shadequarry (11/21, 48-67 power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 48.0 - 67.2 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +13.0% Capacity 21 Ranged+ +16 nature On Hit.r1 +4 darkness On Crit.r2 +4 nature +8 darkness On Hit: * 20% chance to slow global speed by 63% * 20% chance to reduce damage dealt by 28% On Crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | Zubobeth Zubobeth1.0 T3 lite [Rare] Master While equipped: Stats +3 Wil +9 Mag ---------- misc Max.psi +20.00 Light +10 See.Invis +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Honeywood Chalice Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
On fingers | stralite ring 'Polimira' stralite ring 'Polimira'0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% physical Acc +10 (+2 eff.) Apr +11 ----- def ----- Armour +6 Defense +11 (+3 eff.) Resists +3% darkness +9% lightning ---------- misc Equi/ret +0.12 Max.psi +20.00 Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Berigas the gold ring Berigas the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +3 Mag +4 Con dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +8 (+2 eff.) Melee+ 17 light Ranged+ 17 light Dmg.mod +11% light ----- def ----- Resists +6% light +5% arcane Crit.chn- 5.00% Phys.save +12 (+4 eff.) Rings make your fingers look great! |
Around waist | Cyrobrenne Cyrobrenne1.0 T3 belt armor [Random Unique] Master While equipped: Stats +5 Cun +4 Wil dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +12% acid Against +24% Summoned ----- def ----- Defense +9 (+3 eff.) Resists +3% nature +6% fire D.Red.from +20% Summoned Spell.save +8 (+4 eff.) Stealth +8 ---------- misc Size +1 A belt that goes around your waist. |
In main hand | elven-wood longbow 'Amoroddandil' elven-wood longbow 'Amoroddandil'4.0 T4 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 4 While equipped: Stats +7 Dex +5 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +14% physical +17% arcane +9% temporal Res.pen +11% temporal +15% physical Apr +3 Melee Ret 2 acid ----- def ----- Armour +2 ---------- misc Reload +8 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
On hands | hardened leather gloves 'Coalmaim' (0 def, 9 armour) hardened leather gloves 'Coalmaim' (0 def, 9 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Wil +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 7 physical Dmg.mod +9% darkness +5% physical Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +9 Disarm- +22% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 22.0 - 24.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +6 physical On Crit.r2 +7 physical On Hit: 10% Disarm 3 On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | cured leather armour 'Velodherin' (6 def, 10 armour) cured leather armour 'Velodherin' (6 def, 10 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +7% Resists +1% physical +16% fire Max.HP +70.00 HP.reg +9.00 Heal.mod +22% ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
Cloak | Umbradredge the cashmere cloak (2 def, 9 armour) Umbradredge the cashmere cloak (2 def, 9 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Dex +1 Mag +2 Con dps ---------- Res.pen +25% darkness ----- def ----- Armour +9 Defense +2 (+1 eff.) Resists +3% lightning +11% cold +12% darkness Crit.chn- 10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Halirerig the steel amulet Halirerig the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Str dps ---------- Res.pen +15% physical ----- def ----- Defense +5 (+2 eff.) Resists +12% lightning +13% cold +11% mind +11% fire Confus- +22% Stun/Frz- +30% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Inventory
healing infusion of the duelist (heal 188; cd 14) healing infusion of the duelist (heal 188; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 188 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 196; cd 14) healing infusion of the sneak (heal 196; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 118; cd 10) healing infusion of the wizard (heal 118; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -204; dur 6; cd 27) heroism infusion of the titan (die at -204; dur 6; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -204 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 204 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -391; dur 5; cd 32) heroism infusion of the wizard (die at -391; dur 5; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -391 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 391 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 499%; cd 10) movement infusion of the psychic (speed 499%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 499% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 527%; cd 9) movement infusion of the psychic (speed 527%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 527% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 367; 12 cd) regeneration infusion (heal 367; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 367 