Anorithil the level 4 Yeek Anorithil by reidan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeInsane Adventure
SexMale
RaceYeek
ClassAnorithil
Level / Exp4 / 8%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution5 (base 10)
Magic26 (base 26)
Willpower16 (base 10)
Cunning19 (base 15)

Resources

Life107/107
Positive39/39
Negative39/39
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement+15.251970468146%
Spell+4.6034464104159%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage9
Accuracy14
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance5%
Speed0.95599144609104

Offense: Mind

Mindpower18
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+16%

Defense: Base

Armour (hardiness)1 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save4
Spell Save14
Mental Save21

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
5/5
1/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
2/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

Tool
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Anorithil stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Shadow Blast is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 107 turns (stop reason: at exit).


Anorithil wears (replacing
iron pickaxe (dig speed 37 turns)): elm totem of healing [power 122] (15 cooldown).

Anorithil wears:
rough leather gloves of dexterity (+2) (0 def, 1 armour).

You gain 0.45 gold from the transmogrification of
reinforced iron shield (0 def, 4 armour, 10-12 power, 40.5 block).
You gain 0.55 gold from the transmogrification of
flaming iron shield (0 def, 2 armour, 9-11 power, 22.5 block).
You gain 1.76 gold from the transmogrification of
impenetrable iron mail armour of cold resistance (2 def, 10 armour).
You gain 0.47 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 1.95 gold from the transmogrification of
acidic stralite waraxe of massacre (38-53 power, 5 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 0.75 gold from the transmogrification of
arcing iron greatmaul (20-29 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).