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 400; 16 cd) regeneration infusion of the duelist (heal 400; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 197; 13 cd) regeneration infusion of the titan (heal 197; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 197 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental, physical; dur 2; cd 14) wild infusion (res 17%; mental, physical; dur 2; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 5; phase 19; cd 13) blink rune of the duelist (range 5; phase 19; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 18; resist 18%; move 38%; dur 5; cd 21) ethereal rune of the psychic (power 18; resist 18%; move 38%; dur 5; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 38% faster, and you are invisible (power 18). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 42; cd 15) shatter afflictions rune (absorb 42; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 423; dur 5; cd 14) shielding rune of the wizard (absorb 423; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 423 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daimyldil Daimyldil0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +6 Wil dps ---------- Dmg.mod +6% acid ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +21% ---------- misc Infravis +2 Amulets make your neck look great! |
Eilinedherin the Blackrock Eilinedherin the Blackrock0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 28% ----- def ----- Resists +3% mind +19% temporal Crit.chn- 5.00% Phys.save +6 (+2 eff.) Mind.save +9 (+3 eff.) Pinning- +28% Knockbk- +37% ---------- misc Masteries +0.21 Technique/Combat veteran Amulets make your neck look great! |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Rimewilter the stralite amulet Rimewilter the stralite amulet0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +4 Str +5 Mag +3 Wil +6 Cun dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +6% temporal +6% light +6% cold +5% physical +6% darkness Melee Ret 6 acid Amulets make your neck look great! |
Rootqueen the gold amulet Rootqueen the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +21% nature Res.pen +10% acid On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Resists +6% nature Amulets make your neck look great! |
gold amulet of magic (+4) gold amulet of magic (+4)0.1 T3 amulet jewelry [Ego] Arcane While equipped: Stats +4 Mag Amulets make your neck look great! |
grounding copper amulet of healing grounding copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Heal.mod +12% Cut- +40% Stun/Frz- +24% Heal: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 394 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Glyriba the Firescar Glyriba the Firescar0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +15 (+4 eff.) Resists +9% acid +15% fire Max.HP +25.00 Heal.mod +10% Silence- +20% Disarm- +24% Pinning- +24% Knockbk- +22% Rings make your fingers look great! |
Grineran the Abyssonslaught Grineran the Abyssonslaught0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Res.pen +5% fire ----- def ----- Armour +4 Max.HP +20.00 Disarm- +21% Pinning- +20% Knockbk- +24% ---------- misc See.Invis +3 Rings make your fingers look great! |
Growsin Growsin0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% nature Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Resists +6% acid +6% fire +15% nature Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Salussra the copper ring Salussra the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Phasing +10% ----- def ----- Spell.save +9 (+5 eff.) ---------- misc Mana/turn +0.12 Mana/s.crit +1.00 Rings make your fingers look great! |
Scaldspike the steel ring Scaldspike the steel ring0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +6% fire +12% temporal Res.pen +10% fire ----- def ----- Resists +3% fire +9% darkness +12% temporal Blind- +26% ---------- misc Infravis +4 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
marksman's gold ring of life marksman's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Max.HP +55.00 HP.reg +8.00 Heal.mod +12% Rings make your fingers look great! |
sneakthief's stralite ring of warding sneakthief's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Resists +10% acid +17% fire +18% lightning +14% cold Rings make your fingers look great! |
stralite ring 'Shinegash' stralite ring 'Shinegash'0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +12% temporal +6% light +12% darkness Res.pen +20% temporal ---------- misc Light +3 Rings make your fingers look great! |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 4.5 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 159.53 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
dwarven-steel dagger 'Hymas' (16-21 power, 7 apr) dwarven-steel dagger 'Hymas' (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Psionic Power 16.5 - 21.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 mind On Hit.r1 +9 fire On Hit: * 21% chance to reduce all saves and defense by 35 While equipped: Stats +4 Mag +5 Wil +4 Cun dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Resists +5% arcane Mind.save +12 (+4 eff.) Stun/Frz- +10% Sharp, short and deadly. |
Cobrakill the elven-wood longbow Cobrakill the elven-wood longbow4.0 T4 longbow 2H weapon [Random Unique] Nature/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +5 Str +8 Dex +12 Wil +17 Con dps ---------- Mind.crit +2% Crit.mult +15.00% Phys.pwr +14 (+4 eff.) Dmg.mod +3% nature Res.pen +5% mind +12% physical ----- def ----- Max.HP +86.00 ---------- misc Equi/ret +0.08 Longbows are used to shoot arrows at your foes. |
Dairygorn Dairygorn4.0 T4 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +40 fire While equipped: Stats +6 Str +3 Wil +1 Cun dps ---------- Phys.pwr +14 (+4 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +36% fire Res.pen +10% mind Melee Ret 4 arcane ----- def ----- Mind.save +12 (+4 eff.) Longbows are used to shoot arrows at your foes. |
ranger's elven-wood longbow of recursion ranger's elven-wood longbow of recursion4.0 T4 longbow 2H weapon [Ego+] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +5 Dex Longbows are used to shoot arrows at your foes. |
throat-seeking elven-wood longbow of true flight throat-seeking elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego++] Disrupt/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +14 nature On Crit: * silences the target While equipped: dps ---------- Phys.crit +20.0% Res.pen +8% nature Acc +8 (+2 eff.) Longbows are used to shoot arrows at your foes. |
Elassra (4-5 power, 18 apr, nature damage) Elassra (4-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Dex +1 Mag +6 Wil +2 Cun dps ---------- Mind.crit +2% Crit.mult +9.00% Mind.pwr +4 (+1 eff.) Dmg.mod +6% mind ----- def ----- Crit.chn- 5.00% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced cured leather sling enhanced cured leather sling4.0 T2 sling 1H weapon [Ego+] Nature Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +4 Str +4 Dex +5 Mag +6 Wil +3 Cun +4 Con Slings are used to hurl stones or metal shots at your foes. |
Frostwilter the hardened leather belt Frostwilter the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +1 Dex +3 Wil dps ---------- Mind.pwr +8 (+2 eff.) Res.pen +15% cold Melee Ret 2 cold ----- def ----- Crit.chn- 10.00% Phys.save +6 (+2 eff.) Max.HP +88.00 ---------- misc Light +2 Infravis +1 A belt that goes around your waist. |
Hathikan the hardened leather belt Hathikan the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +4 Cun +7 Lck dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +8% lightning +8% temporal +3% blight Phys.save +10 (+3 eff.) Stealth +5 Poison- +10% ---------- misc T.Disarm +17 Infravis +3 A belt that goes around your waist. |
balancing hardened leather belt of burglary balancing hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +7 Dex +7 Cun +6 Lck dps ---------- Phys.crit +7.0% Mind.crit +7% ----- def ----- Stealth +10 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
spiritwalker's hardened leather belt of the mystic spiritwalker's hardened leather belt of the mystic1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Mana/turn +0.14 Max.mana +26.00 A belt that goes around your waist. |
Anitorach the Singetouch (1 def, 0 armour) Anitorach the Singetouch (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +12% fire +3% cold Res.pen +5% cold ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of sorcery (2 def, 0 armour) cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of implacability (1 def, 0 armour) linen cloak of implacability (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of the voidstalker (1 def, 0 armour) murderer's linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +12% darkness +13% temporal Def/telep +12 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+10 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Blindtrail the pair of rough leather boots (3 def, 1 armour) Blindtrail the pair of rough leather boots (3 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Mag dps ---------- Crit.mult +20.00% ----- def ----- Armour +1 Defense +3 (+1 eff.) Resists +6% light ---------- misc Mana/s.crit +2.00 Max.mana +40.00 Evasion: (Instant) Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 32 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
eldritch pair of voratun boots of spellbinding (0 def, 5 armour) eldritch pair of voratun boots of spellbinding (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.crit +3% ----- def ----- Armour +5 Fatigue +4% ---------- misc Mana/turn +0.37 Max.mana +30.00 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Undeathradiance' (0 def, 3 armour) pair of hardened leather boots 'Undeathradiance' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Dmg.mod +15% nature Res.pen +25% nature ----- def ----- Armour +3 Fatigue -6% Phys.save +6 (+2 eff.) ---------- misc Max.enc +30 A pair of boots made of leather. |
pair of iron boots 'Godata' (0 def, 3 armour) pair of iron boots 'Godata' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Str +2 Wil +2 Con dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +12% arcane Melee Ret 4 blight ----- def ----- Armour +3 Fatigue +2% Silence- +22% Confus- +22% Stun/Frz- +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blighted dwarven-steel gauntlets of spellstriking (0 def, 2 armour) blighted dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 7 arcane 8 blight Dmg.mod +5% arcane +5% blight ----- def ----- Armour +2 Fatigue +3% Resists +4% arcane +6% blight Unarmed combat: Power 19.0 - 26.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +7 arcane On Crit.r2 +7 blight On Hit: 20% Soul Rot 3 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's hardened leather gloves of war-making (0 def, 2 armour) brawler's hardened leather gloves of war-making (0 def, 2 armour)1.0 T2 hands armor [Ego++] Master While equipped: Stats +3 Str +2 Dex +2 Cun dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +8% Crit.mult +7.00% ----- def ----- Armour +2 Phys.save +7 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 23.0 - 25.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +14.0% Atk.spd 100% On Hit: 10% Set Up 3 On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gerata the linen wizard hat (1 def, 0 armour) Gerata the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Mag +4 Wil +3 Con dps ---------- Mind.crit +4% Mind.pwr +20 (+5 eff.) ----- def ----- Defense +1 (+1 eff.) Crit.chn- 15.00% Phys.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Cloudpython' (2 def, 0 armour) cashmere wizard hat 'Cloudpython' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Mag +8 Cun +3 Con dps ---------- Res.pen +10% lightning ----- def ----- Defense +2 (+1 eff.) Resists +21% lightning +7% temporal ---------- misc Infravis +2 A pointy cloth hat, very wizardly... |
hardened leather cap 'Grinadunafast' (0 def, 3 armour) hardened leather cap 'Grinadunafast' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +10% temporal +12% cold Max.HP +40.00 Heal.mod +10% Teleport- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
Obsidianfurnace (13 def, 17 armour) Obsidianfurnace (13 def, 17 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +7 Dex +1 Mag +5 Cun dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +17 Defense +13 (+4 eff.) Fatigue +8% Resists +14% fire +11% physical +3% darkness +20% cold ---------- misc Light +3 A suit of armour made of leather. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Cracklequeller the quiver of yew arrows (18/18, 30-43 power, 10 apr) Cracklequeller the quiver of yew arrows (18/18, 30-43 power, 10 apr)3.0 T3 arrow ammo [Rare] Arcane Power 30.5 - 42.7 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Ranged+ +16 acid +8 temporal +16 cold +16 lightning On Hit.r1 +8 lightning +8 cold On Crit.r2 +8 lightning On Hit: * 11% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
Radhihell (24/24, 36-50 power, 7 apr) Radhihell (24/24, 36-50 power, 7 apr)3.0 T2 arrow ammo [Rare] Arcane Power 36.0 - 50.4 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 24 Proj.spd +200% On Hit.r1 +12 physical +11 fire While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 62-87 power, 20 apr) The Titan's Quiver (18/18, 62-87 power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 70% Str, 50% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
605 alchemist agate 605 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Chalodrahell the dwarven-steel pickaxe (dig speed 6 turns) Chalodrahell the dwarven-steel pickaxe (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +2 Str +2 Wil dps ---------- Spell.crit +2% Dmg.mod +8% mind +7% fire Melee Ret 4 blight ----- def ----- Mind.save +7 (+2 eff.) Max.HP +20.00 ---------- misc Max.mana +60.00 Max.stam +21.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
watchleader's alchemist's lamp of the zealot watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +7 (+4 eff.) Blind- +26% Confus- +14% ---------- misc Light +9 See.Stealth +8 See.Invis +13 Track: Puts all charms on 34 cooldown Level 3.5 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 13 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Malurain the Nightreaper [power 150] (13 cooldown) Malurain the Nightreaper [power 150] (13 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 28% ----- def ----- Resists +3% darkness +6% fire Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 210 physical damage Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 4.5 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 127 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Erelydil the yew totem of healing [power 284] (13 cooldown) Erelydil the yew totem of healing [power 284] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Acc +25 (+6 eff.) Apr +3 ----- def ----- Defense +15 (+4 eff.) Die.at -60.00 life ---------- misc Max.stam +20.00 Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 13 cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Vorirelaith the elm totem of summon tentacle [power 95] (22 cooldown) Vorirelaith the elm totem of summon tentacle [power 95] (22 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +5 Dex dps ---------- Phys.crit +7.0% Res.pen +20% blight +25% physical ---------- misc Max.stam +30.00 Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 265 Base Damage: 102 Armor: 8 All Resist: 0 Puts all charms on 22 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Item Vault (Portable) Item Vault (Portable)0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+8 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 69 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 30 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Zanokath [power 350] (13 cooldown) Zanokath [power 350] (13 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +15% cold Mind.save +3 (+1 eff.) Die.at -40.00 life Heal.mod +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 70 lightning damage and will be dazed for 1 turn (350 total damage) Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 19% for 2 turns. 100% to increase all damage by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing ash wand of lightning storm [power 182] (13 cooldown) soothing ash wand of lightning storm [power 182] (13 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 36 lightning damage and will be dazed for 1 turn (182 total damage) Puts all charms on 13 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 quartz 7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Poison Archer the Yeek Archer level 35
24th Dusk 122nd year of Ascendancy at 11:30 see stats
By Poison Archer the Yeek Archer level 30
14th Dusk 122nd year of Ascendancy at 23:13 see stats
By Poison Archer the Yeek Archer level 25
8th Dusk 122nd year of Ascendancy at 04:57 see stats
By Poison Archer the Yeek Archer level 39
34th Dusk 122nd year of Ascendancy at 06:33 see stats
By Poison Archer the Yeek Archer level 14
3rd Summertide 122nd year of Ascendancy at 14:42 see stats
By Poison Archer the Yeek Archer level 25
7th Dusk 122nd year of Ascendancy at 00:58 see stats
By Poison Archer the Yeek Archer level 35
28th Dusk 122nd year of Ascendancy at 06:01 see stats
By Poison Archer the Yeek Archer level 10
7th Mirth 122nd year of Ascendancy at 22:36 see stats
By Poison Archer the Yeek Archer level 20
8th Flare 122nd year of Ascendancy at 02:36 see stats
By Poison Archer the Yeek Archer level 30
14th Dusk 122nd year of Ascendancy at 23:08 see stats
By Poison Archer the Yeek Archer level 25
7th Dusk 122nd year of Ascendancy at 01:49 see stats
By Poison Archer the Yeek Archer level 24
5th Dusk 122nd year of Ascendancy at 07:00 see stats
By Poison Archer the Yeek Archer level 16
4th Flare 122nd year of Ascendancy at 15:14 see stats
Log
Forest wight's glacial vapour area effect hits Poison Archer for 5 blight, 25 cold (29 total damage).
Forest wight's glacial vapour area effect hits Forest wight for 7 blight, 12 cold (19 total damage).
Poison bursts out of Yeek mindslayer's corpse!
Acid Splash from Wretchling hits Yeek mindslayer for (10 to psi shield), 14 acid (14 total damage).
Crippling Poison from Poison Archer hits Yeek mindslayer for (56 to psi shield), 90 nature (90 total damage).
Crippling Poison from Poison Archer killed Yeek mindslayer!
Rak'shor, Grand Necromancer of the Pride casts Curse of Vulnerability.
Poison Archer is cursed.
Lord of Skulls (warrior) uses Overpower.
Lord of Skulls (warrior) performs a melee critical strike against Poison Archer!
Poison Archer reacts immediately after taking severe wounds!
Poison Archer reacts to an attack from Lord of Skulls (warrior), mitigating the blow!.
Poison Archer is recovering from the damage!
Lord of Skulls (warrior) can not be healed this way!
Poison Archer repels an attack from Lord of Skulls (warrior).
Poison Archer repels an attack from Lord of Skulls (warrior).
Lord of Skulls (warrior) slows down.
Lord of Skulls (warrior) hits Poison Archer for (215 reacted , -5 stam), 397 physical, 67 blight, 24 lightning, 33 cold (521 total damage).
Venomous Ammunition hits Rak'shor, Grand Necromancer of the Pride for 24 nature damage.
Venomous Ammunition hits Lord of Skulls (warrior) for 25 nature, 34 nature (59 total damage).
Venomous Ammunition hits Forest wight for 83 nature damage.
Melee retaliation hits Lord of Skulls (warrior) for 1 acid damage.
Poison Archer's Intuitive Shots hits Rak'shor, Grand Necromancer of the Pride for 3 darkness damage.
Poison Archer's Intuitive Shots hits Lord of Skulls (warrior) for (76 to bones), 0 physical, 8 light, 8 nature, 3 darkness (19 total damage).
Poison Archer's Intuitive Shots hits Forest wight for 4 darkness damage.
Poison Archer the level 39 yeek archer was cooled to death by a Lord of Skulls (warrior) on level 33 of Infinite Dungeon.
You have 6 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Lord of Skulls (warrior) killed Poison Archer!